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Standard Giratina/Salamence/Vileplume

Xerneos

Aspiring Trainer
Member
Hey! I had this deck idea that i have been working on and would love your assistance. So far i feel that the main inconsistency is getting vileplume out early. The ideal situation is to be able to get energy on the board while getting turn one or turn two plume. If im attacking by turn two, I wouldnt mind a turn three but turn one or two is much better.

Pokemon: 18
3 Giratina ex
2 Salamence ex
2 Shaymin ex
1 Magearna ex
3 Oddish
3 Gloom
3 Vileplume
1 Minccino

Trainers: 32
4 Sycamore
3 N
1 Mistys Determination
1 Olympia
2 Lysandre
1 Team Flare Grunt

4 Ultra Ball
4 Trainers Mail
3 Float Stone
2 Fighting Fury Belt
2 Level Ball
2 Heavy Ball
4 Forest of Giant Plants

Energy: 9
4 Double Dragon
4 Double Colorless Energy
1 Rainbow Energy
 
Swap Stones for Manaphy-EX and two escape rope?
Why? Escape Rope will be a dead card after the Plume hits the bench so Float stone works like it for the whole game and is a better fit


Also why do you run Mincinno, Beedrill EX is better at this since it's not just a free prize they actually have to try to KO you
 
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