Pokemon:12
Lead w/ Seismitoad-EX, use Quaking Punch to force opponent Item lock, then proceed to lock abilities, as well as Malamar-EX-triggered sleep, Red Signal/Flare Command, among other abilities the opponent may use to try and stop me, ASAP. Once the damage is significant enough to KO their main pokemon, if I can, I will attach Spirit Link to Manectric-EX before it goes Mega, then I'll send in the best pokemon of the situation that can KO the opponent's pokemon, whether M Manectric-EX(after slapping on Magnetic Storm, if necessary to exploit weakness for the KO), or Yveltal-EX then send Seismitoad-EX back in next turn to re-establish opponent Item lock. I'll attach energy appropriate for the situation: if my opponent's active is a Caterpie that evolved into Butterfree on turn 1, or if my opponent's active can exploit weakness AND KO my Seismitoad-EX on turn 2, and if my opponent's attack was stopped because of the first-turn rule before my first turn started, my first energy attachment will be a Dark Energy, and I'll put Shadow Circle up and hope my opponent does not replace it on his or her following turn. If my opponent thinks he/she has a KO after my pokemon took heavy damage and cannot take another hit unless it is healed, I shall deny the KO w/ Max Potion to heal the HP back up. If my opponent thinks that they can beat me with Night March, Vengeance, Shadow Steal, or any other tactic that uses the discard pile, I shall deny them the damage that is based on the contents of either side's discard pile, making them have to change their strategy until their discard pile has the resources to overcome the stop. Other than that, same strategy as M-Manectric deck, with some elements of Seismitoad/Garbodor decks... May be against my conscience, since I said it wouldn't work in another thread, but that's before I found that if you can force the supporter w/ Seismitoad-EX and item lock, your good deck chances increase, but since the list is a cramped mess due to the room factor, do you have suggestions or ideas on how the above list could improve?
2 Manectric-EX
2 M Manectric-EX
2 Yveltal-EX BSP
2 Trubbish DRX/LTR
2 Garbodor DRX/LTR
2 Seismitoad-EX
2 Sycamore
3 N
2 Skyla
1 Xerosic
2 Lysandre
1 Lysandre's Trump Card
2 VS Seeker
3 Ultra Ball
3 Muscle Band
1 Battle Compressor
3 Max Potion
2 Switch
2 Float Stone
2 Manectric Spirit Link
1 Professor's Letter
1 Computer Search
2 Shadow Circle
1 Magnetic Storm
6 Darkness Energy
4 Lightning Energy
4 Double Colorless Energy
Lead w/ Seismitoad-EX, use Quaking Punch to force opponent Item lock, then proceed to lock abilities, as well as Malamar-EX-triggered sleep, Red Signal/Flare Command, among other abilities the opponent may use to try and stop me, ASAP. Once the damage is significant enough to KO their main pokemon, if I can, I will attach Spirit Link to Manectric-EX before it goes Mega, then I'll send in the best pokemon of the situation that can KO the opponent's pokemon, whether M Manectric-EX(after slapping on Magnetic Storm, if necessary to exploit weakness for the KO), or Yveltal-EX then send Seismitoad-EX back in next turn to re-establish opponent Item lock. I'll attach energy appropriate for the situation: if my opponent's active is a Caterpie that evolved into Butterfree on turn 1, or if my opponent's active can exploit weakness AND KO my Seismitoad-EX on turn 2, and if my opponent's attack was stopped because of the first-turn rule before my first turn started, my first energy attachment will be a Dark Energy, and I'll put Shadow Circle up and hope my opponent does not replace it on his or her following turn. If my opponent thinks he/she has a KO after my pokemon took heavy damage and cannot take another hit unless it is healed, I shall deny the KO w/ Max Potion to heal the HP back up. If my opponent thinks that they can beat me with Night March, Vengeance, Shadow Steal, or any other tactic that uses the discard pile, I shall deny them the damage that is based on the contents of either side's discard pile, making them have to change their strategy until their discard pile has the resources to overcome the stop. Other than that, same strategy as M-Manectric deck, with some elements of Seismitoad/Garbodor decks... May be against my conscience, since I said it wouldn't work in another thread, but that's before I found that if you can force the supporter w/ Seismitoad-EX and item lock, your good deck chances increase, but since the list is a cramped mess due to the room factor, do you have suggestions or ideas on how the above list could improve?