Contest January 2022 CaC: Energy Acceleration (Sign-ups Closed!)

PMJ

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Good to see you back, my friend, it's been a very long time.
 

Heavenly Spoon

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PMJ, as I live and breathe!

It's been a bit over 6 years since I last disappeared, I think? A very long time indeed. Good to see you're still around!
 

CardPone

Delta Species is best species
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Whooooa hold up. This is not what I expected this year. :eek: Welcome back Spoon! I wasn't around when you were in charge of CaC, but as someone who has done extensive documentation of the history of the Create-a-Card contest over the years, I've seen all the hard work you put into the event. I'm legally obliged to thank you for all that hard work! It's really great to get to meet you!
 

Heavenly Spoon

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Whooooa hold up. This is not what I expected this year. :eek: Welcome back Spoon! I wasn't around when you were in charge of CaC, but as someone who has done extensive documentation of the history of the Create-a-Card contest over the years, I've seen all the hard work you put into the event. I'm legally obliged to thank you for all that hard work! It's really great to get to meet you!
If I had known I was held in such reverence here I would've come back sooner! Happy to meet you!

I was looking for something involving my username and stumbled upon the thread discussing the old CaC entries, which gave me the impetus to come and see what else was going on in here. It's honestly surprising how well CaC is doing. I remember that CaC was going to be part of the site redesign as front-page content, but that never got off the ground (partly because of waning popularity) and real life suddenly got really busy, so at some point I lost touch with Pokébeach and assumed CaC would've died with me.

I'm not sure how active I'll be, life is still quite busy and I have a lot of other weird things I'm doing, so I might just disappear for another 6 years at some point. Don't grow too accustomed to me.
 

Jabberwock

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It's great to see so much turnout! (And welcome back, Spoon!)

Since I've got longer to judge entries now anyway, I've opened up five more image-based slots, for a total of 20. If you were thinking of joining this month, there's still around 49 hours left to sign up! :)
 

doofisconfused

aspiring doof
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Oh! In that case, can you take me out of text and in for image if there's still room? Super sorry for the trouble and thanks so much!
 

Kaleidophoenix

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KPCAC06_Froslass&MegaGlalie_GX.png
Lunala CES#070 "If this Pokémon has any P Energy attached to it, it takes 20 less damage from attacks (after applying Weakness and Resistance)."
Heracross UNM#107 "If 1 of your opponent’s Pokémon used a GX attack during their last turn,"
Shuckle LOT#016 "Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like."
Blastoise & Piplup GX CEC#038 "You may attach up to 3 W Energy cards from your hand to your Pokémon in any way you like." "Your opponent’s Active Pokémon is now Paralyzed. If this Pokémon has at least 3 extra W Energy attached to it (in addition to this attack’s cost)," "(You can’t use more than 1 GX attack in a game.)"
Misty & Lorelei CEC#199 "If you do, during this turn, your W Pokémon can use their GX attacks even if you have used your GX attack."

Froslass & Mega Glalie GX– Water – HP250
Basic
Tag Team

Ability: Frost Wall
If this Pokémon is your Active Pokémon and has any Water Energy attached to it, it takes 40 less damage from attacks (after applying Weakness and Resistance).

[W][[W][C] Blizzard Storm 150
If 1 of your Pokémon used a GX attack during your last turn, attach up to 3 basic Energy cards from your discard pile to your Pokémon in any way you like.

[W]+ Chilling Zero GX 50
Your opponent's Active Pokémon is now Paralyzed. If this Pokémon has at least 2 extra Water Energy attached to it (in addition to this attack’s cost), this Pokémon can use its GX attack even if you have used your GX attack. (You can’t use more than 1 GX attack in a game.)

Weakness: Metal (x2)
Resistance:
Retreat: [C] [C]
With the Tag Team blanks available again, I thought I'd try my hand at one of these, and so I chose my favorite pair of Ice-types to start with, as there aren't any Ice-type Tag Team GXs. I liked the idea of a hard to take down Pokémon, and Paralysis fits well with that archetype, so I fit that into the GX attack. I originally had the additional effect preventing any sort of way to heal, switch, or get rid of the Paralysis, but the wording was convoluted, and I wasn't sure if it could fit reasonably, and as the Paralysis GX attack didn't include the Energy acceleration theme for the CAC, I decided it would be interesting if you could use the GX attack again. Misty & Lorelei already has this sort of effect, and would be a useful card to pair with this card.

Tag Teams, with their usually massive Energy costs, also come with Energy acceleration, but the usual pull 3 from your deck seemed overly familiar. Then I wondered if it could be involved with its GX attack in any way, I looked up some cards, and found Heracross UNM#107. Now Heracross responds to your opponent's GX attack, but I liked the idea of using your own GX attack as a boost. And with its GX attack being chainable, you can wait for a KO to use it to power up a backup attacker. I chose to accelerate from the discard pile as opposed to the deck because Misty & Lorelei is a card you would use more than once, giving you ample opportunity to discard the Energy from hand, and I dislike Full Blitz's power level. This makes for a much more interesting attack.

For the Ability, I decided that a stally kind fitted the card the most, given it's Paralysis effect, and a -40, while powerful, is only up while active, and your opponent wants this card on the Bench anyway. With this kind of Ability, the HP is lower, which Froslass especially tends towards.

A Metal Weakness makes this card weak to Zacian builds, while being strong against the various Fire supported builds without being weak to PikaRom. 2 Retreat is fine here, with Air Balloon filling in if needed. I don't know much more than that about the early Tag Team metagame, so I'll leave that there.

Because this is a Tag Team, I needed a good piece of art, and as I have been dabbling in some drawing over the past little while, I decided to do the piece myself, and I think it turned out decently.
 

Jabberwock

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Sign-ups are closed! Remember that you have until the end of the month to submit an entry. :)
 

Falling Skies

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Allow me to present my entry.

Ho-oh HP: 130 [R]
Basic
hooh.png

NO. 250 Rainbow Pokémon HT: 12'6" WT: 438.7 lbs.
Ability: Rainbow Trail
Once during your turn, you may search your deck for 3 basic Energy cards with different types. Attach 1 of them to 1 of your Benched Pokémon, put 1 of them into your hand, and discard one. Then, shuffle your deck.

[C][C][C] Prismatic Flames 10+
This attack does 40 more damage for each different type of basic Energy attached to all of your Pokémon, plus 20 damage for each different type of basic Energy card in your discard pile.

Weakness: [L] x2
Resistance: [F] -30
Retreat: [C][C]

A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.

References: Eldegoss EVS, Eldegoss SHF, Ho-oh EX DRX, Mamoswine SF

Right away, I wanted to do something different than just accelerating directly with an attack/ability without a cost. I also really like build-around cards - cards with a lot of potential when you work them into your deck successfully. This ho-oh satisfies both. Rainbow Trail is a ton of free acceleration - in the right conditions. Decks don't play three different types of basic energy often, but enough decks play two that you can make a legitimate argument for running 1 Ho-oh and 1 other kind of basic energy in something like Duralodon VMAX, for example, to get that extra 2 energy on board you might otherwise not. (Amazing Rares are also a possibility. I considered making this an Amazing Rare but I think the colourless attack cost was more important. Amazing Reshiram isn't half bad.) Or you can just build around Ho-oh itself as the attacker, which does a lot of damage very quickly but requires you to commit a lot of space to playing the different energy types. In theory, you can swing for 280 turn 1 going second, but that requires you hit four ho-ohs, and are playing at least twelve different energy of five different types.

This is a little messy, so I'll bullet point my thoughts as well.
- can be played in its own deck as a dedicated attacker, high damage with enough setup
- can be played in other decks (dragons, amazing rares) as its own engine at the cost of running a potential brick
- can potentially enable weakness toolboxes with three types depending on the format (for example: the current format is dominated by psychic, fighting, and electric decks, so you could run a psychic, dark, and fighting deck with Ho-oh to counter it)
- generally can do a lot but requires good deck building to do so, which is what I like

I hope you enjoy.

Thank you for reading.
 

PMJ

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Might as well post this before I forget.

Fg7JC30.png


Coming up with a unique method of Energy acceleration is really tough. With Treasure Energy being able to attach itself from the Prizes, there's not many ways that you can accelerate Energy that haven't been done before. But I don't believe there has ever been a card that accelerates upon a Pokemon retreating. And when I asked myself what sort of Pokemon thematically could utilize the Energy being thrown away by paying its Retreat Cost, and Garbodor was a natural fit. Garbodor and the discard pile are kinda synonymous with each other, which makes me not want to use it at all, but I can't think of a better Pokemon to show the idea of a Pokemon with an Ability called Trash Collector walking around simply picking up another Pokemon's unwanted Energy and holding onto it to power up its own attacks.

The idea to exclude itself from its own Ability was to prevent it from getting a discount when retreating, but I don't think it's that much of a stretch to say that a Garbodor wouldn't want to pick up its own waste. Sharing your Energy with multiple other Garbodor on your Bench is recommended, though.

The wording for Trash Collector was kind of a nightmare to figure out because I can't just use the word "put" everywhere. It's a little awkward, but I think it's correct.

As for an attack, I also didn't want to go the obvious route of "damage for each Energy" since this card's Ability allows it to stockpile Energy; however, once again, theme won out. The idea of Garbodor the garbage man using all his collected garbage to inflict big pain on the enemy is a great visual. I originally only used Garbodor's Energy for the damage calculation, but I didn't think that it would be strong enough to warrant any use if it did (Garbodor FST actually does 130 for the same cost and it gets no play). Victini V is great in decks that can utilize it, and I think that one-Prizers are criminally weak. So I increased the cost and increased the damage and that did the trick. And yeah, the attack is called Hefty Bomb because of Hefty brand garbage bags. It, like everything else, is also thematic; Garbodor's massive damage for its massive cost can only be described as HEFTY HEFTY HEFTY.

Bottom stats are typical for SWSH Poison-types, and Garbodor in particular. I would have liked to give him a little more HP, but with his damage potential, acceleration Ability, and like 8 other SWSH Garbodor cards with 120 HP, I figured it best not to mess with convention in that regard. Placements are the best I could do by doing what you said. Hope it's good enough.




References: Skaters' Park; Lucky Ice Pop (kinda); exceptions to stuff always goes immediately after the word Pokemon (Zoroark EVS, Abomasnow CRE, etc), so as odd as "this Pokemon, retreats," looks, it's still correct; Victini V for the attack
 

I Like Shorts

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Slowbro - Psychic - HP100
B79D3DB3-C83F-4406-8669-93386EE12D14.png
Stage 1 - Evolves from Slowpoke NO. 080 Hermit Crab Pokémon HT: 5'3" WT: 173.1 lbs.

Ability: Pressure Pulse
Once during your turn, you may search your deck for an Energy card and attach it to one of your Pokémon for each prize card that your opponent has taken. Then, shuffle your deck.

[P][C] Psyshock 60+
This attack does 60 damage for each Energy card that is attached to your opponent's Active Pokémon. Your opponent can't attach any energy to their Active Pokémon during their next turn.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: [C][C]

Slowpoke became Slowbro when a Shellder bit on to its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream.
 
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