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Standard Post-Rotation Quad Sylveon deck help

archre

Aspiring Trainer
Member
hi, I literally just made this account because I need help with my quad sylveon GX deck. i'm going to 2 league cups this weekend and it'll be my first time playing sylveon competitively (used to play volcanion, just started playing in january) and i'm really nervous. if it doesnt work out, i'll probably switch to golisopod GX. i'm super worried about garb's trashalanche and metagross GX, so if you have any tips on going against those pokemon, that'd be cool!

anyway, this is my decklist. any help is super appreciated!!

pokemon
  • x4 eevee SM
  • x3 sylveon GX guardians rising

trainers
  • x3 parallel city
  • x4 crushing hammer
  • x2 enhanced hammer
  • x2 fighting fury belt
  • x4 puzzle of time
  • x2 field blower
  • x4 max potion
  • x1 kukui
  • x1 lillie
  • x1 sycamore
  • x1 acerola
  • x2 guzma
  • x1 team skull grunt
  • x3 delinquent
  • x1 n
  • x2 plumeria
  • x4 team flare grunt
  • x2 team rocket's handiwork

energy
  • x11 fairy energy
  • x2 dce
 
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Well i can start by saying you might want a 4th sylveon..
Yeah, I've found Quad Sylveon feels odd without a fourth. o_O:D

As for the deck itself, I think a second Skull Grunt would make more sense than Kukui; why are you worried about buffing when it's an attrition deck?
More importantly, I think Delinquent is that good that you should run a 4th, even if an extra Stadium or two is needed. Lillie seems expendable, anyway.

I do wonder if Captivating Pokepuff might be worth running, especially with Parallel City...

Also, Red Card might work; play it followed by a Delinquent...
 
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Yeah, I've found Quad Sylveon feels odd without a fourth. o_O:D

As for the deck itself, I think a second Skull Grunt would make more sense than Kukui; why are you worried about buffing when it's an attrition deck?
More importantly, I think Delinquent is that good that you should run a 4th, even if an extra Stadium or two is needed. Lillie seems expendable, anyway.

I do wonder if Captivating Pokepuff might be worth running, especially with Parallel City...

Also, Red Card might work; play it followed by a Delinquent...

Red card and a Delinquent combo is very satisfying!
 
Fighting Fury Belt only works on basics.

I suggest taking that out for Choice Band
 
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