Pokémon: 18
The deck is a rogue fighting variant. The strategy is to simultaneously deal massive damage with Medicham and friends to take prizes and to pressure the opponent to overdraw with sycamore to deck out and/or have to discard valuable resources they would have needed later in the match!
My main problem, which brought me to post my list here, is that the draw engine is too reliant on the corkscrew smash attack, which costs energy and can sometimes be denied via surprise KO or head ringer. I am looking for specific tinkering suggestions on better or increased reliable draw and/or search synergy without using any professor sycamore, which doesn't synergize well with this list. Any additional suggestions are also welcome.
- 3 Machamp FFI
- 1 Machoke FFI
- 3 Machop FFI
- 3 Lucario-EX FFI
- 4 Meditite PCL
- 4 Medicham PCL (Ancient Trait)
- 2 Lysandre FLF
- 4 Korrina
- 2 Shauna
- 1 Teammates
- 1 Brigette
- 1 Giovanni's Scheme
- 4 VS Seeker
- 2 Muscle Band
- 2 Professor's Letter
- 1 Startling Megaphone
- 2 Focus Sash
- 2 Escape Rope
- 2 Rare Candy
- 2 Fighting Stadium
- 1 Shrine of Memories
- 9 Fighting Energy
- 4 Strong Energy
The deck is a rogue fighting variant. The strategy is to simultaneously deal massive damage with Medicham and friends to take prizes and to pressure the opponent to overdraw with sycamore to deck out and/or have to discard valuable resources they would have needed later in the match!
My main problem, which brought me to post my list here, is that the draw engine is too reliant on the corkscrew smash attack, which costs energy and can sometimes be denied via surprise KO or head ringer. I am looking for specific tinkering suggestions on better or increased reliable draw and/or search synergy without using any professor sycamore, which doesn't synergize well with this list. Any additional suggestions are also welcome.