It's been a long time since my last RMT. Heck, it's been a long time since I last played competitively seriously. Kinda weird, but I suddenly got the urge to play. So I made one or two new teams and well... I decided to share this one. People who happened to read my older RMTs know that when it comes to playstyle I'm generally boring and predictable... and that's still the case. This team is once again focused on offense, with the niche of Gothitelle, which I wanted to use ever since I saw PG24's Arabic Nights. Presenting From Chaos to Infinity.
Gothitelle (F) @ Choice Specs
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psyshock
- Thunderbolt
- Energy Ball
- Trick
Shadow Tag is the most powerful ability in the game, and Gothitelle is its only viable OU user. With Modest Nature and Choice Specs, Gothitelle can pick any counter of the team's sweepers that her coverage can handle and remove it without fail. Pokemon like Quagsire, Hippowdon and Mega Venusaur stand no chance if Gothitelle successfully switches into them. With Trick, it can also cripple walls like Chansey, rendering them useless for the rest of the match. Gothitelle plays a very important role in paving the path for the appropriate attacker to come in and sweep.
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
This is a standard DD Megazard. It has the simple purpose of setting up DD and sweeping with its STABs. With Gothitelle, this gets a lot more easy, thanks to it removing many Zard counters, like Quagsire and Azumarill. Heatran is taken care of with Earthquake, meaning that Charizard is free to sweep entire teams once Gothitelle takes care of its potential counters.
Manaphy @ Leftovers
Ability: Hydration
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Surf
- Ice Beam
- Energy Ball
- Tail Glow
Manaphy plays the role of Special Sweeper. This isn't CM; this is straightforward Tail Glow wrecking Ball. With Gothitelle around, Manaphy doesn't have to care about Mega Venusaur and can safely run Energy Ball instead of Psychic. Gothitelle also takes care of Chansey, leaving few Pokemon that can stop Manaphy. Between its STAB Surf and coverage, Manaphy can wreak havoc in opposing teams.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Protect
This is the first of the team's defensive Pokemon. More or less a classic Specially Defensive Heatran with Stealth Rock over Roar. Heatran is here to sponge special attacks as well as set hazards, protecting the team's sweepers and making their job easier. Alongside that, it can easily cripple physical and special attackers alike with its Burn or Poison shenanigans and outlast them with Protect and Leftovers, as well as scouting. Thanks to its great bulk and typing, Heatran does a spectacular job in the aforementioned fields.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
This is the team's physical tank. Rotom-W can deal with many physical attackers easily thanks to its Will-O-Wisp and EV distribution. It can also heal itself with Lefties and Pain Split, and carries the all-important Volt Switch. Keeping momentum, switching into Gothitelle to take care of an important opponent, or into a sweeper for a chance to setup, all this is made possible by Rotom, which once again shows its utility in my RMTs.
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Excadrill is the team's Spinner. As much as the sweepers love hazards on the opposing field, they hate them on their own. Excadrill removes those pesky hazards with its Rapid Spin. To add to that, Excadrill can function as a powerful revenge killer with its Choice Scarf and solid Attack, proving to be a lethal surprise to many enemies.
The team has problems with Greninja, which can't be easily defeated. Keldeo is close, though it finds things more difficult when pitted against Manaphy. The other problem is lack of a good lead-Heatran can work, but not as often as desired, and same goes for Rotom. Apart from that, the team is solid and can deal with most situations.