Hi guys! First post on this forum. I just started playing the TCG again for the first time since Black and White sets started, and I've been having a lot of fun in the new format! I recently went to a regionals tournament with a Solgaleo/Lurantis deck and it was probably the closest to Meta I've ever played and I didn't do horribly at all! In high school, I was always the rogue deck player with trainer combinations that never worked in my favor.
Since my friend helped me with my Solgaleo/Lurantis decklist, and it generally functions very smoothly and well, I thought I'd use that structure for my first rogue-competitive decklist.
I have not tested this list at all, but I'm hoping it will be fun! My main meta deck that I definitely want to beat in a matchup is Volcanion since as a steel/grass player it's my auto-loss match-up ;p
POKEMON- 15
4 Poliwag- SUM 30
2 Poliwhirl- EVO 24
3 Poliwrath- SUM 32
3 Salandit GRI 15
3 Salazzle GRI 16
TRAINERS- 34
4 Rare Candy SUM 129
4 VS Seeker PHF 109
3 Devolution Spray FCO 95
3 Trainer's Mail ROS 92
3 Ultra Ball SUM 135
3 Choice Band GRI 121
2 Dive Ball PRC 125
2 Escape Rope PRC 127
1 Rescue Stretcher GRI 130
3 Professor Sycamore BKP 107
3 N FCO 105
2 Lysandre AOR 78
1 Teammates PRC 141
ENERGY- 11
4 Double Colorless Energy
7 Basic Water Energy
TOTAL: 60
Strategy: The main tactic is to use Poliwrath's Wake-up Slap. For 3 energy, it's pretty useless when it only does 80 damage. But that doubles if the Active Pokemon is affected by a special condition, which is where the sly lizard Salazzle comes into play! Its ability automatically burns and poisons your opponent's Active Pokemon when it is played to evolve Salandit from your hand. Rinse and repeat this with Devolution Spray. With Choice Band, you'll be doing 190 to ANY GX or EX! (Auto KO to Volcanion/Turtonator).
Obviously, it would be more safe to run a 4-4 line of Salandit/Salazzle and a 4 line of Devolution Spray. But I find that would just be too clunky, so I cut each number by 1. If you think about how many charged Wake-Up Slaps it would take to KO 3 GX/EX, it shouldn't take any more than 6 times playing Salazzle down.
I basically mimicked the Supporter and trainer lineup from my Solgaleo/Lurantis deck, since that also was centered around a Stage 1 Evolution (primarily benched until needed) and a Stage 2 Evolution. Obviously, what could make this deck more competitive is the fact that it runs No GX/EX (come at me with the comments about running no Shaymin/Tapu Lele. I'm really trying hard not to make that happen although I know it may be a naive move on my part and I'm definitely willing to put either in the lineup.) I'm trying to put up the 1 prize attacker game as a last chance defense against a meta that swings fast and hard. And with Trashalanche Garbodor, I don't even know what it will look like at the upcoming league cups...
Obviously, if needed I can always switch in some Poison Barbs to help charge Poliwrath's attack when I can't play down Salazzle. I prefer Choice Bands for now just because of the HP of some meta decks' HP. I'm not opposed to somehow finding Kukui (Potential 210 to KO Alolan Ninetales and others.) I also would love a way to fit a Special Charge in there, especially with so much energy denial being ran lately, I just don't know what I could take out. I'm open to all ideas this is really my first draft of building this deck!
Any and all suggestions would be appreciated! Thanks so much in advance guys I hope I didn't ramble too much
Since my friend helped me with my Solgaleo/Lurantis decklist, and it generally functions very smoothly and well, I thought I'd use that structure for my first rogue-competitive decklist.
I have not tested this list at all, but I'm hoping it will be fun! My main meta deck that I definitely want to beat in a matchup is Volcanion since as a steel/grass player it's my auto-loss match-up ;p
POKEMON- 15
4 Poliwag- SUM 30
2 Poliwhirl- EVO 24
3 Poliwrath- SUM 32
3 Salandit GRI 15
3 Salazzle GRI 16
TRAINERS- 34
4 Rare Candy SUM 129
4 VS Seeker PHF 109
3 Devolution Spray FCO 95
3 Trainer's Mail ROS 92
3 Ultra Ball SUM 135
3 Choice Band GRI 121
2 Dive Ball PRC 125
2 Escape Rope PRC 127
1 Rescue Stretcher GRI 130
3 Professor Sycamore BKP 107
3 N FCO 105
2 Lysandre AOR 78
1 Teammates PRC 141
ENERGY- 11
4 Double Colorless Energy
7 Basic Water Energy
TOTAL: 60
Strategy: The main tactic is to use Poliwrath's Wake-up Slap. For 3 energy, it's pretty useless when it only does 80 damage. But that doubles if the Active Pokemon is affected by a special condition, which is where the sly lizard Salazzle comes into play! Its ability automatically burns and poisons your opponent's Active Pokemon when it is played to evolve Salandit from your hand. Rinse and repeat this with Devolution Spray. With Choice Band, you'll be doing 190 to ANY GX or EX! (Auto KO to Volcanion/Turtonator).
Obviously, it would be more safe to run a 4-4 line of Salandit/Salazzle and a 4 line of Devolution Spray. But I find that would just be too clunky, so I cut each number by 1. If you think about how many charged Wake-Up Slaps it would take to KO 3 GX/EX, it shouldn't take any more than 6 times playing Salazzle down.
I basically mimicked the Supporter and trainer lineup from my Solgaleo/Lurantis deck, since that also was centered around a Stage 1 Evolution (primarily benched until needed) and a Stage 2 Evolution. Obviously, what could make this deck more competitive is the fact that it runs No GX/EX (come at me with the comments about running no Shaymin/Tapu Lele. I'm really trying hard not to make that happen although I know it may be a naive move on my part and I'm definitely willing to put either in the lineup.) I'm trying to put up the 1 prize attacker game as a last chance defense against a meta that swings fast and hard. And with Trashalanche Garbodor, I don't even know what it will look like at the upcoming league cups...
Obviously, if needed I can always switch in some Poison Barbs to help charge Poliwrath's attack when I can't play down Salazzle. I prefer Choice Bands for now just because of the HP of some meta decks' HP. I'm not opposed to somehow finding Kukui (Potential 210 to KO Alolan Ninetales and others.) I also would love a way to fit a Special Charge in there, especially with so much energy denial being ran lately, I just don't know what I could take out. I'm open to all ideas this is really my first draft of building this deck!
Any and all suggestions would be appreciated! Thanks so much in advance guys I hope I didn't ramble too much