1. When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Alt. Format Grave of the Ladybug (Orbeetle Vmax / Zarude V / Flapple / Jirachi)

Discussion in 'PTCG Deck Garage' started by Dark Espeon, Sep 23, 2020.

  1. Dark Espeon Dark Avatar
    Dark Espeon




    Pokémon (16):
    • 4 Orbeetle Vmax S4 (beatdown)
    • 4 Orbeetle V S4 (beatdown)
    • 1 Zarude V S3 (beatdown)
    • 2 Flapple S3 (beatdown)
    • 2 Applin S1a (evolution)
    • 3 Jirachi SM8a (search)
    Trainer (32):
    • 2 Boss's Orders (control)
    • 3 Prof. Research (draw)
    • 4 Birdkeeper (draw)
    • 3 Marnie (draw)
    • 3 Pokémon Communication (search)
    • 3 Scoop Up Net (retrieval)
    • 3 Giant Bomb (beatdown)
    • 1 Tool Scrapper (discard)
    • 4 Quick Ball (search)
    • 3 Switch (retreat)
    • 3 Turfield Stadium (search)
    Energy (12):
    • 3 Capture Energy
    • 9 Grass Energy


    Start with Orbeetle V or Jirachi and make sure to have another Orbeetle V on the bench on the first turn. Use Jirachi to search out trainer cards and evolve both Orbeetle V into Orbeetle Vmax to use two to three Wonder Beam each turn. Continue to distribute damage across the board with Orbeetle Vmax and Flapple to get stuff into ohko range and to knock out support Pokémon on the bench.


    Orbeetle Vmax
    Evolved Grass Pokémon - evolves from Orbeetle V
    HP: 310
    Ability: Wonder Beam
    Once during your turn (before your attack), if this Pokémon is your active Pokémon, you may put 1 damage counter on each of your opponent’s Pokémon.
    [G][C] G-Max Wave: 50+
    This attack does 50 more damage for each energy attached to your opponent’s active Pokémon.
    Retreat Cost: C
    Weakness: R

    Orbeetle V
    Basic Grass Pokémon
    HP: 180
    [G] Flatter: 20
    You may switch this Pokémon with one of your benched Pokèmon.
    [G][C] Mystery Wave: 50+
    This attack does 30 more damage for each energy attached to your opponent’s active Pokémon.
    Retreat Cost: C
    Weakness: R

    Zarude V
    Basic Grass Pokémon
    HP: 210
    [C][C] Bind Down: 50
    Your opponent’s active Pokémon can’t retreat during your opponent’s next turn.
    [G][G] Jungle Rise: 100
    You may attach up to 2 Basic Energy cards from your hand to your benched Pokémon in any way you like. Heal all damage from those Pokémon.
    Retreat Cost: C
    Weakness: R

  2. John InCENAroar Praising the Vish, Praying for Sableye V
    John InCENAroar


    What are your opinions on using U-Turn Board in here? I see you have giant bomb in here, but you could easily swap them into Boards and either free up space from the max count of Bird Keeper and 3 switch for a third Boss' Orders or fourth Scoop-Up Net or just keep those switching cards high and get the 3 Wonder Beam more consistently. I guess the real question I have, as someone who stans U-Turn Board with this archetype, is what does the Giant Bomb do for you here other than deter large hits to your Orbeetle?
  3. Dark Espeon Dark Avatar
    Dark Espeon


    Hi JohnInCENAroar,

    Thanks for the review. Giant Bomb was intended to help Orbeetle Vmax to hit number easier but I could also see U-Turn Board being used instead.

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