Introduction:
Well, I took a break from VG, until a few guys left the meta. Upon my return, most of my old teams, such as; a Gatr Team in which I had mastered, got boring, and was shifted out of meta. I began to search for new tiers, fun ways to play, and a more interesting VG experience. I didn't like NU, or UU. RU, was always a favorite, but no one played that, so I went straight to Dream World. I began to read around sites, with Dream World tiers, and Speed Tiers. I noticed a few guys in particular that were just so hyped, every team had them. One of them was Chandelure. That became the star of this team. He's the only veteran in a band full of young ones. With him, I began to think of amazing techs, and teammates for him. That is where sandstorms came. With that, I'd like you to see the team.
At A Glance






In Depth:

Gastrodon-Ea (Gastrodon-East) (M) @ Sitrus Berry
Trait: Storm Drain
EVs: 140 Def / 252 SAtk / 116 SDef
Bold Nature (+Def, -Atk)
- Muddy Water
- Icy Wind
- Earth Power
- Recover
Team Use:
Gastrodon is there as my water resistance. He can absorb that attacks, and then hit back much harder. Icy wind is for those pesky little dragons, that like to become the lead, almost always 2HKO'ing them, or even OHKO'ing them. Recover keeps him in the game, long enough to do his damage. He's the backup sweeper if I were ever to need him.

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Pursuit
- Superpower
Team Use:
Tyranitar is my weather inducer. He can come in, get sand going, set up Stealth Rocks, he also can hit that pesky little Chandelure harder than my old hippo could. Crunch takes care of Gengar, very nicely. Pursuit keeps them from retreating, so that you can pull up Chandelure and attack harder. Superpower gives Ferrothorn a run for it's money. I've gotten loads of crap, from people saying that Tyranitar should be lead, but then what happens against rain teams? Yes, their weather comes after mine. This makes anti-weather teams much weaker also. I get rid of their sand counter, then boom, SAND BABY!

Landorus (M) @ Eviolite
Trait: Sand Force
EVs: 228 Atk / 28 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Team Use:
Landorus Replace Excadrill, making this team OU. He was a great sweeper when I used him with Excadrill, and now he's even better on his own. I use guys like Chandy, and T Tar to spread around damage, and make sure that they cannot KO Landorus. HP Ice 2HKO's those dragons, that were a huge threat to my team. He can also U-Turn if he's in trouble, to some one that has water/grass resistance.

Jellicent (M) @ Choice Specs
Trait: Water Absorb
EVs:
Hardy Nature
- Water Spout
- Shadow Ball
- Surf
- Energy Ball
Team Use:
Jellicent is another water counter. Making use of Sands arch-enemy, Rain. Rain gives Jellicent more power, and with Water spout, Jellicent does loads'o'damage.
Damage Calcs:
Water Spout vs 4 HP / 252 SpD Calm Blissey: 40.81% - 48.29%
Water Spout vs 112 HP / 0 SpD Rotom-W: 79.18% - 93.31%
Water Spout vs 4 HP / 0 SpD Latios: 68.54% - 81.13%
Water Spout vs 252 HP / 208 SpD Ferrothorn: 47.44% - 55.97%
Water Spout vs 0 HP / 0 SpD Virizion: 56.04% - 65.94%
Water Spout vs 252 HP / 0 SpD Reuniclus: 121.70% - 143.16%
Water Spout vs 28 HP / 252 SpD Calm Wobbuffet: 85.23% - 100.57%
Water Spout vs 252 HP / 192 SpD Sassy Tyranitar (Sand): 75.74% - 89.60%
Water Spout vs 252 HP / 92 SpD Ninetales (Sun): 78.86% - 93.14%
Shadow Ball vs 252 HP / 0 SpD Latias: 70.88% - 84.07%
Shadow Ball vs 220 HP / 0 SpD Celebi: 80.81% - 95.96%
Water Spout vs 112 HP / 0 SpD Rotom-W: 79.18% - 93.31%
Water Spout vs 4 HP / 0 SpD Latios: 68.54% - 81.13%
Water Spout vs 252 HP / 208 SpD Ferrothorn: 47.44% - 55.97%
Water Spout vs 0 HP / 0 SpD Virizion: 56.04% - 65.94%
Water Spout vs 252 HP / 0 SpD Reuniclus: 121.70% - 143.16%
Water Spout vs 28 HP / 252 SpD Calm Wobbuffet: 85.23% - 100.57%
Water Spout vs 252 HP / 192 SpD Sassy Tyranitar (Sand): 75.74% - 89.60%
Water Spout vs 252 HP / 92 SpD Ninetales (Sun): 78.86% - 93.14%
Shadow Ball vs 252 HP / 0 SpD Latias: 70.88% - 84.07%
Shadow Ball vs 220 HP / 0 SpD Celebi: 80.81% - 95.96%

Chandelure (F) @ Leftovers
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Shadow Ball
- Energy Ball
Team Use:
Chandelure is to trap, and kill. He can trap other rock types, Sub, and CM up, and then Energy Ball! He also has Shadow Ball for Gengar. Chandy can also be an annoyance, keeping in guys, that really cannot do damage to him. This makes them Rage, more than I thought it would. Eventually his SPa gets so high, he can almost OHKO everything, and not much can KO him. This is exactly why he is on my team.

Tornadus (M) @ Life Orb
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Hardy Nature
- Hurricane
- Hammer Arm
- Hidden Power [Ice]
- U-turn
Team Use:
Tornadus, comes in to hit very nicely with Hurricane. I've played with this set before, and it's very haxy. I usually confuse them, then they kill themselves. Eventually they begin to just switch, and get confused more. He spreads damage around more than anyone on my team. HP Ice gets rid of those annoying dragons again, this allows him almost flawless coverage. Hammer Arm for Magnezone, and that's a huge threat for him. This is the set I'm most proud of.
Threat List:
Comin Soon!
That's the Team, hope you all like it. Thanks for all the help.