Sorry if the title sounds like a little kid at league saying he's playing his water deck, but what with the scans posted (and that nice-looking Zoroark and Darkrai), I thought a deck that was all dark-type might work.
Zoroark - Darkness - HP100
Stage 1 - Evolves from Zorua
[C][C] Beat Down: Does 20 damage times the number of Darkness Pokemon you have in play.
[D][D] Dark Rush: Does 20 damage times the number of damage counters on this Pokemon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Darkrai EX - Darkness - HP180
Basic Pokemon
Ability: Darkness Cloak
As long as this Pokemon is in play, all of your Pokemon with any Darkness Energy attached to them have no retreat cost.
[D][D][C] Night Spear: 90 damage. Choose 1 of your opponent’s Benched Pokemon, and this attack also does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Pokemon EX Rule: When Pokemon EX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Dark Patch - Trainer
Choose a basic Darkness Energy from your discard pile and attach it to one of your Benched Darkness Pokemon.
Strategy would be to use Zoroark's attack to do 120, maybe 130 damage a turn for DCE or 2 Darkness Energy. Darkrai gives free retreat where necessary, and Dark Patch is really useful for getting back Darkness and Special Darkness energy.
I'm not sure what else would be included, though– I'm thinking something along the lines of Weavile or maybe Honchkrow as a Donphan counter for Resistance (doesn't do too well against Catcher, though, so Cryogonal might be necessary).
It does sort of fall to Donphan, but with a couple Cryogonal or a Dark-type with Resistance (Honchkrow?), that could be fixed.
Thoughts?
Zoroark - Darkness - HP100
Stage 1 - Evolves from Zorua
[C][C] Beat Down: Does 20 damage times the number of Darkness Pokemon you have in play.
[D][D] Dark Rush: Does 20 damage times the number of damage counters on this Pokemon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Darkrai EX - Darkness - HP180
Basic Pokemon
Ability: Darkness Cloak
As long as this Pokemon is in play, all of your Pokemon with any Darkness Energy attached to them have no retreat cost.
[D][D][C] Night Spear: 90 damage. Choose 1 of your opponent’s Benched Pokemon, and this attack also does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Pokemon EX Rule: When Pokemon EX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Dark Patch - Trainer
Choose a basic Darkness Energy from your discard pile and attach it to one of your Benched Darkness Pokemon.
Strategy would be to use Zoroark's attack to do 120, maybe 130 damage a turn for DCE or 2 Darkness Energy. Darkrai gives free retreat where necessary, and Dark Patch is really useful for getting back Darkness and Special Darkness energy.
I'm not sure what else would be included, though– I'm thinking something along the lines of Weavile or maybe Honchkrow as a Donphan counter for Resistance (doesn't do too well against Catcher, though, so Cryogonal might be necessary).
It does sort of fall to Donphan, but with a couple Cryogonal or a Dark-type with Resistance (Honchkrow?), that could be fixed.
Thoughts?