With the nerf of weather this Gen, weather teams have taken a turn for the worst. However, there have also been a few boons for them. Sand teams, namely, once again have access to Excadrill, and that's what gave me the motivation to make this team. Excadrill can serve as a Spinner as well as a sweeper, and Sand teams generally reach amazing brute force with it, which is the playstyle I love the most.
[animate]tyranitar[/animate]
Tyranitar w/Sand Stream @Smooth Rock
Impish/Careful Nature-252HP, 64Atk, 84Def, 108SpD
Stealth Rock
Ice Beam
Pursuit
Taunt
Tyranitar is the weather inducer and the basis of the whole team. This set functions as a lead. It has the needed Stealth Rock and Pursuit, which allows it to significantly dent Pokemon like Deoxys-S or Lati@s. Ice Beam is there for some annoying pests, namely and mostly Gliscor, while Taunt allows for locking enemy hazard setters.
[animate]garchomp[/animate]
Garchomp w/Rough Skin @Lum Berry
Jolly Nature-4HP, 252Atk, 252Spe
Earthquake
Dragon Claw
Stone Edge/Crunch/Fire Fang
Swords Dance
An all-out offensive Chomp. With its trollish 102 Speed, Garchomp outspeeds many key Pokemon in the metagame, and with its perfect type coverage and powerful STAB it can blow through entire teams. One Swords Dance is enough to get it going, and it's gonna be really hard to stop.
[animate]reuniclus[/animate]
Reuniclus w/Magic Guard @Life Orb
Modest Nature-252HP, 252SpA, 4Spe
Psyshock
Shadow Ball
Trick Room
Focus Blast
Reuniclus is a bulky Special Attacker, something that many Sand teams tend to lack. With Magic Guard, it completely ignores Life Orb and Sandstorm, and dishes out some major damage. It's most notable aspect is being able to counter or check fighting types that the team has trouble handling.
[animate]rotom-w[/animate]
Rotom-W w/Levitate @Leftovers
Calm Nature-252HP, 80SpA, 176SpD
Hydro Pump
ThunderBolt
Substitute
Will-o-Wisp
Rotom is a special tank and a counter to Water types, another type that my team despises. It adds to Tyranitar's crippling powers, and its solid bulk allows it to stay out long even in Sandstorm. Its one weakness and good type coverage allow it versatility, and fits well with the rest of the team.
[animate]lucario[/animate]
Lucario w/Justified @Lucarionite
Jolly Nature-4HP, 252Atk, 252Spe
Close Combat
Bullet Punch
Shadow Claw/Crunch
Swrods Dance
Lucario fills my Mega slot. As fearsome as ever, and now with increased Speed, Attack, defenses and Adaptability, Mega Lucario's boosted Close Combat is so strong that it has the potential to OHKO or 2HKO many Pokemon who formerly were able to resist it. STAB Bullet Punch is an excellent priority tool for Fairy disposal. 4MSS appears once again, but with Adaptability this becomes less important.
[animate]excadrill[/animate]
Excadrill w/Sand Rush @Air Baloon
Adamant Nature-4HP, 252Atk, 252Spe
Earthquake
Rock Slide
Rapid Spin
Swords Dance
Excadrill is the star of the team. Sand Rush and Swords Dance turn it into an unstoppable killing machine. Having access to Rapid Spin also means that Excadrill can clear the way for another Pokemon if it happens to be in trouble. Stealth Rock isn't much of an issue, but Spikes definitely are, and not having Taunt or Magic Bounce means that a Spinner is a must-have. All in all, Excadrill is an amazing Pokemon if I can keep the weather up, and very difficult to stop once it gets going.
So go ahead, rate and suggest!
[animate]tyranitar[/animate]
Tyranitar w/Sand Stream @Smooth Rock
Impish/Careful Nature-252HP, 64Atk, 84Def, 108SpD
Stealth Rock
Ice Beam
Pursuit
Taunt
Tyranitar is the weather inducer and the basis of the whole team. This set functions as a lead. It has the needed Stealth Rock and Pursuit, which allows it to significantly dent Pokemon like Deoxys-S or Lati@s. Ice Beam is there for some annoying pests, namely and mostly Gliscor, while Taunt allows for locking enemy hazard setters.
[animate]garchomp[/animate]
Garchomp w/Rough Skin @Lum Berry
Jolly Nature-4HP, 252Atk, 252Spe
Earthquake
Dragon Claw
Stone Edge/Crunch/Fire Fang
Swords Dance
An all-out offensive Chomp. With its trollish 102 Speed, Garchomp outspeeds many key Pokemon in the metagame, and with its perfect type coverage and powerful STAB it can blow through entire teams. One Swords Dance is enough to get it going, and it's gonna be really hard to stop.
[animate]reuniclus[/animate]
Reuniclus w/Magic Guard @Life Orb
Modest Nature-252HP, 252SpA, 4Spe
Psyshock
Shadow Ball
Trick Room
Focus Blast
Reuniclus is a bulky Special Attacker, something that many Sand teams tend to lack. With Magic Guard, it completely ignores Life Orb and Sandstorm, and dishes out some major damage. It's most notable aspect is being able to counter or check fighting types that the team has trouble handling.
[animate]rotom-w[/animate]
Rotom-W w/Levitate @Leftovers
Calm Nature-252HP, 80SpA, 176SpD
Hydro Pump
ThunderBolt
Substitute
Will-o-Wisp
Rotom is a special tank and a counter to Water types, another type that my team despises. It adds to Tyranitar's crippling powers, and its solid bulk allows it to stay out long even in Sandstorm. Its one weakness and good type coverage allow it versatility, and fits well with the rest of the team.
[animate]lucario[/animate]
Lucario w/Justified @Lucarionite
Jolly Nature-4HP, 252Atk, 252Spe
Close Combat
Bullet Punch
Shadow Claw/Crunch
Swrods Dance
Lucario fills my Mega slot. As fearsome as ever, and now with increased Speed, Attack, defenses and Adaptability, Mega Lucario's boosted Close Combat is so strong that it has the potential to OHKO or 2HKO many Pokemon who formerly were able to resist it. STAB Bullet Punch is an excellent priority tool for Fairy disposal. 4MSS appears once again, but with Adaptability this becomes less important.
[animate]excadrill[/animate]
Excadrill w/Sand Rush @Air Baloon
Adamant Nature-4HP, 252Atk, 252Spe
Earthquake
Rock Slide
Rapid Spin
Swords Dance
Excadrill is the star of the team. Sand Rush and Swords Dance turn it into an unstoppable killing machine. Having access to Rapid Spin also means that Excadrill can clear the way for another Pokemon if it happens to be in trouble. Stealth Rock isn't much of an issue, but Spikes definitely are, and not having Taunt or Magic Bounce means that a Spinner is a must-have. All in all, Excadrill is an amazing Pokemon if I can keep the weather up, and very difficult to stop once it gets going.
So go ahead, rate and suggest!