Hey all, been testing out a disruptive standard deck online and I'm having a ton of fun with it. Here's the list:
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 14
* 2 Shaymin-EX ROS 106
* 2 Carbink BREAK FAC 51
* 2 Carbink FAC 50
* 4 Rockruff PR-SM SM06
* 4 Lycanroc-GX PR-SM SM14
##Trainer Cards - 36
* 1 Delinquent BKP 98
* 4 Trainers' Mail ROS 92
* 3 Crushing Hammer EPO 92
* 3 N DEX 96
* 1 Professor's Letter BKT 146
* 2 Lysandre AOR 78
* 3 Professor Sycamore BKP 107
* 2 Team Flare Grunt XY 129
* 1 Escape Rope PRC 127
* 3 Parallel City BKT 145
* 1 Hex Maniac AOR 75
* 3 Float Stone BKT 137
* 1 Enhanced Hammer PHF 94
* 4 Ultra Ball ROS 93
* 4 VS Seeker PHF 109
##Energy - 10
* 4 Strong Energy FAC 115
* 6 Fighting Energy 6
Total Cards - 60
Deck is pretty straightforward: Play Gud Doggos, crunch energies, hit to key, and use Carbink Break to recover after a Gud Doggo falls or you blow something up with a GX attack. The rest of the deck is meant to work with the energy disruption and just be annoying. May look into adding in one of the other Lycanroc GX's from Guardians Rising when it comes out. Not sure yet.
So, what do ya think?
Edit:
So just as an update, currently it's won 22/31 games in standard vs online (win rate of 71% right now.) I do have a few issues where all of my draw/trainer's mail/ultra balls want to be in the bottom half of the deck, but I think that's more bad luck/rng than anything else.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 14
* 2 Shaymin-EX ROS 106
* 2 Carbink BREAK FAC 51
* 2 Carbink FAC 50
* 4 Rockruff PR-SM SM06
* 4 Lycanroc-GX PR-SM SM14
##Trainer Cards - 36
* 1 Delinquent BKP 98
* 4 Trainers' Mail ROS 92
* 3 Crushing Hammer EPO 92
* 3 N DEX 96
* 1 Professor's Letter BKT 146
* 2 Lysandre AOR 78
* 3 Professor Sycamore BKP 107
* 2 Team Flare Grunt XY 129
* 1 Escape Rope PRC 127
* 3 Parallel City BKT 145
* 1 Hex Maniac AOR 75
* 3 Float Stone BKT 137
* 1 Enhanced Hammer PHF 94
* 4 Ultra Ball ROS 93
* 4 VS Seeker PHF 109
##Energy - 10
* 4 Strong Energy FAC 115
* 6 Fighting Energy 6
Total Cards - 60
Deck is pretty straightforward: Play Gud Doggos, crunch energies, hit to key, and use Carbink Break to recover after a Gud Doggo falls or you blow something up with a GX attack. The rest of the deck is meant to work with the energy disruption and just be annoying. May look into adding in one of the other Lycanroc GX's from Guardians Rising when it comes out. Not sure yet.
So, what do ya think?
Edit:
So just as an update, currently it's won 22/31 games in standard vs online (win rate of 71% right now.) I do have a few issues where all of my draw/trainer's mail/ultra balls want to be in the bottom half of the deck, but I think that's more bad luck/rng than anything else.
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