4-3(4)-2/2 Machamp (SF-TR-SF/TR Prime)
2-2-2 Vileplume(LA-LA-UD)
The idea of this combination:
Trainer lock often slows down the evolution of pokemon, which increases the chances for Machamp SF to hit hard against other evolution decks. Machamp SF can take out most basics, and can easily OHKO any weak stage 1 pokemon and 2HKO any stage 1´s apart from don prime and steelix prime with hurricane punch.
Machamp Prime fits into the deck as a high damage attacker and allows to retreat any active pokemon by attaching a fighting energy (key competence against Luxray GL). It also allows to play tech lines that would stay active otherwise(e.g. Giratina).
Vileplume allows to corner your opponent with a hand full of Trainer Cards that he cannot use, slow down his drawing support and reduces the chances to get out of a bad start.
Problems so far:
1. benchspace(proxy Hunter already included)
2. ~10% chance for very fast decks to take control with lucky topdecks
3. no space for my beloved healing tech Blissey PL
my tech choices so far
4 Spiritomb AR - I need something to slow SP Decks and Speed Decks down and evolve my bench independent from my hand(a lot of hand disruption in this metagame)
1-1 Giratina PL (drawable disruptor when i have to use judge and collector in one turn - here is the answer)
1 Shaymin UL (healing support, moves energy from machamp prime if he has to much damage or if he had to switch into active position a lot)
2-1 Uxie ()
I´m only a online player, so there is no league to test the deck for me/and no league near to where I´m living anyway D:
I need some improvements to make it more reliable. Maybe some of you have a deck I could test this against? I´m only a online player, so there is no league to test the deck for me/and no league near to where I´m living anyway D:
I´m testing it against my LuxChomp Deck with Dialga G tech, which gave promising results even against body-lock.
2-2-2 Vileplume(LA-LA-UD)
The idea of this combination:
Trainer lock often slows down the evolution of pokemon, which increases the chances for Machamp SF to hit hard against other evolution decks. Machamp SF can take out most basics, and can easily OHKO any weak stage 1 pokemon and 2HKO any stage 1´s apart from don prime and steelix prime with hurricane punch.
Machamp Prime fits into the deck as a high damage attacker and allows to retreat any active pokemon by attaching a fighting energy (key competence against Luxray GL). It also allows to play tech lines that would stay active otherwise(e.g. Giratina).
Vileplume allows to corner your opponent with a hand full of Trainer Cards that he cannot use, slow down his drawing support and reduces the chances to get out of a bad start.
Problems so far:
1. benchspace(proxy Hunter already included)
2. ~10% chance for very fast decks to take control with lucky topdecks
3. no space for my beloved healing tech Blissey PL
my tech choices so far
4 Spiritomb AR - I need something to slow SP Decks and Speed Decks down and evolve my bench independent from my hand(a lot of hand disruption in this metagame)
1-1 Giratina PL (drawable disruptor when i have to use judge and collector in one turn - here is the answer)
1 Shaymin UL (healing support, moves energy from machamp prime if he has to much damage or if he had to switch into active position a lot)
2-1 Uxie ()
I´m only a online player, so there is no league to test the deck for me/and no league near to where I´m living anyway D:
I need some improvements to make it more reliable. Maybe some of you have a deck I could test this against? I´m only a online player, so there is no league to test the deck for me/and no league near to where I´m living anyway D:
I´m testing it against my LuxChomp Deck with Dialga G tech, which gave promising results even against body-lock.