Pokemon (11): Zygarde UNM (3) Spoiler Zygarde – Fighting – HP90 Basic Pokemon Ability: Cell Company As long as this Pokemon is on your Bench, your Zygarde’s attacks (including Pokemon-GX) do 20 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). [F] Boost Fang: 20 damage. Attach a [F] Energy from your discard pile to 1 of your Benched Pokemon. Weakness: Grass (x2) Resistance: none Retreat: 1 Aerodactyl GX (3) Spoiler Aerodactyl-GX – Fighting – HP210 Stage 1 – Evolves from Unidentified Fossil Ability: Prehistoric Wind As long as this Pokemon is your Active Pokemon, the attacks of your opponent’s Basic Pokemon cost [C] more. [F][C][C] Rock Smash: 120 damage. [F] Wild Dive GX: 50x damage. This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.) When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. Weakness: Grass (x2) Resistance: none Retreat: 0 Aerodacytl (1) Archen (2) Spoiler Archen – Fighting – HP80 Stage 1 – Evolves from Unidentified Fossil [C] Endeavor: 20+ damage. Flip 2 coins. This attack does 20 more damage for each heads. Weakness: Lightning(x2) Resistance: Fighting (-20) Retreat: 1 Archeops (2) Spoiler Archeops – Fighting – HP130 Stage 2 – Evolves from Archen [C] U-Turn: 40 damage. Switch this Pokemon with 1 of your Benched Pokemon. [C] Hyper Beam: 80 damage. Discard an Energy from your opponent’s Active Pokemon. Weakness: Lightning (x2) Resistance: Fighting (-20) Retreat: 1 Diancie PS (1) Trainers (40): Pokemon Research Lab (3) Spoiler Pokemon Research Lab – Trainer Stadium Once during each player’s turn, that player may search their deck for up to 2 cards that evolve from Unidentified Fossil and play them onto their Bench. Then, that player shuffles their deck and their turn ends. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. Fighting Dojo (3) Stadium Navigator (3) Spoiler Stadium Navigator – Trainer Item Flip 2 coins. For each heads, search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack) Unidentified Fossil (4) Blue’s Strategy (3) Spoiler Blue’s Strategy – Trainer Supporter When this turn is over, draw cards from your deck until you have 8 cards in your hand. You may play only 1 Supporter card during your turn (before your attack). Escape Board (2) Cynthia (3) Fossil Excavation Map (2) Black Belt (4) Spoiler Black Belt – Trainer Item Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached. If you have more Prize cards remaining than your opponent, the attacks of the Pokemon this card is attached to cost [F] less. You may play as many Item cards as you like during your turn (before your attack). Reset Stamp (3) Spoiler Reset Stamp – Trainer Item Your opponent shuffles their hand into their deck. Then, your opponent draws a card for each of their remaining Prize cards. You may play as many Item cards as you like during your turn (before you attack). Lillie (1) Hapu (2) Spoiler Hapu – Trainer Supporter Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the rest of the cards. You may play only 1 Supporter card during your turn (before your attack). Pokegear 3.0 (4) Jesse and James (2) Spoiler Jessie & James – Trainer Supporter Each player discards 2 cards from their hand. (Your opponent discards first. If a player has no cards in their hand, they do not discard any cards.) You may play only 1 Supporter card during your turn (before your attack). Energy (9): Fighting (5) TAE (4) This deck is supposed to be used as an Anti-TTGX deck, by utilizing Zygarde as an energy accelerator onto Aerodactyl. To get the energy in the discard for acceleration, my current solution is Jessie and James or Hapu, since we lose Ultra Ball, but I would love another solution. I am also counter-acting the negative effect of Research Lab by ideally using it on the turn I use Blue's Strategy, which lets me draw up to 8 after I use it.