Magnezone Prime + Feraligatr Prime

LOTS and LOTS of Energy. Far more than normal decks since you will be sending yours to the Lost Zone.

3x Interviewer's Questions
2x PONT
4x Spiritomb (AR)
3x Pokemon Collector
2x Seeker
Twins (In case a Spiritomb dies before set up is complete, then you can use Twins to accelerate the set up)

I'd run a 3-2-3 Gatr. Prime and a 3-2-3 Magnezone Prime.

Your biggest challenge would be to find all those Primes. Gatr. wont be too hard as he's in a tin, but Magnezone is highly sought after.
 
Seeker is to help pick up a guy who is damaged and to pick back some or your energys as well.
Could also be for your Uxies to help to keep drawing into energy.
 
I shouldn't need to many uxies. With Magnezones Magnetic Draw, the max I'd need is 3
 
I only run 1 Uxie with Magnezone. I put in 2 Pokemon Communicators to get it when needed. I figure I can re-use that one with SSU and Seeker until I get Magnezone out.
 
you only really need about 12 energies I say since 2 enrgies makes 100 dmg and you will be able to kill most guys at that point.
 
Yeah and you should also play expert belt and crobat g to get the extra little 10 to 30 dmg you need for the ko. I say 12-15 energies should be good
 
More than 15, I'd say. 100 damage isn't really enough to OHKO many main attackers, and 120 w/ E-belt will only work for some. It's best to have a constant supply of energy for Feraligatr to be hitting 150 when you need it; I'd say about 18/20 energy (keep in mind, water energy and electric are needed).
Other things I'd definitely recommend are
Expert Belt (for when you need that extra 10 or 20 damage to OHKO)
Rescue Energy (so you don't need a whole other line to set up again once Magnezone is KO'd)
BTS (Quick Stage-2 setup)
Crobat G (when you NEED 10 more damage)
And, of course, Pokémon Collector to get basics out. Apart from that, there's not much else I'd make sure I had in a deck like this.
 
i actually used wailord TR with magnezone and gatr prime
it has huge hp and can stall incredibly well.
i keep it alive with moo moo milks and lifeherbs as well as its first attack.

wailord is also dishing out 120 damage around t4 with an e-belt.
after that, i just use magnezone to clean up and dish out a whopping 500 dmg finishing blow
 
Maybe. The thing is, if Wailord is against a Pokemon with high HP, it does less damage.
 
if you put in Crobat G tech in Cyrus's conspiracy to search for poketurns, also to search for electric energy as you'll probably only have 3-4 of that and the rest 8-10 water energies. also could supporter search for twins
 
How many Magnezone/Feraligatr would this deck need (now I'm thinking of running it too...)? Right now, I'm thinking of running 3-2-3 Magnezone and 3-2-2 Feraligatr (it doesn't really matter how many you have until really late in the game, and by that point, 2 should be enough). I'm thinking of adding in 2 Uxie and maybe some Crobat G, but my mind's blanking on other techs. It seems this deck really doesn't need many others besides perhaps Wailord (although I'm hesitant on running that because of its massive retreat cost and I don't want to have to include more cards to work around that; I already have a pretty full deck as it is...)
 
3-2-3 of both of them sounds about right. I'd say 1, maybe 2 uxies and 3-4 Crobat G's. Also Poketurns and possibly Warp points or energy's.
 
I don't know about 3 Feraligatr... it may just be better to run 2-1-2 or 2-2-2 to take up less space; only 1 on the bench is truly necessary.
 
Ohhhh snap you're right. 3 It is. I hate Luxray. If I could take one card and just remove it from existence, it'd be Luxray GL X. That or DGX; everything has to tech against it D:<
 
Feraligatr's weakness is to GRASS, not lightning. So Luxray shouldn't affect Gatr if you run Warp energy. And why hasn't anybody mentioned Sunnyshore Gym? Machamp Prime is out in full force with Machamp SF now, so this could help with weakness issues, and your opponents resistance to lightning.
 
Back
Top