I am not playing Luxchomp. I am not playing Gyarados. My main deck for the last year is Speedpluff. My nats is MD-CL, old rules.
So now that's outta the way, my decklist:
Pokémon (18)
2 totodile HS
1 croconaw HS
2 feraligatr prime HS
2 palkia G PL
2 palkia G lvx PL
2 uxie
1 azelf
2 smeargle
1 unown q
1 helix fossil MD
1 omanyte AR
1 omastar MD
TSS (25)
4 cyrus
3 collector
2 bebe
2 radar
3 candy
4 poketurn
2 E gain
1 fisherman
2 seeker
2 lookers
1 PONT
1 aaron
1 vs seeker
4 DCE
10 water
Feraligatr comboes with palkia for sniping. Omastar is there for tough matches involving big evos like magnezone, machamp and Ttar, all of which are gaining popularity in my meta.
Problems I see are the lack of palmer because I know people will try to pick off the gatr once totodile touches down, and the obvious lightning weakness. I don't know if I should tech in a 1-0-1 exploud, or what to remove for it. I guess E.gain can be sacrificed.
I also feel the need to fit in expert belt to up my damage should I attack the active ala Dialga G, comboed with crobat G to hit the magix 110. But as mentioned, space is an issue, and it's already a 60-card deck. Warp seems to be needed as well to pull back gatr from active.
Removing a croconaw, unfortunately, messes up my game against trainer lock I feel, something to consider.
So now that's outta the way, my decklist:
Pokémon (18)
2 totodile HS
1 croconaw HS
2 feraligatr prime HS
2 palkia G PL
2 palkia G lvx PL
2 uxie
1 azelf
2 smeargle
1 unown q
1 helix fossil MD
1 omanyte AR
1 omastar MD
TSS (25)
4 cyrus
3 collector
2 bebe
2 radar
3 candy
4 poketurn
2 E gain
1 fisherman
2 seeker
2 lookers
1 PONT
1 aaron
1 vs seeker
4 DCE
10 water
Feraligatr comboes with palkia for sniping. Omastar is there for tough matches involving big evos like magnezone, machamp and Ttar, all of which are gaining popularity in my meta.
Problems I see are the lack of palmer because I know people will try to pick off the gatr once totodile touches down, and the obvious lightning weakness. I don't know if I should tech in a 1-0-1 exploud, or what to remove for it. I guess E.gain can be sacrificed.
I also feel the need to fit in expert belt to up my damage should I attack the active ala Dialga G, comboed with crobat G to hit the magix 110. But as mentioned, space is an issue, and it's already a 60-card deck. Warp seems to be needed as well to pull back gatr from active.
Removing a croconaw, unfortunately, messes up my game against trainer lock I feel, something to consider.