I've been really reading all these cards closely.
There is soooo much strategy to come to this current format upon the release of this coming set.
So many different and abstract powers will be welcomed for the first time to the format and returning to the format.
For instance;
Crustle – Fighting – HP100
Stage 1 – Evolves from Dwebble
Ability: Sturdy
If this Pokemon has no damage counters and were to be knocked out by an attack, this Pokemon’s remaining HP is 10 instead.
**Could be used with damage swapping reunculis or something. so you can't ever get ohko'd.
Dusknoir – Psychic – HP130
Stage 2 – Evolves from Dusclops
Ability: Dark Hand
As often as you like during your turn, you may move 1 damage counter on 1 of your opponent’s Pokemon to another one of his or her Pokemon.
** Registeel Ex would work so well with this card by using his triple laser or any other damage distribution card for that matter. an interested ability in my opinion.
Vileplume – Grass – HP140
Stage 2 – Evolves from Gloom
Ability: Allergy Panic
As long as this Pokemon is in play, all Weaknesses are x4.
** need I say more? one 30 damage attack that is normally double to 60, is now hitting for 120. ouch.
Virbank City Gym – Trainer
Stadium
If a Pokemon is Poisoned, place two more damage counters on it between turns.
**poison is so annoying.
Celebi-EX – Grass – HP110
Basic Pokemon
Ability: Time Recall
All of your Pokemon can use attacks from their previous evolutions. (You still need to required Energy to use the attack.)
**that is just dope, anybody remember Kingdra from the Neo era? yeah..
I'm sure there are more I missed, those are the ones that caught my eyes the most.
There is soooo much strategy to come to this current format upon the release of this coming set.
So many different and abstract powers will be welcomed for the first time to the format and returning to the format.
For instance;
Crustle – Fighting – HP100
Stage 1 – Evolves from Dwebble
Ability: Sturdy
If this Pokemon has no damage counters and were to be knocked out by an attack, this Pokemon’s remaining HP is 10 instead.
**Could be used with damage swapping reunculis or something. so you can't ever get ohko'd.
Dusknoir – Psychic – HP130
Stage 2 – Evolves from Dusclops
Ability: Dark Hand
As often as you like during your turn, you may move 1 damage counter on 1 of your opponent’s Pokemon to another one of his or her Pokemon.
** Registeel Ex would work so well with this card by using his triple laser or any other damage distribution card for that matter. an interested ability in my opinion.
Vileplume – Grass – HP140
Stage 2 – Evolves from Gloom
Ability: Allergy Panic
As long as this Pokemon is in play, all Weaknesses are x4.
** need I say more? one 30 damage attack that is normally double to 60, is now hitting for 120. ouch.
Virbank City Gym – Trainer
Stadium
If a Pokemon is Poisoned, place two more damage counters on it between turns.
**poison is so annoying.
Celebi-EX – Grass – HP110
Basic Pokemon
Ability: Time Recall
All of your Pokemon can use attacks from their previous evolutions. (You still need to required Energy to use the attack.)
**that is just dope, anybody remember Kingdra from the Neo era? yeah..
I'm sure there are more I missed, those are the ones that caught my eyes the most.