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KingBuzz Snipe Deck

Aiballa

Holla Holla Get Pony
Member
I apologize if I posted this incorrectly, this is my first post. Also, looking to get back into the game (I stopped playing around Neo Series IIRC), so any advice is welcome.

Pokemon: 23
4 x Vullaby BW-72
4 x Mandibuzz BW-73
4 x Horsea UL-49
3 x Seadra UL-40
3 x Kingdra (Prime) UL-85
1 x Kingdra UL-15
4 x Absol (Prime) TM-91

Trainers: 23
4 x Energy Search BW-93
4 x Rare Candy UL-82
3 x Switch x BW-104
4 x Pokemon Communication BW-99
3 x Professor Elm's Training Method GS-100
3 x Professor Oak's New Theory CL-83
2 x Pokemon Collector GS-97

Energy: 14
7 x Water Energy
7 x Dark Energy

Basically, the strategy of the deck is to use Kingdra Prime to put counters on opponent's pokemon, and use Punishment to hit them hard early in the game. Absol Prime can substitute for Prime if I'm not in position to get a Kingdra Prime in quickly, give me another low-energy, high-damage attack, and help reduce the deck's enormous weakness to lightning. Deck is designed to be very fast and not allow them to set up.

Like I said, I don't know much about the current meta, so any help is highly appreciated! Thank you.




4 Vullaby (BW 72)
4 Mandibuzz (BW 73)
4 Horsea (UL 49)
3 Seadra (UL 40)
4 Kingdra (UL 85)
2 Absol (TR 91)
2 Jirachi (CL 11)
23

4 Rare Candy (UL 82)
4 Professor Elm's Training Method (HGSS 100)
2 Pokemon Collector (HGSS 97)
4 Professor Oak's New Theory (CL 83)
4 Pokemon Communication (BW 99)
3 Professor Juniper (BW 101)
2 Switch (HGSS 102)
23

6 Darkness Energy (HGSS 121)
4 Darkness Energy (CL 86)
4 Rainbow Energy (HGSS 104)
14

As you can see, I've made some changes from the original deck. Taken out some Absols, as they make the deck too clunky at 4, added Jirachi as support to keep evolutions down and to devolve kill. Added rainbow energy so I can use them on both Kingdra and Jirachi. One Seadra out as I've only used him to evolve to Kingdra a few times in playtesting.
 
I like this and a friend of mine is gonna run this tomorow, so, here's my changes:
- 1 Kingdra UL (I think you put this because of Fire Pokémon, but Kingdra is not an attacker, so, you don't need this)
- 3 Switch (All those pokémon has 1 retreat cost and you are not running babies, so it's not necessary using switch)
- 4 Energy search (Never necesary)
- 4 Water energy (As I said, kingdra will not attack, so with 3 energy in case you need to attack with it fits OK.
(- 13)

+1 Tyrogue (For babies donk)
+1 Seadra (Absol's food)
+1 Kingdra prime
+2 Energy exchanger (For searching the Special Dark)
+2 Collector (Faster deck)
+2 Pokemon reversal (Catcher when it comes out)
+4 Dark Special Energy (Every Dark deck run this for obviously reasons. I think you are not notice that Special Dark energy still exists)
(+13)

See you
 
Lucian0 said:
I like this and a friend of mine is gonna run this tomorow, so, here's my changes:
- 1 Kingdra UL (I think you put this because of Fire Pokémon, but Kingdra is not an attacker, so, you don't need this)
- 3 Switch (All those pokémon has 1 retreat cost and you are not running babies, so it's not necessary using switch)
- 4 Energy search (Never necesary)
- 4 Water energy (As I said, kingdra will not attack, so with 3 energy in case you need to attack with it fits OK.
(- 13)

+1 Tyrogue (For babies donk)
+1 Seadra (Absol's food)
+1 Kingdra prime
+2 Energy exchanger (For searching the Special Dark)
+2 Collector (Faster deck)
+2 Pokemon reversal (Catcher when it comes out)
+4 Dark Special Energy (Every Dark deck run this for obviously reasons. I think you are not notice that Special Dark energy still exists)
(+13)

See you

That brings the deck total to 61
 
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