Ex Delta Legends - the latest delta set needs fakers!

Jigglypuff13

I really need to change this
Member
As you may (or may not) be aware, I am trying (or trying to get people) to make 3 sets made completly out of delta Pokémon. This is the second of the lot. If you want to have a look at the other one, I'll give you a link, EX Holon Memories- The First Set in the Series (Needs Fakers) Anyway, onto this sets list.

1. Celebi
2. Corsola
3. Entei
4. Girafarig
5. Lanturn
6. Misdreavus
7. Piloswine
8. Qwilfish
9. Raikou
10. Shuckle
11. Stantler
12. Suicune
13. Yanma
14. Aipom
15. Azurill
16. Blaziken
17. Dustox
18. Furret
19. Houndour
20. Lombre
21. Miltank
22. Octillery
23. Phanpy
24. Skiploom
25. Sneasel
26. Sudowoodo
27. Swampert
28. Wynaut
29. Ariados
30. Cascoon
31. Chinchou
32. Combusken
33. Fortress
34. Granbull
35. Hoppip
36. Lotad
37. Marshtomp
38. Poochyena
39. Porygon2
40. Sentret
41. Silcoon
42. Slugma
43. Sunflora
44. Teddiursa
45. Ursaring
46. Zigzagoon
47. Delibird
48. Hoothoot
49. Marill
50. Mudkip
51. Murkrow
52. Pineco
53. Porygon
54. Remoraid
55. Skarmory
56. Snubbull
57. Spinarak
58. Sunkern
59. Swinub
60. Torchic
61. Wobbuffet
62. Wurmple
63. Darkness Cube 02
64. Fighting Cube 02
65. Fire Cube 02
66. Grass Cube 02
67. Lightning Cube 02
68. Metal Cube 02
69. Normal Cube 02
70. Oran Berry
71. Psychic Cube 02
72. Sitrus Berry
73. Water Cube 02
74. Energy Search
75. Potion
76. Switch
77. Beautifly Ex
78. Donphan Ex
79. Dunsparce Ex
80. Houndoom Ex
81. Jumpluff Ex
82. Linoone Ex
83. Magcargo Ex
84. Noctowl Ex
85. Ho-Oh*
86. Lugia*

Unowns (all with Shuffle Poké-Power)

A/26
B/26
C/26
D/26
E/26
F/26
G/26
H/26
I/26
J/26
K/26
L/26
M/26
N/26
O/26
P/26
Q/26
R/26
S/26
T/26
U/26
V/26
W/26
X/26
Y/26
Z/26
?/26
!/26

red=reprint
green=spoiler is already done
link=link to fake

Now, as you can probably guess, every Pokémon in the set is delta, so choose a type and some Pokémon and get spoilering (new word, verb, to spoiler, to make a spoiler), or choose a trainer card and make a spoiler for that.
Now, if you have only just read the paragraph above (and the title), then you will realise that the spoilers are all done and dusted. However, I am in need of people who can do fakes. Anyone, I don't care who, but anyone who can do realistic fakes.
One final word before I get on to the spoilers that have already been done, have fun! (and yes, I know it's 2 words.)

Credit to MCD for the following spoilers

Celebi d 50HP {C} Basic

{C/C} Legend Tinker
Remove 3 damage counters from 1 of your Pokemon in play.

{C/C/C} Leaf Blade 30x
Flip 2 coins. This attack does 30 damage times the number of heads. This attack's damage isn't affected by Poke-Powers or Poke-Bodies.

Weakness:{R} Resistance:{W} Retreat Cost:{C}

Corsola d 60HP {M} Basic

{M} Reinforcements
Search your deck for a Corsola and put it onto your bench.

{M/M/C} Spike Cannon 40
If the Defending Pokemon tries to retreat during your opponent's next turn, put 2 damage counters on it. If those 2 damage counters would knock it out, ignore this effect.

Weakness:{G} Resistance Retreat Cost:{C}

Entei d 70HP {F} Basic

{F} Giga Move
Attach 2 basic energy cards from your discard pile to your Pokemon in any way you like.

{F/F/F/C} Elemental Ray 70
Discard 2 energy cards attached to Entei.

Weakness:{W} Resistance Retreat Cost:{C}

Girafarig d 70HP {R} Basic

Poke-Body: Steam Cloak
As long as Girafarig is on your bench, the Retreat Cost for each of your Active {R} Pokemon is 0.

{R} Extra Stoke 10+
If the Defending Pokemon is a Pokemon-ex, this attack does 10 damage plus 30 more damage.

{R/R/C} Flame Beam 20
The Defending Pokemon is now burned.

Weakness:{P} Resistance Retreat Cost:{C/C}

Lanturn d 70HP {F} Stage 1, evolves from Chinchou

{C} Eerie Light
The Defending Pokemon is now confused.

{F/C/C} Energy Release 80
Lanturn can't use Energy Release during your next turn. Lanturn does 20 damage to itself.

Weakness:{F} Resistance:{W} Retreat Cost:{C/C}

Misdreavus d 50HP {C} Basic

{C} Slumber Spell
If the Defending Pokemon retreats during your opponent's next turn, his or her new Active Pokemon is now asleep.

{C/C} Nightmare
The Defending Pokemon is now asleep. If the Defending Pokemon was already asleep before you used this attack, put 1 Nightmare marker on the Defending Pokemon. A Pokemon with a Nightmare marker on it has to flip 2 coins to see if it wakes up. If either coin is tails, that Pokemon stays asleep and put 1 damage counter on it. If a Pokemon with a Nightmare marker on it wakes up, remove the Nightmare marker.

Weakness:{D} Resistance:{F} Retreat Cost:{C}

Piloswine d 100HP {G} Stage 1, evolves from Swinub

{G/C} Trample Over 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage and 10 damage to each of your opponent's benched Pokemon.

{G/G/G/C} Take Down 80
Piloswine does 30 damage to itself.

Weakness:{R} Resistance Retreat Cost:{C/C/C}

Qwilfish d 50HP {G} Basic

{G} Needle Attach 10
Flip a coin. If heads, the Defending Pokemon is now poisoned, and if it tries to retreat during your opponent's next turn, put 1 damage counter on it.

{G/G} Mega Expel 40
If Qwilfish used Mega Expel during your last turn, this attack does nothing.

Weakness:{L} Resistance Retreat Cost:{C}

Raikou d 70HP {P} Basic

{P} Giga Absorb
Attach 2 basic energy cards from your discard pile to your Pokemon in any way you like.

{P/P/P/C} Elemental Ray 70
Raikou does 20 damage to itself.

Weakness:{F} Resistance Retreat Cost:{C}

Shuckle d 60HP {W} Basic

{C/C} Rest
Remove all damage counters from Shuckle. Shuckle is now asleep. (after this attack)

{W/C} Oil Spill
The Defending Pokemon is now poisoned. Put 2 damage counters on it between turns instead of 1.

Weakness:{W} Resistance:{G} Retreat Cost:{C/C}

Stantler d 70HP {W} Basic

{C} Stomp 10

{W/C} Delta Circle 10+
This attack does 10 damage plus 10 more damage for each Pokemon you have in play with d on its card.

Weakness:{F} Resistance Retreat Cost:{C/C}

Suicune d 70HP {G} Basic

{G} Giga Grow
Attach 2 basic energy cards from your discard pile to your Pokemon in any way you like.

{G/G/G/C} Elemental Ray 70
Suicune is now confused (after doing damage).

Weakness:{L} Resistance Retreat Cost:{C}

Yanma d 70HP {M} Basic

{C} Agile Growth
Remove 4 damage counters from Yanma. Yanma is now confused.

{M} Swift 20
This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.

Weakness:{L} Resistance:{F} Retreat Cost:{C}

Aipom d 50HP {P} Basic

{P} Psychic Help
Move as many energy cards as you like from one of your Pokemon in play to another of your Pokemon in play.

{P} Hand of Doom 10

Weakness:{F} Resistance Retreat Cost:{C}

Azurill d 40HP {G} Basic

Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Marill from your hand onto Azurill. (this counts as evolving Azurill) Remove all damage counters from Azurill.

{C} Tail Wag
Flip a coin. If heads, the Defending Pokemon can't attack Azurill during your opponent's next turn.

Weakness:{F} Resistance Retreat Cost

Dustox d 110HP {D} Stage 2, evolves from Cascoon

{D} Toxic
The Defending Pokemon is now poisoned. Put 2 damage counters on it instead of 1 between turns.

{D/C} Moonlight
Discard as many energy cards attached to Dustox as you like. Remove 3 damage counters from Dustox for each energy card you discarded.

{D/D/} Whirlwind 60
If your opponent has any benched Pokemon, he or she chooses one of them and switches with the defending Pokemon (do damage before switching).

Weakness:{R} Resistance:{F} Retreat Cost

Furret d 80HP {G} Stage 1, evolves from Sentret

{C} Scratch 20

{G/C} Quick Rush 40
Flip a coin. If tails, this attack does nothing.

Weakness:{F} Resistance Retreat Cost:{C}

Houndour d 40HP {F} Basic

{C} Snarl
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.

{F/C} Pack Attack 20+
This attack does 20 damage plus 10 more damage for each Houndour on your bench.

Weakness:{W} Resistance:{P} Retreat Cost:{C}

Lombre d 70HP {R} Stage 1, evolves from Lotad

Poke-Body: Sunny Day
As long as Lombre is your Active Pokemon, any attack damage done by {R} Pokemon is increased by 10, and ignore weakness when a {W} Pokemon attacks.

{C/C} Blot 20
Remove 2 damage counters from Lombre.

{R/C/C} Volcanic Wave 40
Flip 2 coins. If both of them are heads, this attack does 10 damage to each of your opponent's benched Pokemon and the Defending Pokemon is now burned.

Weakness:{L} Resistance Retreat Cost:{C}

Miltank d 80HP {M} Basic

{M/C} Body Slam 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

{M/C/C} Delta Edge 60
If you have any Supporter cards in play, this attack's base damage is 20.

Weakness:{F} Resistance Retreat Cost:{C/C}

Octillery d 80HP {L} Stage 1, evolves from Remoraid

{L/C} Surf 30

{L/L/L} Octazooka 60
Discard a {L} energy attached to Octillery, then discard an energy attached to the Defending Pokemon.

Weakness:{L} Resistance Retreat Cost:{C}

Phanpy d 50HP {R} Basic

{R} Spitfire
Flip a coin. If heads, the Defending Pokemon is now burned.

{R/C} Tackle 20

Weakness:{W} Resistance Retreat Cost:{C}

Sneasel d 60HP {F} Basic

{F} Illusional Speed 10
Flip a coin. If heads, this attack does 10 damage to each of your opponent's benched Pokemon and prevent all effects of an attack, including damage, done to Sneasel during your opponent's next turn. Either way, Sneasel can't use Illusional Speed during your next turn.

{F/F/F} Beat Up 20x
Flip a number of coins equal to the number of Pokemon you have in play. This attack does 20 damage times the number of heads.

Weakness:{F} Resistance:{P} Retreat Cost

Sudowoodo d 90HP {W} Basic

{W} Harden
Any attack damage done to Sudowoodo during your opponent's next turn is reduced by 10.

{W/W/C} Double-edge 60
Sudowoodo does 40 damage to itself.

Weakness:{W} Resistance Retreat Cost:{C/C/C}

Swampert d 100HP {G} Stage 2, evolves from Marshtomp

{G/G} Mega Kick 40

{G/G/G/C} Green Headbutt 80
The Defending Pokemon is now poisoned. Swampert can't use this attack during your next turn.

Weakness:{G} Resistance:{L} Retreat Cost:{C/C/C}

Wynaut d 50HP {C} Basic

Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut. (this counts as evolving Wynaut) Remove all damage counters from Wynaut.

{C} Splash 10

Weakness:{P} Resistance Retreat Cost:{C}

Ariados d 70HP {R} Stage 1, evolves from Spinarak

{R/C} Blazing Legs 20
The Defending Pokemon is now burned.

{R/R/C} Inferno Bite 60
Flip a coin. If heads, the Defending Pokemon is now burned and confused.

Weakness:{R} Resistance Retreat Cost:{C/C}

Cascoon d 80HP {D} Stage 1, evolves from Wurmple

{D} Poison Sting
Flip a coin. If heads, the Defending Pokemon is now poisoned.

{C/C} Harden
During your opponent's next turn, any attack damage done to Cascoon is reduced by 30.

Weakness:{R} Resistance Retreat Cost:{C/C}

Chinchou d 50HP {F} Basic

{F} Zap attack 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

{F/C} Bolt Beam 20

Weakness:{F} Resistance Retreat Cost:{C}

Combusken d 70HP {L} Stage 1, evolves from Torchic

{L/L} Burning Sensation 20
If the Defending Pokemon already had damage counters on it before this attack's damage, the Defending Pokemon is now burned.

{L/C/C} Skilled Positioning 40
If the Defending Pokemon is {F} type, this attack's base damage is 70.

Weakness:{W} Resistance Retreat Cost:{C/C}

Fortress d 80HP {L/D} Stage 1, evolves from Pineco
(This Pokemon is both {L}{D} type.)

{D} Spikes
If the Defending Pokemon tries to retreat during your opponent's next turn, flip a coin. If heads, put 2 damage counters on it.

{D/L/C} Explosion 80
This attack does 10 damage to each player's benched Pokemon. If there is a Stadium card in play, you may discard it. Fortress does 100 damage to itself.

Weakness:{R} Resistance:{G} Retreat Cost:{C/C}

Granbull d 70HP {M} Stage 1, evolves from Snubbull

{C} Scary Face
Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.

{M/M/C} Extra Comet Punch 30+
During your next turn, Granbull's Extra Comet Punch does 30 damage plus 40 more damage.

Weakness:{F} Resistance Retreat Cost:{C/C}

Lotad d 50HP {R} Basic

{C} Splash 10

{R/C} Pyrowave 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

Weakness:{L} Resistance Retreat Cost:{C}

Marshtomp d 80HP {G} Stage 1, evolves from Mudkip

{G} Growth
Flip a coin. If heads, attach up to 2 basic {G} energy cards from your hand to Marshtomp.

{G/C/C} Take Down 50
Marshtomp does 10 damage to itself.

Weakness:{G} Resistance Retreat Cost:{C/C}

Poochyena d 50HP {D/M} Basic
(This Pokemon is both {D}{M} type.)

{C} Bite 10

{D/M} Gang Up 20+
This attack does 20 damage plus 10 more damage for each {D} or {M} type Pokemon you have in play (excluding Poochyena) (choose a type before doing damage).

Weakness:{F} Resistance:{P} Retreat Cost:{C}

Porygon2 d 70HP {P} Stage 1, evolves from Porygon

Poke-Power: Backup Generator
Once during either player's turn, if one of your Pokemon is knocked out (excluding Porygon2), you may flip a coin. If heads, return that card to your hand (the Pokémon will still count as knocked out). Shuffle all evolution cards attached to it into your deck. This power can't be used if Porygon2 is affected by a Special Condition.

{P/P/C/C} Hyper Beam 60
Flip a coin. If heads, discard an energy card attached to the Defending Pokemon.

Weakness:{F} Resistance Retreat Cost:{C}

Sentret d 50HP {G} Basic

{C} Tail Wag
Flip a coin. If heads, the Defending Pokemon can't attack Sentret during your opponent's next turn.

{C/C} Tackle 20

Weakness:{F} Resistance Retreat Cost:{C}

Silcoon d 80HP {C} Stage 1, evolves from Wurmple

{C} Poison Sting
Flip a coin. If heads, the Defending Pokemon is now poisoned.

{C/C} Harden
During your opponent's next turn, any attack damage done to Silcoon is reduced by 30.

Weakness:{R} Resistance Retreat Cost:{C/C}

Slugma d 40HP {G} Basic

{C} Collect
Draw a card.

{G} Plant Slap 10

Weakness:{W} Resistance Retreat Cost:{C/C}

Sunflora d 70HP {F} Stage 1, evolves from Sunkern

{F} Absorb Energy
Attach 1 {F} energy in your discard pile to Sunflora.

{F/C} Dazzle Solarbeam 60
If Sunflora didn't use Absorb Energy during your last turn, this attack does nothing. Sunflora is now confused (after doing damage).

Weakness:{R} Resistance:{W} Retreat Cost:{C/C}

Teddiursa d 50HP {R} Basic

{C} Cry
Any attack damage done to Teddiursa during your opponent's next turn is reduced by 20 (after applying weakness and resistance).

{R/C} Young Flame 20

Weakness:{F} Resistance Retreat Cost:{C}

Ursaring d 90HP {R} Stage 1, evolves from Teddiursa

{R} Powerful Roar
Your opponent switched the Defending Pokemon with 1 of his or her benched Pokemon. This attack does 10 damage to the new Defending Pokemon.

{R/C/C} Delta Circle 30+
This attack does 30 damage plus 10 more damage for each Pokemon you have in play with d on its card.

Weakness:{F} Resistance Retreat Cost:{C/C}

Zigzagoon d 40HP {L} Basic

{C} Collect
Draw a card.

{L} Headbutt 10

Weakness:{F} Resistance Retreat Cost:{C}

Delibird d 60HP {F} Basic

Poke-Power: Important Delivery
Once during your turn (before your attack), you may search your deck for a Trainer or an energy card, show it to your opponent, and put it into your hand. This Poke-Power cannot be used if Delibird is effected by a special condition. You cannot use more than 1 Important Delivery Poke-Power per turn.

{F/F/F} Present
Choose 1 Pokemon in play (either yours or your opponents) and flip a coin. If heads, put 6 damage counters on that Pokemon. If tails, remove all damage counters from that Pokemon.

Weakness:{L} Resistance Retreat Cost:{C}

Hoothoot d 40HP {P} Basic

{P} Confuse Ray
Flip a coin. If heads, the Defending Pokemon is now confused.

{P} Peck 10

Weakness:{L} Resistance:{F} Retreat Cost:{C}

Marill d 50HP {G} Basic

Poke-Body: Stages of Evolution
If Marill is an evolved Pokemon, Marill's Maximum HP is now 70.

{C} Tackle 10

{G/C} Leaf Whirlpool 20
Flip a coin. If heads, discard an energy card attached to the Defending Pokemon.

Weakness:{L} Resistance Retreat Cost:{C}

Mudkip d 50HP {G} Basic

{C} Tackle 10

{G/C} Water Gun 20+
This attack does 20 damage plus 10 more damage for each basic {G} energy attached to Mudkip but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.

Weakness:{G} Resistance Retreat Cost:{C}

Murkrow d 60HP {L} Basic

{L} Scary Face
Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.

{C/C} Flock 20+
This attack does 20 damage plus 10 more damage for each Murkrow on your bench. Before doing damage, you may search your deck for a Murkrow and put it onto your bench.

Weakness:{L} Resistance Retreat Cost:{C}

Pineco d 40HP {L} Basic

Poke-Body: Exoskeleton
Any damage done to Pineco by attacks is reduced by 10.

{C} Ram 10

Weakness:{R} Resistance Retreat Cost:{C}

Porygon d 50HP {P} Basic

{C/C} Sharpen
Remove 1 damage counter from Porygon.

{P/P/C} Psybeam 30
If Porygon used Sharpen during your last turn, this attack's base damage is 60. Either way, flip a coin. If heads, the Defending Pokemon is now confused.

Weakness:{F} Resistance Retreat Cost:{C/C}

Remoraid d 40HP {L} Basic

{C} Energy Stream
Search your deck for a basic energy card and attach it to Remoraid.

{L/C} Water Pulse 20
Flip a coin. If heads, the Defending Pokemon is now confused.

Weakness:{L} Resistance Retreat Cost:{C}

Skarmory d 70HP {L} Basic

{L} Flash
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

{L/L/C} Lightning Wing 60
Put 2 damage counters on Skarmory.

Weakness:{R} Resistance:{G} Retreat Cost:{C}

Snubbull d 50HP {M} Basic

{M} Attract
Flip a coin. If heads, the Defending Pokemon can't attack Snubbull during your opponent's next turn.

{M/C} Metal Punch 20

Weakness:{F} Resistance Retreat Cost:{C}

Spinarak d 50HP {R} Basic

{R} Flame Web 10
Before doing damage, you may choose 1 of your opponent's benched Pokemon and switch it with the Defending Pokemon.

{C/C} Tackle 20

Weakness:{R} Resistance Retreat Cost:{C}

Sunkern d 40HP {F} Basic

{C} Collect
Draw a card.

{F} Seek Energy
Search your deck for a basic energy card and attach it to Sunkern.

Weakness:{R} Resistance:{W} Retreat Cost:{C}

Swinub d 40HP {G} Basic

{G} Powder Snow 10
The Defending Pokemon is now asleep.

{C/C} Tackle 20

Weakness:{R} Resistance Retreat Cost:{C}

Torchic d 50HP {L} Basic

{C} Scratch 10

{L/C} Glowing Ember 20
Flip 2 coins. If both of them are heads, the Defending Pokemon is now Paralyzed. If 1 of them is heads, the Defending Pokemon is now Burned. If both of them are tails, Torchic does 10 damage to itself.

Weakness:{W} Resistance Retreat Cost:{C}

Wobbuffet d 80HP {C} Basic

Poke-Body: Stages of Evolution
If Wobbuffet is an evolved Pokemon, Wobbuffet's maximum HP is now 100.

{F} Counter
Discard an energy card attached to Wobbuffet. If the Defending Pokemon damages Wobbuffet with an attack during your opponent's next turn, flip a coin. If heads, Wobbuffet attacks the attacking Pokemon for the same amount of damage.

{P/C/C} Mirror Coat
Discard an energy card attached to Wobbuffet. If the Defending Pokemon damages Wobbuffet with an attack during your opponent's next turn, flip 2 coins. If both of them are heads, Wobbuffet attacks the attacking Pokemon for double that amount of damage.

Weakness:{P} Resistance Retreat Cost:{C/C/C}

Wurmple d 50HP {P} Basic

{P} Signs of Evolution
Search your deck for a Cascoon or Silcoon, show it to your opponent, and put it into your hand.

{D/C} Light and Darkness
Flip a coin. If heads, this attack does 30 damage to the Defending Pokemon. If tails, remove 3 damage counters from Wurmple.

Weakness:{R} Resistance Retreat Cost:{C}

Darkness Cube 02 TRAINER (Technical Machine)
(Attach Darkness Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Darkness Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Darkness Cube 02.)
If the Pokemon Darkness Cube 02 is attached to is {D} type, it can use any attacks on Darkness Cube 02 instead of its own. Discard Darkness Cube 02 at the end of your turn.

{D} Feint Attack
Choose 1 of your opponent's Pokemon in play. This attack does 20 damage to it. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.

Fighting Cube 02 TRAINER (Technical Machine)
(Attach Fighting Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Fighting Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Fighting Cube 02.)
If the Pokemon Fighting Cube 02 is attached to is {F} type, it can use any attacks on Fighting Cube 02 instead of its own. Discard Fighting Cube 02 at the end of your turn.

{F} Dynamicpunch 30
Flip 2 coins. If both of them are heads, the Defending Pokemon is now confused. If either is tails, this attack's base damage is 10.

Fire Cube 02 TRAINER (Technical Machine)
(Attach Fire Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Fire Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Fire Cube 02.)
If the Pokemon Fire Cube 02 is attached to is {R} type, it can use any attacks on Fire Cube 02 instead of its own. Discard Fire Cube 02 at the end of your turn.

{R} Fire Spin 10
The Defending Pokemon can't retreat during your opponent's next turn.

Grass Cube 02 TRAINER (Technical Machine)
(Attach Grass Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Grass Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Grass Cube 02.)
If the Pokemon Grass Cube 02 is attached to is {G} type, it can use any attacks on Grass Cube 02 instead of its own. Discard Grass Cube 02 at the end of your turn.

{G} Toxic
The Defending Pokemon is now poisoned. Put 2 damage counters on it between turns instead of 1.

Lightning Cube 02 TRAINER (Technical Machine)
(Attach Lightning Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Lightning Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Lightning Cube 02.)
If the Pokemon Lightning Cube 02 is attached to is {L} type, it can use any attacks on Lightning Cube 02 instead of its own. Discard Lightning Cube 02 at the end of your turn.

{L} Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

Metal Cube 02 TRAINER (Technical Machine)
(Attach Metal Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Metal Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Metal Cube 02.)
If the Pokemon Metal Cube 02 is attached to is {M} type, it can use any attacks on Metal Cube 02 instead of its own. Discard Metal Cube 02 at the end of your turn.

{M} Harden
Any attack damage done to this Pokemon during your opponent's next turn is reduced by 40.

Normal Cube 02 TRAINER (Technical Machine)
(Attach Normal Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Normal Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Normal Cube 02.)
If the Pokemon Normal Cube 02 is attached to is {C} type, it can use any attacks on Normal Cube 02 instead of its own. Discard Normal Cube 02 at the end of your turn.

{C} Facade 10
If this Pokemon is affected by a Special Condition, this attack's base damage is 50.

Psychic Cube 02 TRAINER (Technical Machine)
(Attach Psychic Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Psychic Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Psychic Cube 02.)
If the Pokemon Psychic Cube 02 is attached to is {P} type, it can use any attacks on Psychic Cube 02 instead of its own. Discard Psychic Cube 02 at the end of your turn.

{P} Psybeam 20
The Defending Pokemon is now confused.

Water Cube 02 TRAINER (Technical Machine)
(Attach Water Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Water Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Water Cube 02.)
If the Pokemon Water Cube 02 is attached to is {W} type, it can use any attacks on Water Cube 02 instead of its own. Discard Water Cube 02 at the end of your turn.

{W} Powder Snow 20
The Defending Pokemon is now asleep.

Beautifly ex d 140HP {C} Stage 2, evolves from Silcoon
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)

Poke-Body: Pure Heart
As long as Beautifly ex is on your bench, any attack damage done to each player's Active Pokemon is reduced by 10. You can use only 1 Pure Heart Poke-Body each turn.

{C/C} Morning Sun
Discard as many energy cards attached to Beautifly ex as you like. Remove 3 damage counters from Beautifly ex for each energy card you discarded.

{C/C/C/C} Silver Wind 60
During your next turn, if an attack would damage the defending Pokemon, that attack does 40 more damage.

Weakness:{R/L} Resistance:{F} Retreat Cost

Donphan ex d 110HP {R} Stage 1, evolves from Phanpy
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)

{R/R/C} Pyro Charge 100
Discard all energy attached to Donphan ex.

{R/R/R/R/R} Blast Bash 90

Weakness:{W} Resistance:{L} Retreat Cost:{C/C/C}

Dunsparce ex d 80HP {W} Basic
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)

{W} Lazy Blast 30
Dunsparce ex is now asleep.

{W/W} Spiral Sting 30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Weakness:{F} Resistance Retreat Cost:{C/C}

Houndoom ex d 100HP {F} Stage 1, evolves from Houndour
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)

{F/C} Horn Bash 40
Your opponent can't play any Supporter cards from his or her hand during his or her next turn.

{F/F/F/C} Twilight Flame 90
Discard 2 energy cards attached to Houndoom ex. Choose either burned or confused. The Defending Pokemon is now affected by that Special Condition. This attack's damage isn't affected by Resistance.

Weakness:{W} Resistance:{P} Retreat Cost:{C/C}

Linoone ex d 100HP {L} Stage 1, evolves from Zigzagoon
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)

Poke-Power: Straight-Line Running
Once during your turn (before your attack), you may use this power. Linoone ex's attacks do 30 more damage to any Defending Pokemon during this turn. At the end of your turn, Linoone ex is now confused. This power can't be used if Linoone ex is already affected by a Special Condition.

{L/C} Dash 30

{L/L/L/C} Rushing Headbutt 60+
Flip a coin. If heads, this attack does 60 damage plus 30 more damage.

Weakness:{F} Resistance Retreat Cost

Magcargo ex d 150HP {G} Stage 1, evolves from Slugma
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)

{G/C} Knock Down 40
Discard a Stadium card in play, if any. If you do, this attack's base damage is 50.

{G/G/G/G/C} Volcano Drive 120
Discard 4 energy cards attached to Magcargo ex.

Weakness:{W/F} Resistance:{R} Retreat Cost:{C/C/C/C/C}

Noctowl ex d 100HP {P} Stage 1, evolves from Hoothoot
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)

{P/C} Gust 40
Your opponent switches the Defending Pokemon with 1 of his or her benched Pokemon (after doing damage).

{P/P/P/C} Erase Memory 70
During your opponents next turn, the Defending Pokemon can't use any attack it used on Noctowl ex during your opponent's last turn.

Weakness:{L} Resistance:{F} Retreat Cost:{C/C}

Ho-Oh* d 100HP {D} Basic
(You can only have 1 Pokemon* in your deck.)

{D} Rainbow Recharge 10
Search your discard pile for a basic energy card or a {D} energy and attach it to Ho-Oh*.

{D/R/W/L/C} Rainbow Barrage 60+
You may make this attack do 60 damage plus 10 more damage for each basic energy type attached to Ho-Oh*. If you do, discard 1 energy card attached to Ho-Oh* for each basic energy type attached to it.

Weakness:{W} Resistance Retreat Cost:{C/C}

Lugia* d 100HP {M} Basic
(You can only have 1 Pokemon* in your deck.)

{M} Elemental Recharge 10
Search your discard pile for a basic energy card or a {M} energy and attach it to Lugia*.

{M/R/W/L/C} Elemental Barrage 60+
You may make this attack do 60 damage plus 10 more damage for each basic energy type attached to Lugia*. If you do, discard 1 energy card attached to Lugia* for each basic energy type attached to it.

Weakness:{P} Resistance Retreat Cost:{C/C}

(A) Unown d 60HP {D} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{D} Hidden Power 10
Discard an energy card attached to Unown. The Defending Pokemon is now confused.

Weakness:{P} Resistance Retreat Cost:{C}

(B) Unown d 60HP {M} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{M} Hidden Power
Any damage done to Unown by attacks during your opponent's next turn is reduced by 20.

Weakness:{P} Resistance Retreat Cost:{C}

© Unown d 60HP {C} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{C} Hidden Power
Put 1 damage counter on one of your opponent's Pokemon.

Weakness:{P} Resistance Retreat Cost:{C}

(D) Unown d 60HP {L} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{L} Hidden Power 20
Flip a coin. If tails, Unown does 10 damage to itself.

Weakness:{P} Resistance Retreat Cost:{C}

(E) Unown d 60HP {R} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{R} Hidden Power
The Defending Pokemon is now burned.

Weakness:{P} Resistance Retreat Cost:{C}

(F) Unown d 60HP {W} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{W} Hidden Power
Discard an energy card attached to the Defending Pokemon.

Weakness:{P} Resistance Retreat Cost:{C}

(G) Unown d 60HP {G} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{G} Hidden Power
The Defending Pokemon is now poisoned.

Weakness:{P} Resistance Retreat Cost:{C}

(H) Unown d {F} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{F} Hidden Power 10
Flip a coin. If heads, the Defending Pokemon can't retreat until the end of your opponent's next turn.

Weakness:{P} Resistance Retreat Cost:{C}

(I) Unown d 60HP {D} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{D/D} Hidden Power 20
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

Weakness:{P} Resistance Retreat Cost:{C}

(J) Unown d 60HP {M} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{M/M} Hidden Power 10
The Defending Pokemon is now confused.

Weakness:{P} Resistance Retreat Cost:{C}

(K) Unown d 60HP {C} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{C/C} Hidden Power 20
Discard an energy card attached to Unown, then discard an energy card attached to the Defending Pokemon.

Weakness:{P} Resistance Retreat Cost:{C}

(L) Unown d 60HP {L} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{L/L} Hidden Power 30
Flip a coin. If tails, discard a {L} energy attached to Unown.

Weakness:{P} Resistance Retreat Cost:{C}

(M) Unown d 60HP {R} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{R/R} Hidden Power 40
Discard all energy attached to Unown.

Weakness:{P} Resistance Retreat Cost:{C}

(N) Unown d 60HP {W} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{W/W} Hidden Power 30
This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.

Weakness:{P} Resistance Retreat Cost:{C}

(O) Unown d 60HP {G} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{G/G} Hidden Power 20
Flip a coin. If heads, the Defending Pokemon is now asleep and poisoned. If tails, the defending Pokémon is now Poisoned.

Weakness:{P} Resistance Retreat Cost:{C}

(P) Unown d 60HP {F} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{F/F} Hidden Power 20
If the Defending Pokemon is {P} type, this attack's base damage is 30.

Weakness:{P} Resistance Retreat Cost:{C}

(Q) Unown d 60HP {D} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{D/D/C} Hidden Power 30
If the Defending Pokemon has any resistance, this attack's base damage is 50.

Weakness:{P} Resistance Retreat Cost:{C}

® Unown d 60HP {M} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{M/M/C} Hidden Power 40
This attack's damage isn't affected by cards attached to the Defending Pokemon, such as special energy cards or Pokemon tools.

Weakness:{P} Resistance Retreat Cost:{C}

(S) Unown d 60HP {C} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{C/C/C} Hidden Power 40
Discard 2 cards from your hand.

Weakness:{P} Resistance Retreat Cost:{C}

(T) Unown d 60HP {L} Basic
Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{L/L/C} Hidden Power 50
Unown does 20 damage to itself.

Weakness:{P} Resistance Retreat Cost:{C}

(U) Unown d 60HP {R} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{R/R/C} Hidden Power 10
Flip a coin. If heads, the Defending Pokemon is now poisoned and burned. If tails, the defending Pokémon is now Burned.

Weakness:{P} Resistance Retreat Cost:{C}

(V) Unown d 60HP {W} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{W/W/C} Hidden Power 40
Flip a coin until you get tails. For each heads, discard 1 energy card attached to the Defending Pokemon.

Weakness:{P} Resistance Retreat Cost:{C}

(W) Unown d 60HP {G} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{G/G/C} Hidden Power 50
Discard a {G} energy attached to Unown.

Weakness:{P} Resistance Retreat Cost:{C}

(X) Unown d 60HP {F} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{F/F/C} Hidden Power 40
Discard 2 cards off the top of your opponent's deck.

Weakness:{P} Resistance Retreat Cost:{C}

(Y) Unown d 60HP {D} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{D/C/C/C} Hidden Power 50
This attack does 10 damage to each of your opponent's benched Pokemon.

Weakness:{P} Resistance Retreat Cost:{C}

(Z) Unown d 60HP {M} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{M/C/C/C} Hidden Power 50
Discard an energy card attached to Unown. Remove 1 damage counter from each of your Pokemon in play.

Weakness:{P} Resistance Retreat Cost:{C}

(?) Unown d 70HP {C} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{C/C/C/C/C} Hidden Power 50
Discard 3 energy cards attached to Unown. During your opponent's next turn, any attack damage done to Unown is reduced by 30.

Weakness:{P} Resistance Retreat Cost:{C/C}

(!) Unown d 70HP {C} Basic

Poke-Power: Shuffle
Once during your turn (before you attack), you may search your deck for another Unown and switch it with Unown. (Any damage counters, Special Conditions, attached cards, and effects on Unown are now on the new Pokemon) Shuffle Unown into your deck. You can't use more than 1 Shuffle Poke-Power each turn.

{C/C/C/C/C} Hidden Power 70
Discard 2 energy cards attached to Unown.

Weakness:{P} Resistance Retreat Cost:{C/C}

Credit to Envoy of Chaos for the following spoiler

Blaziken d 100HP {L} Stage 2

Poke-Body: Static
If Blaziken is your Active Pokemon and is damaged by the Defending Pokemon (even if Blaziken is Knocked-Out) flip a coin. If heads, the Defending Pokemon is Paralyzed (after all effects of the attack are sorted out).

{L}{} Paralyzing Burn 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage and the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Burned.

{L}{L}{C} Lightning Strike 60+
You may discard a {L} or a {F} or a {L} and a {F} Energy Card attached to Blaziken. If you discarded a {L}, this attack does 60 damage plus 20 more damage. If you discarded a {F} the Defending Pokemon is now Burned. If you discarded a {L} and a {F}, then this attack does 60 damage plus 20 more damage and the Defending Pokemon is now Burned.

Weakness {W} Resistance Retreat {C}{C}

Thanks to ger for the following spoilers

Skiploom {R} 80Hp

Poke-Body Fear the Fire
If the defending Pokemon is burned, put 4 damage counters on it between turns if your opponent flips tails for burn.

{F}{C} Hot bread 30

{F}{C}{C} Body slam 40
Flip a coin. If heads, the defending Pokemon is now paralyzed.

Weakness {R} Resistance {W} Retreat Cost

Hoppip 40Hp {R}

{C} Light Weight
Flip a coin. If heads the defending Pokemon can't attack Hoppip during your opponents next turn.

{F}{C} burning leaf 10
Flip a coin. If heads, the defending Pokemon is now burned.

Weakness {R} Resistance {W} Retreat Cost {C}

Jumpluff Ex {R}140Hp
(When this Pokemon is knocked out, your opponent draws prize cards)

Poke-Body Forest revenge
If the defending Pokemon is {R} type, Jumpluff Exs attacks do 20 more damage to the defending Pokemon (before applying weakness and resistance).

{F}{C} Hot air 40
Flip a coin. If heads, the defending Pokemon is now burned. If tails, the defending Pokemon is now Asleep.

{R}{R}{C} Return 80

Weakness {R} Resistance {W} Retreat Cost
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

I can type Pokémon and I see you're obsessed with the é, but Pokemon is just, well... easier.:p
Girafarig d 70HP {R} Basic
Poke-Body: Steam Cloak
As long as Girafarig is on your bench, the Retreat Cost for each of your Active {R} Pokemon is 0.
{R} Extra Stoke     10+
If the Defending Pokemon is a Pokemon-ex, this attack does 10 damage plus 30 more damage.
{R/R/C} Flame Beam     20
The Defending Pokemon is now burned.
Weakness:{P}  Resistance  Retreat Cost:{C/C}
Sneasel d 60HP {F} Basic
{F} Illusional Speed     10
Flip a coin. If heads, this attack does 10 damage to each of your opponent's benched Pokemon and prevent all effects of an attack, including damage, done to Sneasel during your opponent's next turn. Either way, Sneasel can't use Illusional Speed during your next turn.
{F/F/F} Beat Up       20x
Flip a number of coins equal to the number of Pokemon you have in play. This attack does 20 damage times the number of heads.
Weakness:{F} Resistance:{P}  Retreat Cost
Qwilfish d 50HP {G} Basic
{G} Needle Attach     10
Flip a coin. If heads, the Defending Pokemon is now poisoned, and if it tries to retreat during your opponent's next turn, put 1 damage counter on it.
{G/G} Mega Expel        40
If Qwilfish used Mega Expel during your last turn, this attack does nothing.
Weakness:{L}  Resistance   Retreat Cost:{C}
Spinarak d 50HP {R} Basic
{R} Flame Web       10
Before doing damage, you may choose 1 of your opponent's benched Pokemon and switch it with the Defending Pokemon.
{C/C} Tackle      20
Weakness:{R} Resistance  Retreat Cost:{C}
Ariados d 70HP {R} Stage 1, evolves from Spinarak
{R/C} Blazing Legs     20
The Defending Pokemon is now burned.
{R/R/C} Inferno Bite       60
Flip a coin. If heads, the Defending Pokemon is now burned and confused.
Weakness:{R} Resistance  Retreat Cost:{C/C}
Aipom d 50HP {P} Basic
{P} Psychic Help    
Move as many energy cards as you like from one of your Pokemon in play to another of your Pokemon in play.
{P} Hand of Doom      10
Weakness:{F}  Resistance  Retreat Cost:{C}
Stantler d 70HP {W} Basic
{C} Stomp    10
{P/C/C} Delta Charge      10+
This attack does 10 damage plus 10 more damage for each Pokemon you have in play with d on its card.
Weakness:{F}  Resistance  Retreat Cost:{C/C}
Pineco d 40HP {L} Basic
Poke-Body: Exoskeleton
Any damage done to Pineco by attacks is reduced by 10.
{C} Ram     10
Weakness:{R}  Resistance  Retreat Cost:{C}
Foretress d 80HP {L/D} Stage 1, evolves from Pineco
(This Pokemon is both {L}{D} type.)
{D} Spikes
If the Defending Pokemon tries to retreat during your opponent's next turn, flip a coin. If heads, put 2 damage counters on it.
{D/L/C} Explosion       100
This attack does 30 damage to each player's benched Pokemon. Discard the top 5 cards of your opponent's deck. You may discard as many Stadium cards and Pokemon Tools in play as you like. Foretress does 100 damage to itself.
Weakness:{R}  Resistance:{G}  Retreat Cost:{C/C}
Zigzagoon d 40HP {L} Basic
{C} Collect
Draw a card.
{L} Headbutt   10
Weakness:{F}  Resistance  Retreat Cost:{C}
Linoone ex d 100HP {L} Stage 1, evolves from Zigzagoon
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)
Poke-Power: Straight-Line Running
Once during your turn (before your attack), you may use this power. Linoone ex's attacks do 30 more damage to any Defending Pokemon during this turn. At the end of your turn, Linoone ex is now confused. This power can't be used if Linoone ex is already affected by a Special Condition.
{L/C} Dash      40
{L/L/L/C} Rushing Headbutt     70+
Flip a coin. If heads, this attack does 70 damage plus 50 more damage.
Weakness:{F}  Resistance  Retreat Cost
Note: Please put this in the first post:
EX Holon Memories- The First Set in the Series (Needs Fakers)
It's the link to the EX Holon Memories thread.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

Blaziken d 100HP {L} Stage 2
Poke-Body: Static
If Blaziken is your Active Pokemon and is damaged by the Defending Pokemon (even if Blaziken is Knocked-Out) flip a coin. If heads, the Defending Pokemon is Paralised during your opponets next turn.
{L}{F} Paralising Burn 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage and the Defending Pokemon is now Paralised. If tails, this attack does 10 damage plus 20 more damage and the Defending Pokeon is now Burned.
{L}{L}{F} Lightning Strike 70
You may discard a {L} or a {F} or a {L} and a {F} Energy attached to Blaziken. If you discarded a {L}, the Defening pokemon is now Paralised. If you discarded a {F} the Defending Pokemon is now Burned. If you discarded a {L} and a {F}, the Defending Pokemon is now burned and Paralised.
Weakness {W} Resistance {M} Retreat {C}{C}

Hope you like it.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

MCD - I know, about the é, but I think it looks better, though I don't care that much to be honest.
For Stantler, I'm going to make the energy requirements {W} {C} and call it Delta Circle, because that's actually what it is.
Fortress is a little broken with Explosion. I'm going to make it 80 base damage, 10 to each players bench, can discard any Stadium card in play, and does 100 damage to itself.
Linoone Ex is broken as well. The base damage of Dash will go down to 30, and Rushing Headbutt will be come 60, plus a possible 30.
And I'll put the link in the first post straight away.
The Envoy of Chaos - {F} energy requirements will be come {C}. Next, for Paralyzing Burn, on tails, it will do no extra damage. Lightning Strike will do 60 base damage, and discarding a {L} energy will do plus 20 damage, not automatic Paraylsis as that is too broken. I'm not too sure about Static, but for the moment, I'll go with it, but I may end up making it do something to Blaziken on the flip of a tails. Finally, why is it resistent to {M}? Never has been before, so will taken out.
Everyone, keep those spoilers coming!
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

Chinchou d 50HP {F} Basic
{F} Zap attack 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
{F/C} Bolt Beam 20
Weakness:{F} Resistance Retreat Cost:{C}
Lanturn d 70HP {F} Stage 1, evolves from Chinchou
{C} Eerie Light
The Defending Pokemon is now confused.
{F/C/C} Energy Release 80
Lanturn can't use Energy Release during your next turn. Lanturn does 20 damage to itself.
Weakness:{F} Resistance:{W} Retreat Cost:{C/C}
Shuckle d 60HP {W} Basic
{C/C} Rest
Remove all damage counters from Shuckle. Shuckle is now asleep. (after this attack)
{W/C} Oil Spill
The Defending Pokemon is now poisoned. Put 2 damage counters on it between turns instead of 1.
Weakness:{W} Resistance:{G} Retreat Cost:{C/C}
Misdreavus d 50HP {C} Basic
{C} Slumber Spell
If the Defending Pokemon retreats during your opponent's next turn, his or her new Active Pokemon is now asleep.
{C/C} Nightmare
The Defending Pokemon is now asleep. If the Defending Pokemon was already asleep before you used this attack, put 1 Nightmare marker on the Defending Pokemon. A Pokemon with a Nightmare marker on it has to flip 2 coins to see if it wakes up. If either coin is tails, that Pokemon stays asleep and put 1 damage counter on it. If a Pokemon with a Nightmare marker on it wakes up, remove the Nightmare marker.
Weakness:{D} Resistance:{F} Retreat Cost:{C}
Yanma d 70HP {M} Basic
{C} Agile Growth
Remove 4 damage counters from Yanma. Yanma is now confused.
{C} Swift 20
This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
Weakness:{L} Resistance:{F} Retreat Cost:{C}
Azurill d 30HP {G} Basic
Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Marill from your hand onto Azurill. (this counts as evolving Azurill) Remove all damage counters from Azurill.
{C} Tail Wag
Flip a coin. If heads, the Defending Pokemon can't attack Azurill during your opponent's next turn.
Weakness:{F} Resistance Retreat Cost
Marill d 50HP {G} Basic
Poke-Body: Stages of Evolution
If Marill is an evolved Pokemon, Marill's Maximum HP is now 70.
{C} Tackle 10
{G/C} Leaf Whirlpool 20
Flip a coin. If heads, discard an energy card attached to the Defending Pokemon.
Weakness:{L} Resistance Retreat Cost:{C}
Azumarill d 80HP {G} Stage 1, evolves from Marill
{G} Bubble Screen 10
If the Defending Pokemon tries to attack during your opponent's next turn, he or she flips a coin. If tails, that attack does nothing.
{G/G/C} Extra Pounce 50+
If the Defending Pokemon is a Pokemon-ex, this attack does 50 damage plus 30 more damage.
Weakness:{L} Resistance Retreat Cost:{C/C}
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

MCD - I am going to make a couple of small changes. Yanma will need {M} for Swift, and Azurill will have 40 HP. Other than that, everything seems great, so will be added straight away.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

Wurmple d 50HP {P} Basic
{P} Signs of Evolution
Search your deck for a Cascoon or Silcoon, show it to your opponent, and put it into your hand.
{D/C} Light and Darkness
Flip a coin. If heads, this attack does 30 damage to the Defending Pokemon. If tails, remove 3 damage counters from Wurmple.
Weakness:{R} Resistance Retreat Cost:{C}
Cascoon d 80HP {D} Stage 1, evolves from Wurmple
{D} Poison Sting
Flip a coin. If heads, the Defending Pokemon is now poisoned.
{C/C} Harden
During your opponent's next turn, any attack damage done to Cascoon is reduced by 30.
Weakness:{R} Resistance Retreat Cost:{C/C}
Silcoon d 80HP {C} Stage 1, evolves from Wurmple
{C} Poison Sting
Flip a coin. If heads, the Defending Pokemon is now poisoned.
{C/C} Harden
During your opponent's next turn, any attack damage done to Silcoon is reduced by 30.
Weakness:{R} Resistance Retreat Cost:{C/C}
Dustox d 110HP {D} Stage 2, evolves from Cascoon
{D} Toxic
The Defending Pokemon is now poisoned. Put 2 damage counters on it instead of 1 between turns.
{D/C} Moonlight
Discard as many energy cards attached to Dustox as you like. Remove 3 damage counters from Dustox for each energy card you discarded.
{D/D/D} Whirlwind 70
Before doing damage, you may choose 1 of your opponent's benched Pokemon and switch it with the Defending Pokemon.
Weakness:{R} Resistance:{F} Retreat Cost
Beautifly ex d 140HP {C} Stage 2, evolves from Silcoon
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)
Poke-Body: Pure Heart
As long as Beautifly ex is on your bench, any attack damage done to each player's Active Pokemon is reduced by 10. You can use only 1 Pure Heart Poke-Body each turn.
{C/C} Morning Sun
Discard as many energy cards attached to Beautifly ex as you like. Remove 3 damage counters from Beautifly ex for each energy card you discarded.
{C/C/C/C} Silver Wind 70
Prevent all effects of attacks, including damage, done to Beautifly ex by your opponent's Pokemon-ex during your opponent's next turn.
Weakness:{R/L} Resistance:{F} Retreat Cost
Sentret d 50HP {G} Basic
{C} Tail Wag
Flip a coin. If heads, the Defending Pokemon can't attack Sentret during your opponent's next turn.
{C/C} Tackle 20
Weakness:{F} Resistance Retreat Cost:{C}
Furret d 80HP {G} Stage 1, evolves from Sentret
{C} Scratch 20
{G/C} Quick Rush 40
Flip a coin. If tails, this attack does nothing.
Weakness:{F} Resistance Retreat Cost:{C}
Houndour d 40HP {F} Basic
{C} Snarl
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.
{F/C} Pack Attack 20+
This attack does 20 damage plus 10 more damage for each Houndour on your bench.
Weakness:{W} Resistance:{P} Retreat Cost:{C}
Houndoom ex d 100HP {F} Stage 1, evolves from Houndour
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)
{F/C} Horn Bash 40
Your opponent can't play any Supporter cards from his or her hand during his or her next turn.
{F/F/F/C} Twilight Flame 90
Discard 2 energy cards attached to Houndoom ex. Choose either burned or confused. The Defending Pokemon is now affected by that Special Condition. This attack's damage isn't affected by Resistance.
Weakness:{W} Resistance:{P} Retreat Cost:{C/C}
Miltank d 80HP {M} Basic
{M/C} Body Slam 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
{M/C/C} Delta Edge 60
If you have any Supporter cards in play, this attack's base damage is 20.
Weakness:{F} Resistance Retreat Cost:{C/C}
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

MCD - 2 very small changes I'll made.
1. Dustox - Whirlwind - will be made to 60 base damage, but {D/D/C} cost. Also, the wording will change to the wording as on other cards with the attack (eg, your opponent switches after damage, etc.)
2. Beautifly Ex - Silver Wind - again, worded as other Silver Wind attacks. Base damage to be reduced to 60, but the increase next turn to be 40.
Otherwise, everything looks great. Will be added to the first post straight away.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

Hopip     40Hp (fire)
(c)   Ligth Weith
Flip a coin , if heads you opponent can't attack Hopip in the bnext turn
(f)(c)   burning leaf    20
the defending pokemon is burned

Skiploom Fire   80Hp

Pokepower:If the defending pokemon is burned put 4 damage counter bewtwen turn

(f)(c) Hot bread  40
(f)(c)(c)body slam   60


Jumpuff ex (fire)140Hp

Pokebody:Forest revenage
If you opponent have a fire pokemon in play jumpuff do 40 more damage for each of them

(f)(c) Hot air  40
(f)(f)(c)return 80
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

ger - I can use these spoilers, but next time, remember to add weakness and resistence. Also, a couple of modifications to the wording of some cards have been done to make them less broken.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

Lotad d 50HP {R} Basic
{C} Splash   10
{R/C} Pyrowave    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Weakness:{L} Resistance  Retreat Cost:{C}
Lombre d 70HP {R} Stage 1, evolves from Lotad
Poke-Body: Sunny Day
As long as Lombre is your Active Pokemon, any attack damage done by {R} Pokemon is increased by 10, and ignore weakness when a {W} Pokemon attacks.
{C/C} Blot        20
Remove 2 damage counters from Lombre.
{R/C/C} Volcanic Wave    40
Flip 2 coins. If both of them are heads, this attack does 10 damage to each of your opponent's benched Pokemon and the Defending Pokemon is now burned.
Weakness:{L}  Resistance    Retreat Cost:{C}
Remoraid d 40HP {L} Basic
{C} Energy Stream
Search your deck for a basic energy card and attach it to Remoraid.
{L/C} Water Pulse     20
Flip a coin. If heads, the Defending Pokemon is now confused.
Weakness:{L} Resistance  Retreat Cost:{C}
Octillery d 80HP {L} Stage 1, evolves from Remoraid
{L/C} Surf      30
{L/L/L} Octazooka    60
Discard a {L} energy attached to Octillery, then discard an energy attached to the Defending Pokemon.
Weakness:{L} Resistance  Retreat Cost:{C}
Mudkip d 50HP {G} Basic
{C} Tackle   10
{G/C} Water Gun   20+
This attack does 10 damage plus 10 more damage for each basic {W} energy attached to Mudkip but not used to pay for this attack's energy cost. You can't add more than 30 damage in this way.
Weakness:{G} Resistance  Retreat Cost:{C}
Marshtomp d 80HP {G} Stage 1, evolves from Mudkip
{G} Growth
Flip a coin. If heads, attach up to 2 basic {G} energy cards from your hand to Marshtomp.
{G/C/C} Take Down   50
Marshtomp does 10 damage to itself.
Weakness:{G} Resistance  Retreat Cost:{C/C}
Swampert d 100HP {G} Stage 2, evolves from Marshtomp
{G/G} Mega Kick    40
{G/G/G/C} Green Headbutt    80
The Defending Pokemon is now poisoned. Swampert can't use this attack during your next turn.
Weakness:{G}  Resistance:{L}  Retreat Cost:{C/C/C}
Wynaut d 50HP {C} Basic
Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut. (this counts as evolving Wynaut) Remove all damage counters from Wynaut.
{C} Splash     10
Flip a coin. If tails, this attack does nothing.
Weakness:{P} Resistance  Retreat Cost:{C}
Wobbuffet d 80HP {C} Basic
Poke-Body: Stages of Evolution
If Wobbuffet is an evolved Pokemon, Wobbuffet's maximum HP is now 100.
{F} Counter
Discard an energy card attached to Wobbuffet. If the Defending Pokemon damages Wobbuffet with an attack during your opponent's next turn, flip a coin. If heads, Wobbuffet attacks the attacking Pokemon for the same amount of damage.
{P/C/C} Mirror Coat
Discard an energy card attached to Wobbuffet. If the Defending Pokemon damages Wobbuffet with an attack during your opponent's next turn, flip 2 coins. If both of them are heads, Wobbuffet attacks the attacking Pokemon for double that amount of damage.
Weakness:{P} Resistance  Retreat Cost:{C/C/C}
Dunsparce ex d 80HP {W} Basic
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)
{W} Lazy Blast     30
Dunsparce ex is now asleep.
{W/W} Spiral Sting   30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Weakness:{F} Resistance  Retreat Cost:{C/C}
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

MCD - a couple of small changes I'll make:
Mudkip - Water Gun - I guess some of this is a little typo from you. The effect will say 20 + 10 more for each {G} basic energy attached.
Wynaut - Splash - No flip, just straight 10 damage.
Other than those listed above, another brilliant set of spoilers. Will be added straight away.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

About the Mudkip- It was supposed to be a {G} Pokemon that benefits from {W} energy, why else would I call it Water Gun?:p
Also, is there supposed to be a Phanpy in the set?
Torchic d 50HP {L} Basic
{C} Scratch 10
{L/C} Glowing Ember 20
Flip 2 coins. If both of them are heads, the Defending Pokemon is now burned. If 1 of them is heads, the Defending pokemon is now paralyzed. If both of them are tails, Torchic does 10 damage to itself.
Weakness:{W} Resistance Retreat Cost:{C}
Combusken d 70HP {L} Stage 1, evolves from Torchic
{L/L} Burning Sensation 20
If the Defending Pokemon already had damage counters on it before this attack's damage, the Defending Pokemon is now burned.
{L/C/C} Skilled Positioning 40
If the Defending Pokemon is {F} type, this attack's base damage is 70.
Weakness:{W} Resistance Retreat Cost:{C/C}
Snubbull d 50HP {M} Basic
{M} Attract
Flip a coin. If heads, the Defending Pokemon can't attack Snubbull during your opponent's next turn.
{M/C} Metal Punch 20
Weakness:{F} Resistance Retreat Cost:{C}
Granbull d 70HP {M} Stage 1, evolves from Snubbull
{C} Scary Face
Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.
{M/M/C} Extra Comet Punch 30+
During your next turn, Granbull's Extra Comet Punch does 30 damage plus 40 more damage.
Weakness:{F} Resistance Retreat Cost:{C/C}
Poochyena d 50HP {D/M} Basic
(This Pokemon is both {D}{M} type.)
{C} Bite 10
{D/M} Gang Up 20+
This attack does 20 damage plus 10 more damage for each {D} or {M} type Pokemon you have in play (excluding Poochyena).
Weakness:{F} Resistance:{P} Retreat Cost:{C}
Slugma d 40HP {G} Basic
{C} Collect
Draw a card.
{G} Plant Slap 10
Weakness:{W} Resistance Retreat Cost:{C/C}
Magcargo ex d 150HP {G} Stage 1, evolves from Slugma
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)
{G/C} Knock Down 40
Discard a Stadium card in play, if any. If you do, this attack's base damage is 50.
{G/G/G/G/C} Volcano Drive 120
Discard 4 energy cards attached to Magcargo ex.
Weakness:{W/F} Resistance:{R} Retreat Cost:{C/C/C/C/C}
Sunkern d 40HP {F} Basic
{C} Collect
Draw a card.
{F} Seek Energy
Search your deck for a basic energy card and attach it to Sunkern.
Weakness:{R} Resistance:{W} Retreat Cost:{C}
Sunflora d 70HP {F} Stage 1, evolves from Sunkern
{F} Absorb Energy
Attach 1 {F} energy in your discard pile to Sunflora.
{F/C} Dazzle Solarbeam 60
If Sunflora didn't use Absorb Energy during your last turn, this attack does nothing. Sunflora is now confused (after doing damage).
Weakness:{R} Resistance:{W} Retreat Cost:{C/C}
Teddiursa d 50HP {R} Basic
{C} Cry
Any attack damage done to Teddiursa during your opponent's next turn is reduced by 20.
{R/C} Young Flame 20
Weakness:{F} Resistance Retreat Cost:{C}
Ursaring d 90HP {R} Stage 1, evolves from Teddiursa
{R} Powerful Roar
Your opponent switched the Defending Pokemon with 1 of his or her benched Pokemon. This attack does 10 damage to the new Defending Pokemon.
{R/C/C} Delta Circle 30+
This attack does 30 damage plus 10 more damage for each Pokemon you have in play with d on its card.
Weakness:{F} Resistance Retreat Cost:{C/C}
Delibird d 60HP {F} Basic
Poke-Power: Important Delivery
Once during your turn (before your attack), you may search your deck for a Trainer or an energy card, show it to your opponent, and put it into your hand.
{F/F/F} Present
Choose 1 Pokemon in play (either yours or your opponents) and flip a coin. If heads, put 6 damage counters on that Pokemon. If tails, remove all damage counters from that Pokemon.
Weakness:{L} Resistance Retreat Cost:{C}
Hoothoot d 40HP {P} Basic
{P} Confuse Ray
Flip a coin. If heads, the Defending Pokemon is now confused.
{P} Peck 10
Weakness:{L} Resistance:{F} Retreat Cost:{C}
Noctowl ex d 100HP {P} Stage 1, evolves from Hoothoot
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)
{P/C} Gust 40
Your opponent switches the Defending Pokemon with 1 of his or her benched Pokemon.
{P/P/P/C} Erase Memory 70
The Defending Pokemon can't use any attack it used on Noctowl ex during your opponent's last turn.
Weakness:{L} Resistance:{F} Retreat Cost:{C/C}
Donphan ex d 110HP {R} Stage 1, evolves from Phanpy
(When Pokemon-ex has been Knocked out, your opponent takes 2 prize cards.)
{R/R/C} Pyro Charge 100
Discard all energy attached to Donphan ex.
{R/R/R/R/R} Blast Bash 90
Weakness:{W} Resistance:{L} Retreat Cost:{C/C/C}

And that's all the Pokemon in this set!! (unless there was supposed to be Phanpy) :)
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

First of all, I don't have too much time left on the computer, so I'll review the spoilers later today (hopefully).
MCD said:
About the Mudkip- It was supposed to be a {G} Pokemon that benefits from {W} energy, why else would I call it Water Gun?
Also, is there supposed to be a Phanpy in the set?

About the Mudkip - I know, Water Gun normally means {W} energy, but if some person would want to ues that card to it's fullist potential (E.G. 40 damage), then the deck would be slightly hard to configure. People know it's normally a water type anyway, so {G} energy won't hurt.
As for Phanpy, I forgot about it. Since the list for this set is done, I con't be bothered to add it in, but I will add in to the next set (when I do the list).

Edit - I've been able to look at the spoilers now, and I'll make a few changes.
Torchic - Glowing Ember - the Paralysis is now 2 heads, and burn is one head.
Poochyena - Gang Up - with your wording, it is actually better than the Mightyena from Delta Species! I'm toning down so it only does extra damage for one type, and you can choose what type before damage is done. It's probably still too powerful, so I'd like another idea for toning it down.
Teddiursa - Cry - the effect is now applied after weakness and resistance.
Delibird - Important Delivery - now can only use one per turn and cannot be used if effected by special condition.
Noctowl Ex - Gust - damage is applied before switching.
Small changes, but make the cards less broken and a bit more characterful.
I think that's all of the Pokémon done. Now, there are a few trainers. I what something that's characterful for the type, but other than that, let your imagination run wild (and I'm not just talking to MCD here, I'm talking to everyone who wants to do a spoiler).
Also, yet again, it seems as though the only person who wanted to do any spoilers was MCD (apart from a couple of other people who contributed). Do you just like seeing MCD do all of the spoilers, or can you just not be bothered to do any? If even one other person does one spoielr for the trainer cards that need doing, then I'll be happy.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

Darkness Cube 02 TRAINER (Technical Machine)
(Attach Darkness Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Darkness Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Darkness Cube 02.)
If the Pokemon Darkness Cube 02 is attached to is {D} type, it can use any attacks on Darkness Cube 02 instead of its own. Discard Darkness Cube 02 at the end of your turn.
{D} Feint Attack
Choose 1 of your opponent's Pokemon in play. This attack does 20 damage to it. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.
Fighting Cube 02 TRAINER (Technical Machine)
(Attach Fighting Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Fighting Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Fighting Cube 02.)
If the Pokemon Fighting Cube 02 is attached to is {F} type, it can use any attacks on Fighting Cube 02 instead of its own. Discard Fighting Cube 02 at the end of your turn.
{F} Dynamicpunch 30
Flip 2 coins. If both of them are heads, the Defending Pokemon is now confused. If either is tails, this attack's base damage is 10.
Fire Cube 02 TRAINER (Technical Machine)
(Attach Fire Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Fire Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Fire Cube 02.)
If the Pokemon Fire Cube 02 is attached to is {R} type, it can use any attacks on Fire Cube 02 instead of its own. Discard Fire Cube 02 at the end of your turn.
{R} Fire Spin 10
The Defending Pokemon can't retreat during your opponent's next turn.
Grass Cube 02 TRAINER (Technical Machine)
(Attach Grass Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Grass Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Grass Cube 02.)
If the Pokemon Grass Cube 02 is attached to is {G} type, it can use any attacks on Grass Cube 02 instead of its own. Discard Grass Cube 02 at the end of your turn.
{G} Toxic
The Defending Pokemon is now poisoned. Put 2 damage counters on it between turns instead of 1.
Lightning Cube 02 TRAINER (Technical Machine)
(Attach Lightning Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Lightning Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Lightning Cube 02.)
If the Pokemon Lightning Cube 02 is attached to is {L} type, it can use any attacks on Lightning Cube 02 instead of its own. Discard Lightning Cube 02 at the end of your turn.
{L} Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Metal Cube 02 TRAINER (Technical Machine)
(Attach Metal Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Metal Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Metal Cube 02.)
If the Pokemon Metal Cube 02 is attached to is {M} type, it can use any attacks on Metal Cube 02 instead of its own. Discard Metal Cube 02 at the end of your turn.
{M} Harden
Any attack damage done to this Pokemon during your opponent's next turn is reduced by 40.
Normal Cube 02 TRAINER (Technical Machine)
(Attach Normal Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Normal Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Normal Cube 02.)
If the Pokemon Normal Cube 02 is attached to is {C} type, it can use any attacks on Normal Cube 02 instead of its own. Discard Normal Cube 02 at the end of your turn.
{C} Facade 10
If this Pokemon is affected by a Special Condition, this attack's base damage is 50.
Psychic Cube 02 TRAINER (Technical Machine)
(Attach Psychic Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Psychic Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Psychic Cube 02.)
If the Pokemon Psychic Cube 02 is attached to is {P} type, it can use any attacks on Psychic Cube 02 instead of its own. Discard Psychic Cube 02 at the end of your turn.
{P} Psybeam 20
The Defending Pokemon is now confused.
Water Cube 02 TRAINER (Technical Machine)
(Attach Water Cube 02 to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Technical Machine attached to it. If the Pokemon Water Cube 02 is attached to becomes a basic Pokemon or Pokemon-ex, discard Water Cube 02.)
If the Pokemon Water Cube 02 is attached to is {W} type, it can use any attacks on Water Cube 02 instead of its own. Discard Water Cube 02 at the end of your turn.
{W} Powder Snow 20
The Defending Pokemon is now asleep.

That's the end of this set!:D

On behalf of my friend Flaming Gyarados, his internet is down and he will be unable to create spoilers for the next couple of days/weeks/time period.
 
RE: Ex Delta Legends - the latest delta set needs spoilers!

Well, good to see my plea for more spoiler makers workers.
All of the spoilers look great. I can't think of anything that needs to be changed, so they will all be added to the first post.
And that's the end of the set. Another thanks to everyone who made a spoiler (which is close to being just MCD), without you, this set wouldn't have been possible.
I'll, once again, want fakers, but if it's anything like the other set, I don't expect too much for a reply.
Thanks again, and see you when I get the next set list!
 
MCD said:
Oops...
I just pulled a delta W/M Azumarill from a pack, so it already has been delta.:p

I have it, but didn't remember. Not good.
Actually *lightbulb appears over head*, this is great! It allows me to add Phanpy to the list, without doing too much work! If someone could make a spoiler for Phanpy (anyone, not just MCD), then the set will be finished. How did I not spot that before?
 
Not me?
Fine.*annoyed*
Well, if you change your mind :p:
Phanpy d 50HP {R} Basic
{R} Spitfire
Flip a coin. If heads, the Defending Pokemon is now burned.
{R/C} Tackle 20
Weakness:{W} Resistance Retreat Cost:{C}
 
What I meant was for anyone to make the spoiler, but since you may as well have done the whole set by yourself as almost everyone else are fine with watching you make the spoilers but not create any your self (deap breath), it would be good to give you a bit of a break. Unfortunatly, no one could be bothered (maybe I should beg for more people to do spoilers again), so I'm going to have to go with yours. Nothings wrong with it, but I just wouldn't mind seeing more people make spoilers (just a shame that flaming gyarados internet is down). Maybe next set.
 
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