Landmin X

catutie

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What is a good combo with Landmin X. i have one and i just hate just looking at it in my binder so i want to put it to use. what is a good deck combo with it? i used to have it with Leafeon X but it didnt work to well. i only have one Shaymin X so just keep that in mind.

Shaymin X

Edit: just in case you want Leafeon X

Leafeon X
 
I use him in combination with 1 sky lvx, and 2 ul shaymin. With Sunflora, Vespiqueen UD/SF & Yanmega Prime/SV.
Here can you find a decklist: http://pokevana.actieforum.com/t508-vliegensvlug
 
^I'd say Jumpluff is one of the best uses for this card. In fact, it even goes well in VilePluff/Jumplume: 4-4-4 Jumpluff, 2-2-2 Vileplume, 2-2 Sunflora, and 1-1 Shaymin are what I believe to be the standard lines (maybe 2-1 Shaymin). It's a bit slower than most Jumpluff, but it can be worth it.
 
^ i might do that. i have been wanting to do a jumpluff deck. only reason why i havnt...i dont have a single jumpluff rofl. im thinking about 8 energies? (8 grass that is)
 
^I think about that much, but I don't play 'Pluff, so I wouldn't know. It's somewhere between 6 and 12, IIRC.
 
7-8 Grass Energy, 2 Warp Energy should be good. You only need Warp Energy if there is alot of Blaziken/Luxray in your area, but it still might be a good idea. And 2-2 Sunflora is excessive. You only need 1-1, because bench space can get somewhat tight. You may want Azelf, but I took it ou because it wasn't that useful. 1-2 Uxie is good, maybe 2-1 but I don't think you need that since you need the Unown Q for Shaymin X.
 
^ ive been versing on skype with my friend a couple times and its works very well without all that stuff. no uxie, no azelf. i put in a 1-1-1 beedril RR for more search power. im thinking of taking out vileplume because he rarly gets out. for shaymin x i just free retreat with jumpluff put the x and then attach energy retreat back to jumpluff and continue my plans. only problem is when i have a hoppip prized. i try and keep at least 1 jumpluff on the bench at all time if not 2 so if i have a prized hoppip then...its a problem but doesnt slow it down that much so azelf isnt required.
 
I know that, but the way your post was it sounded like you would retreat level up and retreat again. I was like lolwut?
 
Why would you waste a turn not attacking, and it only has 100 HP. Just wait until something is KO'ed and set it up. And if you don't get out Vilplume, that's why you run Spiritomb AR to trainer lock early while setting up Jumpluffs/a Vileplume. You also run no trainers so trainer lock doesnt hurt you. You may also want a Blaziken FB Lv.X tech because Dialga G Lv.X DESTROYS this deck and any involving Jumpluff or Vileplume.
 
i was actually. i didnt know you couldnt retreat twice. i could run switch buuuuut it would only be for shaymin and that seems like a waste

because nothing would get KOed if it was out. Spiritomb seems like it would just slow it down. i have 3 BTS so sunflora/beedrill is out T2 and its easy from there on. and dialga x destroy's vileplume and shaymin thats it. i OHKO most things. as i said vileplume isnt that important to this deck. i dont run to many trainers to begin with (4 in this deck).
 
im thinking of taking out the vilplume line then. do 4 spiritomb then uhhh.... i guess sableye so that if i go first i can get going right away. and beedrill is fine. the problem isnt that i dont have enough room its that i have too much room
 
I wish that I have too much room in most of my decks. And Sunflora is faster, by far. And I like to run Pokemon Reversal, Plus Power, SSU, AND either Unown R (early game bench space) or Pokedrawer +. If you have too much room try adding some of those.
 
^ when i got everything put together i realized that i had 8 spaces left and i couldnt think of anything else to put in...this is a weird deck to build lol im thinking smeargle UD and maybe take out beedrill for another sunflora. ive found that i can get the whole jumpluff line with sunflora beedrill combo. so just put a third sunflora and with BTS i can just get a whole jumpluff per turn.
 
Nonono. Only 2-2 Sunflora. 3 takes up wayyyyy too much bench space, particularly when you need a benched Jumpluff and Vileplume if you run it, and maybe space for Uxie/Azelf. Only 2, get the other cards you need with T/S/S.
 
i dont even get all three out every time. and then i can just set up a whole jumpluff every turn. then i can have one in my hand... assuming that BTS is out and it is most of the time.
 
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