OK so meganium prime is one of the most untalked about primes of them all. However I thought It has a lot of potential and I was wondering what other people have tried in the past and what cards work with it.
Meganium Prime
The first combo is to use it with blissey prime, you simply move energy from meganium using leaf trans, drop blissey and heal it up. I was thinking about this and I think its a bit too clunky.
The other route is to use the grass engine and making meganium a tank. Using shaymin Lv.X to boost its max hp to a whopping 190 HP, using metapod HS to remove weakness and adding sunflora for search. Using an expert belt Meganium has 210 HP and is swinging for 100 a turn, not bad.
I was looking through some cards and found this new thing,
Tangrowth COL
Tangrowth Lv.X
Using meganium simply move all energy to tangrowth and attack for large damage with its first attack. Using the lv.x will let you heal your tangrowths and meganium. When a tangrowth is on its last legs simply leaf trans all energy to new tangrowth and send that one up to attack.
If you used jirachi as a starter and then used some engineer's ajustments you could get this working very fast. Use engineers and jirachi to be discarding 2 energy at the least from your hand a turn (and drawing 8), use junk arm as well for extra effect. Bring up a tangrowth Lv.x and use big growth to take all that energy to your tangrowth and attack next turn for massive amounts of damage.
I think the deck could work, and pleae post any addional ideas.
heres a skeleton list:
3-3-1 tangrowth COL(with Lv.x)
2-2-2 Meganium Prime
1-1 shaymin Lv.x
2-2 sunflora
4 jirachi
(maybe a 1-1 blissey prime)
4 engineeers adjustments
3 BTS
2 rare candy
3 junk arm
3 collector
2 bebe's
Lots of grass energy (20-25)
Please any suggestions will be welcome and also any other combos would be greatful
Meganium Prime
The first combo is to use it with blissey prime, you simply move energy from meganium using leaf trans, drop blissey and heal it up. I was thinking about this and I think its a bit too clunky.
The other route is to use the grass engine and making meganium a tank. Using shaymin Lv.X to boost its max hp to a whopping 190 HP, using metapod HS to remove weakness and adding sunflora for search. Using an expert belt Meganium has 210 HP and is swinging for 100 a turn, not bad.
I was looking through some cards and found this new thing,
Tangrowth COL
Tangrowth Lv.X
Using meganium simply move all energy to tangrowth and attack for large damage with its first attack. Using the lv.x will let you heal your tangrowths and meganium. When a tangrowth is on its last legs simply leaf trans all energy to new tangrowth and send that one up to attack.
If you used jirachi as a starter and then used some engineer's ajustments you could get this working very fast. Use engineers and jirachi to be discarding 2 energy at the least from your hand a turn (and drawing 8), use junk arm as well for extra effect. Bring up a tangrowth Lv.x and use big growth to take all that energy to your tangrowth and attack next turn for massive amounts of damage.
I think the deck could work, and pleae post any addional ideas.
heres a skeleton list:
3-3-1 tangrowth COL(with Lv.x)
2-2-2 Meganium Prime
1-1 shaymin Lv.x
2-2 sunflora
4 jirachi
(maybe a 1-1 blissey prime)
4 engineeers adjustments
3 BTS
2 rare candy
3 junk arm
3 collector
2 bebe's
Lots of grass energy (20-25)
Please any suggestions will be welcome and also any other combos would be greatful