New competition, the best set!

Mind Reader

Aspiring Trainer
Member
Hi, I know we have very many competitions, even to many. But I thought abut a new way to compet.

You are going to make a set. The set must be finnished before June.
When the sets are finnished other users may vote on them. The set must contain more than 80 cards and les than 130. The set must have at least 4 Trainers, and 1 Energy. Basic Energy cards are not allowed. And you must have a Box Topper. The Box Topper doesn't count as thos 130 to 90 cards. So you could have 130 cards + Box Topper. You can't have more than one Box Topper. You don't need to sign in, you can just post your WHOLE set in ONE topic.

If you don't follow the rules, you wil be disqualified.

Enjoy.
 
Okay! I'm working on the set Ex: Tolqua Mission, and will hopefully be finished till June.

Card # 1 in the series:

Paporm 70 HP ( G )

Stage 1 Pokémon (Evolves from Pump).

( G )( G )Pumpkin Rage 20+
This attack does 20 damage plus 10 damage for each Pump, Paporm and Pumpach you have in play.

( D )( G )( G )Bite 40
During your opponents next turn, if the defending Pokémon tries to attack your active Pokémon, your opponent flips a coin. If tails, this attack does nothing.

Weakness ( R )     Resistance ( W )     Retreat Cost ( C ) ( C )

EDIT:
The boxtopper too:

Supporter

Sudoku Challenger

Both players count the number of cards on their hand. If the number is between 1 and 9, both players flip up to that many coins. Then, both players discard cards equal to the number of heads and draw that many cards.
 
1. Articuno H
HP:80
Type: Water

PokéPower: Freeze
If “Cold Stadium” is in play, at the start of your turn, you may draw 3 cards instead of one.

WWC Blizzard 50+
This attack does an extra 30 damage if Articuno is your only Pokémon in play.

Weakness M
Resistance None
Retreat Cost 2

2. Blissey H
HP 120
Type Normal

PokéPower: Kindness and Support
You may play two Supporter cards a turn.

CC Counting out the Eggs 20x
This attack does 20 damage times the number of Supporter cards in your Discard Pile.

CCC Rollout 60

Weakness Fighting
Resistance
Retreat Cost 3

3. Celebi H
HP: 60
Type: Grass

PokéPower: Warping
Once during your turn, when you play this card from your hand to your bench, take all damage counters off all of your Pokémon that were placed on your Pokémon during your opponent’s last turn.

G Leaf Blade 20

GP Leaf-al Psychic 30
Flip a coin. If heads, the Defending Pokémon can’t evolve during your opponent’s next turn. If tails, this attack does 20 damage to one of your opponent’s Benched Pokémon. (don’t apply weakness and resistance for Benched Pokémon)

Weakness: Fire/ Psychic
Resistance: Fighting -30
Retreat Cost: 1

4. Deoxys H

HP: 70
Pokébody: Speedy
The turn Deoxys becomes your active Pokémon, until the end of your opponent’s next turn, Deoxys can’t take any damage counters.

PPC Swift System
Choose one of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. You may then choose a different Benched Pokémon. This attack does 20 damage to that Pokémon. (don’t apply weakness and resistance to Benched Pokémon)

Weakness: P
Resistance: R -30
Retreat Cost: 2

5. Entei H
HP 90
Type Fire

C Endure
Entei can’t be Knocked Out by itself during your next turn.

FC Flare 20

FFC Flame Thrower 80
Entei does 30 damage to itself.

Weakness WR
Resistance: None
Retreat Cost 2

6. Ho-Oh H
Type F
HP 70

PokéPower: Rainbow Damage
Ignore all effects (Including damage) of attacks done to Ho-Oh by your opponent’s C type Pokémon.

FC Burning Fire 20
Your opponent must discard 3 cards off the top of their deck.

FFC Flame Roast 50
The Defending Pokémon is now Burned.

Weakness: TW
Resistance: R-30
Retreat Cost: 1

7. Jirachi H
HP: 50
Type: Psychic

PokéBody: Wish
Once, at the start of your turn (when you draw) you may draw two cards instead of one.

P Paralawish 20
Your opponent may search their deck for a card and put it in there hand. They shuffle their deck afterwards. I they do, the Defending Pokémon is now Paralysed.

PPC Psy Hit 50
Discard 1 energy card attached to Jirachi.

Weakness: P
Resistance: None
Retreat Cost: 1

8. Lugia H
HP: 70
Type: Psychic

PokéBody: High Fly
Ignore all effects of attacks (Including damage) done to Lugia by Fighting type Pokémon.

PC Deck Psychic 20
Draw two cards from the top of your deck.

PPC Great Confusion 50
The Defending Pokémon is now Confused.

Weakness: P
Resistance: None
Retreat Cost: 1

9. Mew H
HP 50
Type: Psychic

PokéPower: Phantom’s Ability
Once during your turn, when you play Mew from your hand to your bench, you may switch Mew with one of your active Pokémon.

P Energizer
Search your deck for up to 2 energy and attach them to your Pokémon in any way you like. Shuffle your deck afterwards.

PPC Psychic 50

Weakness: Psychic
Resistance: Fighting -30
Retreat Cost: 0

10. Mewtwo H
HP:90

C Genetics Hit 20
You may search your deck for a card named “Mewtwo” and put it on your Bench. Shuffle your deck afterwards.

CCC Blasting Psychic
This attack does 40 damage to one of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: None
Retreat Cost: 3

11. Moltres H
Type: Fire
HP: 70

PokéPower: Herb Shield
As long as Moltres has a Flame Herb attached to it, whenever attacks from your opponent does 30 damage or more to Moltres, Moltres doesn’t take the damage of the attack. (All other effects of the attack still apply)

F Flare 20

FFF Raging Flames 100
Discard all cards attached to Moltres.

Weakness: W T
Resistance: Fighting – 30
Retreat cost: 3

12. Raikou H
HP:80
Type: Thunder

PokéPower: Electron Charge
Once during your turn, (before you attack) you may search your deck for a Thunder energy and attach it to one of your Pokémon. Shuffle your deck afterwards, then discard the top card of your deck.

T Static 20
Flip a coin. If heads, the Defending Pokémon is paralysed.

TTC Giga Shock 80
Shuffle all energy attached to Raikou into your deck.

Weakness: Fighting
Resistance: Water -30
Retreat Cost: 2

13. Regice H
HP: 100

PokéBody: Heavy
Regice can’t be returned from the field to your hand or deck.

WW Frozen Draw
Draw 3 cards, then flip a coin. If heads, the Defending Pokémon is Paralysed.

WWWW Extreme Cold 70
Regice can’t attack during your next turn.

Weakness: Fire
Resistance: None
Retreat Cost: 4

14. Regirock H
HP: 90
Type: Fighting

PokéBody: Rock Tomb
As long as Regirock is your Active Pokémon, the Defending Pokémon can’t retreat or switch out.

FF Tumbling Rocks 40

FFC Stone Throwing
This attack does 50 damage to one of your opponents Pokémon. Regirock can’t attack during your next turn.

Weakness: Grass/Water
Resistance: Thunder -30
Retreat cost: 3

15. Registeel H
HP: 110
Type: Steel

M Steel Search
Search your deck for 1 Metal energy and attach it to Registeel.

MMMM Metallic Smash 80

Weakness: Fire/Thunder
Resistance: None
Retreat Cost: 4

16. Sneasal H
HP: 70
Type: Dark/Water

DC Curse Slash 30
The Defending Pokémon is now Poisoned.

DDC Dark Cut 60

Weakness: Fire
Resistance: Psychic -30
Retreat Cost: 0

17. Suicune H
HP: 70
Type: Water

PokéBody: Hydroponic System
You may attach as many Water energy cards from your discard pile to Suicune as you like.

W Puddle Heal
Count how many Water energy cards are attached to Suicune. Remove that many damage counters from Suicune. (All if there are less then that.)

WCC Water Strike 50+
You may discard all Water energy attached to Suicune. If you do, this attack does 50 damage plus an additional 20 damage.

Weakness: Thunder/ Grass
Resistance: Fire -30
Retreat Cost: 0

18. Zapdos H
HP: 70
Type: Thunder

T Weak Zap Cannon 20

TTC Thunder Blast 60+
If Zapdos has a Zap Herb attached to it, this attack does 60 damage plus an additional 30 damage.

Weakness: Thunder
Resistance: None
Retreat Cost: 2

19. Amphoros
HP: 100
Type: Thunder

PokéPower: Zap Static
All attacks by your Thunder type Pokémon do an extra 10 Damage.

T Shock 10

TTC Super Shock 60
You may only use this attack if you used “Shock” during your last turn.

Weakness: Fighting
Resistance: None
Retreat Cost: 2

20. Blastoise 
HP: 100
Type: Water

PokéBody: Tough
Blastoise can’t be Knocked Out by attacks from Grass Type Pokémon. (all other effects of attacks still happen.)

W Soak
Search your deck for a Water energy and place it on Blastoise.

WWC Rapid Return 70
Return 2 Water energy attached to Blastoise back to your hand.

Weakness: Thunder
Resistance: Fire -30
Retreat Cost: 3

21. Charazard 
HP: 100
Type: Fire

PokéBody: Tough
Charazard can’t be Knocked Out by attacks from Water Type Pokémon. (all other effects of attacks still happen.)

F Flare 20

FFCC Scorching Flame 60
Discard 2 Energy cards attached to the Defending Pokémon. (Discard all if there are less then two)

Weakness: Thunder
Resistance: Grass – 30
Retreat Cost: 3

22. Dragonite 
HP: 100
Type: Colourless

PokéBody: Scales
All damage done to Dragonite is reduced by 20. (before applying weakness and Resistance.)

T Dragon Shock 20
Flip a coin. If heads, the Defending Pokémon is Confused and Paralysed.

TFC Super Dragon Breath 70

Weakness: Colourless
Resistance: Grass/Fighting -30
Retreat Cost: 2

23. Groudon 
HP:70
Type: Fighting

PokéPower: Crumbling Weight
Once during your turn, when you play Groudon from your hand to your Bench, place a damage counter on every Pokémon in play. Don’t apply Weakness and Resistance.

R Minor Earthquake 20
Choose one of your opponents Benched Pokémon. This attack does 10 Damage to that Pokémon.

RRC Off the Richter Scale 50
This attack does 20 damage to each players Benched Pokémon.

Weakness: Water/Grass
Resistance: Thunder -30
Retreat Cost: 3

24. Hariyama 
HP:70
Type: Fighting

PokéPower: Top Fighter
Ignore all effects of attacks (including damage) done to Hariyama by your opponent’s Fighting type Pokémon.

F Ferocious Punch 20
After doing damage, you may switch the Defending Pokémon with one of the opponent’s Benched Pokémon. The opponent chooses the Pokémon to switch.

FFC Dangerous Punch 60

Weakness: Psychic
Resistance: None
Retreat Cost: 1

25. Hitmonchan 
HP: 70
Type: Fighting

F Power Punch 20

FFFF Ludicrous Hit 80
You may only use this attack it you have Benched Pokémon. Shuffle Hitmonchan into your deck and return all cards attached to Hitmonchan to your hand.

Weakness: Psychic
Resistance: None
Retreat Cost: 2

26. Hitmonlee 
HP: 80
Type: Fighting

F Powerful Kick 20

FFC Inaccurate Hit 80
Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: None
Retreat Cost: 2

27. Hitmontop 
HP:70
Type: Fighting

F Triple Kick 30

CCC Wobbly Kick 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: Psychic
Resistance: None
Retreat Cost: 0

28. Kyrouge 
HP: 70
Type: Water

PokéPower: Drizzle
Once during you turn, when you play Kyrouge from your hand to you Bench, take all damage counters off both players’ Water Type Pokémon.

W Weak Whirlpool 10

WWC Overcast Blast 50
During your next turn, Overcast Blast’s base damage is 70.

Weakness: Thunder/Grass
Resistance: None
Retreat Cost: 3

29. Mew 
HP: 50

C Fable
Search your deck for a card and put it in your hand. Shuffle your deck afterwards.

FC Giga Psychic 40

Weakness: Psychic/Dark
Resistance: None
Retreat Cost: 0

30. Mightyena 
HP: 70
Type: Dark

PokéBody: Howl
All attacks by your opponent’s Pokémon do 20 less damage to Mightyena (after applying Weakness and Resistance)

C Bite 20

DDC Dark Aura 50
During your next turn, ignore all effects of attacks (including damage) done to Mightyena during your opponents next turn.

Weakness: Fighting
Resistance: None
Retreat Cost: 1

31. Muk 
HP: 70
Type: Grass

C Sludge 10
The Defending Pokémon is now Poisoned.

GGC Paralysing Cover 50
Flip a coin. If heads, the Defending Pokémon is now Paralysed. If tails, the Defending Pokémon can’t retreat during your opponent’s next turn.

Weakness: Fire
Resistance: Grass -30
Retreat Cost: 0

32. Raichu 
HP: 80
Type: Thunder

PokéPower: Charge Up
You may attach two energy a turn instead of one, as long as at least one of those energy is a Thunder type.

T Spark
Place 2 damage counters on each Defending Pokémon.

TTC Extreme Output 100
Discard all energy attached to Raichu.

Weakness: Fighting
Resistance: None
Retreat Cost: 2

33. Venusaur 
HP: 100
Type: Grass

PokéPower: Tough
Venusaur can’t be Knocked Out by attacks from Fire type Pokémon.(all other effects of attacks still happen)

G Stunning Poison Spores
Flip a coin. If heads, the Defending Pokémon is Paralysed and Poisoned.

GGC Swing and Hit
This attack does 50 damage to one of your opponents Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon)

Weakness: Fire
Resistance: Water -30
Retreat Cost: 3

Yanma 
HP: 90
Type: Grass

C Planting Eggs
Search your deck for up to 3 cards called “Yanma” and place them on your bench. (you may only search for as many cards as you can fit on your Bench)

GC Sting 30

Weakness: Fire
Resistance: None
Retreat Cost: 0

34. Zatu 
HP: 70
Type: Psychic

PokéPower: Winging In
Once during your turn (before you attack) search your deck for a card. Shuffle the rest of your deck, and put the card on top of your deck.

C Wing Bash 20

PPC Psycho Draw 50
Draw a card from the top of your deck.

Weakness: Psychic
Resistance: Fighting -30
Retreat Cost: 1

35. Absol 
HP:70
Type: Dark

D Disaster 10
The Defending Pokémon is now Confused.

DCC Darkness Reaping 40
Search your deck for a Darkness energy and put it in your hand. Shuffle your deck afterwards.

Weakness: Fighting
Resistance: None
Retreat Cost: 2


36. Chansey 
HP: 70
Type: Normal

PokéBody: Stalling
In between turns, take 3 damage counters off Chansey. (all if there are less then 3)

CCC Tackle 40

Weakness: Fighting
Resistance: None
Retreat Cost: 3

37. Charmeleon 
HP: 70
Type: Fire

F Flicker 30
Discard 1 energy attached to Charmeleon.

CCC Slash 40

Weakness: Water
Resistance: Grass -30
Retreat Cost: 0

38. Claydol 
HP: 70
Type: Psychic

PokéBody: Dual Armour
As long as Baltoy has any Fighting energy attached to it, Claydol is both Fighting and Psychic type.

PC Psychic Barge 30
Discard an energy attached to the Defending Pokémon.

PFC Ancient Blow 60

Weakness: None
Resistance: None
Retreat Cost: None

39. Dragonair 
HP: 70
Type: Colourless

PokéPower: Clear Skies
As long as Dragonair isn’t affected by a Special Condition, Dragonair’s Retreat Cost is 0.

TF Dragon Flare 20
The Defending Pokémon is now Burned.

TCC Thunder 50
Dragonair does 20 damage to itself.

Weakness: Colourless
Resistance: Grass/Fighting -30
Retreat Cost: 3

40. Flaaffy 
HP: 70
Type: Thunder

PokéBody: Static
Whenever Flaaffy is damaged by an attack, (even if Flaaffy is Knocked Out) you may flip a coin. If heads, the attacking Pokémon is now Paralysed.

CC Tackle 20

TC Weak Thunder 40
Discard an energy attached to Flaaffy.

Weakness: None
Resistance: None
Retreat Cost: 3

41. Flareon 
HP: 70
Type: Fire

C Caught in Flames
The Defending Pokémon is now Burned, and can’t retreat during your opponents next turn.

FCC Flamin’ Over 70
Discard 2 Energy cards attached to Flareon.

Weakness: Water
Resistance: None
Retreat Cost: 2

42. Granbull 
HP: 80
Type: Normal

C Bite 10

CC Recover and Punch 20
Discard one energy attached to Granbull. Take 2 damage counters off Granbull.

Weakness: Fighting
Resistance: None
Retreat Cost: 2

43. Gyarados 
HP: 70
Type: Water

C Raging Up
During your next turn, Hydro Blast’s Base Damage is 70.

WWC Hydro Blast 40

Weakness: None
Resistance: None
Retreat Cost: 3

44. Ivysaur 
HP: 70
Type: Grass

PokéBody: Moving Vines
Whenever Ivysaur is damaged by an attack, (even if Ivysaur is Knocked Out) place two damage counters on the attacking Pokémon.

GC Poison Vines 20
The Defending Pokémon is now Poisoned.

GCC Strong Whip 50

Weakness: Fire
Resistance: Water -30
Retreat Cost: 2

45. Jolteon 
HP: 60
Type: Thunder

T Playing with Thunder 10
Search your deck for a Thunder energy and put it in your hand. Shuffle your deck afterwards.

TCC 80 Watts 40
Flip a coin. If heads, your opponent can not draw cards from their deck during their next turn.

Weakness: Fighting
Resistance: None
Retreat Cost: 2

46. Mawile 
HP: 70
Type: Steel

M Metal Bite 20+
This attack does 20 damage plus 10 more damage for every Metal energy attached to Mawile.

MMC Second Head Bite 50

Weakness: None
Resistance: None
Retreat Cost: 2

47. Pillowswine 
HP: 80
Type: Fighting

F Rest
Remove all damage counters on Pillowswine. Pillowswine is now asleep.

FFC Snore 70
Pillowswine can use Snore while it is Asleep. You can’t use Snore if Pillowswine isn’t Asleep.

Weakness: Psychic/Fire
Resistance: None
Retreat Cost: 3

48. Quagsire 
HP: 70
Type: Water

PokéPower: Energy Help
Attacks by Quagsire do 10 more damage for each Water energy attached to Quagsire. (You may only add 30 damage in this way)

C Splash 10

WRC Surf 40

Weakness: Grass
Resistance: Thunder -30
Retreat Cost: 2

49. Rhydon 
HP: 90
Type: Rock

C Starting Strength 20

RRC Gravel Throw 50
This attack does 20 damage to one of your opponents Benched Pokémon. (don’t apply Weakness and Resistance for damage done to Benched Pokémon)

Weakness: Water
Resistance: None
Retreat Cost: 4

50. Sableye 
HP: 60
Type: Psychic

C Ghostly Grab
Search your deck for an energy and attach it to one of your Pokémon.

PCC Shadow Ball 40+
During your next turn, Shadow Ball does 40 damage plus 30 more damage.

Weakness: None
Resistance: None
Retreat Cost: None

51. Skarmory 
HP: 60
Type: Metal

PokéBody: Super Strong Body Shield
Ignore all effects (including damage) done to Skarmory by your opponent’s Evolved Stage 2 Pokémon.

M Tough Stab 20
Discard all Special Energy attached to the Defending Pokémon.

CCC Steel Wipe-out 50-
This attack does 50 damage minus 10 damage for each non-Metal energy attached to Skarmory.

Weakness: Fire
Resistance: None
Retreat Cost: 1

52. Vaporeon 
HP:70
Type: Water

PokéBody: Steaming Water
As long as Vaporeon is your active Pokémon, in between turns, place 1 damage counter on all your opponent’s Benched Non-Fighting Pokémon. (don’t apply Weakness and Resistance to Benched Pokémon)

C Bubble Squirt 10x
Flip 2 coins. This attack does 10 damage times the number of Heads.

WCC Hydro Hit 50
You may move one energy attached to Vaporeon to one of your Benched Pokémon.

Weakness: Thunder
Resistance: None
Retreat Cost: 1

53. Wartortle 
HP: 80
Type: Water

CC Iron Shell
All attacks by opponent’s Pokémon do 30 less damage to Wartortle during your opponent’s next turn. (before applying Weakness and Resistance.)

WCC Hydro Blast 50

Weakness: Thunder
Resistance: None
Retreat Cost: 2

54. Wigglytuff 
HP: 70
Type: Colourless

PokéPower: Loud Sing
Once during your turn, when you play down Wigglytuff to evolve one of your Pokémon, all active Pokémon are now Asleep. (if Wigglytuff is your active Pokémon, Wigglytuff isn’t Asleep)

C Tough Punch 20

CCC Dizzy Punch 40
The Defending Pokémon is now Confused.

55. Zatu 
HP: 70
Type: Psychic

P Peril Punch 20
If the Defending Pokémon has 10 HP left after this attack, that Pokémon is Knocked Out.

CCC Swift 40
This attack’s damage isn’t affected Weakness, Resistance or any other effects on the Defending Pokémon.

Weakness: Psychic
Resistance: None
Retreat Cost: 2

56. Aipom 
HP: 50

C Double Slap 30
Flip a coin. If tails, this attack does nothing.

CCC Quick Attack 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.

Weakness: Fighting
Resistance: None
Retreat Cost: 1

57. Bulbasuar 
HP: 50
Type: Grass

C Razor Leaf 10
During your next turn, Vine Hit’s base damage is 40.

GC Vine Hit 30

Weakness: Psychic
Resistance: None
Retreat Cost: 1

58. Charmander 
HP: 50
Type: Fire

C Flammable
The Defending Pokémon is now Burned.

FC Char 10+
If the attacked Pokémon is Burned, this attack does 10 damage plus 30 more damage.

Weakness: Water
Resistance: None
Retreat Cost: 1

59. Baltoy 
HP: 50
Type: Psychic

CCC Violent Psychic 40
Discard the top card of your opponent’s deck.

Weakness: Psychic
Resistance: None
Retreat Cost: 2


60. Dratini 
HP:50
Type: Colourless

T Shock Wave 10
Flip a coin. The Defending Pokémon is now Paralysed.

TW Dragon Breath 40

Weakness: Colourless
Resistance: None
Retreat Cost: 1

61. Dunsparce 
HP: 50
Type: Colourless

C Sharp Sting 10
Discard an Energy card attached to the Defending Pokémon. Dunsparce does 10 damage to itself.

CCC Triple Hit 30

Weakness: Fighting
Resistance: None
Retreat Cost: 1

62. Eevee 
HP: 50
Type: Colourless

C Mud Slap 10
If your tries to opponent attacks Eevee during your opponent’s next turn, they must flip a coin. If tails, that attack does nothing.

CC Bite 20

Weakness: Fighting
Resistance: None
Retreat Cost: 1

63. Farfetch’d 
HP: 60
Type: Colourless

PokéBody: Revival Plant
In-between turns, if Farfetch’d has any damage on it, remove one damage counter from Farfetch’d.

W Filled Bill 20
While attacking, treat Farfetch’d as a Water type Pokémon.

CCC Spring Time
At the end of your opponent’s next turn, place 4 damage counters on the Defending Pokémon.

Weakness: Thunder
Resistance: None
Retreat Cost: None

64. Girafarig 
HP: 70
Type: Psychic

C Double Head Bite 10x
Flip 2 coins. This attack does 10 damage times the number of heads.

PC Psychic Rage 20+
If the opponent damaged Girafarig during your last turn, this attack does 20 damage plus an additional 20 damage.

Weakness: Psychic
Resistance: None
Retreat Cost: 1

65. Grimer 
HP: 40
Type: Grass

G Poison Throw
Place one damage counter on one of your opponents Pokémon. If you chose one of the Defending Pokémon, that Pokémon is now Poisoned.

GC Gooey Bite 20

Weakness: None
Resistance: None
Retreat Cost: 2

66. Jigglypuff 
HP: 50
Type: Colourless

C Sing
All Defending Pokémon are now Asleep.

CC Exhaust 20
After doing damage, you may switch Jigglypuff out for one of your Benched Pokémon.

Weakness: Fighting
Resistance: None
Retreat Cost: 1

67. Makuhita 
HP: 50

C Pound

FC Force Punch 20+
Flip a coin. If heads, this attack does 20 damage plus an additional 10 damage.

Weakness: Psychic
Resistance: None
Retreat Cost: 1

68. Mareep 
HP: 40
Type: Thunder

PokéPower: Reverse Static
If an attack would damage Mareep, you may ignore all effects of that attack. If you do, all of your active Pokémon are now Paralysed.

T Tackle 10

TC Extreme Shock 40
Mareep can’t use Extreme Shock during your next turn.

Weakness: Fighting
Resistance: None
Retreat Cost: 1

69. Natu 
HP: 50
Type: Psychic

PC Psychic Peck 10x
Flip a coin until you get Tails. This attack does 10 damage times the number of Heads.

Weakness: Thunder
Resistance: Fighting -30
Retreat Cost: 1

70. Natu 
HP: 50
Type: Psychic

C Migraine 20

PC Future Evolution
At the end of your opponent’s next turn, you may search for a card that evolves from Natu and place it on Natu. (this counts as evolving Natu)

Weakness: Psychic
Resistance: None
Retreat Cost: 1

71. Pikachu 
HP: 40
Type: Thunder

PokéBody: Electric Aura
Pikachu can’t be effected by Paralysis.

TC Thunder Bite: 30

Weakness: Fighting
Resistance: None
Retreat Cost: 1

72. Poochyena 
HP: 50
Type: Dark

D Razor Bite 10
Flip a coin. If Heads, the Defending Pokémon is now Confused.

CC Tackle 20

Weakness: Fighting
Resistance: None
Retreat Cost: 1

73. Rhyhorn 
HP: 80
Type: Fighting

CC Rock Barger 20
Flip a coin.

Weakness: Grass/Water
Resistance: None
Retreat Cost: 3

74. Smeargle 
HP: 50
Type: Colourless

CCC Paint 30
Remove 1 damage counter from each of your Pokémon. (all if there are less then 1.)

Weakness: Fighting
Resistance: None
Retreat Cost: 1

75. Snubbull 
HP: 50
Type: Normal

CC Dark Bite 10+
This attack does 10 damage plus 10 damage for each Dark energy attached to Snubbull.

Weakness: Fighting
Resistance: None
Retreat Cost: 1

76. Squirtle 
HP: 50
Type: Water

C Drizzling
Search your deck for 2 water energy and put them in your hand.

WC Water Punch 30

Weakness: Grass
Resistance: None
Retreat Cost: 1

77. Sudowoodo 
HP:60

C Disguise
Place Sudowoodo onto the top of your deck and discard all cards attached to Sudowoodo. Then, search your deck for a basic Pokémon. (excluding Pokémon-ex) That Pokémon is now your active Pokémon. Place all damage counters and Special Conditions on the new active Pokémon.

RC Rock Punch 30

Weakness: Grass
Resistance: None
Retreat Cost: 1

78. Swinub 
HP: 50
Type: Water

C Snore 20
Swinub is now Asleep.

CCC Barge 30+
Flip a coin. If Heads, this attack does 30 damage plus 10 more damage.

Weakness: Steel
Resistance: None
Retreat Cost: 1

79. Wooper 
HP: 30
Type: Water

W Splatter Hit 10
Search your deck for a Water energy and attach it to one of your Pokémon. Shuffle your deck afterwards.

CCC Wooper PUNCH! 20
Discard all energy attached to Wooper. Then, discard 2 Energy cards attached to the Defending Pokémon. (All if there are less then 2.)

Weakness: Grass
Resistance: None
Retreat Cost: 0

80. Energy Search 

81. Potion 

82. Cold Arena 
Stadium

As long as Cold Arena is in play, all Articuno and Articuno ex have no Retreat Cost.

83. Cold Herb 
Pokémon Tool

Cold Herb can only be attached to an Articuno or Articuno ex that doesn’t already have a Pokémon Tool attached to it. If the Pokémon this card is attached to is Knocked Out, discard Cold Herb.

During your turn (before you attack) you may discard an energy card attached to the Pokémon that Cold Herb is attached to. If you do, the Defending Pokémon is now Paralysed.

Deep Sea 
Stadium

In between turns, take one damage counter off every Water type Pokémon in play.

84. Flame Arena 
Stadium

All Moltres and Moltres ex can’t be affected by Special Conditions.

85. Flame Herb 
Flame Herb can only be attached to an Moltres or Moltres ex that doesn’t already have a Pokémon Tool attached to it. If the Pokémon this card is attached to is Knocked Out, discard Flame Herb.

During your turn (before you attack) you may discard Flame Herb. If you do, the Defending Pokémon is now Burned.

86. Dark City 
Stadium

Reduce all damage done each player’s Dark type Pokémon by opponent’s attacks by 10. (after applying Weakness and Resistance)

87. Grassy Fields 
Stadium

Each player can evolve his or her Grass type Pokémon as many times as they like.

88. Metallic Dump 
Stadium

In between turns, each player with Metal type Pokémon in play may draw a card from the top of their deck.

89. Mt. Chimney 
Stadium

All Fire type Pokémon have one less Retreat Cost.

90. Power Sharer 
Supporter

You can’t use Power Sharer if you have more then 6 cards in your hand.

Count the number of basic energy cards attached to all of your opponent’s Pokémon. Draw up to that many cards from the top of your deck.

91. Rare Candy

92. Rocky Mountain 
Stadium

Both players’ Fighting type Pokémon can’t be affected by Special Conditions.

93. Shock Arena
Stadium

All Zapdos’ and Zapdos exs’ attacks do 20 more damage.

94. Shock Herb 

Shock Herb can only be attached to an Zapdos or Zapdos ex that doesn’t already have a Pokémon Tool attached to it. If the Pokémon this card is attached to is Knocked Out, discard Shock Herb.

You may discard Shock Herb. If you do, the Defending Pokémon is now Confused.

95. Zap Tower 
Stadium

All Thunder type in play Pokémon get +20 HP.

96. Darkness Energy 

97. Metal Energy 

98. Espeon ex 
HP: 110
Type: Psychic

PokéPower: Bright Flash
Once during your turn, when you play Espeon ex down from your hand to evolve one of your Pokémon, you may discard all energy attached to one of your opponent’s Pokémon.

PCC Dark Demolish 20+
Discard as many Dark energy cards from your hand. This attack does 20 damage plus an additional 40 damage for each card discarded in this way.

Weakness: Dark/ Psychic
Resistance: None
Retreat Cost: 0

99. Ho-Oh ex 
HP: 110
Type: Fire

C Colourful Bash 10+
If the attacked Pokémon has more than one type of energy attached to it, this attack does 10 damage plus 20 more damage.

FCC Heating Flame 50
Discard an energy attached to Ho-Oh ex. During your next turn, Heating Flame’s base damage is 100.

Weakness: Water
Resistance: Fighting -30
Retreat Cost: 2

100. Latias ex 
HP: 90
Type: Psychic

C Power Launch 30
Discard an energy card attached to Latias ex.

PCC Lass’s Advantage 40+
This attack does 40 damage plus an addition 20 damage for each Latios ex in play.

Weakness: Colourless
Resistance: None
Retreat Cost: 1

101. Latios ex 
HP: 90
Type: Colourless

PokéPower: Gent Search
Once during your turn, (before you attack) you may search your deck for a Latios ex and place it on your bench.

P Luster Purge 20+
During your next turn, Luster Purge does 10 more damage.

CCC Dragon Blast 40

Weakness: Psychic
Resistance: None
Retreat Cost: 2

102. Lugia ex 
HP: 100
Type: Psychic

PokéBody: Element Variety
All energy attached to Lugia ex may count as Fire, Water or Thunder energy till the end of the turn they were played.

P Psychic Merge 10x
This attack does 10 damage times the number of Psychic Pokémon in your play area.

FWT Mental Destruction 80
The Defending Pokémon is now Confused.

Weakness: Thunder
Resistance: Fighting -30
Retreat Cost: 1

103. Rayquaza ex 
HP: 100

PokéPower: Terra Hater
Whenever Rayquaza ex attacks a Fighting type Pokémon, Rayquaza ex does double the damage it would normally do. (after applying Weakness and Resistance)

C Dragon Demolish 40
Rayquaza ex can’t attack during your next turn.

FTCCC Strong Claw 100
Discard an energy attached to Rayquaza ex.

Weakness: Colourless
Resistance: None
Retreat Cost: 2

104. Scizor ex 
HP: 120
Type: Grass

C Grab 10
The Defending Pokémon can’t retreat during your opponent’s next turn.

GCC Cutting Mayhem 50
This attack does 20 damage to one of your opponent’s Benched Pokémon.

Weakness: Fire
Resistance: None
Retreat Cost: 1

105. Syther ex 
HP: 80
Type: Grass

C Plant Cut
During your next turn, ignore all effects (excluding damage) of Deadly Slash.

CCC Deadly Slash 50
Discard all energy attached to Syther ex.

Weakness: None
Resistance: None
Retreat Cost: 1

106. Umbreon ex 
HP: 100
Type: Dark

CC Black Cut 10+
This attack does 10 damage plus 10 more damage for every Dark energy attached to Umbreon ex.

DDC Dark Disposal 30x
This attack does 30 damage times the number of basic energy in your opponent’s discard pile.

Weakness: Fighting/ Grass
Resistance: Psychic
Retreat Cost: 2

107. Arcanine
HP: 70
Type: Fire

F Flame Ball 10
Flip a coin. If heads, the Defending Pokémon is Burned.

FFC Raging Heat 20+
If Arcanine is your only Pokémon in play, this attack does 20 damage plus an additional 60 damage.

Weakness: Water
Resistance: None
Retreat Cost: 1

Box Topper:

Rayquaza
HP: 70
Type: Colourless

C Dragon Dance
During your next turn, Flame Spark's Damage is doubled. (After applying Weakness and Resistance)

FT Flame Spark 30

Weakness: Colourless
Resistance: Fighting -30
Retreat Cost: 2
 
Hey arcs just letin u know Articuno's Poke Body is affected by 'freeze stadium' not 'cold stadium'

I coul be wrong...
 
U mispelt:
. Entie H
HP 90
Type Fire

C Endure
Entie can’t be knocked out by itself during your next turn.

FC Flare 20

FFC Flame Thrower 80
Entie does 30 damage to itself.

Weakness WR
Resistance: None
Retreat Cost 2
New:
. Entei H
HP 90
Type Fire

C Endure
Entie can’t be knocked out by itself during your next turn.

FC Flare 20

FFC Flame Thrower 80
Entie does 30 damage to itself.

Weakness WR
Resistance: None
Retreat Cost 2
 
No, no basic energy cards. Unless you make new ones, like a metal basaic energy. But it count as the 80-130 cards.
 
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