Machamp SF/ Prime// Vileplume UD "VileChamp"

OneHitWonder

Aspiring Trainer
Member
4-3(4)-2/2 Machamp (SF-TR-SF/TR Prime)
2-2-2 Vileplume(LA-LA-UD)

The idea of this combination:

Trainer lock often slows down the evolution of pokemon, which increases the chances for Machamp SF to hit hard against other evolution decks. Machamp SF can take out most basics, and can easily OHKO any weak stage 1 pokemon and 2HKO any stage 1´s apart from don prime and steelix prime with hurricane punch.

Machamp Prime fits into the deck as a high damage attacker and allows to retreat any active pokemon by attaching a fighting energy (key competence against Luxray GL). It also allows to play tech lines that would stay active otherwise(e.g. Giratina).

Vileplume allows to corner your opponent with a hand full of Trainer Cards that he cannot use, slow down his drawing support and reduces the chances to get out of a bad start.

Problems so far:
1. benchspace(proxy Hunter already included)
2. ~10% chance for very fast decks to take control with lucky topdecks
3. no space for my beloved healing tech Blissey PL :(

my tech choices so far

4 Spiritomb AR - I need something to slow SP Decks and Speed Decks down and evolve my bench independent from my hand(a lot of hand disruption in this metagame)
1-1 Giratina PL (drawable disruptor when i have to use judge and collector in one turn - here is the answer)
1 Shaymin UL (healing support, moves energy from machamp prime if he has to much damage or if he had to switch into active position a lot)
2-1 Uxie ()

I´m only a online player, so there is no league to test the deck for me/and no league near to where I´m living anyway D:
I need some improvements to make it more reliable. Maybe some of you have a deck I could test this against? I´m only a online player, so there is no league to test the deck for me/and no league near to where I´m living anyway D:

I´m testing it against my LuxChomp Deck with Dialga G tech, which gave promising results even against body-lock.
 
I don't know about the list, but I would add a Machamp LV.X, probably by taking out an SF 'Champ.

Anyway, try testing it against different decks, because anything Fighting with >100 HP and a reasonable damage output (Especially Machamp) has an autowin against LuxChomp, and trainer lock works in your favor too.
 
I didn´t include the Lv.X because I need to get the two stage 2 lines asap, thus I want a heavy stage 2 line. The Body of Machamp lv.x would be nice, but you have to think about deck efficiency when gengar prime hits the metagame(the more unplayable cards in your hand the faster he wins - stage 2 lv.x remains too long in your hand).

You are right with the analysis of the luxchomp matchup, just wanted a fast test deck that can manipulate my bench( "test under higher pressure"). I think that gengar is the only psychic deck in the metagame right now. My matchup against it should be ok, which means it shouldn´t be a autoloss. As long as I keep their evolution process disrupted... but that´s all theory.

what would you include to turn this matchup in your favor(especially against gengar prime variants)?

How successful would you believe this deck to be/ How could I make the combination more competetive/ Which techs should I include or remove ?
 
Take out your Shaymin, your Giratina line, and a Spiritomb for Blissey. I see no use for either, and three Spiritomb is fine. And I do see the potential for Blissey. Plus, you may want a 1-1 Blaziken FB Lv.X for Dialga G Lv.X.
 
OK I tried to highlight the important things a bit more. Included tests against DialgaChomp/lux tech// LuxChomp/Dialga tech.

@decmaster: Blaziken FB sounds good and it worked in my metaplume deck so I will try it! But at least the basic Giratina is needed for instant disruption, when I don´t have a judge/ need other basics. Problem with Blissey isn´t the deckspace, but the benchspace. setting up at least two stage 2 lines means to have up to four/ five slots on your bench filled, although I´m a fan of Uxie recycling (which is easier if you can pick your target).

Shaymin is a special case. I don´t know whether you have tried it yet, but he often decides between winning and loosing a game. No other card can heal, move energies and come out as fast as Shaymin UL can.
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Now does someone has some ideas which other techs could help. Or can anyone give me a test deck to battle against- it should be a hard matchup to see the limits of the deck - good stage 1 builds highly preferred ;)
 
So if I keep my handsize/ amount of supporters low, I might be fine? I mean, Machamp SF has only +30 weakness to psychic, so I´m not scared of all those Uxie´s running around. If my opponent really wants to put a Lucario GL on his bench, than it´s his decision - to waste a benchspace with a basic :) But a full powered Gengar SF or the less commoly seen "CurseGar" is threatening for my deck! I have disruption and so on, but they normally use Spiritomb as well - my only hope with disruption is to stop the supply with energies (no one-turn-one-energy-attachement for opponent)

Some more discussion?
In general I prefer spiritomb, slower and solid setup over rare candy, fast and trainer reliant setup. I always have two machamp prepared when my spiritomb dies, so I "trade" the knockout of one basic against one stage three pokemon(with x energies). Well, it works for me...

Does anyone know, how well a vileplume LA works in a Vileplume UD tech line? Let´s say we would take a 2-2-2/1 instead of 2-2-2 line, to have some alternative if you see dialga G hitting your opponents bench.
 
if this will be a problem, stark mountain is definitely a good answer. but I never had this issue (already proxied Machamp prime into the deck). it would be good if stark mountain could move the energy to vileplume or giratina, but unfortunately it can´t. that´s why shaymin is such a good solution if you already play hunter.
 
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