STE works, The reason I wanted to discuss them is because I noticed a few similarities (mostly in the art and especialy icons), I kinda disagree with
@Pikachu6319 in that this sub classification is unnecessary if the game is going out of their way to make this series different to the other Special Energy cards (especially with the icons, in consideration to the fact that Rainbow Energy lost
its special icon in the recent Johto sets), though I think it will be on a more unofficial basis
Honestly STE shouldn't have their own unique icons either; I was quite frustrated when the old "metarule" that an Energy card's "base" value (what Energy it counted as even when its effects weren't working) corresponded to the symbols in the cards upper-right or upper-left-hand corner (depends on the release).
As for DCE, I can see why he would want something like an errata, but the thing is It seems that Colorless is meant to be support as of late, A Vanilla type that helps other types, and the mechanics I think tie into that, a more practical solution (as opposed to more DCE snowclones or errattating) would just to make more Pokemon hat require specific types of energy instead of colorless ones (think the EX like Primal Origins Gardivoir), and wait for the rotation to kick in.
Except this has been an issue since
Double Colorless Energy was re-released (having not been reprinted since
Base Set 2) as a part of
HeartGold/SoulSilver... which had cards right away that could benefit from it too greatly. Energy acceleration is
potent. True there are many powerful cards, cards I would describe as being too strong, that have little to no use for
Double Colorless Energy,
but they don't make the cards that do suddenly "balanced" except in the most rare of circumstances. It is kind of like Batman and Superman - they can keep each other in check but it doesn't suddenly put them on even footing with most other DC superheroes or villains. In more recent TCG history,
Double Colorless Energy is why
Mewtwo-EX was able to hit so hard, so fast. Decks with multiple Energy attachments still could have made use of
Mewtwo-EX even without
Double Colorless Energy, but
Mewtwo-EX wouldn't have been so strong.
Tornadus-EX (regular version) would have been in a similar boat.
Yveltal-EX would still be amazing, but not quite so amazing and
M Rayquaza-EX would need two
Mega Turbo instead of one to ready it in a single turn (though my suggestion would leave it just as fast).
We don't get a lot of true Type support in this game, especially with all the Types we have now as opposed to when the game began; as such getting
Aspertia City Gym in addition to some attackers with great synergy in the BW sets while getting
Winona and Colorless
Altaria (ROS) as direct, true Colorless-Type support seems to speak volumes; by their nature Colorless Pokémon easily work with everything else, but so have many, many other cards.
Keldeo-EX with one of numerous forms of retreat aid (whether direct like
Float Stone or indirect like Energy acceleration that makes it easy to pay to retreat it) doesn't mean Water-Types are supposed to be the new supporting Type for everything.
Rough Seas provides support for both Lightning-Types and Water-Types, but I don't think the game is trying to get us to run those two Types only together. By their nature, Colorless-Type Pokémon, thanks to their attacks usually being Colorless-Type, work with another Type but I don't think that means we aren't allowed to have a strong deck that is mostly or even all Colorless Pokémon.
But then again this isn;t Yu-Gi-Oh where anything slightly broken is banned/limited on a quarterly basis...
I played Yu-Gi-Oh in the U.S. from around the release of the original Yugi and Kaiba Starter decks (before the release of the first official expansion) and stopped in 2009. I tried to get back into about five years ago, then again two to three years ago. All three times, I left because of how many cards that are blatantly broken are left in the metagame. The designers just seem to focus on upping the power creep and tacking on new gimmick mechanics which (in conjunction with the animation) helps to keep fresh meat buying the packs (which the long time players "feed upon"). The fact that Pokémon is no longer distinctly different is a major concern of mine.
...in face the only cad I can think of that was actually banned due to egregious imbalance was Lysander's rather appropriate named Trump Card (Again, this isn't YGO, where Discard piles can be readily tapped into as a resource, plus stuff like Ace Specs are only balanced by their limitation), It seems that if DCE was that Game-breaking, then it wouden't had been reprinted as ofthen as it had been
Ace Spec cards are not balanced,
Lysandre's Trump Card just made them easier to abuse. A single potent card allowed into the deck means:
- Said card is hard to search out and/or recycle. This means it is foolish to make it an integral part of your deck, leaving it as little more than a lucky power-play when it does show up at the appropriate time.
- Said card can (with at least relative ease) be searched out and/or recycled, allowing it to become an integral part of your deck... except the fact that it was supposed to be a one-time-thing was supposed to balance out its effect, making it blatantly overpowered.
"Broken" does not mean that the game ceases to function, it means it detracts from the optimal game balance. It is late and I still have a CotD to write but I can go into more detail if needed. There have been a few other cards banned, but very few (especially when we don't count "special circumstances" such as a card banned for the Professor's Cup tournament one year or cards like Ancient
Mew, a particular
Mew promo originally not intended to be legal, later made legal and then once again the floor rules were changed so it became illegal. Said
Mew had a non-standard card back and is not written in a regions' local language but looks like this: