Okay so I just started to build up a giratina spread list with some pps on skype so here is what we have so far. This list is very RAW so I will need alot of help
2-2 Giratina lv x (let loose giratina)
1 Solrock TR
1 Lunatone SV
2-2-2 Gardevoir PL
2 Jirachi UL
1-1 Darkrai Cresselia Legend
2-1 Uxie
1 Unown Q
1 Azelf LA
21
3 Pokemon Collector
3 Pokemon Communication
3 Bebe's Search
3 Judge
3 Cyrus Initiative
2 Twins
1 Black Belt
2 Junk Arm
2 Expert Belt
1 Luxury Ball
2 Warp Point
26
4 Double Colorless Energy
2 Warp Energy
7 Psychic Energy
13
Cards that could make their way in:
- Super Scoop Up (helps alot making bench space and healing my giratinas)
- Broken Time-Space (for gardy)
- Snow Point Temple (more hp on everything except gardy)
- Poke Drawer + (combo it with junk arm and its awesome)
- Crobat G (obvious)
- Weavile UD (Disruption)
- Team Rocket's Trickery (disruption)
- Palmer's Contribution (recovery)
- Premier Ball (giratina lv x and uxie lv x)
- Espeon UD for healing and spreading
- Chatot G (disruption)
- Sableye SF (starter)
- Smeargle UD (starter)
- Cyrus Initiative (really want to put him in for the disruption)
So the strategy is pretty much straight forward. Spread damage.
Now I will explain some of my cards:
Lunatone and Solrock: The opponent can't heal any damage and no lv x can hit lunatone and solrock if they are both in play. This line might bump to 2-2
Gardevoir PL: This is a Machamp Counter and a Mewtwo counter at the same time and the main reason is that I can move psychic energies around for recovery and setting up another giratina.
Drifblim UD: Mewtwo, Steelix, Tyranitar, Scizor ect. counter (great card if used right) also might help against dialga lv x who knows.
Jirachi UL: Great card to recover my energies and move them around using gardevoir. Also a great finisher on rare candied stage 2's like machamp, kingdra, jumpluff, crobat, tyranitar and even steelix! It can help in many different situations
Uxie lv x: Machamp counter as well as a draw power
Giratina Lv x and let loose giratina : My main attacker that spreads 30 dmg to everyone and if anyone gets KOed by it they go straight to the lost zone. Let loose giratina is disruptive can helps with bad starts. Also giratina's body is wonderfull paired with judge and let loose.
Darkrai Cresselia Legend: Helps ALOT with the spread. Lets say I use giratina's attack once and they have a full bench. that's 180 dmg in play for me to move around like I want.
Black Belt: Can be a great game ender
Twins: Helps to setup alot since spread decks usually falls behind at first.
Seeker: Now this one is great. i think I want 3 in the deck lol. Only downfall is that the opponent gets to take something off their bench... But the great thing is that I can fully heal my giratina easily. lets say I warp point or warp energy my active wounded giratina. send up gardevoir or whoever may be good to attack for the situation. Move all my energies except DCE to the new active then Seeker my giratina. Put back Giratina and let loose and attach the DCE back to giratina. Next turn I retreat and send up a giratina and move all the energies back to him . I coud even send up another giratina that was already on my bench and lv him up right away so I dont lose a turn.
Junk arm: gets back lots of good stuff that I might need like lux ball, warp points, communication, expert belts and if I play poke drawer + its even better
So this is the deck so far, it's very RAW and I would like some help! Thx! Think this deck has some potential!
2-2 Giratina lv x (let loose giratina)
1 Solrock TR
1 Lunatone SV
2-2-2 Gardevoir PL
2 Jirachi UL
1-1 Darkrai Cresselia Legend
2-1 Uxie
1 Unown Q
1 Azelf LA
21
3 Pokemon Collector
3 Pokemon Communication
3 Bebe's Search
3 Judge
3 Cyrus Initiative
2 Twins
1 Black Belt
2 Junk Arm
2 Expert Belt
1 Luxury Ball
2 Warp Point
26
4 Double Colorless Energy
2 Warp Energy
7 Psychic Energy
13
Cards that could make their way in:
- Super Scoop Up (helps alot making bench space and healing my giratinas)
- Broken Time-Space (for gardy)
- Snow Point Temple (more hp on everything except gardy)
- Poke Drawer + (combo it with junk arm and its awesome)
- Crobat G (obvious)
- Weavile UD (Disruption)
- Team Rocket's Trickery (disruption)
- Palmer's Contribution (recovery)
- Premier Ball (giratina lv x and uxie lv x)
- Espeon UD for healing and spreading
- Chatot G (disruption)
- Sableye SF (starter)
- Smeargle UD (starter)
- Cyrus Initiative (really want to put him in for the disruption)
So the strategy is pretty much straight forward. Spread damage.
Now I will explain some of my cards:
Lunatone and Solrock: The opponent can't heal any damage and no lv x can hit lunatone and solrock if they are both in play. This line might bump to 2-2
Gardevoir PL: This is a Machamp Counter and a Mewtwo counter at the same time and the main reason is that I can move psychic energies around for recovery and setting up another giratina.
Drifblim UD: Mewtwo, Steelix, Tyranitar, Scizor ect. counter (great card if used right) also might help against dialga lv x who knows.
Jirachi UL: Great card to recover my energies and move them around using gardevoir. Also a great finisher on rare candied stage 2's like machamp, kingdra, jumpluff, crobat, tyranitar and even steelix! It can help in many different situations
Uxie lv x: Machamp counter as well as a draw power
Giratina Lv x and let loose giratina : My main attacker that spreads 30 dmg to everyone and if anyone gets KOed by it they go straight to the lost zone. Let loose giratina is disruptive can helps with bad starts. Also giratina's body is wonderfull paired with judge and let loose.
Darkrai Cresselia Legend: Helps ALOT with the spread. Lets say I use giratina's attack once and they have a full bench. that's 180 dmg in play for me to move around like I want.
Black Belt: Can be a great game ender
Twins: Helps to setup alot since spread decks usually falls behind at first.
Seeker: Now this one is great. i think I want 3 in the deck lol. Only downfall is that the opponent gets to take something off their bench... But the great thing is that I can fully heal my giratina easily. lets say I warp point or warp energy my active wounded giratina. send up gardevoir or whoever may be good to attack for the situation. Move all my energies except DCE to the new active then Seeker my giratina. Put back Giratina and let loose and attach the DCE back to giratina. Next turn I retreat and send up a giratina and move all the energies back to him . I coud even send up another giratina that was already on my bench and lv him up right away so I dont lose a turn.
Junk arm: gets back lots of good stuff that I might need like lux ball, warp points, communication, expert belts and if I play poke drawer + its even better
So this is the deck so far, it's very RAW and I would like some help! Thx! Think this deck has some potential!