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Item Control (Furfrou / YveltalEX / Sableye)

Zid

Aspiring Trainer
Member
Pokemon:

  • 3x Yveltal EX
    2x Yveltal
    2x Darkrai EX
    2x Sableye
Total: 9

Trainers:

  • 4x Hypnotoxic Lasers
    2x Skyla
    3x Professor Sycamore
    4x N
    4x Dark patch
    2x Colress
    2x Virbank Gym
    1x Professor's Letter
    1x Super Rod
    1x Dowsing Machine
    1x Escape Rope
    3x Ultra Balls
    2x Random Rec
    3x Muscle Bands
    4x Crushing Hammer
    2x Enhanced Hammer
Total: 39

Energies:

  • 4x DCE
    8x Dark Energy
Total: 12

Strategy:
Left with 5 cards left. The main goal of this deck is board control from beginning to end; Yveltal EX is obviously my "kill" card. Between early Hammers and Furfrou I can control energy tempo pretty well, using Sable Eyes to get them back if I REALLY need them. By turn 3 I should handily have energy production under control and begin to OHKO many things with yveltal. Toxins are here for things I cannot hurt, or further locking down things.

This idea came about because I have an online deck using my single Yveltal EX, furfrous, and hammers, and I was able to stand toe to toe with a darkrai/yveltal deck (I eventually lost though) and felt like a boss lol

UPDATED: How does that look? Ideal 1st hand (I'd probably go second) would be Sableye, ton of items, 1 support, and 1 dark. Use Ultras/whatever to hunt out 1 Darkrai, then proceed to discard a lot and crushing hammer whatever energy they may have. Almost thinking that a controllier version would be Trev/Floatstone or toss in a 1-1 Dragagle to lock my opponents pokemon on the field (and crushing/enhance off whatever evergy he benches) and force him to use switches/escape ropes early to prevent an early lockdown. just some thoughts... overall, I like it and will have some reports up when I get it built :)

I took the liberty to update your original post with your updates. Be sure to do that next time! :D ~Kecleon
 
Update to the deck: So after buying a tin, I defeated one our groups more "competitive" types for the second time. Hes a nice guy and took it in stride, I made some deck suggestions, and in return, he gave me a Yveltal EX! It was super nice of him and immediately went into my deck. I was able to trade for a second giving away a bunch of foils and my Blastoise EX. This brings me to 3x EX's, so I'll buy a tin and then I'll have to gather the other components (should be easy to buy as singles). I also won an auction on Listia for 3x Hypno Lasers! Any deck suggestions would be awesome :D
 
I dont really know how sound of an idea this is for a deck. Granted it is a deck type that has work with darkrai previously. But the way Yveltal works is that it uses your opponents energy to do more damage. So it seems kind of counter productive to hammer it off. So something like darkrai might work a little better. But if it works for you.
 
I see your point Ivy. I guess my theory is that I can stack my Yveltal (and most top decks, other than RayBoar and Blastoise) while knocking off energies will give me a leg up; I'd rather 2HKO poke's and have board control than 1HKO one poke
 
Zid said:
Pokemon:

  • 3x Furfrou (XY)
    4x Yveltal EX
    2x Darkrai EX
    1x Mewtwo EX
    3x Sableye (Junk Collector)

    13 total
Trainers/Supporters/Stadiums:

  • 3x Dark Patch
    3x Muscle Band
    3x Virbank Gym
    4x N
    3x Professor Sycamore
    4x hypnotoxic lasers
    4x Crushing Hammer
    4x Enhanced Hammer

    28 total
Energy:

  • 10x Dark
    4x DCE

    14 total
Here are some changes I would make:
-3 Furfrou - not needed
-1 Yveltal EX - 4 is a lot
-1 Mewtwo EX - You have Yveltal EX
-1 Sableye - 2 should be fine
-2 Enhanced Hammer - 4 Crushing and 2 Enhanced should be fine
-1 Virbank - woah 3 is a lot
-3 Dark Energy - 7 Dark energy and 4 DCE should be ok. If you wanna go 8 darks instead that should be good too.
Total Open Spaces: 17

+1 Dark Patch
+1 Sycamore
+2 Yveltal (non-EX) OR +1 Yveltal +1 Absol
+2 Colress
+2 Shauna/Skyla
+1 Dowsing Machine
+4 Ultra Ball
+1 Professor's Letter
+1 Super Rod
+2 Random Rec.
If you would like any of those card options explained I'd be happy to go into further detail, but for right now that's all I can really type :p

Options to consider:
Switch or Escape Rope (for lasers)
Pokemon Catcher (Cuz it's good)
Bicycle
Bianca

This should make your deck more competitive hope I helped :D :D
 
AlexanderTheAwesome said:
Zid said:
Pokemon:

  • 3x Furfrou (XY)
    4x Yveltal EX
    2x Darkrai EX
    1x Mewtwo EX
    3x Sableye (Junk Collector)

    13 total
Trainers/Supporters/Stadiums:

  • 3x Dark Patch
    3x Muscle Band
    3x Virbank Gym
    4x N
    3x Professor Sycamore
    4x hypnotoxic lasers
    4x Crushing Hammer
    4x Enhanced Hammer

    28 total
Energy:

  • 10x Dark
    4x DCE

    14 total
Here are some changes I would make:
-3 Furfrou - not needed
-1 Yveltal EX - 4 is a lot
-1 Mewtwo EX - You have Yveltal EX
-1 Sableye - 2 should be fine
-2 Enhanced Hammer - 4 Crushing and 2 Enhanced should be fine
-1 Virbank - woah 3 is a lot
-3 Dark Energy - 7 Dark energy and 4 DCE should be ok. If you wanna go 8 darks instead that should be good too.
Total Open Spaces: 17

+1 Dark Patch
+1 Sycamore
+2 Yveltal (non-EX) OR +1 Yveltal +1 Absol
+2 Colress
+2 Shauna/Skyla
+1 Dowsing Machine
+4 Ultra Ball
+1 Professor's Letter
+1 Super Rod
+2 Random Rec.
If you would like any of those card options explained I'd be happy to go into further detail, but for right now that's all I can really type :p

Options to consider:
Switch or Escape Rope (for lasers)
Pokemon Catcher (Cuz it's good)
Bicycle
Bianca

This should make your deck more competitive hope I helped :D :D

Great advice (and saves me money in the long run as I have a lot of those already :D)! Why random Rec tho?
 
Oh I see because its an item not a supporter... clever! I'm trying to trade for my deck needs currently, getting a lot of it, just need a few more of the supports/darkrai ex's and it'll be ready to go! So heres the final list:

Pokemon:

  • 3x Yveltal EX
    2x Yveltal
    2x Darkrai EX
    2x Sableye
Total: 9

Trainers:

  • 4x Hypnotoxic Lasers
    2x Skyla
    3x Professor Sycamore
    4x N
    4x Dark patch
    2x Colress
    2x Virbank Gym
    1x Professor's Letter
    1x Super Rod
    1x Dowsing Machine
    1x Escape Rope
    3x Ultra Balls
    2x Random Rec
    3x Muscle Bands
    4x Crushing Hammer
    2x Enhanced Hammer
Total: 39

Energies:

  • 4x DCE
    8x Dark Energy
Total: 12

How does that look? Ideal 1st hand (I'd probably go second) would be Sableye, ton of items, 1 support, and 1 dark. Use Ultras/whatever to hunt out 1 Darkrai, then proceed to discard a lot and crushing hammer whatever energy they may have. Almost thinking that a controllier version would be Trev/Floatstone or toss in a 1-1 Dragagle to lock my opponents pokemon on the field (and crushing/enhance off whatever evergy he benches) and force him to use switches/escape ropes early to prevent an early lockdown. just some thoughts... overall, I like it and will have some reports up when I get it built :)

I took the liberty to update your original post with your updates. Be sure to do that next time! :D ~Kecleon
 
One small suggestion: -1 Crushing Hammer, +1 Tool Scrapper/Megaphone if you have any because Garbodor. The Hammer can be Junk Hunted back. If you don't want to take out the Hammer you could try -1 Double Colorless because only one of your Pokemon uses them, or -1 Laser because that can also be brought back.
 
Carpey said:
One small suggestion: -1 Crushing Hammer, +1 Tool Scrapper/Megaphone if you have any because Garbodor. The Hammer can be Junk Hunted back. If you don't want to take out the Hammer you could try -1 Double Colorless because only one of your Pokemon uses them, or -1 Laser because that can also be brought back.

I agree with that, but I would also try to find room for 3 sableyes (even though I said to go to two lol)
I would go
-1 Hammer
-1 Yveltal
+1 startling megaphone
+1 Sableye
 
I Agree that I need a tool scrapper after a few games last night.

So I have a partially built deck online, consisting of the following:

1-1 Aromatisse
1-1 Slurpuff
1x Yveltal EX
3x Yveltal
1x Sableye
3x Bouffalant (one with the ability)
1x Furfrou
3x muscle band
1x Float Stone
4x N
3x Professor Sycamore
1x Escape Rope
4x Crushing Hammer
1x Enhanced Hammer
4x Hypno Lasers
1x Prof Letter
1x Random Rec
1x Tool Scrapper
2x Ultra Ball
2x Colress
1x Skyla
2x Virbank Gyms
6x Dark Energy
2x Fairy Energy
4x DCE
4x Rainbow

(IRL I'm missing just a few pokemon and the gyms for the real deck)

I played ranked, and guess the decks pretty decent because I played a LOT of net style decks. So here were the games:

Game 1 against ? - Guy DCed I guess at the beginning
Game 2 against Grass deck - he was only able to get 1 pokemon out, Yveltal + hypno and gym won it before he could evo
Game 3 against Zoroark deck - I got a sable out, hypno'd his single Zorua, but didn't have a gym. I was able to keep crushing hammering away his energy, but he had bad draws, and couldn't get anymore zoroarks out other than the first (not that it mattered, he never got above 1 energy). Poison killed him over time
Game 4 against Blastoise Control - This was a very interesting deck, he ran 2x Blastoise EX + 2x M-Blastoise EX. The rest of his deck was control cards... he took first, and after about 9 mulligans got a basic... and proceeded to Red Card me! LOL. Anyways, he got one M-toise out, and he used plasma grunts + hammers to lock me down pretty good (and I did the same to him). He snagged 2 prizes killing my Sable and a Bouf, but I was able to table both of his 'Toises the following 2 turns with my Yveltal EX, winning. It was a very slow game, with us both shooting lazors and throwing hammorz
Game 5 against Deoxys/Thundarus/Lugia - Typical netdeck. He got out 3x Deoxys early + Thundarus. I was able to use hammers + sableye to control tempo early, forcing him to promote Thundarus to his active (who subsequently one shot my Yveltal lol). He was able to pull out a couple energies, but was forced to retreat between my Bouffalant hits (120 ftw!) and being lasered. The game was a very slow grind, he had 4 energy left on the field and 7 cards left to draw... I had 3 prizes to go, he had 2. When he pulled the ACE switch card, putting lugia up and moving all energy to him to kill my boufflant for the win (had he not done this I had the game in the bag lol). Very fun game, first time I felt I had a chance against this deck!
Game 6 against Yveltal EX/Darkrai - This game I got outplayed, and outcarded lol. I flipped 4x tails on my hammers, and got pretty much steamrolled between his Yveltal EX's and Darkrai's. He also seemed to pull way more lasers than me :(
Game 7 against Yveltal EX w/ tech's - Really weird combo deck... he had a Raichu, Garbodor, Virizion splashed into a mostly Dark EX deck. I was holding my own until Garbodor hit, which allowed his Yveltals to start one shotting my Bouffalant screener's (also Bouffalant seems to be my kill power for the moment til I get more Yveltal EX's)
Game 8 against Rainbow - Never faced his deck before, but it was interesting! Fairy toolbox deck with Xerneas and Aromatisse, but splashed just about every other color... has Yveltal EX's, Zekrom, Virizion, all sorts of stuff. I was picking off his Rainbow and Prism energies, but not fast enough to keep his bouncing Yveltal EX's from picking off kills. He was down to 2 rainbow energies in his deck, period, and pulled them onto Darkrai EX for the win. Virizion is what messed me up this game, he was lasering me left and right, but I had no answer to virizion to recipricate. I was able to get 2 or 3 prizes
Game 9 vs Round - Seimitoads and Melottas abound! I was able to slow him in the beginning, but he was able to get a full bench + seismotoad loaded up on T3, and that was game. I wasn't able to get any hammers and basically took round to the face over and over
Game 10 vs Round - different player, basically same deck... flipped a billion tails for my hammers, but he wasn't able to draw a support, which slowed him anyway. I was able to load Yveltal, kill his seismotoad/enhance off the other's DCE, and steamroll for the win.

So a lot of lesson's learned. I think I want to perhaps do 3-3 hammers? It seems DCE is critical to a lot of the "faster" decks, and splash seems to be very common. With 3 hammers I can shut down the rainbow splash decks, and slow down decks that need DCE to operate. I'm also thinking teching in an electric type would be great for mirror (using a raichu or something to get a kill and lose 1 for 2), and the garbodor tech I saw seems like a great answer to decks with Virizion. Would also help my matchup with Lugia decks, softening blows.

Any advice? Also, I will be making room for a megaphone in the deck.
 
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