TCG Fakes Omnium (Image Based)

Discussion in 'Creative Works' started by CardPone, Jul 15, 2019.

  1. CardPone Believe it or not, I'm walking on air!
    CardPone

    Member

    [​IMG]
    OMNIUM

    Welcome to the official thread for the Omnium template!

    This template is here to satisfy all your faking needs. Any gimmick ever used in the game is at your disposal!* That's right! Every single one, and then some! You heard it, no more looking at a blank card and thinking "Man, I wish Pokémon LEGEND were supported in the same format as Crystal Pokémon!" These 6 templates are all you need to make that wish come true!

    "Where can I get these reportedly magnanimous templates?" I hear you ask. Well, give that preview image a click and you'll be in the right place! There will also always be a link to the templates in my PokéBeach signature as well. The link on that page will be up to date with the latest iterations of all the templates you need to make custom Omnium cards!

    *A small selection of card types are not yet available as I'm still working on them, but rest assured, whatever is missing will make it on these templates!

    2019.8.6 - Version 2.0.2 - The Acid Wash Update
    • All text kerning for attacks and Abilities has been updated to Optical.
    • The space after the attack name for Damage and Effect attacks has been fixed.
    • Alignments for Item types on Trainer cards have been fixed.
    • Mega borders on Trainer cards have been removed.
    • The default Ability color has been changed from 8a1d1d to da0617. This makes it easier to read against more backgrounds.
    • Ability names now have dynamic colors. A separate layer has been added for each color.
      • Indigo (4d087c) for Fire type Pokémon
      • Blue (0530a1) for Psychic type Pokémon
      • Yellow (fef000) for Darkness type Pokémon
      • Red (da0617) for all other types
    • The guidelines that had no apparent purpose have been removed.
    • The Pokémon Fakes font has been added to the Google Drive as well as an accompanying Fonts.txt document which includes a list of all fonts needed for these templates and a key to the alt codes.
    • The Attacks folder from the other templates has been copied over to the LEGEND templates.
    • The Tag Team brackets in the Golden Templates have been flattened.
    • The text for "Ultra Beast" in the Golden Templates has been changed from white to gold.
    • GX Attacks have had their default font size adjusted to 15pt for attack names and 9pt for attack effects. The default GX attack rule size is 6pt.
    • The Pokémon-ex rule has been added.
    • The Mega Evolution rule for the Omnium Format has been added.
    • The "Evolves from..." text box for Mega Evolutions and Fusion Evolutions has been modified.
      • Fusion evolutions now use the old Mega Evolution text box.
      • Mega evolutions now use a text box that extends all the way to the right side of the illustration to accommodate Omnium's Mega Evolution rules. This text box should also be used for Primal Evolutions and Ultra Evolutions. The text box for these kinds of evolutions can be found in the Tags folder so the shadow doesn't overlap with the other Tags.
    • The default holo pattern for Base, LEGEND, Trainer, and Energy templates has been updated to Acid Wash. The old holo patterns will remain on the template.
    • Holo patterns on text box backgrounds such as the Mega Evolution rule or the LV.X rule have been turned off by default.
    What to expect next:
    • Textures?
    Change Log



    Terms of Use

    These cards are free to use and modify as you like in any way, but I do have a couple of rules that should be followed in their use.

    • Do not remove "CardPone" from the copyright info at the bottom of each template.
    • Do not use my templates to create offensive, lewd, or otherwise provocative cards.
    • Please link back to this thread or the deviation page on deviantArt whenever you post these online, if possible.
    Additionally, while it's not required, I would appreciate it if you posted a link to your creation in either this thread or as a comment on the deviation page. I love to see what people do with my templates!
     
    Last edited: Aug 6, 2019
    chico, Nyan and Jabberwock like this.


  2. CardPone Believe it or not, I'm walking on air!
    CardPone

    Member


    Guidelines

    While there are no strict limitations to the cards you make outside of the above Terms of Use, some may be interested in the specifics behind the design and balance choices of cards made for the template. Therefore, below I've compiled a list of guidelines to help understand why some cards may appear odd.

    • Format: All cards made with this template are made for custom format called the Omnium Format, which is meant to be balanced for the 2010-2011 Standard Rotation. That is, it should be able to fairly compete with sets between Legends Awakened and Black & White base set, though cards from Diamond & Pearl base set all the up through Noble Victories are also acceptable to reference for balancing.
    • Wording: Cards made with this template should use the wording from the SM block, or cards from Sun & Moon base set through Hidden Fates, or the latest relevant wording for effects that have not appeared in the SM block. Exceptions do exist, however. Specifically, "Defending Pokémon" should be used to refer to the Pokémon receiving an attack, while " your opponent's Active Pokémon" should be used to refer more generally to the Pokémon in the Active spot. In keeping with the spirit of the cards, one should be mindful of double-battles or other multi-battles when writing the effects. Terms such as "each of your opponent's Active Pokémon" should become more common for attacks that would normally hit multiple Pokémon, such as Blizzard or Diamond Storm. Additionally, effects only meant to target one opponent may need to include the term "1 of your opponent's Active Pokémon." Additionally, due to the nature of the cards having so many different gimmicks, it is necessary to bring back EX-era wording such as "Pokémon with X in their name" instead of SM's "X (including Pokémon GX)".
    • Card Count: In order to avoid monstrously sized sets like we've seen in the later SM sets, I've instated a personal guideline for the amount of cards that should appear in a single set. This is by no means a hard rule, though.
      The smallest official set was Fossil with 62 cards and the largest set was Unified Minds with 258 cards (including secret rares).
      Within the 2010/2011 Standard Format, the smallest set was Undaunted with 91 cards while the largest was Legends Awakened with 146 cards.
      Cards in the Omnium Format are recommend to have between 80 and 130 cards.
      Subsets are recommended to have fewer than 60 cards.
    • Card Order: The ordering for cards in Omnium sets is the same as the ordering for SM cards. That is, in the set list, the Pokémon should be ordered by type and then Pokédex number, and should come in the order of Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, Dragon, Flying, Colorless, No Type, Rainbow, Trainer, Special Energy, and Basic Energy. Full art cards and Pokémon LEGEND should go after Basic Energy if there are any. All other gimmicks should be in with their normal counterparts. If you include multiple types of secret rares, they should follow the order of Gold Star, Crystal Pokémon, and Golden Pokémon. The one exception in Omnium ordering the differs it from SM ordering is that Tag Team Pokémon should use the Pokémon with the lower Pokédex number to determine where it should go rather than putting it the front of its type.
    • Attack Cost Order: Regardless of the Pokémon's type, if an attack costs multiple types of energy, the cost of their attack should follow the order of Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, and Colorless. Officially, Dragon and Flying have no energy types (just like Dragon has no basic Energy type in the official TCG), but if you choose to include them, Dragon should go after Fairy, and Flying after Dragon.
    • Evolution: All Pokémon need to evolve to get to their evolved forms, including Shining Pokémon, Pokémon SP, Pokémon EX, Pokémon ☆, and Pokémon ♢. The only exceptions should be Pokémon Tag Team GX and Pokémon LEGEND, though both can also include evolution mechanics.
    • Gimmicks: While all gimmicks are available in this template, many are clearly too powerful to use their native balancing. Therefore, many need to be toned back quite a bit to maintain a proper balance within the Omnium format.
      • Baby Pokémon: All baby Pokémon should have 30 HP, except Munchlax who may have up to 50 HP. If Riolu and Togepi are counted as Baby Pokémon, Riolu may have up to 50 HP and Togepi may have up to 40 HP.
      • Pokémon SP: Pokémon SP should also state the name of their individual trainer in addition to the kind of SP Pokémon they are. For example, Shuckle GL should say "Gym Leader Brock's Pokémon" instead of just "Gym Leader's Pokémon". This also applies in cases such as "Team Plasma Grunt's Pokémon", etc. The trainer portrait should also be zoomed out so that bottom of the border lines up approximately with the trainer's hip rather than zooming in on their face.
      • Pokémon-ex/EX: As per the rule in which all Pokémon must evolve to reach their evolved forms, Pokémon-ex and Pokémon-EX are functionally identical in Omnium. Both are allowed, but Pokémon-ex is the preferred look of the two. These can have 20-50 more HP than their regular counterparts, with the most common HP increase being 30.
      • Pokémon GX: As Pokémon-ex/EX, but with their signature once-per-game GX Attack.
      • Pokémon LV.X: Pokémon LV.X should have 10-30 more HP than their previous evolution, with the most common HP increase being 20.
      • Pokémon BREAK: Pokémon BREAK should have 20-30 more HP than the previous evolution.
      • Pokémon LEGEND: Pokémon LEGEND which feature only one Pokémon should have an HP around 130 and 140.
        Pokémon LEGEND which feature two Pokémon should have an HP around 140 to 160.
      • Pokémon Prime: Pokémon Prime can have up to 20 HP more than their regular counterparts.
      • Pokémon Tag Team: Tag Teams can have up to 60 HP more than (or 150% of) a regular counterpart of either Pokémon represented on the card.
      • Mega Pokémon: Mega Pokémon can have up to 50 more HP than their previous evolution.
      • Legendary Pokémon/Ultra Beasts: Legendary Pokémon and Ultra Beasts should always be tagged as such on the card. This normally appears underneath the HP of the Pokémon, except on the bottom half of Pokémon LEGEND, where it appears above the retreat cost. In Omnium, Legendary is an umbrella term that also refers to Mythical Pokémon. If a card features both a Legendary Pokémon and an Ultra Beast, then both tags need to be used, though this may require some slight editing to keep the proper look.
    • Holo Patterns: For the moment, some holo patterns are still being settled on. But for the moment, the holo patterns used in my sets are the following: Promo cards and Pokémon-LEGEND should always use the cosmo holo pattern found on official Black Star Promos and Pokémon LEGEND. The preferred holosheet to be used on this is aschefield101's Galaxy HoloSheet v3. For regular cards in main sets, a holo pattern that is a combination of icycatelf's XY Holosheet and aschefield101's XY Holosheet, which is included in the main file with all the proper presets and blending options. Pokémon GX should use the Sunlava holosheet. Pokémon BREAK should use the standard BREAK holosheet, which is included in the main file.

    Tips and Info


    • Illustration Size: The Omnium templates were made to be quite large to reduce pixelation or blur when you print them. The trade off is this can put more limits on the artwork you can use on the card without it looking clearly digitally enlarged. While you are allowed to shrink the size of the template to avoid this problem, it does rather defeat the purpose of a large template. Below are the minimum dimensions an artwork should be to fit the default-sized illustration window.
      • Base and Golden Templates: 1094 x 729 pixels
      • Mega Template: 1094 x 879 pixels
      • GX Template: 1160 x 1301 pixels
      • Full Art Template: 1260 x 1760 pixels or 1160 x 1660 pixels (depending on whether or not you want opaque borders)
      • Trainer Template: 1084 x 628 pixels
      • Special Energy Template: 1160 x 887 pixels
      • Basic Energy Template: 1160 x 1504 pixels
      • LEGEND Template: 1587 x 1497 pixels
      • BREAK Template: 1660 x 1101 pixels
     
    Last edited: Jul 29, 2019
    Nyan likes this.
  3. CardPone Believe it or not, I'm walking on air!
    CardPone

    Member

    Below is a list of all cards that I have made so far using my Omnium templates, as well as some miscellaneous cards made using other templates.

    Artists

    These amazing artists have given me permission to use at least one of their artworks on my cards. Check them out!



    Main Sets

    The Intrinsic Collection is a set designed to showcase the majority of cards that can be made using the Omnium Template (though it will inevitably exclude any gimmicks introduced after the set was constructed). This means there are a lot of certain gimmicks, specifically Pokémon SP. This won't be the case in other sets. It consists of 57 cards, including 4 secret rare cards.

    This set was intended to be released all at once when it was finished, but that format means none of the cards in this set may be seen for quite some time, so that plan is being dropped and Intrinsic Collection will be released incrementally just like all the other sets. I'll still keep the secret rare cards a surprise, though. ;)
    This list is also subject to change as needed.

    Folder

    1/53 - Blue's Scyther
    2/53 - Shuckle GL
    3/53 - Carnivine R
    4/53 - Volcanion M
    5/53 - Turtonator
    6/53 - Turtonator BREAK
    7/53 - Lapras
    8/53 - Relicanth Prime
    9/53 - Pikachu
    10/53 - Alolan Raichu
    11/53 - Mewtwo & Shadow Mewtwo-GX
    12/53 - Unown R [R]
    13/53 - Seviper P
    14/53 - Poipole
    15/53 - Naganadel-GX
    16/53 - Trapinch
    17/53 - Hawlucha C
    18/53 - Absol 4
    19/53 - Darkrai-GX
    20/53 - Mawile-ex
    21/53 - Mega Mawile-ex
    22/53 - Dedenne ♢
    23/53 - Amaura δ
    24/53 - Aurorus δ
    25/53 - Vibrava
    26/53 - Flygon
    27/53 - Latios FB
    28/53 - Chatot G
    29/53 - Gumshoos & Stakataka-GX
    30/53 - Munchlax
    31/53 - Snorlax
    32/53 - Snorlax LV.X
    33/53 - Holon Castform
    34/53 - Audino ζ
    35/53 - Arceus
    36/53 - Anti-Gust Machine
    37/53 - Baton Pass
    38/53 - Cyrus ♢
    39/53 - Emergency Switch
    40/53 - HM01
    41/53 - Leftovers
    42/53 - Legendary Battlefront
    43/53 - Rocket's Pendant
    44/53 - Sail Fossil
    45/53 - Sidney's Shade
    46/53 - Spikes
    47/53 - Suppressor Cuffs
    48/53 - Critical Energy
    49/53 - Bail Energy ♢
    50/53 - Colorless Energy
    51/53 - Volcanion M
    52/53 - Xerneas & Yveltal LEGEND
    53/53 - Xerneas & Yveltal LEGEND
    54/53 - ???
    55/53 - ???
    56/53 - ???
    57/53 - ???

    Years have passed since the last researchers left Holon, but a new expedition - Zeta Unit - has led scientists, trainers, and explorers alike back to the mysterious Mirage Forest, now home to many creatures never seen in the region before. New discoveries await, and the research team hopes to find a rekindled hope in their search for the elusive Mew, and perhaps even more. But a sense lingers in the air that not everything has been left just as it was once the original Holon settlement was left behind. What new secrets and surprises lie in wait as the new Holon scientists return to continue their research?

    This list is subject to change as needed; more cards may be updated with gimmicks and certain cards may be added or removed for various reasons.

    1/113 - Bulbasaur
    2/113 - Ivysaur
    3/113 - Venusaur
    4/113 - Mega Venusaur
    5/113 - Exeggcute
    6/113 - Exeggutor
    7/113 - Pinsir-ex
    8/113 - Mega Pinsir-ex
    9/113 - Vulpix
    10/113 - Ninetales
    11/113 - Mareep δ
    12/113 - Flaaffy δ
    13/113 - Ampharos δ
    14/113 - Mega Ampharos δ
    15/113 - Deerling δ (Summer Form)
    16/113 - Sawsbuck δ (Summer Form)
    17/113 - Fennekin
    18/113 - Braixen
    19/113 - Delphox
    20/113 - Horsea
    21/113 - Seadra
    22/113 - Magikarp
    23/113 - Gyarados
    24/113 - Mega Gyarados
    25/113 - Pyukumuku
    26/113 - Mareep
    27/113 - Flaaffy
    28/113 - Ampharos
    29/113 - Mega Ampharos
    30/113 - Plusle
    31/113 - Minun
    32/113 - Fennekin δ
    33/113 - Braixen δ
    34/113 - Delphox δ
    35/113 - Stantler δ
    36/113 - Oshawott δ
    37/113 - Dewott δ
    38/113 - Samurott δ
    39/113 - Geodude
    40/113 - Graveler
    41/113 - Golem
    42/113 - Treecko δ
    43/113 - Grovyle δ
    44/113 - Sceptile δ
    45/113 - Deerling δ (Autumn Form)
    46/113 - Sawsbuck δ (Autumn Form)
    47/113 - Binacle
    48/113 - Barbaracle-ex
    49/113 - Rockruff
    50/113 - Lycanroc (Midday Form)
    51/113 - Lycanroc (Midnight Form)
    52/113 - Lycanroc (Dusk Form)
    53/113 - Alolan Rattata
    54/113 - Alolan Raticate
    55/113 - Alolan Raticate BREAK
    56/113 - Murkrow
    57/113 - Honchkrow
    58/113 - Pichu δ
    59/113 - Pikachu δ
    60/113 - Raichu δ
    61/113 - Alolan Raichu δ
    62/113 - Skarmory
    63/113 - Klefki
    64/113 - Minccino δ
    65/113 - Cinccino δ
    66/113 - Comfey
    67/113 - Dratini
    68/113 - Dragonair
    69/113 - Dragonite
    70/113 - Kingdra
    71/113 - Altaria
    72/113 - Swablu
    73/113 - Pikipek
    74/113 - Trumbeak
    75/113 - Toucannon
    76/113 - Dunsparce
    77/113 - Zigzagoon
    78/113 - Linoone
    79/113 - Deerling
    80/113 - Sawsbuck
    81/113 - Ampharosite
    82/113 - Bad Luck
    83/113 - Color Potion
    84/113 - Expeditioner
    85/113 - Fast Ball
    86/113 - Giant Fan
    87/113 - Gyaradosite
    88/113 - HM04
    89/113 - Holon Navigator
    90/113 - Holon Ring
    91/113 - Holon Searcher
    92/113 - Mera
    93/113 - Mt. Discipline
    94/113 - Pinsirite
    95/113 - Poké Mart
    96/113 - Quick Ball
    97/113 - Reflection
    98/113 - Stealth Rock
    99/113 - Time Piece ♢
    100/113 - Toxic Spikes
    101/113 - Venusaurite
    102/113 - Dual Energy
    103/113 - Grass Energy
    104/113 - Fire Energy
    105/113 - Water Energy
    106/113 - Lightning Energy
    107/113 - Psychic Energy
    108/113 - Fighting Energy
    109/113 - Darkness Energy
    110/113 - Metal Energy
    111/113 - Fairy Energy
    112/113 - Articuno, Zapdos, and Moltres LEGEND
    113/113 - Articuno, Zapdos, and Moltres LEGEND
    114/113 - ???
    115/113 - ???
    116/113 - ???

    Coming soon to a thread near you!

    Coming soon to a thread near you!

    Coming soon to a thread near you!

    Coming soon to a thread near you!



    Other Cards

    OP01: Tapu Koko
    OP02: Mega Ampharos & Joltik GX
    OP03: Dark Sylveon


    Omnium Reprints is a set meant for cards that are direct reprints of cards from the official Trading Card Game. These are therefore not eligible to be used in the LackeyCCG plugin in any way and are likewise not legal in the Omnium Format.

    OR01: Dedenne GX (Currently uses an older version of the template)


    Will be updated with all new cards and sets I make as they become available.
     
    Last edited: Dec 10, 2019 at 6:55 PM
    Nyora likes this.
  4. CardPone Believe it or not, I'm walking on air!
    CardPone

    Member

    A rough set list for Frontiers Renewed has been added. I have also been sporadically adding cards to Intrinsic Collection. Those can also all be seen in the sta.sh folder. I haven't been giving those their own posts as so far they are all cards that have been posted at least once in the Discord. Once never-before seen cards begin to be finished, those will merit their own post.
     
  5. CardPone Believe it or not, I'm walking on air!
    CardPone

    Member


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