Hurricane

chazmander

No-Face
Member
I've recently decided that I Love this deck, it's so brilliant!
So I just wondered what other people thought of it.

So come on, speak up, i'm all ears!
 
The general gist is Feraligatr + Delcatty + Magneton. You use supporters and Delcatty's energy draw to get as much energy in hand as possible then use Magneton's power to get some more energy out of the discard ... then you use Feraligatr's first attack which does damage based on how much energy you show to your opponent out of your hand and then put back into your deck. Gatr's second attack sees a lot of use if you get power locked.

The deck is a bit power dependant for my taste but it's done fairly well from what I've heard.
 
Kinda hard to setup with Darkwing Deck, TGW and all running around. Can be powerful, just lacks the real oomph that top-tier decks should have.
 
It reminds me a lot of metanite in the way it's supposed to work. I've played against three of them so far in cities, and I've beaten all of them, with a pretty heavy edge.
 
I figured it needs at least 4 energies in your hand to do decent damage, and 2 attached to the Active. And it needs Cattyton to be able to keep up that Energy stream. Therefore, I think Gatr will have to wait another set or 2 before a real combo can be established. Right now, I think it's pretty slow. However, once a Gatr is out and you met those requirements I mentioned above, it can be a real pain to get rid of it. Especially since it can use that nasty 2nd attack if the Gatr player has 3 energies or less in his hand.
 
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