Hey everyone, I noticed that there are very few RU RMTs here, so I thought I'd post one that I have on Smogon at the moment. I'm new to the tier but love the Pokemon so far! There may be little nitpicks you find, but there should not be any Pokemon to be replaced anymore as I've found a great team that would love to be better. I'd be willing to replace if there was a very good reason, however, so I'm not completely shutting the idea down.
Now, let's get back to the team.
Druddigon (M) @ Leftovers
Trait: Rough Skin
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature
- Earthquake
- Outrage
- Stealth Rock
- Sucker Punch
Druddigon provides the team with rocks. This is crucial when I'm facing a Moltres, Entei, Aerodactyl, Typhlosion, Galvantula, and (though rare) Charizard. Earthquake hits steel-types that resist Outrage hard. Outrage, by the way, can usually OHKO a few sweepers unable to beat Druddigon. This is probably because it resists the FWG core. Plus, an electric resistance is nice in this generation. Being able to completely wall Scarfed Rotom-C, this is my go-to Dragon-type (though I dislike the type) for the win. Sucker Punch hits foes faster for quick damage before Druddigon goes down valiantly. At first, I hated Druddigon and shunned it from my team as it lost the first two battles. I learned, though, that it wasn't Druddigon's fault--it was mine. Ever since, I've been able to muscle through with this Pokemon and its ability to wall, hit hard, and set up rocks is wonderful!
Sigilyph @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psychic
- Air Slash
- Heat Wave
- Roost
I used Sigilyph in White thinking that it was some "magical bird of wisdom." I wasn't far off. Sigilyph may seem to be plagued by its typing--but it's not. With a 4x resistance against the omnipresent fighting-types, walling them is wonderful. As it absorbs the hits, Roost recovers HP as well as temporarily cancelling out its Electric-, Ice-, and Rock-type weaknesses. With Magic Guard, Sigilyph gets a free Life Orb boost. Psychic is for a strong STAB of course. Air Slash lets me hit Dark-types like Absol. Heat Wave hits Steelix, Ferroseed, Escavalier, and other potent Steel-type walls. I'm thinking of switching out Air Slash for Energy Ball so I can hit Rhydon, Crawdaunt, Kabutops, Omastar, and Quagsire much easier. With the Magic Guard abilility into play again, Sigilyph takes no damage from Stealth Rock and Toxic/Burn. This makes it a status absorber often. Meh, Sigilyph is amazing no matter what.
Entei @ Choice Band
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- ExtremeSpeed
- Flare Blitz
- Stone Edge
- Sleep Talk
Entei, the Victini of RU. What separates Entei from Victory is a little something called priority. ExtremeSpeed is amazing because I can send in my Banded Entei and wreck with it, no matter what the speed of the opponent is. Flare Blitz is for amazing STAB that hits hard and defeats walls, even leaving a chunk in Tangrowth. Stone Edge hits Fire-types and Aerodactyl for nice damage as well. Originally, I had HP Grass in the last slot. I never used it. Therefore, I instead went with Sleep Talk so that way I'm not worried about Smeargle, Roselia, or Amoonguss. Entei, no matter what the circumstances, hits hard.
Kabutops @ Lum Berry
Trait: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Aqua Jet
- Stone Edge
- Rapid Spin
Kabutops, the newest addition to my team. This Pokemon is a fast-spinner to save Rotom-C and Entei, who will be switching often. This also keeps Spikes/TS off the field. Lum Berry is to keep status from Kabutops, restricting its sweep or wearing it down. Now, before I go on to the other moves, I should address Kabutop's ability. Weak Armor lowers defense but gives a free speed boost after every physical attack. In other words, Kabutops just switches into Entei's Flare Blitz and boosts its speed. Why is this cool? I have two options from there: I can use Swords Dance on the switch for amazing power, or I can use Stone Edge to kill the out-sped Entei. Aqua Jet rounds the set off by hitting Pokemon first before Kabutops leaves the match.
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Thunderbolt
Rotom-C is my favorite RU Pokemon at the moment. With a Scarf, it outspeeds nearly everything. Volt Switch is to keep momentum for the team. This is probably the highlight of Rotom-C's moveset. Leaf Storm hits really hard, ruining setup sweepers from the start. HP Fire is for Tangrowth specifically, but Durant and Escavalier hate it. Durant hates the scarf as well. Thunderbolt is for a nice STAB to stay in and do damage with. Rotom-C also has a wonderful 4x resistance to electric, meaning that it can wall opposing Pokemon. With Levitate, The lawnmower also has many switch-in opportunities. The all-around defenses also lets it take a hit while dishing one out just as (if not more) hard. Out of all the Rotom forms, this is by far my favorite.
Absol @ Life Orb
Trait: Super Luck
EVs: 252 Atk / 4 SDef / 252 Spd
Naughty Nature
- Night Slash
- Fire Blast
- Sucker Punch
- Superpower
Absol, the hax Pokemon. Absol is here as my janitor, cleaning up what's left over. I don't need a scarf on this thing since it has Sucker Punch. Plus, Super Luck makes a crit even with that move not unheard of. Super Luck? Ah! This raises Absol's critical hit rate. With the high ratio Night Slash brings, I can beat Slowking easily. The other move is Fire Blast. You may be thinking "why is this guy using a special attack on an Absol?" Well, it's simple really. I'll tell you a story. Once upon a time, Steelix became a common switch-in to Absol, always tanking hits and laughing in Absol's face. Well, the Pokemon got fed up with it and set the thing on fire. The Steelix lost and Absol jumped for joy. The End.
I actually haven't found any problems in this team. While status is bothersome, I have some good answers depending on the situation. I'm enjoying the RU tier and you should too! So get out there and start playing!
Now, let's get back to the team.
Druddigon (M) @ Leftovers
Trait: Rough Skin
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature
- Earthquake
- Outrage
- Stealth Rock
- Sucker Punch
Druddigon provides the team with rocks. This is crucial when I'm facing a Moltres, Entei, Aerodactyl, Typhlosion, Galvantula, and (though rare) Charizard. Earthquake hits steel-types that resist Outrage hard. Outrage, by the way, can usually OHKO a few sweepers unable to beat Druddigon. This is probably because it resists the FWG core. Plus, an electric resistance is nice in this generation. Being able to completely wall Scarfed Rotom-C, this is my go-to Dragon-type (though I dislike the type) for the win. Sucker Punch hits foes faster for quick damage before Druddigon goes down valiantly. At first, I hated Druddigon and shunned it from my team as it lost the first two battles. I learned, though, that it wasn't Druddigon's fault--it was mine. Ever since, I've been able to muscle through with this Pokemon and its ability to wall, hit hard, and set up rocks is wonderful!
Sigilyph @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psychic
- Air Slash
- Heat Wave
- Roost
I used Sigilyph in White thinking that it was some "magical bird of wisdom." I wasn't far off. Sigilyph may seem to be plagued by its typing--but it's not. With a 4x resistance against the omnipresent fighting-types, walling them is wonderful. As it absorbs the hits, Roost recovers HP as well as temporarily cancelling out its Electric-, Ice-, and Rock-type weaknesses. With Magic Guard, Sigilyph gets a free Life Orb boost. Psychic is for a strong STAB of course. Air Slash lets me hit Dark-types like Absol. Heat Wave hits Steelix, Ferroseed, Escavalier, and other potent Steel-type walls. I'm thinking of switching out Air Slash for Energy Ball so I can hit Rhydon, Crawdaunt, Kabutops, Omastar, and Quagsire much easier. With the Magic Guard abilility into play again, Sigilyph takes no damage from Stealth Rock and Toxic/Burn. This makes it a status absorber often. Meh, Sigilyph is amazing no matter what.
Entei @ Choice Band
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- ExtremeSpeed
- Flare Blitz
- Stone Edge
- Sleep Talk
Entei, the Victini of RU. What separates Entei from Victory is a little something called priority. ExtremeSpeed is amazing because I can send in my Banded Entei and wreck with it, no matter what the speed of the opponent is. Flare Blitz is for amazing STAB that hits hard and defeats walls, even leaving a chunk in Tangrowth. Stone Edge hits Fire-types and Aerodactyl for nice damage as well. Originally, I had HP Grass in the last slot. I never used it. Therefore, I instead went with Sleep Talk so that way I'm not worried about Smeargle, Roselia, or Amoonguss. Entei, no matter what the circumstances, hits hard.
Kabutops @ Lum Berry
Trait: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Aqua Jet
- Stone Edge
- Rapid Spin
Kabutops, the newest addition to my team. This Pokemon is a fast-spinner to save Rotom-C and Entei, who will be switching often. This also keeps Spikes/TS off the field. Lum Berry is to keep status from Kabutops, restricting its sweep or wearing it down. Now, before I go on to the other moves, I should address Kabutop's ability. Weak Armor lowers defense but gives a free speed boost after every physical attack. In other words, Kabutops just switches into Entei's Flare Blitz and boosts its speed. Why is this cool? I have two options from there: I can use Swords Dance on the switch for amazing power, or I can use Stone Edge to kill the out-sped Entei. Aqua Jet rounds the set off by hitting Pokemon first before Kabutops leaves the match.
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Thunderbolt
Rotom-C is my favorite RU Pokemon at the moment. With a Scarf, it outspeeds nearly everything. Volt Switch is to keep momentum for the team. This is probably the highlight of Rotom-C's moveset. Leaf Storm hits really hard, ruining setup sweepers from the start. HP Fire is for Tangrowth specifically, but Durant and Escavalier hate it. Durant hates the scarf as well. Thunderbolt is for a nice STAB to stay in and do damage with. Rotom-C also has a wonderful 4x resistance to electric, meaning that it can wall opposing Pokemon. With Levitate, The lawnmower also has many switch-in opportunities. The all-around defenses also lets it take a hit while dishing one out just as (if not more) hard. Out of all the Rotom forms, this is by far my favorite.
Absol @ Life Orb
Trait: Super Luck
EVs: 252 Atk / 4 SDef / 252 Spd
Naughty Nature
- Night Slash
- Fire Blast
- Sucker Punch
- Superpower
Absol, the hax Pokemon. Absol is here as my janitor, cleaning up what's left over. I don't need a scarf on this thing since it has Sucker Punch. Plus, Super Luck makes a crit even with that move not unheard of. Super Luck? Ah! This raises Absol's critical hit rate. With the high ratio Night Slash brings, I can beat Slowking easily. The other move is Fire Blast. You may be thinking "why is this guy using a special attack on an Absol?" Well, it's simple really. I'll tell you a story. Once upon a time, Steelix became a common switch-in to Absol, always tanking hits and laughing in Absol's face. Well, the Pokemon got fed up with it and set the thing on fire. The Steelix lost and Absol jumped for joy. The End.
I actually haven't found any problems in this team. While status is bothersome, I have some good answers depending on the situation. I'm enjoying the RU tier and you should too! So get out there and start playing!