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So I've been using this team on Pokemon Online, and it's been doing pretty well. (I mostly use it in UU, where it truly shines, but it does well in higher tiers too.) But before I actually create this team in game, I wanted to get some people's input.
So, here goes.
My lead, Hitmonlee. What he's made to do is land a boosted Fake Out, then get the speed boost from Unburden, and do as much damage as he can until he dies. It's surprisingly effective, unless my opponent leads with a ghost type, in which case I'm forced to switch out.
My special wall, Empoleon. She's obviously not the bulkiest Pokemon, but she has a boatload of resistances, so serves really well. I usually switch into her after Bruce is taken out. When I can do damage, I attack. But otherwise, I set up rocks & Roar everything for residual damage until something comes out that I can do damage too.
One of my favorite Pokemon, Arcanine. Not really much of a sweeper, so I don't know what to refer to her as. But I have ExtremeSpeed for when my opponent's Pokemon has a sliver of health left, and doesn't resist Normal. I'm running Justified & Close Combat to be able to predict & switch into a dark type move, get the attack raise, Close Combat the opposing dark type, & attempt to sweep after the attack boost. The Fire Gem is to ensure that I can OHKO Pokemon that are weak to Flare Blitz. Wild Charge so I'm not totally walled by, and at least have an option against water types.
My general go-to Pokemon, and the evolved form of my all time favorite Pokemon. Nothing in the game can safely switch in to a Choice Banded Rhyperior. With EQ, Stone Edge, Megahorn & Ice Punch, I get perfect coverage, I'm pretty sure. I have 120 EVs in HP to get my overall HP just over 400. 138 Spd EVs so I'm not outsped by EVERYTHING. The only problem I really have with Rhyperior is that most of the time, he can be OHKO'd by almost any SAtk Water type move, even Scald.
Smokyy, the Drifiblim. The Flame Orb gets him burned, he gets the 50% SAtk boost from Flare Boost, and then he does damage up until he's about to die, where he then uses Trick to get my opponent burned, and potentially ruin them in taking away their item. The set is pretty self explanatory. I only have Hex in there incase I live one more turn after I use Trick. The set does alright, but I'm not against replacing Drifiblim.
Linoone, the terrifying late-game sweeper. He comes out, he's poisoned by the Toxic Orb, Quick Feet gives him a 50% Speed boost, Facade goes up to a crazy base power of 210 after STAB, and Fox proceeds to Stolen everything. ... Everything that isn't a steel type. Fox is almost totally walled by steel types. But other than that, he does amazingly. I saw this set used in a battle online, and I figured I had to try it. 52 EVs in HP so he can take a hit or two, and isn't totally frail.
Thanks in advance for the feedback! I'm open to any suggests.
So I've been using this team on Pokemon Online, and it's been doing pretty well. (I mostly use it in UU, where it truly shines, but it does well in higher tiers too.) But before I actually create this team in game, I wanted to get some people's input.
So, here goes.
Bruce (Hitmonlee) (M) @Normal Gem
Ability: Unburden
EVs: 252 Atk / 252 Spd / 4 SpD
Adamant Nature (+Atk, -SAtk)
-Fake Out
-Hi Jump Kick
-Stone Edge
-Thief
Ability: Unburden
EVs: 252 Atk / 252 Spd / 4 SpD
Adamant Nature (+Atk, -SAtk)
-Fake Out
-Hi Jump Kick
-Stone Edge
-Thief
My lead, Hitmonlee. What he's made to do is land a boosted Fake Out, then get the speed boost from Unburden, and do as much damage as he can until he dies. It's surprisingly effective, unless my opponent leads with a ghost type, in which case I'm forced to switch out.
Ping (Empoleon) (F) @Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD / 4 SAtk
Calm Nature (+SpD, -Atk)
-Surf
-Ice Beam
-Stealth Rocks
-Roar
Ability: Torrent
EVs: 252 HP / 252 SpD / 4 SAtk
Calm Nature (+SpD, -Atk)
-Surf
-Ice Beam
-Stealth Rocks
-Roar
My special wall, Empoleon. She's obviously not the bulkiest Pokemon, but she has a boatload of resistances, so serves really well. I usually switch into her after Bruce is taken out. When I can do damage, I attack. But otherwise, I set up rocks & Roar everything for residual damage until something comes out that I can do damage too.
Justice (Arcanine) (F) @Fire Gem
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
-Close Combat
-Flare Blitz
-ExtremeSpeed
-Wild Charge
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
-Close Combat
-Flare Blitz
-ExtremeSpeed
-Wild Charge
One of my favorite Pokemon, Arcanine. Not really much of a sweeper, so I don't know what to refer to her as. But I have ExtremeSpeed for when my opponent's Pokemon has a sliver of health left, and doesn't resist Normal. I'm running Justified & Close Combat to be able to predict & switch into a dark type move, get the attack raise, Close Combat the opposing dark type, & attempt to sweep after the attack boost. The Fire Gem is to ensure that I can OHKO Pokemon that are weak to Flare Blitz. Wild Charge so I'm not totally walled by, and at least have an option against water types.
TankYou! (Rhyperior) (M) @Choice Band
Ability: Solid Rock
EVs: 252 Atk / 120 HP / 138 Spd
Adamant Nature (+Atk, -SAtk)
-Earthquake
-Stone Edge
-Megahorn
-Ice Punch
Ability: Solid Rock
EVs: 252 Atk / 120 HP / 138 Spd
Adamant Nature (+Atk, -SAtk)
-Earthquake
-Stone Edge
-Megahorn
-Ice Punch
My general go-to Pokemon, and the evolved form of my all time favorite Pokemon. Nothing in the game can safely switch in to a Choice Banded Rhyperior. With EQ, Stone Edge, Megahorn & Ice Punch, I get perfect coverage, I'm pretty sure. I have 120 EVs in HP to get my overall HP just over 400. 138 Spd EVs so I'm not outsped by EVERYTHING. The only problem I really have with Rhyperior is that most of the time, he can be OHKO'd by almost any SAtk Water type move, even Scald.
Smokyy (Drifiblim) (F) @Flame Orb
Ability: Flare Boost
EVs: 252 HP / 252 SAtk / 4 SpD
Modest Nature (+SAtk, -Atk)
-Shadow Ball
-HP Fighting
-Trick
-Hex
Ability: Flare Boost
EVs: 252 HP / 252 SAtk / 4 SpD
Modest Nature (+SAtk, -Atk)
-Shadow Ball
-HP Fighting
-Trick
-Hex
Smokyy, the Drifiblim. The Flame Orb gets him burned, he gets the 50% SAtk boost from Flare Boost, and then he does damage up until he's about to die, where he then uses Trick to get my opponent burned, and potentially ruin them in taking away their item. The set is pretty self explanatory. I only have Hex in there incase I live one more turn after I use Trick. The set does alright, but I'm not against replacing Drifiblim.
Fox. (Linoone) (M) @Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 204 Spd / 52 HP
Adamant Nature (+Atk, -SAtk)
-Facade
-Seed Bomb
-Trick
-Shadow Claw
Ability: Quick Feet
EVs: 252 Atk / 204 Spd / 52 HP
Adamant Nature (+Atk, -SAtk)
-Facade
-Seed Bomb
-Trick
-Shadow Claw
Linoone, the terrifying late-game sweeper. He comes out, he's poisoned by the Toxic Orb, Quick Feet gives him a 50% Speed boost, Facade goes up to a crazy base power of 210 after STAB, and Fox proceeds to Stolen everything. ... Everything that isn't a steel type. Fox is almost totally walled by steel types. But other than that, he does amazingly. I saw this set used in a battle online, and I figured I had to try it. 52 EVs in HP so he can take a hit or two, and isn't totally frail.
Thanks in advance for the feedback! I'm open to any suggests.