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Standard Garchomp Deck

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What should I edit?

Pokemon: 17
- Gible x4 (Fighting)
- Gabite x2 (Could drop this to one)
- Garchomp x4 (Fighting)
- Riolu x2
- Lucario x2 (I don't think it's worth running the GX)
- Alolan Vulpix x2 (I rely a bit on having this guy up front turn one. Running a single is too risky)
- Diancie Prism x1

Stadium/Support/Item/Tool: 32
- Brooklet Hill x3

- Cynthia x4
- Judge x2
- Pokémon fan club x2 (I don't have Bridgette)
- Professor Sycamore x1

- Ultra Ball x3 (Could run this at four)
- Nest Ball x3
- Rare Candy x4
- Escape Rope x2 (Don't have Guzma)
- Pal Pad x2
- Rescue Stretcher x1 (Unless I am up against stall deck, one is fine)
- Enhanced Hammer x1 (Could Bring this to two)
- Energy Lotto x2

- Choice Band x2 (Could replace one of these for another Nest Ball/fourth Brooklet Hill

Energy: 11
- Double Colourless Energy x4
- Fighting Energy x7
 
What should I edit?

Pokemon: 17
- Gible x4 (Fighting)
- Gabite x2 (Could drop this to one)
- Garchomp x4 (Fighting)
- Riolu x2
- Lucario x2 (I don't think it's worth running the GX)
- Alolan Vulpix x2 (I rely a bit on having this guy up front turn one. Running a single is too risky)
- Diancie Prism x1

Stadium/Support/Item/Tool: 32
- Brooklet Hill x3

- Cynthia x4
- Judge x2
- Pokémon fan club x2 (I don't have Bridgette)
- Professor Sycamore x1

- Ultra Ball x3 (Could run this at four)
- Nest Ball x3
- Rare Candy x4
- Escape Rope x2 (Don't have Guzma)
- Pal Pad x2
- Rescue Stretcher x1 (Unless I am up against stall deck, one is fine)
- Enhanced Hammer x1 (Could Bring this to two)
- Energy Lotto x2

- Choice Band x2 (Could replace one of these for another Nest Ball/fourth Brooklet Hill

Energy: 11
- Double Colourless Energy x4
- Fighting Energy x7


Ok, so like, you have a lot of stuff here you don't need. I'll explain after.
-2 Pokemon Fan Club (Card is not good, you already have nestball and Brooklet hill, this is an overkill.
-2 Alolan Vulpix (If you are relying on this to setup, you're incorrectly playing the deck, as Gible/Gabite will self evolve.)
-1 Enhanced Hammer (You don't need it)
-2 Energy Lotto (You play Lucario to search)
-3 Fighting Energy (You only need 4 traditional Fighting Energy)
-2 Garchomp (See the additions)
-2 Escape Rope (no, no, no.. Garchomp retreats for free...)

+1 Ultra ball, max it out.
+2 Evosoda (This is how we get our lucarios out faster)
+2 Garchomp BKP (This garchomp swings for a 1 energy 60 damage attack that accels energy from the graveyard, ANY energy including DCE, thus allowing you to early game dump DCE into the discard with ultraballs, and restock them on your bench also accelerates strong energies.)
+1 Tapu Lele-GX (This is almost a must have, if you can't get it, use Mewtwo (EVO) for the buzzwole matchup)
+1 Remoraid
+1 Octillery (these 2 to help consistency)
+2 Strong Energy (all fighting types, this is just pure extra damage)
+1 Escape Board (this card is nuts, and allows you to pull retreat through paralyze and sleep)
+2 Guzma (get guzma, you have to run it)
+1 Field Blower (if you match against garbotoxin you will auto lose without it)

There :)
 
Ok, so like, you have a lot of stuff here you don't need. I'll explain after.
-2 Pokemon Fan Club (Card is not good, you already have nestball and Brooklet hill, this is an overkill.
-2 Alolan Vulpix (If you are relying on this to setup, you're incorrectly playing the deck, as Gible/Gabite will self evolve.)
-1 Enhanced Hammer (You don't need it)
-2 Energy Lotto (You play Lucario to search)
-3 Fighting Energy (You only need 4 traditional Fighting Energy)
-2 Garchomp (See the additions)
-2 Escape Rope (no, no, no.. Garchomp retreats for free...)

+1 Ultra ball, max it out.
+2 Evosoda (This is how we get our lucarios out faster)
+2 Garchomp BKP (This garchomp swings for a 1 energy 60 damage attack that accels energy from the graveyard, ANY energy including DCE, thus allowing you to early game dump DCE into the discard with ultraballs, and restock them on your bench also accelerates strong energies.)
+1 Tapu Lele-GX (This is almost a must have, if you can't get it, use Mewtwo (EVO) for the buzzwole matchup)
+1 Remoraid
+1 Octillery (these 2 to help consistency)
+2 Strong Energy (all fighting types, this is just pure extra damage)
+1 Escape Board (this card is nuts, and allows you to pull retreat through paralyze and sleep)
+2 Guzma (get guzma, you have to run it)
+1 Field Blower (if you match against garbotoxin you will auto lose without it)

There :)
I agree to all of these changes except the Garchomp. Only having 2 of your main attackers can be really bad when it comes to having them on the field, and the problem with BKP Garchomp is that it'll likely go down in one hit, so the Energy that you accelerate will most likely just end up breaking even with your hand attachment for the turn.
 
I agree to all of these changes except the Garchomp. Only having 2 of your main attackers can be really bad when it comes to having them on the field, and the problem with BKP Garchomp is that it'll likely go down in one hit, so the Energy that you accelerate will most likely just end up breaking even with your hand attachment for the turn.

Ok, so like, you have a lot of stuff here you don't need. I'll explain after.
-2 Pokemon Fan Club (Card is not good, you already have nestball and Brooklet hill, this is an overkill.
-2 Alolan Vulpix (If you are relying on this to setup, you're incorrectly playing the deck, as Gible/Gabite will self evolve.)
-1 Enhanced Hammer (You don't need it)
-2 Energy Lotto (You play Lucario to search)
-3 Fighting Energy (You only need 4 traditional Fighting Energy)
-2 Garchomp (See the additions)
-2 Escape Rope (no, no, no.. Garchomp retreats for free...)

+1 Ultra ball, max it out.
+2 Evosoda (This is how we get our lucarios out faster)
+2 Garchomp BKP (This garchomp swings for a 1 energy 60 damage attack that accels energy from the graveyard, ANY energy including DCE, thus allowing you to early game dump DCE into the discard with ultraballs, and restock them on your bench also accelerates strong energies.)
+1 Tapu Lele-GX (This is almost a must have, if you can't get it, use Mewtwo (EVO) for the buzzwole matchup)
+1 Remoraid
+1 Octillery (these 2 to help consistency)
+2 Strong Energy (all fighting types, this is just pure extra damage)
+1 Escape Board (this card is nuts, and allows you to pull retreat through paralyze and sleep)
+2 Guzma (get guzma, you have to run it)
+1 Field Blower (if you match against garbotoxin you will auto lose without it)

There :)

Just a few queries:

- If I could get a hold of Bridgette, I would put two of her in instead of Poké Fan Club. I need to set my field up ASAP, that's why I run so many basic searchers.

Escape Rope should remain at two as it helps out fantastically late game and can be the decider if I am up against a deck like Garbo Tox.

Energy Lotto should stay at two as it helps out early game.

Probably should keep Alolan-Vulpix at one at the very least as it allows for some great searches.

Octillery really isn't worth running. I am counting on using Cynthia or Judge as much as possible. I don't really see how this card helps the deck as it also takes up bench space, something this Garchomp Deck needs.

Don't need escape board. That's why I was running escape rope. Escape Rope also allows me to force my opponent to swap out. This also leaves the Garchomp currently out free to have a choice band equipped.

Tapu-Lele isn't really needed unless I am running Bridgette.
 
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