This got me thinking. A company will do whatever it takes to promote its new product. Remember what Nintendo did with Super Smash Bro. Melee? At EVO, the biggest fighting game tournament of the year, Nintendo prevented them from showing the game because they weren't playing Super Smash Bros. for the Wii U, though that came with a huge backlash with some an agreement being, "we'll show both". I don't know where the rest of you stand but I feel that the design of the cards from Black and White damaged the game. I didn't think it was possible but the Plasma block made the game more toxic. I was actually impressed. Like it's how you know a person is so stupid that nothing they can do will come of surprise to you but then they do it and you realizes it pisses you off but you can't be mad because you're so impressed that they were able to do what they did. That is what Plasma did to the game to me. The XY block started and nothing changed, like at all. Well, I lie, we got evolved Pokemon as Basic Pokemon, which was cool but it was still just big basics. Even well into the the Sun and Moon block, EX Pokemon will still be legal for at least another 3 years, depending on how rotation works. Lets talk about that rotation for a bit. I know its too early to talk about this but how many of you remember Sabledonk? It was sooooooooooooooooooooooooooooooo powerful that TPC forced an early rotation (something like 2 months early). As a matter of fact, here is a quote from TPCi We don't know as of now (maybe we do) if any rule changes will come with Sun and Moon but based on the quote above, card interactions are enough to move the game forward, which we could see in order to protect the new focus of the game. Unlike now, the game never considered banning cards ever since Nintendo took over. The correct move for the Sabledonk deck was to simply ban that Sableye rather than effectively ban every card that had nothing to do with it but that is what they chose to do. It was a very harsh rotation. Looking at things now, we have a few possible rotation and they are; - BREAKthrough-On (Removes Ancient Traits) - Generations/Fates Collide-On (Removes Greninja BREAK) - Evolutions-On (Removes the problem) - Sun and Moon-On What I mean by removes the problem is unhealthy card designs are gone and none of these things really exist in Evolutions (I'm also biased because I want Pidgeot EX to be around longer) but I want to ask a honest question. What exactly in XY Evolutions was unbalanced, if you had to compare them to any of the other sets. The only "real" deck you can make is Pidgeot EX and it isn't really a powerhouse when you can compare it to say, Mega Rayquaza or even Mega Audino, who can do 110 (which can still 2HKO most of the meta) and snipe for 50. Pidgeot does 80 and 20 snipe and the mega is just a beat stick. Evolutions gets better as a set if everything else before it is removed. Another factor for that is 7th gen is heavily focused on 1st gen Pokemon, so it would be a nice starting point. EX Pokemon will still be a legacy feature but can still exist, like how Mega Evolution still exist. So if we were to consider that, for the sake of a evolution based format, which will be slower than what the game has been for the last 5 years, it seems like the right answer is to either ban or force a early rotation to something more reasonable for the game's slower based format and to me, Evolutions-On would be less damaging to the goal of an S/M format. We are already seeing the effects of the Sun and Moon base set on the player base. Many are trying to figure out how do you even play the game without Professor Sycamore and Shaymin EX. It's those two cards that make decks too good. They don't reward smart play and often favors the "throw the deck at your opponent" play style, which directly affect how cards are designed. Take a look at GX attacks. This is now how Pokemon do very powerful attacks, which means they want to control how often these huge knockouts happen. You want to do 240 damage? well now you can only do it once and with this new design choice, removing cards from the card pool that can get around this seems like a good idea. Imagine the game without Setup or a Discard your hand and draw 7 effect or how do you power up a Pokemon without Max Elixir? There was a time when the best draw supporter in the game was a draw 3, discard one effect. That was a four of in every deck and the game was fine. Rotation aside, there is now a less aggressive way of controlling the meta to come. We can now ban cards that would be a problem. Look at the cards designed now. We have a basic Pokemon that can draw cards until you have 3 in your hand and a new Muk card that turns off the abilities of Basic Pokemon, which are less powerful than cards we have now and as of now, the cards seem balanced for a Sun and Moon on format, or at least Evolutions on. The question I as here if a rotation doesn't happened to better support the vision of a S/M block, what cards would you ban to help support the block until a rotation happens? I would target cards personally that are very overpowered. I know this means something different for everyone but things like Volcanion, Rainbow Road and Greninja would have to go way since they are either too fast or have other interactions that wouldn't be healthy for the game. For me personally, I want to see what Sun and Moon offers to the game and based on the base set, the game will maintain the high damage output but are returning to the way things were in the last ex format or at least R/S and HGSS, which in my opinion were some of the most balance times the game saw. I'm sure I forgot some other things I wanted to take about but I think this is a good start.