Finished For Reference: Everyone's Role

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Glace

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Role: Emma Barker
Alignment: Werewolves

You are Emma Barker, the Canton Falls Werewolf. Long thought dead, you have been living in secret as a werewolf. You have your sights set on terrorizing this town because you feel they didn't do enough to save you. It's time to get revenge.

Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.

Ability 1: Nexus
There is a 20% chance that any abilities that target you during Night will be randomly redirected. You will not know they have been redirected.

Ability 2: And Omega
Once each Night, you may PM me the names of a werewolf and a non-werewolf. The werewolf you chose will kill the non-werewolf you chose. If you die, this ability will be passed to a random werewolf.

Ability 3: Assert Dominance
Once a game during any Day, you may post, in bold, "CHALLENGING <player>," where <player> is a living player. All votes for the Day will be reset, and for the remainder of that Day, the only votes that can be cast are for you and <player>. You can't use this ability if the Paralyzer ability is in effect, or if 84 hours have passed since the start of that Day.

Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same


Role: Jasper Black
Alignment: Werewolves

You are Jasper Black, a resident of the town. You fancy yourself a ventriloquist and you're actually pretty good at it. As a werewolf, this ability has been enhanced to even make you sound like other people.

Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.

Ability 0: The Price of Deceit
If you die, the next Night will be skipped.

Ability 1: Voice Throw
Once each Night, you may PM me a message of 10 words or less and the names of two living players. The first player will be the recipient of your message, and the second player will be the person I will say the message is from.

Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same


Role: Bryce Hutchins
Alignment: Werewolves

You are Bryce Hutchins, a tailor. Becoming a werewolf has made you extra-strength stealthy, so that you may sneak into people's houses undetected.

Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.

Ability 1: Incriminate
Once each Night, you may PM me the names of 3 players. If any of those players' alignments are investigated, they will appear to be sided with the werewolves. If there are 30 or less players remaining, you may only PM 2 players. If there are 15 or less players remaining, you may only PM 1 player.

Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same.


Role: Sean
Alignment: Werewolves

You are Sean, a sad little boy who was converted when he was wandering alone in the woods after dark. Now you are the saddest werewolf ever. No one likes you, probably because of your poor attitude.

Ability 1: Live Stream
You have a bad attitude and are an annoyance to everyone. Once each Night you may PM me the name of a player. You will visit that player and ask him to watch your live stream on YouTube and be your friend. That player will respond with an emphatic NO, but that won't stop you! You'll spend the whole night begging him to watch, even from outside his house. He'll be so distracted by your whining that he will be unable to use any abilities.

Ability 2: Paralyzer
Three times per game during any Day, you may use this ability. All votes that have been submitted will be locked and unable to be changed. (If a player hasn't voted, it will be locked as soon as it is submitted.)

Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same


Role: Tristan Harroway
Alignment: Werewolves

You are Tristan Harroway, a former investment banker. You enjoy being a werewolf because it has given you supernatural powers.

Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.

Ability 1: Item Tracker
Whenever you get an Item, you will cover it in your scent. The scent will remain when you pass the Item, allowing you to know at all times who is holding it. This effects every Item that comes into your possession, and you will learn this information at the start of each Day. If an Item changes form, however, you will lose the ability to track it until you regain possession of it.

Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same


Role: Mordecai Andrews
Alignment: Werewolves

You are young Mordecai Andrews, one of Canton Falls's newer residents. You and your family came here a few months ago from a neighboring town and you were converted on your first night here. During the day, you are an assistant to the mayor, so you're familiar with swaying the opinions of others. You will be using your supernatural powers to sway more than just opinions.

Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.

Ability 1: Swap Meet
Once each Night, you may PM me "Swapping <player1> and <player2>," where <player1> and <player2> are living players and not werewolves. If those two players target anyone with a Night ability, the abilities used to target them will be switched between your targets.

Ability 2: Sound Off
Once each Night, you may PM me a message of 10 words or less, which I will then forward to the editor-in-chief of the local paper. However, he has the final say in what goes to print, so you may find your submission edited. If the editor-in-chief dies, your submissions will no longer be subject to scrutiny before they are printed.

Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same
 
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