Horsea: 4
Sedra: 2
Kingdra(water arrow): 1
Kingdra(prime): 3
elekid:2
zoura(emerging powers):2
zoroark:2
jirachi:1
manaphy:1
vullaby(emerging powers):3
mandibuzz:3
Pokemon: 23
rare candy:3
pokemon communication:4
energy exchanger:3
P.O.N.T: 4
sage's training:2
twins:2
flower shop lady:1
pokemon collector:3
T/S/S: 22
Energy:
special{D}: 4
Double{C}: 3
{W}: 6
{P}: 1
The strategy behind this deck is snipe the bench and get crucial, easy, and momentium shifting KO's early and easy. By using a card like elekid i can set my snipe up on opponent's main attacker, key tech card, or whoever they have building up. Elekid acts almost like a laser sight for this deck giving me a clear idea who to attack and when to attack instead of just waiting for kingdra to come along to spray splash everying. The early twenty damage makes a big difference is getting those early knock outs. Next there is mandibuzz which could be considered the decks' main attacker. Sure everyone I have consulted says Yanmega is a better option, but the truth is not all of us have the resources, or the luck to pull one, so i used mandibuzz in this deck seeing it was the only sniping tool i had at hand. Then there is the obvious kingdras in the deck three primes for stacking up the spray splashes where needed, and the non prime kingdra when fighting against fire decks. Also I've added two interesting counters for the dragons and stage two pokemon. For the dragons I've added two zoroark which can take out reshi&zeck with the help of a special dark or spray splash while using foul play. Lastly there is jirachi, his purpose in the deck is to break down tricky stage two pokemon that are too bulky to one shot with mandibuzz's blindside. The more energy jirachi has the more pokemon i can devolve and hopefully knock out as well. This card works really well in the late game as well mostly because most people do not expect it coming. Overall I enjoy playing with this deck, and Iam in the process of choosing a deck for Battle Roads. Kingdra/Mandibuzz is in my top three of decks i have made, and any input into making this deck stronger would be great.
*also i know i need catcher in the deck*
Sedra: 2
Kingdra(water arrow): 1
Kingdra(prime): 3
elekid:2
zoura(emerging powers):2
zoroark:2
jirachi:1
manaphy:1
vullaby(emerging powers):3
mandibuzz:3
Pokemon: 23
rare candy:3
pokemon communication:4
energy exchanger:3
P.O.N.T: 4
sage's training:2
twins:2
flower shop lady:1
pokemon collector:3
T/S/S: 22
Energy:
special{D}: 4
Double{C}: 3
{W}: 6
{P}: 1
The strategy behind this deck is snipe the bench and get crucial, easy, and momentium shifting KO's early and easy. By using a card like elekid i can set my snipe up on opponent's main attacker, key tech card, or whoever they have building up. Elekid acts almost like a laser sight for this deck giving me a clear idea who to attack and when to attack instead of just waiting for kingdra to come along to spray splash everying. The early twenty damage makes a big difference is getting those early knock outs. Next there is mandibuzz which could be considered the decks' main attacker. Sure everyone I have consulted says Yanmega is a better option, but the truth is not all of us have the resources, or the luck to pull one, so i used mandibuzz in this deck seeing it was the only sniping tool i had at hand. Then there is the obvious kingdras in the deck three primes for stacking up the spray splashes where needed, and the non prime kingdra when fighting against fire decks. Also I've added two interesting counters for the dragons and stage two pokemon. For the dragons I've added two zoroark which can take out reshi&zeck with the help of a special dark or spray splash while using foul play. Lastly there is jirachi, his purpose in the deck is to break down tricky stage two pokemon that are too bulky to one shot with mandibuzz's blindside. The more energy jirachi has the more pokemon i can devolve and hopefully knock out as well. This card works really well in the late game as well mostly because most people do not expect it coming. Overall I enjoy playing with this deck, and Iam in the process of choosing a deck for Battle Roads. Kingdra/Mandibuzz is in my top three of decks i have made, and any input into making this deck stronger would be great.
*also i know i need catcher in the deck*