The new Florges has a nice ability, but I can only ever see it working with Zoroark GX. So that is exactly what I am going to do. I do not expect this deck to the very competitive, but I imagine it will work very well at full steam.
Florges:
Also here is the translation for Diantha:
So, the list:
4 Zorua
4 Zoroark GX
4 Flabébé
4 Florges
3 Tapu Lele GX
1 Tapu Koko/Mew EX
4 Ultra Ball
4 Puzzle of Time
4 Rare Candy
2 Evosoda
2 Field Blower
1 Max Potion
1 Counter Catcher
1 Choice Band
1 Float Stone
3 Brigette
3 Sycamore
2 Guzma
2 Mallow
1 N
1 Diantha
4 Double Colorless Energy
2 Dark Energy
1 Psychic Energy
1 Counter Energy
This deck's strategy is to get out as many Florges as possible (and minimum 1 Zoroark GX) and continually chain puzzle of time by using Florges to get them out of the discard pile, then have Zoroark use Trade to put draw 2 cards (2 puzzle of time), and use them to get whatever you want out of the discard pile, and repeat.
This is very clunky and tedious yes, but I thought it'd be a nice rogue option that you might want to use once in a while. I have printed some proxies and am going to test this soon, so any advice would be wonderful. I'd love to know your thoughts.
Florges:
Florges
Stage 2: Evolves from Floette (or in our case, Flabébé)
120 HP
Fairy Type
Wonder Gift: Once during your turn, before your attack, you may flip a coin. If heads, put an item card from your discard pile into your deck.
[Y][Y][C]Mist Guard: 70 Damage
During your next turn, this Pokemon takes no damage by attacks from your opponent's [N] Pokemon.
Weakness: Metal
Resistance: Dark
Retreat: 2
Stage 2: Evolves from Floette (or in our case, Flabébé)
120 HP
Fairy Type
Wonder Gift: Once during your turn, before your attack, you may flip a coin. If heads, put an item card from your discard pile into your deck.
[Y][Y][C]Mist Guard: 70 Damage
During your next turn, this Pokemon takes no damage by attacks from your opponent's [N] Pokemon.
Weakness: Metal
Resistance: Dark
Retreat: 2
You may only play this Pokemon if one of your [Y] Pokemon was knocked out during your opponent's last turn. Put any 2 cards from your discard pile into your hand.
4 Zorua
4 Zoroark GX
4 Flabébé
4 Florges
3 Tapu Lele GX
1 Tapu Koko/Mew EX
4 Ultra Ball
4 Puzzle of Time
4 Rare Candy
2 Evosoda
2 Field Blower
1 Max Potion
1 Counter Catcher
1 Choice Band
1 Float Stone
3 Brigette
3 Sycamore
2 Guzma
2 Mallow
1 N
1 Diantha
4 Double Colorless Energy
2 Dark Energy
1 Psychic Energy
1 Counter Energy
This deck's strategy is to get out as many Florges as possible (and minimum 1 Zoroark GX) and continually chain puzzle of time by using Florges to get them out of the discard pile, then have Zoroark use Trade to put draw 2 cards (2 puzzle of time), and use them to get whatever you want out of the discard pile, and repeat.
This is very clunky and tedious yes, but I thought it'd be a nice rogue option that you might want to use once in a while. I have printed some proxies and am going to test this soon, so any advice would be wonderful. I'd love to know your thoughts.