this has to be expanded because Camerupts should rotate by the time Kiawe is released
14 Pokémon
4 Camerupt EX
1 M Camerupt ex
3-3 team magma Camerupt
2 Tapu Lele GX
1 shaymin EX
33 trainers
2 Kiawe
3 prof sycamore
2 N
2 blacksmith
4 vs seeker
3 ultra ball
2 float stone
2 field blower
1 pokemon ranger
1 lysandre
1 super rod
2 rescue stretcher
4 trainers' mail
2 scorched earth
1 altar of the sunne
1 camerupt spirit link
13 energy
11 fire
2 burning energy
so basic strat is to get a camerupt ex and 1-2 team magma numels and a Tapu Lele GX out by turn one. Lele is to grab a Kiawe and numels we want to evolve by turn 2-3 for energy recovery. trainer line is mostly placeholder as haven't customized it fully yet and I'm not sure if I want the mega Camerupt or not.
14 Pokémon
4 Camerupt EX
1 M Camerupt ex
3-3 team magma Camerupt
2 Tapu Lele GX
1 shaymin EX
33 trainers
2 Kiawe
3 prof sycamore
2 N
2 blacksmith
4 vs seeker
3 ultra ball
2 float stone
2 field blower
1 pokemon ranger
1 lysandre
1 super rod
2 rescue stretcher
4 trainers' mail
2 scorched earth
1 altar of the sunne
1 camerupt spirit link
13 energy
11 fire
2 burning energy
so basic strat is to get a camerupt ex and 1-2 team magma numels and a Tapu Lele GX out by turn one. Lele is to grab a Kiawe and numels we want to evolve by turn 2-3 for energy recovery. trainer line is mostly placeholder as haven't customized it fully yet and I'm not sure if I want the mega Camerupt or not.