Just my first attempt at a Honchkrow GX focused deck for standard.
3 Honchkrow-GX UNB 109 (attacker)
4 Murkrow UNB 108 (evolve)
4 Jirachi TEU 99 (search)
2 Sableye V SSH 120 (attacker)
1 Sneasel UNM 131 (evolve)
1 Weavile-GX UNM 132 (energy manipulation)
3 Weezing HIF 29 (disruption)
2 Crobat V DAA (draw engine)
1 Black Market Prism Star TEU 134 (prize denial)
1 Wondrous Labyrinth Prism Star TEU 158 (energy disruption)
2 Jessie & James HIF 58 (disruption)
4 Marnie SSH 169 (shuffle draw)
2 Boss's Orders RCL 154 (gust)
1 Erika's Hospitality HIF 56 (raw draw)
1 Red & Blue CEC 202 (pokemon search)
2 Guzma & Hala CEC 193 (special energy search)
4 Dusk Stone UNB 167 (evolution turn one bypass)
4 Quick Ball SSH 179
4 Switch SSH 183
4 Chip-Chip Ice Axe UNB 165 (disruption)
1 Stadium Nav UNM 208 (search)
6 Darkness Energy 7
3 Triple Acceleration Energy UNB 190
Strategy:
regardless of going first or second, dig as deep as you can for Murkrow and dusk stone turn one and start with wonderous if you can to buy a turn.
going first:
Going second:
3 Honchkrow-GX UNB 109 (attacker)
4 Murkrow UNB 108 (evolve)
4 Jirachi TEU 99 (search)
2 Sableye V SSH 120 (attacker)
1 Sneasel UNM 131 (evolve)
1 Weavile-GX UNM 132 (energy manipulation)
3 Weezing HIF 29 (disruption)
2 Crobat V DAA (draw engine)
1 Black Market Prism Star TEU 134 (prize denial)
1 Wondrous Labyrinth Prism Star TEU 158 (energy disruption)
2 Jessie & James HIF 58 (disruption)
4 Marnie SSH 169 (shuffle draw)
2 Boss's Orders RCL 154 (gust)
1 Erika's Hospitality HIF 56 (raw draw)
1 Red & Blue CEC 202 (pokemon search)
2 Guzma & Hala CEC 193 (special energy search)
4 Dusk Stone UNB 167 (evolution turn one bypass)
4 Quick Ball SSH 179
4 Switch SSH 183
4 Chip-Chip Ice Axe UNB 165 (disruption)
1 Stadium Nav UNM 208 (search)
6 Darkness Energy 7
3 Triple Acceleration Energy UNB 190
Strategy:
regardless of going first or second, dig as deep as you can for Murkrow and dusk stone turn one and start with wonderous if you can to buy a turn.
going first:
- Turn One: just set up a good board state if you can. get one energy on Honchkrow
- Turn Two: use triple acceleration for GX attack after you use ice axe and either Marnie or Jessie and James. If you have Labyrinth, put it in play.
- Mid-Game: just keep using hand disruption while you deal damage to the active and to benched GX's. Switch the Lab with Black Market when you feel you are going to give up a KO. try to set up a Weavile to make late-game easier.
- Late-Game: use Sableye V and boss to KO any leftovers.
Going second:
- Turn One: use triple acceleration for GX attack after you use ice axe and either Marnie or Jessie and James. If you have Labyrinth, put it in play.
- Mid-Game: just keep using hand disruption while you deal damage to the active and to benched GX's. Switch the Lab with Black Market when you feel you are going to give up a KO. try to set up a Weavile to make late-game easier.
- Late-Game: use Sableye V and boss to KO any leftovers.
Last edited: