• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Mew EX/Mewtwo EX/Hydreigon

Pokefan2271

Aspiring Trainer
Member
2 Mew EX (DRX 46)
3 Mewtwo EX (ND 54)
3 Deino (DRX 94)
1 Zweilous (DRX 96)
3 Hydreigon (DRX 97)
2 Sigilyph (DRX 52)
2 Giratini EX (DRX)

2 Giant Cape (DR 114)
1 Skyarrow Bridge (ND 91)
2 Professor Juniper (BW 101)
2 N (NV 101)
2 Ultra Ball (DE 102)
2 Switch (BW 104)
2 Pokemon Catcher (EP 95)
2 Level Ball (ND 89)
3 Cheren (EP 91)
2 Rare Candy (DE 100)

15 Darkness Energy (BW 111)
3 Prism Energy (ND 93)
4 Blend Energy GRPD (DRX 117)
2 Double Colorless Energy (ND 92)

The strategy is to charge Mew EX on the bench by swaping darkness energies around to Mew with Hydreigon. Then also put Giant Cape on and once Mew is ready be sure to have Mewtwo EX on your bench so you can use Mew's ability Versatile to use Mewtwo's X-Ball. Also Mew could be in play with the bland, darkness, or prism energies on him to use any Pokemon's moves in play. Plus Sigilyph is supposed to troll in case you get trapped face face to an uneven match with a EX. The Switch is for Sigilyph in case Mew, Mewtwo, or Hydreigon gets stuck. Prism is for Sigilyph using psychic. Oh, and dont forget Giratini EX will be back up if i come face to face with another Sigilyph using Giratini's ability.

P.S- Might have messed up on the numbers of things :p Also you can feel to add and substract the numbers of items, Pokemon, and energies. :D

Helped by victini3000 or keldeo
 
Why are you using Mew to copy Mewtwo...?

Mewtwo would do the exact same thing with more HP.
 
Ursus said:
Why are you using Mew to copy Mewtwo...?

Mewtwo would do the exact same thing with more HP.

Well that is a good point, but you cant run more than 4 Mewtwo. Plus Mew could also copy other Pokemon on the field with blend energy or even the darkness energy with hydreigon moving them around.
 
How do you plan on getting the Energy on your field fast enough? A T1/T2 Mewtwo with a DCE would decimate your whole field as it can practically KO everything.

I don't see how this deck could keep up against something like a superior Darkrai/Hydreigon deck that can use Dark Patch and get Energies out quicker as well as not autolose to Mewtwo completely. This is just an overall view of your deck and what I see potential problems could be.

dmaster out.
 
Back
Top