Hi, guys. Here's DiZ and he's going to make a team. I like talking in third person. I cannot try it in Smogon, but PO works. I decided to make a Team of Semi-Set-Up Sweepers. So, this isn't all about sweep. I have only three set-uppers, so this isn't a very conventional team. Changes in BOLD.
Team Construction.
I decided to start with one of my favourite Pokémon, one that I always use in my teams. Here he is, Jellybean, my Reuniclus. (Yeah, he is shiny, but lack of a shiny gif.)
Then, I decided to use two Pokémon that I heard about but never personally used. Also, they have a good coverage together. Here they are, the next members of my team, Volcarona and Gastrodon.
Now, I thought about a good leader. I don't like too much using Stealth Rock, so i decided for a good ol' friend of mine. Here she is, my Mienshao, Babydoll.
I also thought about a good bulky sweeper. And, of course, that I like set-up sweepers. So, I decided about a Pokémon that I already tried and gave me awesome results. So, here she is, Sweet-Pea, my Gliscor.
Then I decided about using other Pokémon that I heard about, but didn't used before. I was thinking that Eviolite users were good, but you must be careful with Tricks. So, I wanted to give a try for Eviolite Dusclops.
After giving it some tries, and a bit of thought, I noticed that I don't have Electric or Grass coverage. So, Waters and Rain gave me a hard time. I decided to try Rotom-C.
With some help, I decided to take out two Pokémon that give things that I already have covered with other Pokémon. So, I'm replacing Gliscor and Rotom-C for Donphan and Latios, respectively.
Under the Microscope...
Babydoll (F) @ Life Orb
Naive Nature
252 Atk / 4 Sp.Atk / 252 Spd
Regenerator
- Fake Out
- HP Ice
- Hi Jump Kick
- U-turn
Here she is. Babydoll, my lead and Hi Jumper. Seriously, Life Orbed, STABed Hi Jump Kick kicks (haha, pun) holes in some teams. With a Hi Jump Kick I can OHKO or at least do sweet damage to majority of the leads around. Fake Out is for free damage and breaking Sashes. Taunt is very useful, but I could change it to other thing, because Babydoll is too fragile. U-turn cripples Psychics, and let me change of Pokémon while attacking. The idea is maximizing Speed, trying to not be outrunned, because Babydoll is too fragile to take more that three hits.
Jellybean (M) @ Leftovers
Bold Nature.
252 HP / 252 Def / 4 Sp.Def
Magic Guard
- Calm Mind
- Psyshock
- Recover
- Focus Blast
Jellybean. My favourite set-up sweeper. Almost unstoppable when it is full Calm Minded. He has plowed through many teams. Calm Mind gets the sweep started. With three Calm Mind Jellybean is powerful. With six, KOs everything. Including resistant Pokémon. Psyshock is more useful that Psychic, because of the cross targeting. Recover. For stalling purposes, and recovering all the HP losed while Calm Minding. Focus Blast. Steels, Darks, anything that resist Psyshock, is down with this. It is very resilent, but Hydreigons can give a real bad time without Calm Minds. Basically, if you don't knock it out before it sets up, you're screwed. Unless you get lucky with a critical hit or with a Dark Pokémon and Hax. That's it. Leftovers is a bit obvious, but it is for recovering
Angel (F) @ Lum Berry
Timid Nature
224 Def / 180 Sp.Atk / 104 Spd
Flame Body
- Quiver Dance
- Bug Buzz
- Flamethrower
- HP Ground
Annoyingly hard to find a good image in the proper size. Oh, well.
Angel. My main sweeper, and she destroys an (annoyingly (for my opponents)) big amount of Pokémon. Quiver Dance is one of the best boosting moves. I mean, makes you bulkier, makes you strong, and makes you quick? Awesome. Bug Buzz KOs or gives a hard time to Darks, Psychics, Grounds, Waters, etc. Flamethrower makes pie (mmm, pie) from Steels, Ices, Grasses, etc. And HP Ground is for coverage. And it gives an awesome coverage! For Steels neutral or inmune to Fire (namely Flash Fire Heatran & Empoleon), Electrics, other Fires, and very importantly, Rocks. I just have to take care from Fightning types w/ Rock moves, but Jellybean does good synergy. The EVs may be bizarre, but I want Angel to be able to resist physical hits, and with a bit of luck, Flame Body may activate.
PlayDoh (M-East) @ Leftovers
Modest Nature
252 HP / 4 Sp.Atk / 252 Sp.Def.
Storm Drain
- Scald
- Ice Beam
- Recover
- Clear Smog
PlayDoh! I need a better name. Any suggestions?
Okay, on with the explanation. PlayDoh is a very good and effective counter to Rain Teams. Storm Drain blocks Water attacks and rises my Sp.Atk. Scald and Ice Beam have a very good coverage, and PlayDoh also has great synergy with Angel. Recover is my main way of healing, although stalling for Leftovers can work too. Most of you are thinking, 'Why Clear Smog?' Simple. I don't want foe's set-uppers to KO most of my team. That can be very useful against enemy Reuniclus, 'cause it erases the Sp.Def boosts and while they Calm Mind again, I can recover, switch, or just annoy more. Just that naturally annoying. *sigh* I'm so lovely.
Jetstream (M) @ Choice Scarf
Modest Nature
4 HP / 252 Sp.Atk / 252 Spd
Levitate
- Draco Meteor
- Energy Ball
- Surf
- Psyshock
Well. This guy was suggested by Bippa and King Arceus, and after deciding that he can give good coverage, I chosed him to replace Raider. Also, I changed Dragon Pulse with Energy Ball, because if he is a hit-and-runner, it may be pointless to have two Dragon-type moves. Although I wanted to replace Draco Meteor instead of Dragon Pulse in case that I got trapped with Jetstream as my last Pokémon. I also decide to get out Thunder so I could check Unaware Quagsire and Rotom-W with Energy Ball.
Bulldozer (M) @ Leftovers
Impish Nature
252 HP / 4 Atk / 252 Def
Sturdy
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard
Sorry that I copied it, Bippa. Oh well.
Some time ago, Bippa made a good Donphan set, and I decided to try it. I liked it, so I'm using it here. Rapid Spin eliminates opponent's Stealth Rock, while I can put my own. Earthquake it STAB, and a very good move. Ice Shard gives coverage and priority, perfect for revenge killing Dragons. Or, if I predict the switch, I also can Spin or Rock. Very versatile, but a bit fragile on the Special side.
Threats
This thing is dangerous. 5th Gen gave it a new dangerous toy: Shell Smash. Although Babydoll is very useful. Why? Stealth Rock and Fake Out. So, I can revenge kill it with Fake Out (as weird as it sounds).
Opposing guys can give me a very hard time. Although, if they make the error of throwing it to a full Calm Minded Jellybean... Fun times, fun times...
Stealth Rock chips away the half of the HP, and again, I can try to revenge kill with Babydoll. Now you see why she is useful?
Unaware/Stockpile variants are VERY dangerous. I put Energy Ball on Latios so I could try and pry to KO it before it sets up. Also, Clear Smog is surprisingly useful. I also saw a Clefable with the same tactic, and Clear Smag crippled it. Clear Smog is useful, after all.
Oh, and I almost forgot. Opponent Clear Smog-ers or Haze-ers can annoy Jellybean or Angel a lot, but normal Haze-ers are Poison-types, so I think that a unMinded Psyshock can handle them.
Previous Teammates No Dusclops, sorry.
Sweet-Pea (F) @ Toxic Orb
Impish Nature
248 HP/ 172 Def/ 88 Spd
Poison Heal
- Swords Dance
- Ice Fang
- Taunt
- Earthquake
Raider (Cut Rotom) @ Choice Scarf
Timid Nature
4 HP/ 252 Sp.Atk/ 252 Spd
Levitate
- Leaf Storm
- Volt Switch
- HP Fire
- Trick
So, that is all for now. If you notice a threat that I didn't noticed, or want to help, or just comment, please leave a review. Enough rambling. C ya, guys!
Team Construction.
I decided to start with one of my favourite Pokémon, one that I always use in my teams. Here he is, Jellybean, my Reuniclus. (Yeah, he is shiny, but lack of a shiny gif.)
Then, I decided to use two Pokémon that I heard about but never personally used. Also, they have a good coverage together. Here they are, the next members of my team, Volcarona and Gastrodon.
Now, I thought about a good leader. I don't like too much using Stealth Rock, so i decided for a good ol' friend of mine. Here she is, my Mienshao, Babydoll.
I also thought about a good bulky sweeper. And, of course, that I like set-up sweepers. So, I decided about a Pokémon that I already tried and gave me awesome results. So, here she is, Sweet-Pea, my Gliscor.
Then I decided about using other Pokémon that I heard about, but didn't used before. I was thinking that Eviolite users were good, but you must be careful with Tricks. So, I wanted to give a try for Eviolite Dusclops.
After giving it some tries, and a bit of thought, I noticed that I don't have Electric or Grass coverage. So, Waters and Rain gave me a hard time. I decided to try Rotom-C.
With some help, I decided to take out two Pokémon that give things that I already have covered with other Pokémon. So, I'm replacing Gliscor and Rotom-C for Donphan and Latios, respectively.
Under the Microscope...
Babydoll (F) @ Life Orb
Naive Nature
252 Atk / 4 Sp.Atk / 252 Spd
Regenerator
- Fake Out
- HP Ice
- Hi Jump Kick
- U-turn
Here she is. Babydoll, my lead and Hi Jumper. Seriously, Life Orbed, STABed Hi Jump Kick kicks (haha, pun) holes in some teams. With a Hi Jump Kick I can OHKO or at least do sweet damage to majority of the leads around. Fake Out is for free damage and breaking Sashes. Taunt is very useful, but I could change it to other thing, because Babydoll is too fragile. U-turn cripples Psychics, and let me change of Pokémon while attacking. The idea is maximizing Speed, trying to not be outrunned, because Babydoll is too fragile to take more that three hits.
Jellybean (M) @ Leftovers
Bold Nature.
252 HP / 252 Def / 4 Sp.Def
Magic Guard
- Calm Mind
- Psyshock
- Recover
- Focus Blast
Jellybean. My favourite set-up sweeper. Almost unstoppable when it is full Calm Minded. He has plowed through many teams. Calm Mind gets the sweep started. With three Calm Mind Jellybean is powerful. With six, KOs everything. Including resistant Pokémon. Psyshock is more useful that Psychic, because of the cross targeting. Recover. For stalling purposes, and recovering all the HP losed while Calm Minding. Focus Blast. Steels, Darks, anything that resist Psyshock, is down with this. It is very resilent, but Hydreigons can give a real bad time without Calm Minds. Basically, if you don't knock it out before it sets up, you're screwed. Unless you get lucky with a critical hit or with a Dark Pokémon and Hax. That's it. Leftovers is a bit obvious, but it is for recovering
Angel (F) @ Lum Berry
Timid Nature
224 Def / 180 Sp.Atk / 104 Spd
Flame Body
- Quiver Dance
- Bug Buzz
- Flamethrower
- HP Ground
Annoyingly hard to find a good image in the proper size. Oh, well.
Angel. My main sweeper, and she destroys an (annoyingly (for my opponents)) big amount of Pokémon. Quiver Dance is one of the best boosting moves. I mean, makes you bulkier, makes you strong, and makes you quick? Awesome. Bug Buzz KOs or gives a hard time to Darks, Psychics, Grounds, Waters, etc. Flamethrower makes pie (mmm, pie) from Steels, Ices, Grasses, etc. And HP Ground is for coverage. And it gives an awesome coverage! For Steels neutral or inmune to Fire (namely Flash Fire Heatran & Empoleon), Electrics, other Fires, and very importantly, Rocks. I just have to take care from Fightning types w/ Rock moves, but Jellybean does good synergy. The EVs may be bizarre, but I want Angel to be able to resist physical hits, and with a bit of luck, Flame Body may activate.
PlayDoh (M-East) @ Leftovers
Modest Nature
252 HP / 4 Sp.Atk / 252 Sp.Def.
Storm Drain
- Scald
- Ice Beam
- Recover
- Clear Smog
PlayDoh! I need a better name. Any suggestions?
Okay, on with the explanation. PlayDoh is a very good and effective counter to Rain Teams. Storm Drain blocks Water attacks and rises my Sp.Atk. Scald and Ice Beam have a very good coverage, and PlayDoh also has great synergy with Angel. Recover is my main way of healing, although stalling for Leftovers can work too. Most of you are thinking, 'Why Clear Smog?' Simple. I don't want foe's set-uppers to KO most of my team. That can be very useful against enemy Reuniclus, 'cause it erases the Sp.Def boosts and while they Calm Mind again, I can recover, switch, or just annoy more. Just that naturally annoying. *sigh* I'm so lovely.
Jetstream (M) @ Choice Scarf
Modest Nature
4 HP / 252 Sp.Atk / 252 Spd
Levitate
- Draco Meteor
- Energy Ball
- Surf
- Psyshock
Well. This guy was suggested by Bippa and King Arceus, and after deciding that he can give good coverage, I chosed him to replace Raider. Also, I changed Dragon Pulse with Energy Ball, because if he is a hit-and-runner, it may be pointless to have two Dragon-type moves. Although I wanted to replace Draco Meteor instead of Dragon Pulse in case that I got trapped with Jetstream as my last Pokémon. I also decide to get out Thunder so I could check Unaware Quagsire and Rotom-W with Energy Ball.
Bulldozer (M) @ Leftovers
Impish Nature
252 HP / 4 Atk / 252 Def
Sturdy
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard
Sorry that I copied it, Bippa. Oh well.
Some time ago, Bippa made a good Donphan set, and I decided to try it. I liked it, so I'm using it here. Rapid Spin eliminates opponent's Stealth Rock, while I can put my own. Earthquake it STAB, and a very good move. Ice Shard gives coverage and priority, perfect for revenge killing Dragons. Or, if I predict the switch, I also can Spin or Rock. Very versatile, but a bit fragile on the Special side.
Threats
This thing is dangerous. 5th Gen gave it a new dangerous toy: Shell Smash. Although Babydoll is very useful. Why? Stealth Rock and Fake Out. So, I can revenge kill it with Fake Out (as weird as it sounds).
Opposing guys can give me a very hard time. Although, if they make the error of throwing it to a full Calm Minded Jellybean... Fun times, fun times...
Stealth Rock chips away the half of the HP, and again, I can try to revenge kill with Babydoll. Now you see why she is useful?
Unaware/Stockpile variants are VERY dangerous. I put Energy Ball on Latios so I could try and pry to KO it before it sets up. Also, Clear Smog is surprisingly useful. I also saw a Clefable with the same tactic, and Clear Smag crippled it. Clear Smog is useful, after all.
Oh, and I almost forgot. Opponent Clear Smog-ers or Haze-ers can annoy Jellybean or Angel a lot, but normal Haze-ers are Poison-types, so I think that a unMinded Psyshock can handle them.
Previous Teammates No Dusclops, sorry.
Sweet-Pea (F) @ Toxic Orb
Impish Nature
248 HP/ 172 Def/ 88 Spd
Poison Heal
- Swords Dance
- Ice Fang
- Taunt
- Earthquake
Raider (Cut Rotom) @ Choice Scarf
Timid Nature
4 HP/ 252 Sp.Atk/ 252 Spd
Levitate
- Leaf Storm
- Volt Switch
- HP Fire
- Trick
So, that is all for now. If you notice a threat that I didn't noticed, or want to help, or just comment, please leave a review. Enough rambling. C ya, guys!