TCG Fakes Falling Skies' Fake Factory

Discussion in 'Creative Works' started by Falling Skies, Nov 24, 2020.

  1. Falling Skies The Traveler
    Falling Skies

    Member

    Archiving and updating my CaC Entry from Last Month's contest, along with a few other cards I thought about making for the theme.

    Basculin HP: 80 [D]
    Basic
    [​IMG]
    NO. 550 Hostile Pokémon HT: 3'03" WT: 39.7 lbs.
    [D] Injury Sensing
    Put up to 3 damage counters on 1 of your Benched Pokémon. For each damage counter you placed in this way, search your deck for a Pokémon that has "Basculin" in its name and put it onto your Bench. Then, shuffle your deck.

    [D][C] Feeding Frenzy 20x
    This attack does 20 damage for each Pokémon in play with any damage counters on it (both yours and your opponent's).

    Weakness: [G] x2
    Resistance:
    Retreat: [C]

    Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory.

    Like with Froslass, it's the same card, just with the wording cleaned up to standards. I actually did get both the attack names right, this time. I was tempted to make a Basculin V as well, with some synergy, but I couldn't think of a good way to do it besides "The V adds damage counters", and didn't want it to just be an easy solution, so this ended up being a stand-alone card.

    I still quite like this card, but I do hate losing, so hopefully I'll be able to come up with something even better for next contest.

    Huntail HP: 100 [D]
    [​IMG]Stage 1: Evolves from Clamperl
    [​IMG]
    NO. 367 Deep Sea Pokémon HT: 5'07" WT: 59.5 lbs.
    Ability: Prey Stalking
    Whenever your opponent tries to retreat their Active Pokémon, they flip a coin. If tails, put 2 damage counters on that Pokémon.

    [D][C][C] Ambush Bite 40x
    Before doing damage, you may switch your opponent’s Active Pokémon with 1 of their Benched Pokémon. This attack does 20 damage to your opponent’s Active Pokémon for each damage counter on that Pokémon.

    Weakness: [G] x2
    Resistance:
    Retreat: [C]

    Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.

    My initial plan was to design a new Regional Variant for Torkoal that uses Sand and not Sun, but as that was against the rules I had made something else quickly while I thought of a better idea. This was always just an "In case you can't figure anything else out" card, and I ended up taking the general idea and converting it into Basculin. This isn't very unique, or very good, even with the ability to choose who it targets.

    Clamperl HP: 50 [W]
    Basic
    [​IMG]
    NO. 366 Bivalve Pokémon HT: 1'04" WT: 115.7 lbs.
    [C] Deep Sea Pressures
    If you go first, you can use this attack on your first turn. Discard an Energy from this Pokémon. If you discarded a [P] Energy, search your deck for a Gorebyss and put it onto this Pokémon to evolve it. If you discarded a [D] Energy, search your deck for a Huntail and put it onto this Pokémon to evolve it. Then, shuffle your deck.

    Weakness: [L] x2
    Resistance:
    Retreat: [C][C][C]

    It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl.

    Gorebyss HP: 100 [P]
    [​IMG]Stage 1: Evolves from Clamperl
    [​IMG]
    NO. 368 South Sea Pokémon HT: 5'11" WT: 49.8 lbs.
    [C] Siphon
    Move up to 10 damage counters from your opponent's Active Pokémon to this Pokémon. Then, draw a card for each damage counter moved in this way.

    [P][P] Psychic Feedback 20x
    This attack does 20 damage for each damage counter on this Pokémon.

    Weakness: [D] x2
    Resistance: [F] -30
    Retreat:

    Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey's body and drains the prey of its body fluids.

    I've always kind of assumed Huntail and Gorebyss were Water/Dark and Water/Psychic at some point in development, given that their first TCG cards gain benefits from Dark and Psychic types, respectively, but they were changed to pure Water since there was already two other Water/Dark types in that generation and they didn't want Gorebyss to have a secondary type when Huntail didn't, having learn their lesson from Bellossom and how nobody ever uses one. I didn't make this for the contest, but since I made a Huntail I elected to make this one. You can use it as a one-off to draw cards after some retreating and spread, but it weakens Huntail in the process. It can knock itself out, which was intentional, as you can draw a bunch of cards and then promote a lock card to stall for time. However, you need to actually have 10 damage counters in play already, which if you're devoting space to Gorebyss and a lock card like Dracovish DAA plus the space for an efficient spread engine there isn't all that much space left over for other stall cards.

    Clamperl is Snorunt except not. It has a steeper cost than Snorunt but can be used on turn 1 to make up for it. You probably won't use either, but it's the thought that counts.

    Suicune HP: 110 [C]
    Basic
    [​IMG]
    NO. 245 Aurora Pokémon HT: 6'7" WT: 412.3 lbs.
    Ability: Clear Water Mirror
    Whenever each player would draw a card at the start of their turn, that player reveals it to their opponent. Their opponent may choose to make them shuffle that card into their deck and draw a card. You can’t use more than 1 Clear Water Mirror Ability per turn.

    [C] Shaping Winds
    Put a card attached to 1 of your opponent’s Pokémon on top of their deck.

    Weakness: [L] x2
    Resistance: [F] -30
    Retreat: [C]

    This Pokémon races across the land. It is said that north winds will somehow blow whenever it appears.

    Suicune being a water type wind-themed Pokemon in the same generation as the flying-type water-themed Pokemon has always amused me somewhat. Like Huntail, this was created for the contest but not entered, as while it's a unique gimmick, it's not exactly useful and can backfire on you if your opponent shuffles away something useful. It does have to draw a card, as if it didn't the effect would basically be "neither player can draw a card at the start of their turn", and that's a bit too strong on a basic that doesn't need to be active. The attack is largely useless but it combos with the ability so it stuck.

    Thank you all for reading.
     
    Last edited: Feb 22, 2021
    TheFlyingPidove and Jabberwock like this.


  2. Falling Skies The Traveler
    Falling Skies

    Member

    I'm quite excited for the Sinnoh remakes, as while as Legends: Arceus, so I do want to make some cards for them. However, I did just make a lot of Arceus cards, so I'll settle for the starters.

    Turtwig HP: 80 [G]
    Basic
    [​IMG]
    NO. 387 Tiny Leaf Pokémon HT: 1'04" WT: 22.5 lbs.
    Ability: Dense Shell
    As long as this Pokémon is on your bench, your opponent cannot put damage counters on this Pokémon with the effect of an attack or Ability.

    [G][G] Energy Rush 10x
    This attack does 10 damage for each basic Energy attached to all of your Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat: [C][C]

    It undertakes photosynthesis with its body, making oxygen. The leaf on its head wilts if it is thirsty.

    Grotle HP: 110 [G]
    [​IMG]Stage 1: Evolves from Turtwig
    [​IMG]
    NO. 388 Grove Pokémon HT: 3'07" WT: 213.8 lbs.
    [G] Energy Rush 10x
    This attack does 10 damage for each basic Energy attached to all of your Pokémon.

    [G][G][C] Moving Forest 20x
    This attack does 20 damage for each of your Benched Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat: [C][C][C]

    It knows where pure water wells up. It carries fellow Pokémon there on its back.

    Torterra HP: 180 [G]
    [​IMG]Stage 2: Evolves from Grotle
    [​IMG]
    NO. 389 Continent Pokémon HT: 7'03" WT: 683.4 lbs.
    Ability: Forest's Blessing
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, if you have no Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes) in play, you may search your deck for a basic Energy card for each of your Pokémon in play and attach 1 basic Energy card to each of those Pokémon. Then, shuffle your deck. You can't use more than 1 Forest's Blessing Ability each turn.

    [G][G][C][C] Mobile Ecosystem 10+
    this attack does 40 more damage for each of your Benched Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat: [C][C][C][C]

    Some Pokémon are born on a Torterra’s back and spend their entire life there.

    With the greatest Starter Pokémon making its return, it deserves a card worthy of its own greatness. Torterra is very strong, both as an attacker and especially as an Energy accelerator, but you can't use it with the strongest attackers or support Pokemon, so it's likely to just be a nice perk for dedicated Torterra decks with the potential to be very, very good if you commit to it. The attack's also strong, just to make sure you're not only using this as a supporter if you don't want to, and Turtwig and Grotle have situationally useful attacks. I don't think it's too strong, though. Even something like a Crobat shuts off Forest's Blessing, and since Torterra is a stage 2 it's probably not worth the commitment unless you're going to attack with it.

    Chimchar HP: 60 [R]
    Basic
    [​IMG]
    NO. 390 Chimp Pokémon HT: 1'08" WT: 13.7 lbs.
    Ability: Rear Burn
    When you play this Pokémon from your hand onto your Bench during your turn, you may leave both Active Pokémon Burned.

    [C] Challenge
    Each player searches their deck for a Basic Pokémon with 100 HP or less, reveals it, and puts it onto their Bench. Then, both players shuffle their decks. If a player does not put a Pokémon onto their Bench with this attack, that player discards a card from their hand.

    Weakness: [W] x2
    Resistance:
    Retreat: [C]

    The gas made in its belly burns from its rear end. The fire burns weakly when it feels sick.

    Monferno HP: 90 [R]
    [​IMG]Stage 1: Evolves from Chimchar
    [​IMG]
    NO. 391 Playful Pokémon HT: 2'11" WT: 48.5 lbs.
    [C] Hot Hands
    If your opponent's Active Pokémon is Burned, your opponent discards a card from their hand. If both Active Pokémon are Burned, your opponent discards 2 cards from their hand and you discard a card from your hand.

    [R][R] Pulled Punch 100
    If your opponent's Active Pokémon has any damage counters on it, this attack does nothing.

    Weakness: [W] x2
    Resistance:
    Retreat: [C]

    It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon.

    Infernape HP: 140 [R]
    [​IMG]Stage 2: Evolves from Monferno
    [​IMG]
    NO. 392 Flame Pokémon HT: 3'11 WT: 121.3 lbs.
    [R] All-Out Offensive 220-
    This attack does 30 less damage for each card in your opponent's hand.

    [R][R] Burning Revenge 110
    If this Pokémon is Burned, your opponent discards 2 cards from their hand.

    Weakness: [W] x2
    Resistance:
    Retreat: [C]

    It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

    A very simple line and card with a simple goal of using mild disruption to further damage. 220 for 1 on a Stage 2 feels like a lot, but the hand disruption options in Sword & Shield are low enough that I feel somewhat comfortable with the idea, since it currently mostly befalls to other stage 2s to discard cards from the hand with abilities. Even Marnie doesn't cut it without help, since 4 cards means your 220 for 1 suddenly turns into 100 for 1.

    Piplup HP: 60 [W]
    Basic
    [​IMG]
    NO. 393 Penguin Pokémon HT: 1'04" WT: 11.5 lbs.
    Ability: Pride
    If this Pokémon is in the Active Spot and has more than 2 Energy attached to it, the attacks of your opponent's Active Pokémon cost [C] more.

    [W][C] Bubble Fan 20
    Put 1 damage counter on 2 of your opponent's Benched Pokémon.

    Weakness: [L] x2
    Resistance:
    Retreat: [C]

    It doesn’t like to be taken care of. It’s difficult to bond with since it won’t listen to its Trainer.

    Prinplup HP: 100 [W]
    [​IMG]Stage 1: Evolves from Piplup
    [​IMG]
    NO. 394 Penguin Pokémon HT: 2'07" WT: 50.7 lbs.
    [C] Spiteful Draw
    Draw a card for each Energy attached to your opponent's Active Pokémon. If you drew more than 4 cards in this way, prevent all damage done to this Pokémon during your opponent's next turn.

    [W][W] Bubble Barrage
    Put 2 damage counters on 1 of your opponent's Pokémon for each Energy attached to that Pokémon.

    Weakness: [L] x2
    Resistance:
    Retreat: [C][C]

    It lives alone, away from others. Apparently, every one of them believes it is the most important.

    Empoleon HP: 160 [W]
    [​IMG]Stage 2: Evolves from Prinplup
    [​IMG]
    NO. 395 Emperor Pokémon HT: 5'07" WT: 186.3 lbs.
    Ability: Emperor's Decree
    As long as this Pokémon is in the Active Spot, the attacks of your opponent's Active Pokémon cost [C] more.

    [W][W][W] Boastful Tactics
    Discard all Energy from this Pokémon. Put 2 damage counters on each of your opponent's Pokémon for each Energy attached to that Pokémon. If any of your opponent's Pokémon are Knocked Out by damage counters from this attack, draw 2 cards for each Pokémon Knocked Out in this way.

    Weakness: [L] x2
    Resistance:
    Retreat: [C][C]

    The three horns that extend from its beak attest to its power. The leader has the biggest horns.

    Like with Torterra, I'm slightly worried this attack is too strong, but hoping it's fine because it's on a Stage 2 and relies on hitting a resource that isn't going to go onto easy prizes. The strategy is fairly simple, and you get majorly rewarded for taking knockouts with additional cards. I'd hope it would make you think about how to move your opponent's energy around, which isn't a concept seen very often.

    Thank you all for reading.
     
    Last edited: Feb 26, 2021
    TheFlyingPidove likes this.
  3. Alolan Teddiursa Aspiring Trainer
    Alolan Teddiursa

    Member

    Nice! These are very creative attacks and abilities, especially Arceus and Arceus Vmax. I wish I was as creative as you in designing attacks!
     
    Falling Skies likes this.
  4. Alolan Teddiursa Aspiring Trainer
    Alolan Teddiursa

    Member

    Hi, I wonder if it's okay if I use some of your text based cards and make them into image cards (either classic, gym, neo , or e series era). I wonder if that's fine. I will definitely credit you! Please let me know about your thoughts, really like your creative cards!
     
  5. Falling Skies The Traveler
    Falling Skies

    Member

    Absolutely. I'd be honored if you used them, I love your image fakes. Would you want me to adapt some of them into Neo-era wording, or would you like to do that yourself?
     
  6. Alolan Teddiursa Aspiring Trainer
    Alolan Teddiursa

    Member

    Thanks for your reply! I am thinking doing your Parasect first, it really has an interesting ability that fits well. Would changing the wording to neo-era be time consuming for you? Maybe I can do it and if there are any problems, you could help me correct them. I am actually not quite familiar with neo wording, despite the fact that I am an old collector. Ironic, isn't it:p.
     
    Falling Skies likes this.
  7. Falling Skies The Traveler
    Falling Skies

    Member

    Once again, posting my CaC-winning card and some other ideas I didn't go with.

    Floatzel V HP: 200 [W]
    Basic
    [​IMG]
    Ability: Last-Second Rescue
    When 1 of your Basic Pokémon is Knocked Out by damage from an opponent's attack, you may discard all cards attached to that Pokémon and attach it to this Pokémon as a Pokémon Tool card. This Pokémon may have any number of Pokémon attached to it as Pokémon Tool cards in addition to 1 Pokémon Tool card. If it loses this ability, discard Pokémon Tool cards attached to it until 1 remains.

    [W][W] Shore Storming 50x
    Put all Pokémon Tool cards attached to this Pokémon into your hand. This attack does 50 damage for each card put into your hand in this way.

    Weakness: [L] x2
    Resistance:
    Retreat: [C]

    V rule: When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.[/COLOR]

    I'm not 100% sure on the updated wording, but it feels pretty right. Anything involving tools is inherently somewhat of a mess due to the various clauses, so I'm not going to sweat it too much. I probably won't make Vs regularly, this was just made a V because I wanted it to be able to rescue itself but couldn't figure out how to elegantly word it to pick up evolutions.

    Regigigas HP: 130 [C]
    Basic
    [​IMG]
    NO. 486 Colossal Pokémon HT: 12’02” WT: 925.9 lbs.
    Ability: Stumbling
    When either player attacks, if their Active Pokémon moved from their Bench to the Active Spot this turn, that player must flip a coin. If tails, that attack does nothing. You can’t apply more than 1 Stumbling effect at a time.

    [C][C][C][C] Risk Calculations 120+
    You may flip up to 3 coins. For each heads, this attack does 40 more damage and discard the top 2 cards of your opponent’s deck. For each tails, discard an Energy from this Pokémon. If you choose to not flip any coins, switch your opponent’s Active Pokémon with 1 of their Benched Pokémon.

    Weakness: [F] x2
    Resistance:
    Retreat: [C][C][C][C]

    It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.

    This was my sort of placeholder card for this month. Regigigas Lv. X is one of my favourite cards of all time, so it's always been disappointing to me that we've never really seen another great one. I doubt this one would be either, but it can at least enable a control deck with cards like Boss's Orders to prevent your opponent from attacking, in theory. In practice, you just flip a lot of coins. That can be fun, too, but not really CaC material for a card to involve this much luck.

    Uxie HP: 70 [P]
    [​IMG]
    NO. 480 Knowledge Pokémon HT: 1'00" WT: 0.7 lbs.
    Ability: Forbidden Knowledge
    During Pokémon Checkup, if your opponent has more than 5 cards in their hand, they must discard cards from their hand until they have exactly 5 cards in their hand.

    [C] Memory Meddling
    Your opponent puts their Active Pokémon and all cards attached to it into their hand.

    Weakness: [D] x2
    Resistance: [F] -30
    Retreat: [C]

    Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.

    Another card, this one's a little more unique but I passed on it due to it feeling one-dimensional. You put cards back into your opponent's hand, then they have to discard them. It's a neat way to remove resources, but I felt like I could do better. I was also somewhat worried about simply being able to delete any pokemon for [C], as that would set stage 2 decks back tremendously in common with the ability. I could have made it [P], I suppose, which would have made it less splashable but no less strong.

    Thank you for reading.
     
    Jabberwock and Alolan Teddiursa like this.

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