Kyurem sig

Darkrai_Shadowforce

ダークライ影力
Member
kyuurem1OMEGA2.png


made a kyurem sig with 34 layers with a C4D.

render from pokebeach:
http://i990.photobucket.com/albums/af22/DarkraiZERO/646Kyurem.png

edited version:
kyuurem1OMEGA4.png


15 layers.
 
kinda looks like he collided headfirst into a bunch of unicode chars. 34 layers is insane and kind of overkill-bait IMO.
 
The sig doesn't have lighting, depth, or flow. Your C4D's are going a whole bunch of different directions, as you can see behind Kyurem. For depth, Kyurem doesn't stand out too much. The text to the left stands out too much, which is distracting. Finally, lighting. You might have some lighting, but it's not strong enough. Try using Lighting Effects (with PS), or brush it on.

Other than that, it isn't too bad. I'd also work on the text a bit.
 
I know nothing about art, and can't even draw a straight line, but I dont see anything wrong with it. That is an awesome siggy and looks like its meant to be dark and mysterious.
 
Having 34 layers doesn't mean the tag will be better because there are more layers. Kind of wondering why you mentioned 34 layers. Too show off? Really isn't a big deal having 34 layers. Could probably do that signature in >20 layers.

Anyway onto the actual signature. Really not digging the text on the left. It stands out way too much. The effects are kind of dull and lacks the kind of wow factor with it. Seeing how all the effects are the same colour apart from the very back.

Will cnc the rest later
 
I can see your general concept (and I think you were heading in the right direction), but I think you took things a little too far. Kyurem doesn't stand out as much as it probably should, and like others have pointed out, the symbols are too distracting; however, the "KYUREM" text doesn't stand out enough. Keep working at it, though, and you'll improve!
 
I love it. It might be because I love ice types or because it's Kryeum. But i really like this sig. I on the other hand actually like the text on the left. It gives a mysterious feeling to it.
 
Basically what everyone said.
Start off trying to make everything simple and less layers. You can make something very simple that can look twice as better with a little practice.
 
XieRH said:
kinda looks like he collided headfirst into a bunch of unicode chars. 34 layers is insane and kind of overkill-bait IMO.
I dunno. It just turned out like that when I'm making it lol.Not what I intended in the first place.

Gliscor said:
The sig doesn't have lighting, depth, or flow. Your C4D's are going a whole bunch of different directions, as you can see behind Kyurem. For depth, Kyurem doesn't stand out too much. The text to the left stands out too much, which is distracting. Finally, lighting. You might have some lighting, but it's not strong enough. Try using Lighting Effects (with PS), or brush it on.

Other than that, it isn't too bad. I'd also work on the text a bit.

Thank you. I played with dodge and burn tool a bit and tried to emboss some parts on it. I tried using blur> gaussian blur and erased the parts around the focal. I'm not sure if this did it. I also reduced the opacity of my text now. I tried putting some lighting behind the tail but it becomes hurting to the eye. Is the text to the left and the C4D for the tail still distracting to the focal?

Animation92 said:
The sig is... alright, but it could be better.
Thanks. there's no perfect art. There's no end of the road for artists or those who love art. Practice and lots makes us better.

Darkvoid57 said:
I know nothing about art, and can't even draw a straight line, but I don't see anything wrong with it. That is an awesome siggy and looks like its meant to be dark and mysterious.
Thank you. I also found nothing wrong with it until the others pointed them out. I guess it's all about trial and error.

PokeFanJosh said:
Having 34 layers doesn't mean the tag will be better because there are more layers. Kind of wondering why you mentioned 34 layers. Too show off? Really isn't a big deal having 34 layers. Could probably do that signature in >20 layers.

Anyway onto the actual signature. Really not digging the text on the left. It stands out way too much. The effects are kind of dull and lacks the kind of wow factor with it. Seeing how all the effects are the same colour apart from the very back.

Will cnc the rest later
I didn't noticed that what I said was daring. If that made you annoyed, I'm sorry. I deleted some extras, it's just 16 layers now.

Got any tips to change the left wall of text? I tried to remove it but it became more bland. I also tried to replace it with something but I can't find one that blends well.

CMP said:
I can see your general concept (and I think you were heading in the right direction), but I think you took things a little too far. Kyurem doesn't stand out as much as it probably should, and like others have pointed out, the symbols are too distracting; however, the "KYUREM" text doesn't stand out enough. Keep working at it, though, and you'll improve!

Thanks. And I agree, the background gets half of the attention. About the kyurem text, you mean I should adjust its opacity higher?

Ice_Master said:
I love it. It might be because I love ice types or because it's Kryeum. But i really like this sig. I on the other hand actually like the text on the left. It gives a mysterious feeling to it.

Thank you. I'm glad you like it.

safariblade said:
Basically what everyone said.
Start off trying to make everything simple and less layers. You can make something very simple that can look twice as better with a little practice.

Thanks and I'll take note of that. I hope I did improvements this time.

here's the edited version:

kyuurem1OMEGA4.png


ty people.
 
Darkrai_Shadowforce said:
Thanks. And I agree, the background gets half of the attention. About the kyurem text, you mean I should adjust its opacity higher?

I was thinking that using a brighter color and larger font might work -- it kind of looks like an afterthought right now. I'd try something like the "Blazing IMPACT" in your sig. Just a way to make it stand out a little more. :)
 
Darkrai_Shadowforce said:
I dunno. It just turned out like that when I'm making it lol.Not what I intended in the first place.

Well frankly (and I'm saying this mainly out of personal dislike for redundant text on banners) I don't think your banner needs any text. It's like I dunno... imagine when Da Vinci drew the last supper, and finished by writing the words "CHRIST" on the final artwork... well of course it's just a loose analogy and not entirely accurate since the last supper was not a banner, but banners in general tend to adopt a minimalist approach in order for the text to not be intrusive. Look at say, the CNN website banner for example. Simple red BG with white logo and text. Doesn't look like a messy mishmash of rendered stuff. Of if you want something closer to home look at CMP's banner.

The gfx guys on this forum however have a habit of piling layers and layers of assorted fluff all over a stock pic of a pokemon, because there seems to be this perception that if it's lacking in detail, then it is automatically bland. It is true, but only up to a certain threshold, and people tend to confuse "enough detail" with "lots and lots of detail". Theres also the issue of detail whose meaning is questionable or obscure. Like why is there a flat blue smear across Kyurem's body, and why does his tail look like it just pooped out a burst of light?

After a certain level, the amount of renders just starts to look like a mess. Like... I dunno... like graffiti or something.

Darkrai_Shadowforce said:
I played with dodge and burn tool a bit

Er... I think you ended up making Kyurem's head and wings very bright and almost glowy, kinda like if the stock pic were taken and its contrast raised.

Dodge and burn are always best applied in moderation, or in some cases, not applied at all if screen, multiply or overlay can work better (and they normally do).
 
I usually use overlay, it seems to work best for me. The focal still needs to stand out more, it's too transparent. Every time you apply effects it's best to erase over the focal, or even blur then erase over the focal. The text needs to be a lot bigger, I barely noticed it, but the font seems pretty cool. The stuff on the left is better now though. Great banner, hope to see more from you!
 
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