Landorus EX + Team Magma's Camerupt. I finally got around to trying out Team Magma Camerupt and I was impressed with its resilience with energy. I wanted to pair it with energy switch and expand beyond Camerupt EX. So I have been working on this, still being tweaked and in progress. It will lose against water decks and Toad, but I'm mostly focused on having fun with the deck while making it as good as it can instead of trying to be really competitive with it.
Pokemon: 12
Strategy:
The idea is to get burst acceleration for Landorus EX. Camerupt can get both Fire and Fighting, so the deck relies on Energy Switch to feed Landorus. A Fire Energy on Landorus EX won't get discarded by Land Judgment, so with another energy switch it's possible to get them off in consecutive turns.
Lucario EX is for a bulk attacker not weak to water, although he has been a bit lackluster. Hawlucha is a quick threat to EX and a good floater.
Camerupt isn't completely useless as an attacker either. Although he can only hit for 60/80, his attack lets him swing an energy on to a benched Landorus EX. The damage also softens the opponent so Landorus can KO without discarding.
The 2 Strong Energy/4 Muscle Bands really help in reaching for the OHKO with Land Judgement.
I'm fine taking the autoloss to certain decks, I'm more about a consistent build and having fun with it, but I'm all ears for any easy solutions! The deck has been running fairly smooth, but it can be improved. Any input would be great!
Pokemon: 12
- 3 Landorus EX
- 1 Lucario EX
- 3-3 Team Magma's Camerupt
- 1 Hawlucha FFI
- 1 Jirachi EX
- 4 Professor Sycamore
- 4 N
- 2 Korrina
- 1 Colress
- 1 Lysandre
- 3 VS Seeker
- 4 Energy Switch
- 3 Switch
- 3 Ultra Ball
- 1 Professor's Letter
- 3 Scorched Earth
- 4 Muscle Band
- 1 Scramble Switch
- 8 Fighting Energy
- 4 Fire Energy
- 2 Strong Energy
Strategy:
The idea is to get burst acceleration for Landorus EX. Camerupt can get both Fire and Fighting, so the deck relies on Energy Switch to feed Landorus. A Fire Energy on Landorus EX won't get discarded by Land Judgment, so with another energy switch it's possible to get them off in consecutive turns.
Lucario EX is for a bulk attacker not weak to water, although he has been a bit lackluster. Hawlucha is a quick threat to EX and a good floater.
Camerupt isn't completely useless as an attacker either. Although he can only hit for 60/80, his attack lets him swing an energy on to a benched Landorus EX. The damage also softens the opponent so Landorus can KO without discarding.
The 2 Strong Energy/4 Muscle Bands really help in reaching for the OHKO with Land Judgement.
I'm fine taking the autoloss to certain decks, I'm more about a consistent build and having fun with it, but I'm all ears for any easy solutions! The deck has been running fairly smooth, but it can be improved. Any input would be great!