Contest November 2022 CaC: Scarlet & Violet (Sign-ups Closed!)


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Friendly reminder for those of you who intend to binge Scarlet and Violet when they release: Don't forget about cac! Make sure you take a break to get your submission in, and remember that nothing from gen 9 is allowed this month!

Falling Skies

The Traveler
Allow me to present my entry.

Accelgor HP: 90 [G]
Stage 1: Evolves from Shelmet


NO. 617 Shell Out Pokémon HT: 2'7" WT: 55.8 lbs.
Ability: Quick Duplication
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 Accelgor and put them onto your Bench. Then, shuffle your deck.

[G] Spike Chaining 30
Move an Energy from this Pokémon to 1 of your Benched Pokémon. Then, you may switch this Pokémon with 1 of your Benched Pokémon. If that Pokémon has not used an attack during this turn, it may use an attack (if this attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon).

Weakness: [R] x2
Retreat: [C]

Discarding its shell made it nimble. To keep itself from dehydrating, it wraps its body in bands of membrane.

I'll be perfectly honest, I haven't enjoyed the PTCG since Astral Radiance and Palkia released. That is not an excuse for my lacklustre performances since then, but it's been difficult for me to come up with any really good ideas. I quite like this card, though. First, my references:

- Accelgor FST for base stats
- Drizzile SSH
- Kirlia CHR
- Pelipper SSH
- Torchic PRC

I'm fairly certain this attack is completely new, so anything in the third sentence I just tried to be as clear as possible on what the attack does. I think this card is strong but balanced by how much bench space it takes up for maximum impact (especially since Radiant Greninja can kill two of these, necessitating a manaphy as well), but if you can make it work a free +120 damage is very strong. Surely not too strong since my last card's 120 damage was considered too weak, but strong since you can follow it up with a finisher afterwards. This card also pairs with Accelgor FST, which was completely unintentional but very funny since it can be used to do 120 for G after the end of your chain. that could maybe be fun.


Aspiring Trainer
Image Entry

contest_seaking (2).png

I was going for a middle of the line, utility V Pokémon, in this case a Seaking V which can allow some water decks to tech for their Electric Weakness. Seaking's ability did not have a true reference, but I borrowed from several places to try to get the wording correct. I chose this Pokémon both because it's coloring fit the entry theme, and there is no Seaking V, so let's make one!

I referenced KricketuneV BST and Sylveon SWSH and drew heavy inspiration from Lumineon for this card, even though its ability is totally different.

A modest 210HP should be enough to withstand all but the toughest basic V attacks, as Seaking is usually a fairly bulky Pokémon I thought this was fitting.
Lightning rod is a powerful ability but difficult to execute, it might be strong enough to include a possible 1-of in Water Heavy decks, though Conductive Horn is a potentially very efficient attack, seaking's difficulty in setting this up keeps it balanced. I felt like the set-up was a little more difficult than most (Only triggering from Basic Lightning Energies) so I added a unrestricted Energy reattachment to Seaking's attack to fit the "Powering up" idea of the Conductive Horn and add slightly more utility to the Pokémon, this can be used to either retreat Seaking while leaving it set up with at least 1 Energy or pulling a valuable special energy energy out of the discard such as V Guard energy, Lucky Energy, or Powerful energy, the latter of which could potentially put Seaking into the territory of OHKO most V Pokémon and even threatening a VSTAR or two if it has a tool attached.

I did contemplate a possible version of this card which could trigger from your OWN electric Pokémon damage also triggering Seaking but due to the additional complexity and low amount of Pokémon that actually hurt themselves and see play, I chose to not include it. (Plus it felt a little strange having Seaking redirect self-damage).

In a less combo-ing fashion it can also simply be used to fetch a basic energy for use with Exp. Share to accelerate attachment while providing a KO trade.

I chose to give it a [L] Resistance to fit the theme of Lightning Rod as it's ability, a single retreat keeps it flexible enough to compete with other V's that might fill a tech slot.

I purposely chose to include (D.A) in the Illus. signature to make sure Cynderela2001 is properly attributed since they are not an artist which I have seen before in the discord, and they gave express written permission to use this artwork.

This was my first custom card contest, and I had a lot of fun, learned a lot!


Aspiring Trainer
Gengar VSTAR 270 HP Darkness

VSTAR Evolves from Gengar V

[Ability]: Disintegrating Shadows

If this Pokémon has 5 or more damage counters attached to it, you may discard the top 2 cards of your opponent’s deck once per turn. (You can not apply this ability more than once per turn.)

[D][D][C]: Gaseous Claw 70+

For every damage counter attached to this Pokémon, this attack does 10 more damage. The opponent’s active Pokémon is also poisoned.


[D][C]: Starstruck Gaze 20

Put 5 of your opponent’s cards in the lost zone.

Weakness: Fighting x2

Resistance: None

Retreat Cost: [C][C][C]
Honestly there are some good decks out there I made this for. Mew VMAX and Lunarock are some things this hard counters. It could be used in lots of different decks as well.


Aspiring Trainer

Blaziken – Fire – HP180
Stage 1 – Evolves from Combusken

NO. 257 Blaze Pokémon HT: 6'3" WT: 114.6 lbs.

[R] Focus Strike 110
This attack deals [F] damage in addition to its existing type.

[R][C] Blazing Steps 80+
You may switch this Pokémon with 1 of your Benched Pokémon. During your next turn, this Pokémon's Blazing Steps Attack does 80 more damage than it did this turn.

Weakness: Water (x2) --- Resistance: None --- Retreat: [C]
Blaziken has incredibly strong legs—it can easily clear a 30-story building in one leap.

I have always seen cards that allow damage to increase the second time you use that attack in a row [Like Metagross VMAX], however I have always wondered what could happen if that could stack up to infinity. I allowed it the switch so that Blaziken could use the protection due to it being a one-prizer Pokémon that didn't get its power creep like the multi-prizers, and also because it works with the attacks name.

The first attack went through several iterations, as I had first wanted it to be an ability. I originally thought of going with Solgaleo's Rush In ability [From Celebrations], however I felt that would make it work too well with Blazing Steps (it only felt necessary that a free switch didn't also get a free switch back as well as an attack bonus), I also tried out an ability that if Blaziken would be knocked out, you could have one of your benched Pokémon get knocked out again (regardless of the damage the original attack did) but was ruled out again because of its strength.
I finally decided to go with a Dual-Type attack to match the other Blaziken card that was made in Darkness Ablaze, so normal and lightning types beware!

Finally, I made Blaziken Rapid Strike simply because it seemed fitting. I also wanted people to be able to use Mustard with it, but since it is a Rapid Strike, getting it into play that way will be a little bit difficult.

- Blaziken Darkness Ablaze
- Flareon Ancient Origins
- Metagross VMAX Battle Styles
- Solgaleo Celebrations

When OF Palkia was first revealed from its Japanese set, I really wanted some brand new approach to stadiums, but instead we got Star Portal.
So here is my take on Palkia VSTAR.

Due to it being an incredibly powerful Pokemon that can control all of space, I also gave it Lost Zone powers as well, especially since there is no VSTAR that sends a Pokemon to the Lost Zone. Its attack also has an option to spread damage- at the expense of both players, which can create some interesting effects- especially in the mirror matchup. The spread was originally just plain damage, but due to wording length and the wonky Double Turbo Energy interaction and some advice, it was changed to what it is now.

Its VSTAR power is what had been in my mind before the creation of this card- the ability to mix and match stadiums is something that only the god of space can achieve, and the potential for an ability like this, especially in Expanded is boundless! I had originally wanted it to be a stadium from your deck, one from your discard and one from your opponent's discard pile, however the VSTAR Power box has enough text as is.

- Origin Forme Palkia VSTAR Astral Radiance
- Lost City Lost Origin
- Mismagius Silver Tempest
- Lost Vacuum Lost Origin

I will make more gimmicky cards like this, you have been warned.
I hope you enjoy reading what I enjoyed making!


Aspiring Trainer
Single Strike Style Mustard BST #134 "Search your deck for a Single Strike Pokémon and put it onto your Bench."
Wormadam BRS #077 "This attack does 10 more damage for each Pokémon in your discard pile."
Tsareena V is one of my favorite cards that is just not good. That is in part due to the fact that it's attack leaves it vulnerable to respond KOs after it discards its entire Bench. Enter Tsareena VMAX. It's Ability is able to be triggered off of Tsareena V's attack, and allows any Grass Pokémon to be fetched from the deck to support it. This allows Tsareena's to be chained more easily, while also giving Tsareena VMAX a devastating late game attack, provided you have enough Grass Pokémon in the bin. It's Ability is also able to be triggered off of Volo's effect, a niche Supporter that suddenly becomes much better. If Tsareena isn't being OHKO'd, you can retreat it, Volo to your next attacker, and continue attacking. Lots of interesting gameplay options.

I'm quite pleased with how this one turned out. Even if the art took 15 hours longer than I wanted it to (that is mouse-drawn mosaic art, and it took forever). Can you spot all the hidden Pokémon?


Gonna have to drop out of this one. Personal issues came up, ran out of time in the month

Good luck other entrants!


Aspiring Trainer
Hopefully next year, we will be able to see what the Generation IX Pokémon will look like in the Trading Card Game. That I do look forward to come the New Year.


happy thoughts
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Hope you guys have been enjoying the actual Scarlet and Violet! You've still got a few days left to post your entries, so if you're like me and still haven't even gone to the drawing board yet, do your best to submit something.


One Life. One Dream.
Looks like someone already did Gengar, but here's my entry:

Gengar ex - Psychic - HP 330
Stage 2 - Evolves from Haunter

Ability: Creep from the Deep
Once during your turn, if this Pokémon is in your discard pile and if you have the necessary Energy cards in your discard pile to use this Pokémon's attacks, this Pokémon may attack instead of your Active Pokémon. (The cards stay in your discard pile.) You can't use this Ability if you have no Active Pokémon or if 1 of your Pokémon used Creep from the Deep Ability this turn.

[P][C] Sinister Screams
Choose 1:
- Move all Special Conditions from your Active Pokémon to your opponent's Active Pokémon.
- Your opponent discards the top card of their deck and 2 cards from their hand.
- If you have used your VSTAR Power, flip 2 coins. If both of them are heads, turn your opponent's VSTAR marker face down. (This counts as your opponent using their VSTAR Power.)

Weakness: [D]x2
Resistance: [F]-30
Retreat: [C]
Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

I forgot who, but someone had the idea of your Pokemon in the discard being able to attack. I made it happen with this Gengar card!
The EX mechanic returns in Scarlet/Violet TCG so I made this card fit the CaC theme better. The HP is on par with Magnezone ex (another stage 2) that was teased in the TCG reveal.

Using the Ability, if Gengar attacks from the discard, then your Active mon cannot attack. Even with multiple Gengars in the discard, only 1 can use the Ability per turn. Conversely, if you attack normally with your Active mon (Gengar or not), then no Gengar can use this Ability.

Not much to say about the attack. Denying your opponent from using their Vstar might be OP, but it’s balanced by 25% success rate and you’re using up your attack for the turn. I couldn't list them in proper bullet points, I hope it's ok.
That's all for now, I hope you like the card! :)


Aspiring Trainer
Hisuian Electrode – [G] – HP90
Stage 1 – Evolves from Hisuian Voltorb

NO. 101 Sphere Pokémon HT: 3’11” WT: 156.5 lbs.

[] Bomb Saver
Until the end of your next turn, if this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.

[G][G] Chloroblast 190
Move all Energy from this Pokémon to your Benched Pokémon in any way you like.. This Pokémon does 90 damage to itself.

Weakness: [R]x2
Retreat: [C]
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Hariyama FST#143 "If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10."
Spiritomb BRS#089 "Until the end of your next turn..."
Honchkrow LOR#115 "Move all Energy from this Pokémon to your Benched Pokémon in any way you like."
I don't have many notes for this, but I wanted to explore some other ways of utilizing Energy than just pure accel. Bomb Saver is a neat little attack to stall for time/set up Chloroblast for next turn.


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It's no secret that I love Ledian and am always down to see powerful cards featuring it, so once I realized I could use this Pokemon for this month, I had to do it.

Ledian cards have almost always been universally bad, but there's no reason that has to remain the case. Pokemon like Galarian Zigzagoon and Lumineon currently have powerful cards that are commonly used. It's time for Ledian to get its time in the light.

Five Star Service gives you an extra use of certain VSTAR Powers at the cost of your life. VSTAR Power attacks that would surely break the game wide open like Giratina VSTAR's Star Requiem or Origin Forme Dialga VSTAR's Star Chronos are ineligible for just that reason. And while VSTAR Power Abilities are strong, there aren't any that would be outright game breaking from a second use. That's not to say that all of the VSTAR Power Abilities are tame. Powers like Origin Forme Palkia VSTAR's Star Portal, Regidrago VSTAR's Legacy Star, or, most notably, Arceus VSTAR's Starbirth, are definitely some juggernaut Abilities, and would probably be the most common uses of Ledian's Five Star Service.

The point is that getting a second or even third use of your VSTAR Power can open up new strategies that you wouldn't have had before, and not every deck will have access to. I think of it like when Arceus VSTAR was first released - Trinity Nova's ability to attach 3 of any basic Energy to a single target in a single attack meant you could pair it with literally any Pokemon V out there. This saw an uptick in previously "dead" Pokemon VMAX/VSTAR by giving them reliable acceleration.

Imagine getting to use Hisuian Goodra VSTAR's Moisture Star multiple times in a game in order to stay alive, in the same way that the old Regigigas LV.X used to do. Or being able to sack Ledian for an extra use of Leafeon VSTAR's Ivy Star VSTAR Power and gust up a multiprize threat. Or Hisuian Samurott VSTAR's Moon Cleave Star VSTAR Power a second time to kill off an annoying Bench sitter like Manaphy or soften up a VSTAR to put them in range for the Merciless Blade KO.

What stops Ledian from being super busted is the fact that you have to give up a Prize every time you want to use it, and it's hard limited to once per turn. Yes, you can get an extra two cards with Starbirth, but is it worth messing with your Prize count to do so? It essentially turns VSTARs into 3-Prize liabilities, which can backfire on you if you misuse it or your opponent can come back.

The Ability name is a play on Ledian's role as a support mon in the games as a support Pokemon (giving your team access to normally once-per-game powers certainly qualifies as service rated five stars), the way VSTAR Powers all have Star in the name (although none with 3-word names have Star as the second word), and Ledian's classification as the Five Star Pokemon.

The attack actually was thought out a little, I figured the Ability was good enough reason to use this card and it didn't need a busted or even good attack to go with it.


- Mew VMAX (choose 1 of your [Pokemon's] [things]) (I went with this wording over Regidrago VSTAR or Incineroar SIT because it picks from a card actually in play. There is as of yet no written distinction between VSTAR Powers that are attacks or Abilities but I felt that "VSTAR Power Abilities" was accurate)
- Mimikyu CEC (use the effect of that [power] as the effect of this [thing].) (Ability copying has never been done before, but copying non-attacks always has one copy the "effect of" the thing being copied.)
- Misty & Lorelei (even if you have used your [once per game thing])
- Electrode VIV (If you [do a thing], this Pokemon is Knocked Out.)

There is no way to know which of the three last lines should come first because none of them interact with each other and they all go in the same place. I decided to list them in what I thought was order of importance - being able to use the Ability at all, then the cost of having used the Ability, and then the hard limit of once per turn.

oh yeah the foil continues to stump me, I really hope SV goes back to galaxy foil as long as they're moving in the right direction by bringing back Pokemon-ex.