Having participated in the March (and entered the April) Create a Card contest, I feel ready to create a text-based fake set. This set will consist of roughly 60 cards and I will hopefully post at least one card per day. The set will feature cards that have abilities and attacks involving the lost zone, as well as cards designed to strengthen other archetypes. I'm not going to have any filler cards, and that's why the set is so small. If a Pokémon has (L) before its name, it means that it is a lost Pokémon (trainer cards can be Lost cards as well). Some cards in the set affect only lost cards. Lost cards can evolve from normal Pokémon. As real cards, it would be signified by a capital L under the text similar to team plasma cards.
So, for cards one through four:
This is the main gimmick of lost cards. You discard cards from your hand to activate their abilites from the lost zone.
and as a taster for what's coming tomorrow...
And that's all for today. Check back tomorrow for Meganium and (L) Shaymin GX
So, for cards one through four:
(L) Dhelmise [G] HP 100
Ability: Lost Navigation
If this card is in the lost zone, you can discard 2 cards from your hand. Then, search your deck for a stadium card, reveal it, and put it into your hand. This Pokémon cannot use this ability again during this game.
[G][C] Energy Ball: 90
W: [R] R: Ret: [C][C]
Ability: Lost Navigation
If this card is in the lost zone, you can discard 2 cards from your hand. Then, search your deck for a stadium card, reveal it, and put it into your hand. This Pokémon cannot use this ability again during this game.
[G][C] Energy Ball: 90
W: [R] R: Ret: [C][C]
Roselia [G] HP 70
[C] Poison Sting
The defending Pokémon is now poisoned.
[G] Magical Leaf: 20
This attack's damage isn't affected by Weakness or Resistance
W: [R] R: Ret: [C]
[C] Poison Sting
The defending Pokémon is now poisoned.
[G] Magical Leaf: 20
This attack's damage isn't affected by Weakness or Resistance
W: [R] R: Ret: [C]
Roserade [G] HP130
[G][G] Petal Blizzard
Put 3 damage counters on each of your opponent's Pokémon
[G][G] Solar Beam
At the end of your next turn, put 12 damage counters on your opponent's active pokémon. (If your opponent''s active pokémon changes, put the damage counters on the new active pokémon.)
W: [R] R: Ret: [C]
[G][G] Petal Blizzard
Put 3 damage counters on each of your opponent's Pokémon
[G][G] Solar Beam
At the end of your next turn, put 12 damage counters on your opponent's active pokémon. (If your opponent''s active pokémon changes, put the damage counters on the new active pokémon.)
W: [R] R: Ret: [C]
Chikorita [G] HP60
[C] Tackle: 10
W: [R] R: Ret: [C]
[C] Tackle: 10
W: [R] R: Ret: [C]