TCG Fakes Falling Skies' Fake Factory

Falling Skies

The Traveler
Member
Archiving and updating my CaC Entry from Last Month's contest, along with a few other cards I thought about making for the theme.

Basculin HP: 80 [D]
Basic
basculin.png

NO. 550 Hostile Pokémon HT: 3'03" WT: 39.7 lbs.
[D] Injury Sensing
Put up to 3 damage counters on 1 of your Benched Pokémon. For each damage counter you placed in this way, search your deck for a Pokémon that has "Basculin" in its name and put it onto your Bench. Then, shuffle your deck.

[D][C] Feeding Frenzy 20x
This attack does 20 damage for each Pokémon in play with any damage counters on it (both yours and your opponent's).

Weakness: [G] x2
Resistance:
Retreat: [C]

Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory.

Like with Froslass, it's the same card, just with the wording cleaned up to standards. I actually did get both the attack names right, this time. I was tempted to make a Basculin V as well, with some synergy, but I couldn't think of a good way to do it besides "The V adds damage counters", and didn't want it to just be an easy solution, so this ended up being a stand-alone card.

I still quite like this card, but I do hate losing, so hopefully I'll be able to come up with something even better for next contest.

Huntail HP: 100 [D]
366.png
Stage 1: Evolves from Clamperl

huntail.png

NO. 367 Deep Sea Pokémon HT: 5'07" WT: 59.5 lbs.
Ability: Prey Stalking
Whenever your opponent tries to retreat their Active Pokémon, they flip a coin. If tails, put 2 damage counters on that Pokémon.

[D][C][C] Ambush Bite 40x
Before doing damage, you may switch your opponent’s Active Pokémon with 1 of their Benched Pokémon. This attack does 20 damage to your opponent’s Active Pokémon for each damage counter on that Pokémon.

Weakness: [G] x2
Resistance:
Retreat: [C]

Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.

My initial plan was to design a new Regional Variant for Torkoal that uses Sand and not Sun, but as that was against the rules I had made something else quickly while I thought of a better idea. This was always just an "In case you can't figure anything else out" card, and I ended up taking the general idea and converting it into Basculin. This isn't very unique, or very good, even with the ability to choose who it targets.

Clamperl HP: 50 [W]
Basic
clamperl.png

NO. 366 Bivalve Pokémon HT: 1'04" WT: 115.7 lbs.
[C] Deep Sea Pressures
If you go first, you can use this attack on your first turn. Discard an Energy from this Pokémon. If you discarded a [P] Energy, search your deck for a Gorebyss and put it onto this Pokémon to evolve it. If you discarded a [D] Energy, search your deck for a Huntail and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: [L] x2
Resistance:
Retreat: [C][C][C]

It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl.

Gorebyss HP: 100 [P]
366.png
Stage 1: Evolves from Clamperl
gorebyss.png

NO. 368 South Sea Pokémon HT: 5'11" WT: 49.8 lbs.
[C] Siphon
Move up to 10 damage counters from your opponent's Active Pokémon to this Pokémon. Then, draw a card for each damage counter moved in this way.

[P][P] Psychic Feedback 20x
This attack does 20 damage for each damage counter on this Pokémon.

Weakness: [D] x2
Resistance: [F] -30
Retreat:

Although Gorebyss is the very picture of elegance and beauty while swimming, it is also cruel. When it spots prey, this Pokémon inserts its thin mouth into the prey's body and drains the prey of its body fluids.

I've always kind of assumed Huntail and Gorebyss were Water/Dark and Water/Psychic at some point in development, given that their first TCG cards gain benefits from Dark and Psychic types, respectively, but they were changed to pure Water since there was already two other Water/Dark types in that generation and they didn't want Gorebyss to have a secondary type when Huntail didn't, having learn their lesson from Bellossom and how nobody ever uses one. I didn't make this for the contest, but since I made a Huntail I elected to make this one. You can use it as a one-off to draw cards after some retreating and spread, but it weakens Huntail in the process. It can knock itself out, which was intentional, as you can draw a bunch of cards and then promote a lock card to stall for time. However, you need to actually have 10 damage counters in play already, which if you're devoting space to Gorebyss and a lock card like Dracovish DAA plus the space for an efficient spread engine there isn't all that much space left over for other stall cards.

Clamperl is Snorunt except not. It has a steeper cost than Snorunt but can be used on turn 1 to make up for it. You probably won't use either, but it's the thought that counts.

Suicune HP: 110 [C]
Basic
suicune.png

NO. 245 Aurora Pokémon HT: 6'7" WT: 412.3 lbs.
Ability: Clear Water Mirror
Whenever each player would draw a card at the start of their turn, that player reveals it to their opponent. Their opponent may choose to make them shuffle that card into their deck and draw a card. You can’t use more than 1 Clear Water Mirror Ability per turn.

[C] Shaping Winds
Put a card attached to 1 of your opponent’s Pokémon on top of their deck.

Weakness: [L] x2
Resistance: [F] -30
Retreat: [C]

This Pokémon races across the land. It is said that north winds will somehow blow whenever it appears.

Suicune being a water type wind-themed Pokemon in the same generation as the flying-type water-themed Pokemon has always amused me somewhat. Like Huntail, this was created for the contest but not entered, as while it's a unique gimmick, it's not exactly useful and can backfire on you if your opponent shuffles away something useful. It does have to draw a card, as if it didn't the effect would basically be "neither player can draw a card at the start of their turn", and that's a bit too strong on a basic that doesn't need to be active. The attack is largely useless but it combos with the ability so it stuck.

Thank you all for reading.
 
Last edited:

Falling Skies

The Traveler
Member
I'm quite excited for the Sinnoh remakes, as while as Legends: Arceus, so I do want to make some cards for them. However, I did just make a lot of Arceus cards, so I'll settle for the starters.

Turtwig HP: 80 [G]
Basic
turtwig.png

NO. 387 Tiny Leaf Pokémon HT: 1'04" WT: 22.5 lbs.
Ability: Dense Shell
As long as this Pokémon is on your bench, your opponent cannot put damage counters on this Pokémon with the effect of an attack or Ability.

[G][G] Energy Rush 10x
This attack does 10 damage for each basic Energy attached to all of your Pokémon.

Weakness: [R] x2
Resistance:
Retreat: [C][C]

It undertakes photosynthesis with its body, making oxygen. The leaf on its head wilts if it is thirsty.

Grotle HP: 110 [G]
387.png
Stage 1: Evolves from Turtwig
grotle.png

NO. 388 Grove Pokémon HT: 3'07" WT: 213.8 lbs.
[G] Energy Rush 10x
This attack does 10 damage for each basic Energy attached to all of your Pokémon.

[G][G][C] Moving Forest 20x
This attack does 20 damage for each of your Benched Pokémon.

Weakness: [R] x2
Resistance:
Retreat: [C][C][C]

It knows where pure water wells up. It carries fellow Pokémon there on its back.

Torterra HP: 180 [G]
388.png
Stage 2: Evolves from Grotle
torterra.png

NO. 389 Continent Pokémon HT: 7'03" WT: 683.4 lbs.
Ability: Forest's Blessing
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, if you have no Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes) in play, you may search your deck for a basic Energy card for each of your Pokémon in play and attach 1 basic Energy card to each of those Pokémon. Then, shuffle your deck. You can't use more than 1 Forest's Blessing Ability each turn.

[G][G][C][C] Mobile Ecosystem 10+
this attack does 40 more damage for each of your Benched Pokémon.

Weakness: [R] x2
Resistance:
Retreat: [C][C][C][C]

Some Pokémon are born on a Torterra’s back and spend their entire life there.

With the greatest Starter Pokémon making its return, it deserves a card worthy of its own greatness. Torterra is very strong, both as an attacker and especially as an Energy accelerator, but you can't use it with the strongest attackers or support Pokemon, so it's likely to just be a nice perk for dedicated Torterra decks with the potential to be very, very good if you commit to it. The attack's also strong, just to make sure you're not only using this as a supporter if you don't want to, and Turtwig and Grotle have situationally useful attacks. I don't think it's too strong, though. Even something like a Crobat shuts off Forest's Blessing, and since Torterra is a stage 2 it's probably not worth the commitment unless you're going to attack with it.

Chimchar HP: 60 [R]
Basic
chimchar.png

NO. 390 Chimp Pokémon HT: 1'08" WT: 13.7 lbs.
Ability: Rear Burn
When you play this Pokémon from your hand onto your Bench during your turn, you may leave both Active Pokémon Burned.

[C] Challenge
Each player searches their deck for a Basic Pokémon with 100 HP or less, reveals it, and puts it onto their Bench. Then, both players shuffle their decks. If a player does not put a Pokémon onto their Bench with this attack, that player discards a card from their hand.

Weakness: [W] x2
Resistance:
Retreat: [C]

The gas made in its belly burns from its rear end. The fire burns weakly when it feels sick.

Monferno HP: 90 [R]
390.png
Stage 1: Evolves from Chimchar
monferno.png

NO. 391 Playful Pokémon HT: 2'11" WT: 48.5 lbs.
[C] Hot Hands
If your opponent's Active Pokémon is Burned, your opponent discards a card from their hand. If both Active Pokémon are Burned, your opponent discards 2 cards from their hand and you discard a card from your hand.

[R][R] Pulled Punch 100
If your opponent's Active Pokémon has any damage counters on it, this attack does nothing.

Weakness: [W] x2
Resistance:
Retreat: [C]

It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon.

Infernape HP: 140 [R]
391.png
Stage 2: Evolves from Monferno
infernape.png

NO. 392 Flame Pokémon HT: 3'11 WT: 121.3 lbs.
[R] All-Out Offensive 220-
This attack does 30 less damage for each card in your opponent's hand.

[R][R] Burning Revenge 110
If this Pokémon is Burned, your opponent discards 2 cards from their hand.

Weakness: [W] x2
Resistance:
Retreat: [C]

It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

A very simple line and card with a simple goal of using mild disruption to further damage. 220 for 1 on a Stage 2 feels like a lot, but the hand disruption options in Sword & Shield are low enough that I feel somewhat comfortable with the idea, since it currently mostly befalls to other stage 2s to discard cards from the hand with abilities. Even Marnie doesn't cut it without help, since 4 cards means your 220 for 1 suddenly turns into 100 for 1.

Piplup HP: 60 [W]
Basic
piplup.png

NO. 393 Penguin Pokémon HT: 1'04" WT: 11.5 lbs.
Ability: Pride
If this Pokémon is in the Active Spot and has more than 2 Energy attached to it, the attacks of your opponent's Active Pokémon cost [C] more.

[W][C] Bubble Fan 20
Put 1 damage counter on 2 of your opponent's Benched Pokémon.

Weakness: [L] x2
Resistance:
Retreat: [C]

It doesn’t like to be taken care of. It’s difficult to bond with since it won’t listen to its Trainer.

Prinplup HP: 100 [W]
393.png
Stage 1: Evolves from Piplup
prinplup.png

NO. 394 Penguin Pokémon HT: 2'07" WT: 50.7 lbs.
[C] Spiteful Draw
Draw a card for each Energy attached to your opponent's Active Pokémon. If you drew more than 4 cards in this way, prevent all damage done to this Pokémon during your opponent's next turn.

[W][W] Bubble Barrage
Put 2 damage counters on 1 of your opponent's Pokémon for each Energy attached to that Pokémon.

Weakness: [L] x2
Resistance:
Retreat: [C][C]

It lives alone, away from others. Apparently, every one of them believes it is the most important.

Empoleon HP: 160 [W]
394.png
Stage 2: Evolves from Prinplup
empoleon.png

NO. 395 Emperor Pokémon HT: 5'07" WT: 186.3 lbs.
Ability: Emperor's Decree
As long as this Pokémon is in the Active Spot, the attacks of your opponent's Active Pokémon cost [C] more.

[W][W][W] Boastful Tactics
Discard all Energy from this Pokémon. Put 2 damage counters on each of your opponent's Pokémon for each Energy attached to that Pokémon. If any of your opponent's Pokémon are Knocked Out by damage counters from this attack, draw 2 cards for each Pokémon Knocked Out in this way.

Weakness: [L] x2
Resistance:
Retreat: [C][C]

The three horns that extend from its beak attest to its power. The leader has the biggest horns.

Like with Torterra, I'm slightly worried this attack is too strong, but hoping it's fine because it's on a Stage 2 and relies on hitting a resource that isn't going to go onto easy prizes. The strategy is fairly simple, and you get majorly rewarded for taking knockouts with additional cards. I'd hope it would make you think about how to move your opponent's energy around, which isn't a concept seen very often.

Thank you all for reading.
 
Last edited:

Alolan Teddiursa

Aspiring Trainer
Member
Nice! These are very creative attacks and abilities, especially Arceus and Arceus Vmax. I wish I was as creative as you in designing attacks!
 

Alolan Teddiursa

Aspiring Trainer
Member
Hi, I wonder if it's okay if I use some of your text based cards and make them into image cards (either classic, gym, neo , or e series era). I wonder if that's fine. I will definitely credit you! Please let me know about your thoughts, really like your creative cards!
 

Falling Skies

The Traveler
Member
Hi, I wonder if it's okay if I use some of your text based cards and make them into image cards (either classic, gym, neo , or e series era). I wonder if that's fine. I will definitely credit you! Please let me know about your thoughts, really like your creative cards!
Absolutely. I'd be honored if you used them, I love your image fakes. Would you want me to adapt some of them into Neo-era wording, or would you like to do that yourself?
 

Alolan Teddiursa

Aspiring Trainer
Member
Absolutely. I'd be honored if you used them, I love your image fakes. Would you want me to adapt some of them into Neo-era wording, or would you like to do that yourself?
Thanks for your reply! I am thinking doing your Parasect first, it really has an interesting ability that fits well. Would changing the wording to neo-era be time consuming for you? Maybe I can do it and if there are any problems, you could help me correct them. I am actually not quite familiar with neo wording, despite the fact that I am an old collector. Ironic, isn't it:p.
 

Falling Skies

The Traveler
Member
Once again, posting my CaC-winning card and some other ideas I didn't go with.

Floatzel V HP: 200 [W]
Basic
floatzel.png

Ability: Last-Second Rescue
When 1 of your Basic Pokémon is Knocked Out by damage from an opponent's attack, you may discard all cards attached to that Pokémon and attach it to this Pokémon as a Pokémon Tool card. This Pokémon may have any number of Pokémon attached to it as Pokémon Tool cards in addition to 1 Pokémon Tool card. If it loses this ability, discard Pokémon Tool cards attached to it until 1 remains.

[W][W] Shore Storming 50x
Put all Pokémon Tool cards attached to this Pokémon into your hand. This attack does 50 damage for each card put into your hand in this way.

Weakness: [L] x2
Resistance:
Retreat: [C]

V rule: When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.[/COLOR]

I'm not 100% sure on the updated wording, but it feels pretty right. Anything involving tools is inherently somewhat of a mess due to the various clauses, so I'm not going to sweat it too much. I probably won't make Vs regularly, this was just made a V because I wanted it to be able to rescue itself but couldn't figure out how to elegantly word it to pick up evolutions.

Regigigas HP: 130 [C]
Basic
regigigas.png

NO. 486 Colossal Pokémon HT: 12’02” WT: 925.9 lbs.
Ability: Stumbling
When either player attacks, if their Active Pokémon moved from their Bench to the Active Spot this turn, that player must flip a coin. If tails, that attack does nothing. You can’t apply more than 1 Stumbling effect at a time.

[C][C][C][C] Risk Calculations 120+
You may flip up to 3 coins. For each heads, this attack does 40 more damage and discard the top 2 cards of your opponent’s deck. For each tails, discard an Energy from this Pokémon. If you choose to not flip any coins, switch your opponent’s Active Pokémon with 1 of their Benched Pokémon.

Weakness: [F] x2
Resistance:
Retreat: [C][C][C][C]

It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.

This was my sort of placeholder card for this month. Regigigas Lv. X is one of my favourite cards of all time, so it's always been disappointing to me that we've never really seen another great one. I doubt this one would be either, but it can at least enable a control deck with cards like Boss's Orders to prevent your opponent from attacking, in theory. In practice, you just flip a lot of coins. That can be fun, too, but not really CaC material for a card to involve this much luck.

Uxie HP: 70 [P]
uxie.png

NO. 480 Knowledge Pokémon HT: 1'00" WT: 0.7 lbs.
Ability: Forbidden Knowledge
During Pokémon Checkup, if your opponent has more than 5 cards in their hand, they must discard cards from their hand until they have exactly 5 cards in their hand.

[C] Memory Meddling
Your opponent puts their Active Pokémon and all cards attached to it into their hand.

Weakness: [D] x2
Resistance: [F] -30
Retreat: [C]

Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.

Another card, this one's a little more unique but I passed on it due to it feeling one-dimensional. You put cards back into your opponent's hand, then they have to discard them. It's a neat way to remove resources, but I felt like I could do better. I was also somewhat worried about simply being able to delete any pokemon for [C], as that would set stage 2 decks back tremendously in common with the ability. I could have made it [P], I suppose, which would have made it less splashable but no less strong.

Thank you for reading.
 

Falling Skies

The Traveler
Member
Archiving last month's CaC cards.

Alakazam HP: 120 [P]
064.png
Stage 2: Evolves from Kadabra
alakazam.png

NO. 065 Psi Pokémon HT: 4'11" WT: 105.8 lbs.
Ability: Calculated Draw
Once during your turn, you may add a card from your hand to your Prize cards face down. If you do, draw cards until you have 8 cards in your hand. You can't use more than 1 Calculated Draw Ability each turn.

[P][P] Card Trick
Put a card from your hand face down in front of you. Your opponent guesses if that card is a Pokémon, Trainer card, or Energy card, and then you reveal and discard it. If your opponent guessed right, discard all Energy from this Pokémon. If your opponent guessed wrong, put a another card from your hand face down in front of you and your opponent guesses again. Your opponent discards the top 2 cards of their deck each time they guess wrong.

Weakness: [D] x2
Resistance: [F] -30
Retreat: [C][C]

Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5000.

Upgraded wording to match the Oranguru I'd never heard of before judging. It's my own fault for not paying attention to the SM era. I do think the energy discard is a required cost, as you can discard up to 16 cards from your opponent's deck just with Calculated Draw.

Gourgeist HP: 120 [G]
710.png
Stage 1: Evolves from Pumpkaboo
gourgeist-large.png

NO. 711 Pumpkin Pokémon HT: 2'11" WT. 27.6 lbs.
Ability: Cursed Wailing
If your opponent’s Pokémon is Knocked Out by damage from this Pokémon’s attacks, put that Pokémon and all cards attached to it in the Lost Zone instead of the discard pile.

[G] Damage Trickery
This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Before doing damage, you may move a number of damage counters on your opponent's Pokémon equal to the number of [G] Energy attached to this Pokémon to any of your opponent's other Pokémon in any way you like.

Weakness: [R] x2
Resistance:
Retreat: [C][C][C]

Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed.

This was the only other card this month I seriously considered. I'm pretty sure this type of ability hasn't been seen since Gengar Prime, and I like the attack, too, but the card doesn't really feel as different or outlandish as a trick-themed contest would want. It's very straightforward, and while I like the idea of being able to customize the damage for it, I'll also admit that the attack's probably underpowered, taking too much energy and multiple rounds of attacks to really get going. I desperately wanted to reference Trick or Treat for a Pumpkaboo or Gourgeist card somehow, but I couldn't come up with a satisfying effect.

Thank you for reading.
 

Falling Skies

The Traveler
Member
Archiving last month's CaC cards, again.

Mimikyu HP: 70 [P]
Basic
mimikyu.png

NO. 778 Disguise Pokémon HT: 8" WT: 1.5 lbs.
Ability: Jealous Heart
If any damage is done to this Pokémon by attacks during your opponent's turn, if your opponent played a Supporter card from their hand during their turn, prevent that damage.

[P][P] Lonely Claws 50
If you didn't play a Supporter card from your hand during your turn, your opponent reveals their hand. Choose 2 cards you find there and discard them.

Weakness: [D] x2
Resistance: [F] -30
Retreat: [C]

A gust of wind revealed what hides under this Pokémon's rag to a passing Trainer, who went home and died painfully that very night.

I'm slightly miffed that I lost a point for accidentally writing 8' instead of 8", but more at myself for missing it. Perhaps it was the Totem Mimikyu? I don't have much to say about this card that I hadn't already, I did consider giving it a Metal weakness to make it a fairy type out of protest for the death of fairy types, but I think Pokemon's mostly done acknowledging secondary types in the TCG so I didn't. I still think the card's cool, I didn't even consider reset stamp when I made it, so that's neat.

Pyukumuku HP: 80 [W]
Basic
pyukumuku.png

NO. 771 Sea Cucumber Pokémon HT: 1'00" WT: 2.6 lbs.
[C] Return to Shore
Put up to 3 Pyukumuku from your discard pile into your hand. If you put exactly 3 Pyukumuku into your hand, you may use Chuck after using this attack.

[W] Chuck
Discard a Pyukumuku from your hand. This attack does 80 damage to 1 of your opponent's Pokémon (don't apply Weakness or Resistance for Benched Pokémon).

Weakness: [G] x2
Resistance:
Retreat: [C]

The tradition known as Pyukumuku chucking started from the custom of throwing Pyukumuku back into the sea after they wash onshore.

This is a cute little card but not particularly useful, so I didn't bother submitting it. I'm aware it should probably be "Pokemon with Pyukumuku in its name" but I didn't want it to include Vs, so it's just Pyukumuku. I'm fully aware TPC will never make such a distinction because as far as they're concerned, Pokemon below ultra rare don't exist anymore.

Pichu HP: 50 [L]
Basic
pichu.png

NO. 172 Tiny Mouse Pokémon HT: 1'00" WT: 4.4 lbs.
Ability: Spark Shock Tag
Once during your turn (before your attack), you may flip a coin. If heads, your opponent searches their deck for a card, reveals it, and puts it into their hand. Your opponent reveals their deck and discards all cards in their deck with the same name as that card. Then, your opponent shuffles their deck. If you use this Ability, your turn ends.

Weakness:
Resistance:
Retreat:

The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.

Babies in the modern era are lame. I didn't want to re-use the mechanic from my thread and lose out on believability as there's no way they'd ever do something like that, but I still wanted to make a useful card. I like the idea, but I'm not sure if I got the wording for something like this anywhere near correctly and the concept's a bit weird, so I did pass it up.

Yveltal V HP: 210 [D]
Basic
yveltal.png

Ability: Destructive Rebirth
Once during your turn, if this Pokémon is in your discard pile, you may put this Pokémon onto your Bench. If you do, discard the top 5 cards of your deck.

[D] Beam of Oblivion 10x
Put as many cards from your discard pile as you like into the Lost Zone. This attack does 10 damage for each card put into the Lost Zone in this way.

Weakness: [G] x2
Resistance:
Retreat: [C]

V rule: When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

I didn't make this card directly for the CaC, I made it a while ago. But it fits the theme here, so I'll add it here. I'm actually really pleased with this one, as an actual high-risk high-reward V with clear downsides to it. It can come back, but doing so comes at a steep cost. The cost fuels the attack, which can be charged up very quickly with both the ability and just playing the game, as while as being able to KO anything for a single energy, but with how high the HP is now you can't do it more than once. And it gives up two prizes, which I guess doesn't matter now that the standard's 3 but I did feel like this much power would be too much on a regular basic.

As a curious aside, while Yveltal with one retreat looks weird since most have two, there has been at least one Yveltal with a retreat cost of 0. So one is theoretically possible, but just hasn't happened yet.

Thank you for reading.
 
Last edited:
Top