##Pokémon - 13
* 4 Litten UNB 27
* 3 Incineroar-GX TEU 97
* 3 Jirachi TEU 99
* 2 Greninja & Zoroark-GX UNB 107
* 1 Marshadow SLG 45
##Trainer Cards - 35
* 4 Ultra Ball ROS 93
* 4 Rare Candy CES 142
* 3 Nest Ball SUM 123
* 3 Max Potion GRI 128
* 2 Energy Recycler GRI 123
* 2 Switch PRC 163
* 2 Escape Board UPR 122
* 2 Choice Band GRI 121
* 1 Field Blower GRI 125
* 4 Lillie SUM 147
* 3 Cynthia UPR 119
* 3 Guzma BUS 115
* 1 Black Market {*} TEU 134
* 1 Devoured Field CIN 93
##Energy - 12
* 12 Darkness Energy 16
Strategy
The main strategy behind this deck is to set up Incineroar-GX as fast as possible and overwhelm the opponent with consistent aggression via its Scar Charge ability. Crushing Punch alone as a 130 Base Power attack that discards a Special Energy from the Active Pokemon gives Incineroar-GX the power to knock out common non-GX Pokemon such as Naganadel, Buzzwole, Oranguru, and Zapdos while still being able to apply pressure to Zoroark-GX decks by shutting down their ability to easily preserve Double Colorless Energy. Against decks that rely on using smaller one-prize Pokemon such as Weezing and Zapdos, Incineroar-GX can maintain its ability to threaten the opponent with the combination of Max Potion to heal off any damage it takes and Scar Charge to immediately attach its lost energy back, but it must always be careful of retaliation from Buzzwoles, Larvitars, and the occasional Marshadow-GX.
Zoroark & Greninja-GX gives Incineroar-GX a much-needed power boost for contending with the higher HP Pokemon that sit out of Crushing Punch's range such as GX and Tag Team Pokemon in general, Gyarados, and Granbull (thanks to Resistance). With a single Incineroar-GX out on the field, Zoroark & Greninja has the potential to easily attack for 180 Base damage by Turn 2 thanks to Scar Charge. Failure to keep Incineroar-GX and Zoroark & Greninja-GX off of the field will often mean offensive devastation for any decks that rely on using GX Pokemon.
Jirachi from Team Up is what holds the whole deck together. As a deck that relies on being able to set up Stage 2 Pokemon on a regular basis, the ability to search for Rare Candies, Ultra Balls, and Nest Balls at no cost cannot go ignored. There are some variants of this deck that I have tried before that use Green's Exploration in place of Team Up Jirachi, but the loss of Shining Legends Marshadow, the higher mulligan rate, and the risk of always having a 2+ Prize Pokemon in the active slot makes it difficult to justify Green over Jirachi.
* 4 Litten UNB 27
* 3 Incineroar-GX TEU 97
* 3 Jirachi TEU 99
* 2 Greninja & Zoroark-GX UNB 107
* 1 Marshadow SLG 45
##Trainer Cards - 35
* 4 Ultra Ball ROS 93
* 4 Rare Candy CES 142
* 3 Nest Ball SUM 123
* 3 Max Potion GRI 128
* 2 Energy Recycler GRI 123
* 2 Switch PRC 163
* 2 Escape Board UPR 122
* 2 Choice Band GRI 121
* 1 Field Blower GRI 125
* 4 Lillie SUM 147
* 3 Cynthia UPR 119
* 3 Guzma BUS 115
* 1 Black Market {*} TEU 134
* 1 Devoured Field CIN 93
##Energy - 12
* 12 Darkness Energy 16
Strategy
The main strategy behind this deck is to set up Incineroar-GX as fast as possible and overwhelm the opponent with consistent aggression via its Scar Charge ability. Crushing Punch alone as a 130 Base Power attack that discards a Special Energy from the Active Pokemon gives Incineroar-GX the power to knock out common non-GX Pokemon such as Naganadel, Buzzwole, Oranguru, and Zapdos while still being able to apply pressure to Zoroark-GX decks by shutting down their ability to easily preserve Double Colorless Energy. Against decks that rely on using smaller one-prize Pokemon such as Weezing and Zapdos, Incineroar-GX can maintain its ability to threaten the opponent with the combination of Max Potion to heal off any damage it takes and Scar Charge to immediately attach its lost energy back, but it must always be careful of retaliation from Buzzwoles, Larvitars, and the occasional Marshadow-GX.
Zoroark & Greninja-GX gives Incineroar-GX a much-needed power boost for contending with the higher HP Pokemon that sit out of Crushing Punch's range such as GX and Tag Team Pokemon in general, Gyarados, and Granbull (thanks to Resistance). With a single Incineroar-GX out on the field, Zoroark & Greninja has the potential to easily attack for 180 Base damage by Turn 2 thanks to Scar Charge. Failure to keep Incineroar-GX and Zoroark & Greninja-GX off of the field will often mean offensive devastation for any decks that rely on using GX Pokemon.
Jirachi from Team Up is what holds the whole deck together. As a deck that relies on being able to set up Stage 2 Pokemon on a regular basis, the ability to search for Rare Candies, Ultra Balls, and Nest Balls at no cost cannot go ignored. There are some variants of this deck that I have tried before that use Green's Exploration in place of Team Up Jirachi, but the loss of Shining Legends Marshadow, the higher mulligan rate, and the risk of always having a 2+ Prize Pokemon in the active slot makes it difficult to justify Green over Jirachi.