Pokemon (8):
The strategy is pretty straightforward for a mill deck. Use Houndoom's Melting Horn or Bunnelby's Burrow twice (Ancient trait Barrage) to rip through the opponent's deck and hopefully deck them out. Additionally the hammers, Xerosic, and Team Flare Grunts, are for energy disruption/denial. A couple of tech cards: Weakness policy to save Houndoom from Toad/Regice/Vaporeon decks, Assault Vests to help avoid being OHKO'd. Megaphone is to slow down Spirit Link opponents or to remove Float Stones from high retreat costs to stick them in the active while the "decking" continues.
Problem:
I ran this deck at Cities last week and either absolutely wrecked my opponent, or got benched. The decks I lost too were Lucario Bats and Night March (I already beat Night March Vespiquen). The problem in both losses were that I could not find pokemon to put on my bench. I was running through their deck just fine, but took a couple of big hits, and lost all my benched pokemon.
Solutions:
I am thinking about adding a couple of Jirachi (with Stardust) as it will help me keep pokemon on my bench, and it still does energy disruption while I continue to set up my bench.
I am also thinking about running Scorched Earth instead of Silent Lab, to help with my draw power.
I am open to any and all comments and suggestions.
Thanks!
- 4 Bunnelby (PCL 121)
- 4 Houndoom-EX (BKT 21)
- 4 VS Seeker (PHF 109)
- 3 Trick Shovel (FLF 98)
- 3 Crushing Hammer (KSS 34)
- 3 Ultra Ball (FLF 99)
- 3 Super Scoop Up (FUF 100)
- 2 Enhanced Hammer (PHF 94)
- 2 Weakness Policy (PCL 142)
- 2 Assault Vest (BKT 133)
- 1 Startling Megaphone (FLF 97)
- 4 Professor Birch's Observations (PCL 134)
- 3 Professor Sycamore (XY 122)
- 2 AZ (PHF 91)
- 2 Lysandre (FLF 90)
- 2 Team Flare Grunt (XY 129)
- 1 Xerosic (PHF 110)
- 1 Brigette (BKT 134)
- 1 Teammates (PCL 141)
- 1 Pokémon Fan Club (FLF 94)
- 1 Skyla (BKT 148)
- 3 Silent Lab (PCL 140)
- 8 Fire Energy (XY 133)
The strategy is pretty straightforward for a mill deck. Use Houndoom's Melting Horn or Bunnelby's Burrow twice (Ancient trait Barrage) to rip through the opponent's deck and hopefully deck them out. Additionally the hammers, Xerosic, and Team Flare Grunts, are for energy disruption/denial. A couple of tech cards: Weakness policy to save Houndoom from Toad/Regice/Vaporeon decks, Assault Vests to help avoid being OHKO'd. Megaphone is to slow down Spirit Link opponents or to remove Float Stones from high retreat costs to stick them in the active while the "decking" continues.
Problem:
I ran this deck at Cities last week and either absolutely wrecked my opponent, or got benched. The decks I lost too were Lucario Bats and Night March (I already beat Night March Vespiquen). The problem in both losses were that I could not find pokemon to put on my bench. I was running through their deck just fine, but took a couple of big hits, and lost all my benched pokemon.
Solutions:
I am thinking about adding a couple of Jirachi (with Stardust) as it will help me keep pokemon on my bench, and it still does energy disruption while I continue to set up my bench.
I am also thinking about running Scorched Earth instead of Silent Lab, to help with my draw power.
I am open to any and all comments and suggestions.
Thanks!