Pokemon-10
Houndoom
Arcanine
Electivire
Torterra
Kingler
Venusaur
Metagross
Hippowdon
Mamoswine
Energy- 43
5 Grass Energys
8 Fighting Energys
7 Water Energys
1 Recover Energy(Any Energy)
1 Boost Energy (3 of any energy)
2 Double Colorless Energy (2 of any energy)
5 Steel Energy
3 Electric Energys
2 Dark Energys
10 Fire Energys
Trainer Card- 7
3 PlusPower
2 Switch
1 Prof.Oak's Visit
1 Energy Switch
Stategy-
My idea with Houndoom is to revenge KO. The 2 dark energys is because I think I will only need him 2 times, and if I don't, there's all those colorless energys. Kingler is also kind of to revenge KO. Torterra can be used for a hard hitter or a energy setter-upper because he can do both. The idea behind 3 PlusPowers is to power up any strong attacks to make them even stronger if that is the case. Mamoswine is kind of a hard hitter, but I won't use him early on. Usually my lead is Electivire. The reason behind only 3 electric energys is because of Motor Drive, which is when I can recycle them. Switch is for pokemon I may need later on that has a high retreat cost(*coughmamoswinecough*). Prof.Oak's visit is for when I need to draw more cards. My reason behind Metagross is to lead, but if not just a hard hitter. Those 5 steel energys are for Extra Comet Punch so you know! Venusaur is to kind of being a annoyer with his pokebody. Infernape is my main fire type since Houndoom is for mainly revenge KO's. I like to use Flare Blitz a lot. Hippowdon is for either a hard hitter or revenge KO'er, but I use him for hard hitter mostly. Arcanine is usually my last resort and last pokemon I usually bring out.
Hope I can get some good reviews, and not "switch this card out for this card*. Once again, this is not necessarily a competitive deck.
Houndoom
Arcanine
Electivire
Torterra
Kingler
Venusaur
Metagross
Hippowdon
Mamoswine
Energy- 43
5 Grass Energys
8 Fighting Energys
7 Water Energys
1 Recover Energy(Any Energy)
1 Boost Energy (3 of any energy)
2 Double Colorless Energy (2 of any energy)
5 Steel Energy
3 Electric Energys
2 Dark Energys
10 Fire Energys
Trainer Card- 7
3 PlusPower
2 Switch
1 Prof.Oak's Visit
1 Energy Switch
Stategy-
My idea with Houndoom is to revenge KO. The 2 dark energys is because I think I will only need him 2 times, and if I don't, there's all those colorless energys. Kingler is also kind of to revenge KO. Torterra can be used for a hard hitter or a energy setter-upper because he can do both. The idea behind 3 PlusPowers is to power up any strong attacks to make them even stronger if that is the case. Mamoswine is kind of a hard hitter, but I won't use him early on. Usually my lead is Electivire. The reason behind only 3 electric energys is because of Motor Drive, which is when I can recycle them. Switch is for pokemon I may need later on that has a high retreat cost(*coughmamoswinecough*). Prof.Oak's visit is for when I need to draw more cards. My reason behind Metagross is to lead, but if not just a hard hitter. Those 5 steel energys are for Extra Comet Punch so you know! Venusaur is to kind of being a annoyer with his pokebody. Infernape is my main fire type since Houndoom is for mainly revenge KO's. I like to use Flare Blitz a lot. Hippowdon is for either a hard hitter or revenge KO'er, but I use him for hard hitter mostly. Arcanine is usually my last resort and last pokemon I usually bring out.
Hope I can get some good reviews, and not "switch this card out for this card*. Once again, this is not necessarily a competitive deck.