As some of you may know, I have been trying to get help to make the spoilers (and hopefully, one day, fakes) for three sets made up of only Pokémon who have never been delta before, but now are. This is the final set of this series, Ex Delta Fracture.
Enough going on about back story, on to the list!
1. Absol
2. Aggron
3. Dusclops
4. Exploud
5. Rain Castform
6. Regice
7. Regirock
8. Registeel
9. Snow-cloud Castform
10. Spinda
11. Sunny Castform
12. Torkoal
13. Whiscash
14. Wingull
15. Banette
16. Barboach
17. Camerupt
18. Claydol
19. Delcatty
20. Glupin
21. Kecleon
22. Minun
23. Plusle
24. Roselia
25. Shiftry
26. Slaking
27. Snorunt
28. Walrien
29. Baltoy
30. Cacnea
31. Castform
32. Clampearl
33. Crawdaunt
34. Duskull
35. Hariyama
36. Lairon
37. Loudred
38. Manetric
39. Mawile
40. Medicham
41. Ninjask
42. Nosepass
43. Nuzleaf
44. Relicanth
45. Sableye
46. Sealeo
47. Shroomish
48. Spoink
49. Vigoroth
50. Wailord
51. Aron
52. Corphish
53. Electrike
54. Groudon
55. Illumise
56. Jirachi
57. Kyogre
58. Lunatone
59. Makuhita
60. Meditite
61. Nincada
62. Numel
63. Seedot
64. Seviper
65. Shuppet
66. Skitty
67. Slakoth
68. Solrock
69. Spheal
70. Surskit
71. Volbeat
72. Wailmer
73. Whismer
74. Dual Ball
75. Everstone
76. Fire Stone
77. Great Ball
78. Leaf Stone
79. Master Ball
80. Moon Stone
81. Poke Ball
82. Rare Candy
83. Sun Stone
84. Thunder Stone
85. Water Stone
86. Energy Search
87. Potion
88. Switch
89. Breloom Ex
90. Glalie Ex
91. Gorebyss Ex
92. Grumpig Ex
93. Huntail Ex
94. Luvdisc Ex
95. Masquerain Ex
96. Shedinja Ex
97. Swalot Ex
98. Jirachi*
Red = reprint
Green = spoiler is done
Blue = fake done
Well, there you go. That's the set list.
What I want people here to do is twofold. The first (and possibly most important) is for people to make the spoilers for the cards in the list. Remember, they must all be delta Pokémon, so choose a random type for a the Pokémon you want to do the spoiler for and away you go! Also, remember, I don't want anything that is too broken, so please be sensible. And a quick note, these are pre-D/P cards, so the weakness is always x2 and the resistance is always -30.
The next (and possibly something that will never happen) is for people to make fakes of the cards. Make them realistic if you do make a fake.
When a spoiler has been done, it will placed here in the first post for everyone to see. Fakes would be the same, expect no one has done any fakes for any of the sets yet.
I think that's everything that needs to be said, so get cracking on those spoilers (and fakes (hopefully)) and have fun!
OK, now the spoilers have been done, so I'm almost begging people to make fakes. Also, if anyone is interested, I have 2 other sets of delta Pokémon that need faking.
Thanks to mathace for the following spoilers:
Aggron d 110 HP {D}
Poke-Body: Heavy Armour
All damage by attacks done to Aggron by your opponents Pokemon are reduced by 20 (after applying Weakness and Resistance).
{DCC} Take Down 70
Aggron does 30 damage to itself.
{DDDC} Rapid Fire 40x
Flip 3 coins. This attack does 40 damage times the number of heads.
Weakness: {R}
Resistance: {G}
Retreat Cost: {CCC}
Exploud d 120 HP {R}
Poke-Body: Ultrasound
If an attack does 50 or more damage to Exploud, flip a coin. If heads, the attacking Pokemon is now Confused.
{R} Fire Burn 10
The Defending Pokemon is now Burned.
{RCC} Rage 20+
This attack does 20 damage plus 10 damage for each damage counter on Exploud.
{RRCCC} Delta Beam 120
Discard 2 Energies attached to Exploud.
Weakness: {F}
Resistance: None
Retreat Cost: {CC}
Shiftry d 120 HP {P}
{P} Psyblast 20x
This attack does 20 damage times the number of Energies attached to Shiftry.
{PPC} Shadow Ball 70
Weakness: {R}
Resistance: {W}
Retreat Cost: {C}
Wailord d {C} 120HP
Poke-Body: Thick Fat
All damage done to Wailord by {R} and {W} Pokemon are reduced by 30. (after applying Weakness and Resistance)
{CCC} Dive 20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Wailord during your next turn.
{CCCCC} Spray Jet 40
This attack does 10 damage to all of your opponent's Benched Pokemon. (don not apply Weakness or Resistance to Benched Pokemon.
Weakness: {L}
Resistance:
retreat Cost: {CCC}
Groudon d {R} 80 HP
{RC} Burning Slash 10
The Defending Pokemon is Burned.
{RRC} Magma Flow 30+
If the Defending Pokemon is Burned, this attack does 30 damage plus 30 damage.
Weakness:{W}
Resistance:
Retreat Cost: {CCC}
Kyogre d {L} 80 HP
{LC} Shock Wave 20
Flip a coin. If heads, the Defending Pokemon is Paralyzed.
{LLC} Sleepy Aura 40
The Defending Pokemon is now Asleep.
Weakness: {G}
Resistance:
Retreat Cost: {CCC}
Shedinja ex d {F} 70 HP
Poke-Power: Resurrection
If Shedinja ex is supposed to be KOed by an attack, flip a coin. If heads, Shedinja ex's remaining HP is 10.
{FC} Swift Flutter 30
The Defending Pokemon is now Confused.
{FFC} Pester 60+
If the defending Pokemon has any Special Conditions, this attack does 60 damage plus 20 more damage.
Weakness: {R}
Resistance: {C} -30
Retreat Cost: None
Thanks to Master of the six kings for the following spoilers:
Absol d HP 80 {M}
Poke-Power: Metallic Predictions
You may use this Poke-Power once during your turn before your attack. You may look at the top card of your opponents deck for each {M} special energy card attached to Absol. This Poke-Power cannot be used if Absol is affected by a Special Condition.
{M}{M}{C} Morbid Ruin 30
You may look at the top card of your opponent's deck. If that card is a Stadium, discard it and this attack does an additional 40 damage. If the card is not a stadium, put that card in your opponent's hand.
Weakness: {F}
Resistance: {P}
Retreat Cost: {C}
Rain Castform d HP 80 {G}
Poke-Power: Temperamental Weather
Once during your turn, you may search your deck for Castform, Sunny Castform or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions and effects on it are now on the new Pokemon.) Shuffle Rain Castform back into your deck. You can’t use more than one Temperamental Weather Poke-Power each turn.
{G} Dew Absorption 10
Remove up to 2 damage counters from Rain Castform.
{G}{C}{C} Extra Dew 50
Put 2 damage counters on Rain Castform. If Rain Castform is knocked out by this attack, put 3 damage counters on 1 of your opponent's Benched Pokemon
Weakness: {L}
Resistance
Retreat Cost: {C}
Snow-cloud Castform d HP 70 {L}
Poke-Power: Temperamental Weather
Once during your turn, you may search your deck for Castform, Sunny Castform or Rain Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions and effects on it are now on the new Pokemon.) Shuffle Snow-cloud Castform back into your deck. You can’t use more than one Temperamental Weather Poke-Power each turn.
{L} Conduction Target 10
If your opponent has 1 or more {M} or {W} type Pokemon in play, this attack does no damage. Choose 1 of those Pokemon and put 3 damage counters on it.
{L}{L}{C} Pure Arena 40+
If your opponent has a stadium in play this attack does 20 more damage and discard it.
Weakness: {R}
Resistance
Retreat Cost: {C}
Spinda HP 70 {F}
Basic
Poke-Power: Identity Crisis
Once during your turn (before you attack) if Spinda is your Active Pokemon you may use this power. Switch the number of Damage counters on Spinda with one of your Benched Spinda. You can't use this power if Spinda is affected by a Special Condition.
{F}{F} No Tempo 30
Each player's Active Pokemon is Confused. Ignore any card effect that would negate this attack's effect.
Weakness: {F}
Resistance
Retreat Cost: {C}
Sunny Castform d HP 70 {W}
Poke-Power: Temperamental Weather
Once during your turn, you may search your deck for Castform, Rain Castform or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions and effects on it are now on the new Pokemon.) Shuffle Sunny Castform back into your deck. You can’t use more than one Temperamental Weather Poke-Power each turn.
{R}{R}{C}{C} Blinding Steam 60
Weakness: {W}
Resistance
Retreat Cost: {C}{C}
Surskit d HP 50 {P}
{P} Psy Charge 10
Flip a coin. If heads, the Defending Pokemon is Paralyzed.
{P}{C} Future Elegance 20+
You may reveal a Masquerain or Masquerain ex in your hand. If you do, this attack does an additional 20 damage.
Weakness: {R}
Resistance
Retreat Cost: {C}
Everstone
Poke-Tool
Everstone can only be attached to a Basic Pokemon (excluding Pokemon ex). The Pokemon this card is attached to can't evolve and all of its attacks do 20 more damage.
Leaf Stone
Supporter
Choose 1 of your {G} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Thunder Stones, Fire Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Fire Stone
Supporter
Choose 1 of your {R} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Thunder Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Moon Stone
Supporter
Choose 1 of your {D} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Thunder Stones, Fire Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Sun Stone
Supporter
Choose 1 of your {C} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Thunder Stones, Fire Stones and/or Moon Stones in your discard pile, shuffle this card into your deck (after use).
Thunder Stone
Supporter
Choose 1 of your {L} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Fire Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Water Stone
Supporter
Choose 1 of your {W} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Leaf Stones, Thunder Stones, Fire Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Masquerain ex d HP 110 {P}
Stage 1
Evolves from Surskit
Poke-Body: Entrancive Pattern
As long as Masquerain ex is in play, whenever you switch your Active Pokemon with one of your Benched Pokemon, your opponent does the same. If Masquerain ex has 7 or more damage counters on it, you choose the Benched Pokemon your opponent switches.
{P} Quick Burst 10
During your next turn, Masquerain ex's Silver Hurricane does 30 more damage.
{P}{P}{C} Silver Hurricane 70-
If Masquerain ex has no damage counters on it, this attack does 30 less damage.
Weakness: {R}{L}
Resistance: {F} -30
Retreat Cost: {C}
Credit to Dudeman1993 for the following spoilers:
Snorunt HP:40 {R}
{R} Ice Burn
Flip a coin. If heads, the Defending Pokemon is now Burned.
Weakness: {M}
Resistance: -
Retreat Cost: {C}
Lairon HP:80 {D}
Poke-Power: Dark Reversal
Once during your turn,(before your attack), you may use this power. Flip a coin. If heads, you may move all of Lairon's damage counters to the Defending Pokemon. Then you may move all of the Defending Pokemon's original damage counters to Lairon. If tails, place two damage counters on Lairon. This Poke-Power can’t be used if Lairon is affected by a Special Condition.
{D}{D}{C} Dark Absorber 30
Damage done to Lairon during your Opponent's next turn is reduced by 20.(After applying Weakness and Resistance.)
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}
Spoink HP: 40 {L}
{L} Lightning Hop 10
Weakness: {D}
Resistance: -
Retreat Cost: {C}
Aron HP:50 {D}
{D}{C} Darkness Charge 20
Flip a coin. If heads, attach a {D} basic Energy card from your hand to Aron.
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}
Glalie ex HP:110 {R}
Poke-Power: Burning Glacier
Once during your turn, (before your attack,) when you place Glalie ex to evolve one of your Pokemon, you may use this power. Flip a coin. If heads, the Defending Pokemon is now Burned. Place four damage counters on the Defending Pokemon for being Burned between turns instead of two. If tails, place two damage counters on Glalie ex. This Poke-Power can't be used if Glalie ex is affected by a Special Condition.
{R}{C} Icy Lava 20
Flip a coin. If heads, the Defending Pokemon is now Burned.
{R}{R}{R}{C} Burning Reaction 70
If the Defending Pokemon is Burned, Burning Reaction's base damage is 100 instead of 70.
Weakness: {M}
Resistance: -
Retreat Cost: {C}{C}{C}
Grumpig ex HP:100 {L}
Poke-Power: Shock Bounce
Once during your turn,(before your attack), you may use this power. Flip a coin. If heads, you may switch the Defending Pokemon with one of his/her Benched Pokemon. The new Defending Pokemon is now Paralyzed. Your opponent chooses the Defending Pokemon to switch. If tails, Grumpig ex does 20 damage to itself. This power can't be used if Grumpig ex is affected by a Special Condition or if your opponent has no Benched Pokemon.
{L}{L} Shock Tail 30
{L}{L}{L}{C} Lightning Source 40
Flip a coin. If heads, you may search your deck for up to 3 different Energy cards and attach them to your Pokemon in any way you like. Either way, Grumpig ex does 10 damage to itself.
Weakness: {P}
Resistance: -
Retreat Cost: {C}
Luvdisc ex d HP:80 {P}
Poke-Power: Swift Kiss
Once during your turn,(before your attack), you may flip a coin. If you do, this Poke-Power does 20 damage to the Defending Pokemon (don’t apply weakness or resistance) and switch Luvdisc ex with one of your Benched Pokemon. This power can't be used if Luvdisc ex is affected by a special condition or there are no Benched Pokemon.
{P}{C} Swim Splash 30
{P}{P}{P}{C} Tidal Revenge 20+
This attack does 20 damage plus 10 more damage for each damage counter on Luvdisc ex.
Weakness: {L}
Resistance:
Retreat Cost: {C}
Swalot ex HP: 110 {W}
{C} Stockpile
During your next turn, Spit Up’s base damage is 80 instead of 40 and Swallow’s base damage is 70 instead of 30.
{W}{C} Spit Up 40
{W}{W}{C}{C} Swallow 30
After your attack, remove from Swalot the number of damage counters equal to the damage you did to the defending Pokemon. If Swalot has less damage counters remaining than that, then remove all of them.
Weakness: {P}
Resistance:
Retreat Cost: {C}{C}{C}
Jirachi* HP: 70 {R}
{M}{M} Metallic Absorb 20
Flip a coin. If heads, reduce damage by 30 to Jirachi* on your opponent's next turn.
{R}{R}{R} Psy Swap 40
Flip a coin. If heads, switch the amount of damage counters on the Defending Pokemon and switch that amount with one of your Benched Pokemon after doing damage.
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}
Credit to MCD for the following spoilers:
Dusclops d 70HP {F} Stage 1, evolves from Duskull
{F} Gravity Drag 10
The Defending Pokemon can't retreat until the end of your opponent's next turn.
{F/F/C} Antigravity 30
Before doing damage, you may choose one of your opponent’s benched Pokemon and switch the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.
Weakness:{D} Resistance:{C} Retreat cost:{C/C}
Regice d 80HP {P} Basic Pokemon
{C} Amnesia
Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
{P/P/C} Phenomenal Explosion 100
This attack does 50 damage to each benched Pokemon that already has damage counters on it. (both yours and your opponent's) Regice does 100 damage to itself.
Weakness:{F} Resistance Retreat Cost:{C/C}
Regirock d 80HP {C} Basic Pokemon
{C} Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Regirock during your opponent's next turn.
{C/C/C} Phenomenal Explosion 100
This attack does 50 damage to each benched Pokemon that already has damage counters on it. (both yours and your opponent's) Regirock does 100 damage to itself.
Weakness:{F} Resistance Retreat Cost:{C/C}
Registeel d 80HP {G} Basic Pokemon
{C} Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Regirock during your opponent's next turn.
{C} Amnesia
Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
{G/G/G/G} Phenomenal Explosion 100
This attack does 50 damage to each benched Pokemon that already has damage counters on it. (both yours and your opponent's) Registeel does 100 damage to itself.
Weakness:{F} Resistance:{G} Retreat Cost:{C/C}
Torkoal d 60HP {C} Basic Pokemon
{C} Smog
The Defending Pokemon is now poisoned.
{C/C} Smokescreen 20
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness:{W} Resistance Retreat Cost:{C/C}
Whiscash d 80HP {G} Stage 1, evolves from Barboach
{G/C/C} Absorb 20
Remove 1 damage counter from Whiscash.
{G/G/G/C} Leaf Vacuum 80
Flip a coin. If heads, discard all energy cards attached to all Pokemon in play and Whiscash does 80 damage to itself. If tails, this attack does nothing (not even damage).
Weakness:{G} Resistance Retreat Cost:{C/C/C}
Wingull d 40HP {M} Basic Pokemon
{C} Supersonic
Flip a coin. If heads, the Defending Pokemon is now confused.
{M} Wing Attack 10
Weakness:{L} Resistance:{F} Retreat Cost:{C}
Banette d 70HP {W} Stage 1, evolves from Shuppet
Poke-Body: Ghostly Presence
As long as Banette is your active Pokemon, whenever your opponent's active Pokemon retreats, discard 1 energy card attached to the new active Pokemon.
{W/W} Aqua Ambush 40
Discard 1 {W} energy attached to Banette. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
{W/W/W} Doom Pump 50+
This attack does 50 damage plus 10 more damage for each {W} energy attached to Banette. Discard all energy attached to Banette (after doing damage).
Weakness:{D} Resistance:{F} Retreat Cost:{C}
Barboach d 50HP {G} Basic Pokemon
{C} Underwater Growth
Attach a basic {G} or {W} energy card from your hand to Barboach.
{G/C} Slime Tackle 20
After your attack, you may switch Barboach with one of your benched Pokemon.
Weakness:{G} Resistance Retreat Cost:{C}
Camerupt d 80HP {M} Stage 1, evolves from Numel
{M} Iron Headbutt 30
Flip a coin. If tails, Camerupt does 10 damage to itself.
{M/M/M/C} Steel Eruption 90
Discard a {M} energy attached to Camerupt. Camerupt can't attack during your next turn.
Weakness:{W} Resistance:{L} Retreat Cost:{C/C/C}
Claydol d 80HP {L} Stage 1, evolves from Baltoy
Poke-Power: Cursed Wire
Once during your turn (before your attack), you may discard an energy attached to Claydol. If you do, flip a coin. If heads, the Defending Pokemon is now paralyzed. This power can't be used if Claydol is affected by a special condition.
{L} Electron Intake
Search your deck for 2 {L} energy cards and attach them to Claydol.
{L/L/L/C} Charge Release 60
You may move as many {L} energy attached to Claydol to your Pokemon in any way you like.
Weakness:{W} Resistance Retreat Cost:{C/C}
Delcatty d 70HP {F} Stage 1, evolves from Skitty
{C} Attract
If the Defending Pokemon is {F} type, it can't attack Delcatty during your next turn.
{F/C/C} Beauty Fist 30+
This attack does 30 damage plus 10 more damage for each Pokemon your opponent has in play.
Weakness:{F} Resistance Retreat Cost:{C}
Kecleon d 50HP {M} Basic Pokemon
{C} Delta Colors
Choose up to 1 basic energy type for each Pokemon in play with d on its card (including {M} and {D}). For each energy type you chose, choose 1 basic energy card attached to Kecleon and treat it as that energy type until the end of your next turn.
{M/R/W/L} Multicolor Blast 50
If Kecleon has any special energy cards attached to it, this attack does nothing.
Weakness:{F} Resistance Retreat Cost:{C}
Minun d 40HP {M} Basic Pokemon
{C} United Cheer
If Plusle is in play, discard 2 cards randomly from your opponent's hand.
{M/C} Friendship 20+
If you have Plusle in play, this attack does 20 damage plus 20 more damage.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Plusle d 40HP {M} Basic Pokemon
{C} United Cheer
If Minun is in play, draw 2 cards.
{M/C} Friendship 20+
If you have Minun in play, This attack does 20 damage plus 20 more damage.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Roselia d 50HP {D} Basic Pokemon
Poke-Power: Beautiful Deception
Once during your turn (before your attack), if Roselia is your active Pokemon and it was damaged last turn by the Defending Pokemon's attack, you may flip a coin. If heads, put 3 damage counters on the attacking Pokemon.
{D/D/C} Shadow Thorn 30
The Defending Pokemon is now poisoned. Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn.
Weakness:{R} Resistance Retreat Cost:{C}
Slaking d 120HP {G} Stage 2, evolves from Vigoroth
Poke-Body: Truant
Whenever Slaking attacks, flip a coin. If tails, that attack does nothing.
{G/G/C} Jungle Frenzy 110
This attack does 30 damage to each of your Pokemon in play.
{G/G/G/C} Forest Punch 80
Remove 1 damage counter from each of your Pokemon in play.
Weakness:{F} Resistance Retreat Cost:{C/C/C/C}
Walrien d 120HP {L} Stage 2, evolves from Sealeo
Poke-Body: Thick Fat
Any damage done to Walrien by attacks from {R} and {W} Pokemon (both yours and your opponents) is reduced by 30.
{L/C} Sheer Cold 30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
{L/L/L/C} Ice Beam 60
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{L} Resistance Retreat Cost:{C/C/C}
Baltoy d 50HP {L} Basic Pokemon
{L} Desperate Jolt
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
{L/C} Psyzap 20
Flip a coin. If heads, the Defending Pokemon is now paralyzed. If tails, the Defending Pokemon is now confused.
Weakness:{P} Resistance Retreat cost:{C}
Cacnea d 40HP {C} Basic Pokemon
{C} Needle Arm 10
{C/C} Spikes
If the Defending Pokemon retreats during your opponent's next turn, put 1 damage counter on the new active Pokemon.
Weakness:{R} Resistance Retreat Cost:{C}
Castform d 60HP {R} Basic Pokemon
Poke-Power: Temperamental Weather
Once during your turn (before your attack), you may search your deck for another Castform and switch it with Castform. Any damage counters, special conditions, attached cards, and effects on Castform are now on the new Pokemon. You can only use 1 Temperamental Weather Poke-Power each turn.
{R/C} Extra Cloud 20+
If the Defending Pokemon is a Pokemon-ex, this attack does 20 damage plus 30 more damage.
Weakness:{F} Resistance Retreat Cost:{C}
Clamperl d 50HP {C} Basic Pokemon
{C} Iron Defence
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Clamperl during your opponent's next turn.
{C} Clamp Up 10
Weakness:{L} Resistance Retreat Cost:{C}
Crawdaunt d 80HP {R} Stage 1, evolves from Corphish
Poke-Body: Shell Armour
Any attack damage done to Crawdaunt is reduced by 20.
{R/C} Heat Claws 30
Flip a coin. If heads, the Defending Pokemon is now burned.
Weakness:{L} Resistance:{P} Retreat Cost:{C/C}
Duskull d 40HP {F} Basic Pokemon
{F} Ghostly Drain 10
Remove 1 damage counter from Duskull.
Weakness:{D} Resistance:{F} Retreat Cost:{C}
Hariyama d 80HP {R} Stage 1, evolves from Makuhita
{R} Fire Punch 20
Flip a coin. If heads, the Defending Pokemon is now burned.
{R/R/R/C} Volcanic Thrust 60
Flip a coin. If heads, the Defending Pokemon is now paralyzed and burned.
Weakness:{P} Resistance Retreat Cost:{C/C/C}
Loudred d 70HP {R} Stage 1, evolves from Whismur
{R} Steaming Sound 10
The Defending Pokemon is now confused.
{R/R/C} Sonic Heat
Choose 1 of your opponent's Pokemon. This attack does 40 damage to it. If that Pokemon already has at least 2 damage counters on it, this attack does 50 damage to it instead.
Weakness:{F} Resistance Retreat Cost:{C/C}
Manectric d 70HP {W} Stage 1, evolves from Electrike
{W} Dash Shock 10
You may flip a coin. If you get heads, the Defending Pokemon is now Paralyzed and switch Manectric with one of your benched Pokemon (after doing damage).
{W/W/C} Conduction Beam 40+
If the Defending Pokemon is {W} type, this attack does 40 damage plus 30 more damage.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Mawile d 60HP {F} Basic Pokemon
Poke-Body: Ironclad
As long as Mawile is in play, prevent all effects of attacks, excluding damage, done to your benched Pokemon.
{F/F/F} Frenzy Jaw 40+
If Mawile is confused, this attack does 40 damage plus 40 more damage.
Weakness:{R} Resistance:{G}Retreat Cost:{C/C}
Medicham d 80HP {G} Stage 1, evolves from Meditite
{G} Tree Spirit
During your next turn, any attack damage done by Medicham is increased by 20.
{G/G/C} Meadow Technique 80
Medicham does 30 damage to itself.
Weakness:{P} Resistance Retreat Cost:{C/C}
Ninjask d 70HP {D} Stage 1, evolves from Nincada
{D} Slash 20
{D/C/C} Swift 50
This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
Weakness:{R} Resistance:{F} Retreat Cost
Nosepass d 60HP {P} Basic Pokemon
Poke-Power: Telekinetic Magnetism
Once during your turn (before your attack), if Nosepass is your active Pokemon, you may discard 1 {P} energy attached to Nosepass. If you do, choose 1 of your oppoent's benched Pokemon and switch it with his or her active Pokemon. This power can't be used if Nosepass is affected by a special condition.
{P} Psycho Stone 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, the Defending Pokemon is now confused.
Weakness:{W} Resistance:{L} Retreat Cost:{C/C}
Relicanth d 60HP {L} Basic Pokemon
{C} Yawn
The Defending Pokemon is now asleep.
{L/C/C} Bolt Crash 30
Relicanth does 10 damage to itself. Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{G} Resistance Retreat Cost:{C/C}
Sableye d 60HP {F} Basic Pokemon
{C} Foresight
During your next turn, if Sableye attacks, that attack's damage isn't affected by Resistance.
{F/C} Shadow Punch 10
Discard 1 energy card attached to the Defending Pokemon.
Weakness Resistance:{C} Retreat Cost:{C}
Sealeo d 80HP {L} Stage 1, evolves from Spheal
{L} Electric Frost
Flip a coin. If heads, the Defending Pokemon is now paralyzed. If tails, the Defending Pokemon is now asleep.
{L/C} Zap Chill 30
Weakness:{L} Resistance Retreat Cost:{C/C}
Shroomish d 40HP {L} Basic Pokemon
{C} Sleep Powder
The Defending Pokemon is now asleep.
{L/C} Delta Jolt 10x
This attack does 10 damage times the number of Pokemon you have in play with d on its card.
Weakness:{R} Resistance Retreat Cost:{C}
Vigoroth d 70HP {G} Stage 1, evolves from Slakoth
Poke-Body: Vital Spirit
Vigoroth can't be Asleep.
{G/C} Thorn Scrape 20
Put 1 damage counter on the Defending Pokemon at the end of your opponent's next turn.
{G/G/C} Slash 70+
Flip a coin. If heads, this attack does 70 damage plus 10 more damage.
Weakness:{F} Resistance Retreat Cost:{C}
Corphish d 40HP {R} Basic Pokemon
{C} Grip 10
The Defending Pokemon can't retreat during your opponent's next turn.
{R} Steaming Bubbles 10
Flip a coin. If heads, the Defending Pokemon is now burned.
Weakness:{L} Resistance Retreat cost:{C/C}
Electrike d 40HP {W} Basic Pokemon
{W} Water Pulse 10
Flip a coin. If heads, the Defending Pokemon is now confused.
{W} Conduction 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Illumise d 50HP {P} Basic Pokemon
{P} Signal Beam 10
Flip a coin. If heads, the Defending Pokemon is now confused.
{P/C} Bug Swarm 20+
If you have Volbeat in play, this attack does 20 damage plus 20 more damage.
Weakness:{R} Resistance:{F} Retreat Cost:{C}
Jirachi d 60HP {R} Basic Pokemon
{R} Fire Punch 10
Flip a coin. If heads, the Defending Pokemon is now Burned.
{R/R/R/C} Doom Desire
Discard 2 energy cards attached to Jirachi. At the end of your opponent's next turn, put 10 damage counters on the Defending Pokemon.
Weakness:{R} Resistance:{G} Retreat Cost:{C}
Lunatone d 60HP {W} Basic Pokemon
{W} Moon Reflection 10x
This attack does 10 damage times the number of your opponent's benched Pokemon.
{W/W/W} Lunar Tide 20+
If you have more prize cards left than your opponent, this attack does 20 damage plus 50 more damage.
Weakness:{P} Resistance Retreat Cost:{C}
Makuhita d 50HP {R} Basic Pokemon
{C} Fake Out 10
The Defending Pokemon can't attack during your opponent's next turn, and Makuhita can't attack or retreat during your next turn.
{R/C} Lava Arm 20
Weakness:{P} Resistance Retreat Cost:{C}
Meditite d 50HP {G} Basic Pokemon
{G} Nature Trap 10
Flip a coin. If heads, the Defending Pokemon is now asleep. If tails, the Defending Pokemon is now poisoned.
{G/C} Grass Punch 20
Weakness:{P} Resistance Retreat Cost:{C}
Nincada d 40HP {D} Basic Pokemon
{C} Preserve Energy
Search your deck for a basic energy card and attach it to Nincada.
{D/C} Dig 30
Nincada can't use this attack during your next turn.
Weakness:{R} Resistance Retreat Cost:{C}
Numel d 40HP {M} Basic Pokemon
{M} Tackle 10
{M/C} Take Down 20
Numel does 10 damage to itself.
Weakness:{W} Resistance:{L} Retreat Cost:{C/C}
Seviper d 70HP {D} Basic Pokemon
Poke-Power: Dark Infection
Once during your turn (before your attack), if Seviper is your active Pokemon, you may use this power. Seviper and the Defending Pokemon are now poisoned. Put 2 damage counters on them between turns instead of 1. This power can't be used if Seviper is already affected by a special condition.
{D/D/C} Thrash 40
Seviper is now confused (after doing damage).
Weakness:{P} Resistance Retreat Cost:{C/C}
Shuppet d 50HP {W} Basic Pokemon
{W} Hypnosis
The Defending Pokemon is now asleep.
{W/C} Spirit Wave 20
Flip a coin. If heads, the Defending Pokemon is now confused.
Weakness:{D} Resistance:{F} Retreat Cost:{C}
Skitty d 50HP {F} Basic Pokemon
{C} Cute Charm
Flip a coin. If heads, the Defending Pokemon can't attack Skitty during your opponent's next turn.
{F/C} Tackle 20
Weakness:{F} Resistance Retreat cost:{C}
Slakoth d 40HP {G} Basic Pokemon
{C} Yawn
The Defending Pokemon is now asleep.
{G} Slack Off
Remove 2 damage counters from Slakoth.
Weakness:{F} Resistance Retreat Cost:{C/C}
Solrock d 70HP {L} Basic Pokemon
{L} Blinding Light 10x
This attack does 10 damage times the number of energy attached to Solrock.
{L/L/L} Sun Spot 70-
This attack does 70 damage minus 10 damage for each damage counter on Solrock and the Defending Pokemon.
Weakness:{G} Resistance Retreat Cost:{C/C}
Spheal d 40HP {L} Basic Pokemon
{C} Defense Curl
Any attack damage done to Spheal during your opponent's next turn is reduced by 10.
{L/C} Tackle 20
Weakness:{L} Resistance Retreat Cost:{C}
Volbeat d 50HP {P} Basic Pokemon
{P} Tail Glow
Any attack damage done to Volbeat during your opponent's next turn is reduced by 20.
{P/C} Bug Swarm 20+
If you have Illumise in play, this attack does 20 damage plus 20 more damage.
Weakness:{R} Resistance:{F} Retreat Cost:{C}
Wailmer d 80HP {C} Basic Pokemon
{C/C} Headbutt 20
{C/C/C/C} Rest
Remove all damage counters and special conditions from Wailmer. Wailmer is now asleep.
Weakness:{L} Resistance Retreat Cost:{C/C/C}
Whismur d 40HP {R} Basic Pokemon
{C} Screech
During your next turn, whenever an attack does damage to the Defending Pokemon, that damage is increased by 10.
{R/C} Fire Ears 20
Weakness:{F} Resistance Retreat Cost:{C}
Breloom ex d 100HP {L} Stage 1, evolves from Shroomish
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)
{L/L} False Swipe 60
Flip a coin. If tails, this attack does nothing. If the Defending Pokemon would be knocked out by this attack, it instead is not knocked out and has 10 remaining HP.
{L/L/L/L/L} Thunderpunch 100
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{P} Resistance Retreat Cost:{C/C}
Gorebyss ex d 110HP {R} Stage 1, evolves from Clamperl
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)
{R/C} Steam Effect 40
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
{R/R/R/C} Blaze Jet 120
Remove 3 damage counters from Gorebyss ex, then discard all energy attached to Gorebyss ex.
Weakness:{L} Resistance Retreat cost:{C}
Huntail ex d 100HP {P} Stage 1, evolves from Clamperl
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)
{P/P/C} Mind Mix 60
Look at your opponent's hand and switch one of the cards you find there with the bottom card of your opponent's deck.
{P/P/C/C} Crunch 80
During your next turn, this attack's base damage is 100 instead of 80.
Weakness:{L} Resistance:{P} Retreat Cost:{C}
Enough going on about back story, on to the list!
1. Absol
2. Aggron
3. Dusclops
4. Exploud
5. Rain Castform
6. Regice
7. Regirock
8. Registeel
9. Snow-cloud Castform
10. Spinda
11. Sunny Castform
12. Torkoal
13. Whiscash
14. Wingull
15. Banette
16. Barboach
17. Camerupt
18. Claydol
19. Delcatty
20. Glupin
21. Kecleon
22. Minun
23. Plusle
24. Roselia
25. Shiftry
26. Slaking
27. Snorunt
28. Walrien
29. Baltoy
30. Cacnea
31. Castform
32. Clampearl
33. Crawdaunt
34. Duskull
35. Hariyama
36. Lairon
37. Loudred
38. Manetric
39. Mawile
40. Medicham
41. Ninjask
42. Nosepass
43. Nuzleaf
44. Relicanth
45. Sableye
46. Sealeo
47. Shroomish
48. Spoink
49. Vigoroth
50. Wailord
51. Aron
52. Corphish
53. Electrike
54. Groudon
55. Illumise
56. Jirachi
57. Kyogre
58. Lunatone
59. Makuhita
60. Meditite
61. Nincada
62. Numel
63. Seedot
64. Seviper
65. Shuppet
66. Skitty
67. Slakoth
68. Solrock
69. Spheal
70. Surskit
71. Volbeat
72. Wailmer
73. Whismer
74. Dual Ball
75. Everstone
76. Fire Stone
77. Great Ball
78. Leaf Stone
79. Master Ball
80. Moon Stone
81. Poke Ball
82. Rare Candy
83. Sun Stone
84. Thunder Stone
85. Water Stone
86. Energy Search
87. Potion
88. Switch
89. Breloom Ex
90. Glalie Ex
91. Gorebyss Ex
92. Grumpig Ex
93. Huntail Ex
94. Luvdisc Ex
95. Masquerain Ex
96. Shedinja Ex
97. Swalot Ex
98. Jirachi*
Red = reprint
Green = spoiler is done
Blue = fake done
Well, there you go. That's the set list.
What I want people here to do is twofold. The first (and possibly most important) is for people to make the spoilers for the cards in the list. Remember, they must all be delta Pokémon, so choose a random type for a the Pokémon you want to do the spoiler for and away you go! Also, remember, I don't want anything that is too broken, so please be sensible. And a quick note, these are pre-D/P cards, so the weakness is always x2 and the resistance is always -30.
The next (and possibly something that will never happen) is for people to make fakes of the cards. Make them realistic if you do make a fake.
When a spoiler has been done, it will placed here in the first post for everyone to see. Fakes would be the same, expect no one has done any fakes for any of the sets yet.
I think that's everything that needs to be said, so get cracking on those spoilers (and fakes (hopefully)) and have fun!
OK, now the spoilers have been done, so I'm almost begging people to make fakes. Also, if anyone is interested, I have 2 other sets of delta Pokémon that need faking.
Thanks to mathace for the following spoilers:
Aggron d 110 HP {D}
Poke-Body: Heavy Armour
All damage by attacks done to Aggron by your opponents Pokemon are reduced by 20 (after applying Weakness and Resistance).
{DCC} Take Down 70
Aggron does 30 damage to itself.
{DDDC} Rapid Fire 40x
Flip 3 coins. This attack does 40 damage times the number of heads.
Weakness: {R}
Resistance: {G}
Retreat Cost: {CCC}
Exploud d 120 HP {R}
Poke-Body: Ultrasound
If an attack does 50 or more damage to Exploud, flip a coin. If heads, the attacking Pokemon is now Confused.
{R} Fire Burn 10
The Defending Pokemon is now Burned.
{RCC} Rage 20+
This attack does 20 damage plus 10 damage for each damage counter on Exploud.
{RRCCC} Delta Beam 120
Discard 2 Energies attached to Exploud.
Weakness: {F}
Resistance: None
Retreat Cost: {CC}
Shiftry d 120 HP {P}
{P} Psyblast 20x
This attack does 20 damage times the number of Energies attached to Shiftry.
{PPC} Shadow Ball 70
Weakness: {R}
Resistance: {W}
Retreat Cost: {C}
Wailord d {C} 120HP
Poke-Body: Thick Fat
All damage done to Wailord by {R} and {W} Pokemon are reduced by 30. (after applying Weakness and Resistance)
{CCC} Dive 20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Wailord during your next turn.
{CCCCC} Spray Jet 40
This attack does 10 damage to all of your opponent's Benched Pokemon. (don not apply Weakness or Resistance to Benched Pokemon.
Weakness: {L}
Resistance:
retreat Cost: {CCC}
Groudon d {R} 80 HP
{RC} Burning Slash 10
The Defending Pokemon is Burned.
{RRC} Magma Flow 30+
If the Defending Pokemon is Burned, this attack does 30 damage plus 30 damage.
Weakness:{W}
Resistance:
Retreat Cost: {CCC}
Kyogre d {L} 80 HP
{LC} Shock Wave 20
Flip a coin. If heads, the Defending Pokemon is Paralyzed.
{LLC} Sleepy Aura 40
The Defending Pokemon is now Asleep.
Weakness: {G}
Resistance:
Retreat Cost: {CCC}
Shedinja ex d {F} 70 HP
Poke-Power: Resurrection
If Shedinja ex is supposed to be KOed by an attack, flip a coin. If heads, Shedinja ex's remaining HP is 10.
{FC} Swift Flutter 30
The Defending Pokemon is now Confused.
{FFC} Pester 60+
If the defending Pokemon has any Special Conditions, this attack does 60 damage plus 20 more damage.
Weakness: {R}
Resistance: {C} -30
Retreat Cost: None
Thanks to Master of the six kings for the following spoilers:
Absol d HP 80 {M}
Poke-Power: Metallic Predictions
You may use this Poke-Power once during your turn before your attack. You may look at the top card of your opponents deck for each {M} special energy card attached to Absol. This Poke-Power cannot be used if Absol is affected by a Special Condition.
{M}{M}{C} Morbid Ruin 30
You may look at the top card of your opponent's deck. If that card is a Stadium, discard it and this attack does an additional 40 damage. If the card is not a stadium, put that card in your opponent's hand.
Weakness: {F}
Resistance: {P}
Retreat Cost: {C}
Rain Castform d HP 80 {G}
Poke-Power: Temperamental Weather
Once during your turn, you may search your deck for Castform, Sunny Castform or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions and effects on it are now on the new Pokemon.) Shuffle Rain Castform back into your deck. You can’t use more than one Temperamental Weather Poke-Power each turn.
{G} Dew Absorption 10
Remove up to 2 damage counters from Rain Castform.
{G}{C}{C} Extra Dew 50
Put 2 damage counters on Rain Castform. If Rain Castform is knocked out by this attack, put 3 damage counters on 1 of your opponent's Benched Pokemon
Weakness: {L}
Resistance
Retreat Cost: {C}
Snow-cloud Castform d HP 70 {L}
Poke-Power: Temperamental Weather
Once during your turn, you may search your deck for Castform, Sunny Castform or Rain Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions and effects on it are now on the new Pokemon.) Shuffle Snow-cloud Castform back into your deck. You can’t use more than one Temperamental Weather Poke-Power each turn.
{L} Conduction Target 10
If your opponent has 1 or more {M} or {W} type Pokemon in play, this attack does no damage. Choose 1 of those Pokemon and put 3 damage counters on it.
{L}{L}{C} Pure Arena 40+
If your opponent has a stadium in play this attack does 20 more damage and discard it.
Weakness: {R}
Resistance
Retreat Cost: {C}
Spinda HP 70 {F}
Basic
Poke-Power: Identity Crisis
Once during your turn (before you attack) if Spinda is your Active Pokemon you may use this power. Switch the number of Damage counters on Spinda with one of your Benched Spinda. You can't use this power if Spinda is affected by a Special Condition.
{F}{F} No Tempo 30
Each player's Active Pokemon is Confused. Ignore any card effect that would negate this attack's effect.
Weakness: {F}
Resistance
Retreat Cost: {C}
Sunny Castform d HP 70 {W}
Poke-Power: Temperamental Weather
Once during your turn, you may search your deck for Castform, Rain Castform or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions and effects on it are now on the new Pokemon.) Shuffle Sunny Castform back into your deck. You can’t use more than one Temperamental Weather Poke-Power each turn.
{R}{R}{C}{C} Blinding Steam 60
Weakness: {W}
Resistance
Retreat Cost: {C}{C}
Surskit d HP 50 {P}
{P} Psy Charge 10
Flip a coin. If heads, the Defending Pokemon is Paralyzed.
{P}{C} Future Elegance 20+
You may reveal a Masquerain or Masquerain ex in your hand. If you do, this attack does an additional 20 damage.
Weakness: {R}
Resistance
Retreat Cost: {C}
Everstone
Poke-Tool
Everstone can only be attached to a Basic Pokemon (excluding Pokemon ex). The Pokemon this card is attached to can't evolve and all of its attacks do 20 more damage.
Leaf Stone
Supporter
Choose 1 of your {G} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Thunder Stones, Fire Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Fire Stone
Supporter
Choose 1 of your {R} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Thunder Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Moon Stone
Supporter
Choose 1 of your {D} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Thunder Stones, Fire Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Sun Stone
Supporter
Choose 1 of your {C} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Thunder Stones, Fire Stones and/or Moon Stones in your discard pile, shuffle this card into your deck (after use).
Thunder Stone
Supporter
Choose 1 of your {L} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Water Stones, Leaf Stones, Fire Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Water Stone
Supporter
Choose 1 of your {W} Pokemon in play. Search your deck for a card that evolves from that Pokemon. If you already have 4 in any combination of Leaf Stones, Thunder Stones, Fire Stones, Moon Stones and/or Sun Stones in your discard pile, shuffle this card into your deck (after use).
Masquerain ex d HP 110 {P}
Stage 1
Evolves from Surskit
Poke-Body: Entrancive Pattern
As long as Masquerain ex is in play, whenever you switch your Active Pokemon with one of your Benched Pokemon, your opponent does the same. If Masquerain ex has 7 or more damage counters on it, you choose the Benched Pokemon your opponent switches.
{P} Quick Burst 10
During your next turn, Masquerain ex's Silver Hurricane does 30 more damage.
{P}{P}{C} Silver Hurricane 70-
If Masquerain ex has no damage counters on it, this attack does 30 less damage.
Weakness: {R}{L}
Resistance: {F} -30
Retreat Cost: {C}
Credit to Dudeman1993 for the following spoilers:
Snorunt HP:40 {R}
{R} Ice Burn
Flip a coin. If heads, the Defending Pokemon is now Burned.
Weakness: {M}
Resistance: -
Retreat Cost: {C}
Lairon HP:80 {D}
Poke-Power: Dark Reversal
Once during your turn,(before your attack), you may use this power. Flip a coin. If heads, you may move all of Lairon's damage counters to the Defending Pokemon. Then you may move all of the Defending Pokemon's original damage counters to Lairon. If tails, place two damage counters on Lairon. This Poke-Power can’t be used if Lairon is affected by a Special Condition.
{D}{D}{C} Dark Absorber 30
Damage done to Lairon during your Opponent's next turn is reduced by 20.(After applying Weakness and Resistance.)
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}
Spoink HP: 40 {L}
{L} Lightning Hop 10
Weakness: {D}
Resistance: -
Retreat Cost: {C}
Aron HP:50 {D}
{D}{C} Darkness Charge 20
Flip a coin. If heads, attach a {D} basic Energy card from your hand to Aron.
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}
Glalie ex HP:110 {R}
Poke-Power: Burning Glacier
Once during your turn, (before your attack,) when you place Glalie ex to evolve one of your Pokemon, you may use this power. Flip a coin. If heads, the Defending Pokemon is now Burned. Place four damage counters on the Defending Pokemon for being Burned between turns instead of two. If tails, place two damage counters on Glalie ex. This Poke-Power can't be used if Glalie ex is affected by a Special Condition.
{R}{C} Icy Lava 20
Flip a coin. If heads, the Defending Pokemon is now Burned.
{R}{R}{R}{C} Burning Reaction 70
If the Defending Pokemon is Burned, Burning Reaction's base damage is 100 instead of 70.
Weakness: {M}
Resistance: -
Retreat Cost: {C}{C}{C}
Grumpig ex HP:100 {L}
Poke-Power: Shock Bounce
Once during your turn,(before your attack), you may use this power. Flip a coin. If heads, you may switch the Defending Pokemon with one of his/her Benched Pokemon. The new Defending Pokemon is now Paralyzed. Your opponent chooses the Defending Pokemon to switch. If tails, Grumpig ex does 20 damage to itself. This power can't be used if Grumpig ex is affected by a Special Condition or if your opponent has no Benched Pokemon.
{L}{L} Shock Tail 30
{L}{L}{L}{C} Lightning Source 40
Flip a coin. If heads, you may search your deck for up to 3 different Energy cards and attach them to your Pokemon in any way you like. Either way, Grumpig ex does 10 damage to itself.
Weakness: {P}
Resistance: -
Retreat Cost: {C}
Luvdisc ex d HP:80 {P}
Poke-Power: Swift Kiss
Once during your turn,(before your attack), you may flip a coin. If you do, this Poke-Power does 20 damage to the Defending Pokemon (don’t apply weakness or resistance) and switch Luvdisc ex with one of your Benched Pokemon. This power can't be used if Luvdisc ex is affected by a special condition or there are no Benched Pokemon.
{P}{C} Swim Splash 30
{P}{P}{P}{C} Tidal Revenge 20+
This attack does 20 damage plus 10 more damage for each damage counter on Luvdisc ex.
Weakness: {L}
Resistance:
Retreat Cost: {C}
Swalot ex HP: 110 {W}
{C} Stockpile
During your next turn, Spit Up’s base damage is 80 instead of 40 and Swallow’s base damage is 70 instead of 30.
{W}{C} Spit Up 40
{W}{W}{C}{C} Swallow 30
After your attack, remove from Swalot the number of damage counters equal to the damage you did to the defending Pokemon. If Swalot has less damage counters remaining than that, then remove all of them.
Weakness: {P}
Resistance:
Retreat Cost: {C}{C}{C}
Jirachi* HP: 70 {R}
{M}{M} Metallic Absorb 20
Flip a coin. If heads, reduce damage by 30 to Jirachi* on your opponent's next turn.
{R}{R}{R} Psy Swap 40
Flip a coin. If heads, switch the amount of damage counters on the Defending Pokemon and switch that amount with one of your Benched Pokemon after doing damage.
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}
Credit to MCD for the following spoilers:
Dusclops d 70HP {F} Stage 1, evolves from Duskull
{F} Gravity Drag 10
The Defending Pokemon can't retreat until the end of your opponent's next turn.
{F/F/C} Antigravity 30
Before doing damage, you may choose one of your opponent’s benched Pokemon and switch the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.
Weakness:{D} Resistance:{C} Retreat cost:{C/C}
Regice d 80HP {P} Basic Pokemon
{C} Amnesia
Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
{P/P/C} Phenomenal Explosion 100
This attack does 50 damage to each benched Pokemon that already has damage counters on it. (both yours and your opponent's) Regice does 100 damage to itself.
Weakness:{F} Resistance Retreat Cost:{C/C}
Regirock d 80HP {C} Basic Pokemon
{C} Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Regirock during your opponent's next turn.
{C/C/C} Phenomenal Explosion 100
This attack does 50 damage to each benched Pokemon that already has damage counters on it. (both yours and your opponent's) Regirock does 100 damage to itself.
Weakness:{F} Resistance Retreat Cost:{C/C}
Registeel d 80HP {G} Basic Pokemon
{C} Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Regirock during your opponent's next turn.
{C} Amnesia
Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
{G/G/G/G} Phenomenal Explosion 100
This attack does 50 damage to each benched Pokemon that already has damage counters on it. (both yours and your opponent's) Registeel does 100 damage to itself.
Weakness:{F} Resistance:{G} Retreat Cost:{C/C}
Torkoal d 60HP {C} Basic Pokemon
{C} Smog
The Defending Pokemon is now poisoned.
{C/C} Smokescreen 20
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness:{W} Resistance Retreat Cost:{C/C}
Whiscash d 80HP {G} Stage 1, evolves from Barboach
{G/C/C} Absorb 20
Remove 1 damage counter from Whiscash.
{G/G/G/C} Leaf Vacuum 80
Flip a coin. If heads, discard all energy cards attached to all Pokemon in play and Whiscash does 80 damage to itself. If tails, this attack does nothing (not even damage).
Weakness:{G} Resistance Retreat Cost:{C/C/C}
Wingull d 40HP {M} Basic Pokemon
{C} Supersonic
Flip a coin. If heads, the Defending Pokemon is now confused.
{M} Wing Attack 10
Weakness:{L} Resistance:{F} Retreat Cost:{C}
Banette d 70HP {W} Stage 1, evolves from Shuppet
Poke-Body: Ghostly Presence
As long as Banette is your active Pokemon, whenever your opponent's active Pokemon retreats, discard 1 energy card attached to the new active Pokemon.
{W/W} Aqua Ambush 40
Discard 1 {W} energy attached to Banette. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
{W/W/W} Doom Pump 50+
This attack does 50 damage plus 10 more damage for each {W} energy attached to Banette. Discard all energy attached to Banette (after doing damage).
Weakness:{D} Resistance:{F} Retreat Cost:{C}
Barboach d 50HP {G} Basic Pokemon
{C} Underwater Growth
Attach a basic {G} or {W} energy card from your hand to Barboach.
{G/C} Slime Tackle 20
After your attack, you may switch Barboach with one of your benched Pokemon.
Weakness:{G} Resistance Retreat Cost:{C}
Camerupt d 80HP {M} Stage 1, evolves from Numel
{M} Iron Headbutt 30
Flip a coin. If tails, Camerupt does 10 damage to itself.
{M/M/M/C} Steel Eruption 90
Discard a {M} energy attached to Camerupt. Camerupt can't attack during your next turn.
Weakness:{W} Resistance:{L} Retreat Cost:{C/C/C}
Claydol d 80HP {L} Stage 1, evolves from Baltoy
Poke-Power: Cursed Wire
Once during your turn (before your attack), you may discard an energy attached to Claydol. If you do, flip a coin. If heads, the Defending Pokemon is now paralyzed. This power can't be used if Claydol is affected by a special condition.
{L} Electron Intake
Search your deck for 2 {L} energy cards and attach them to Claydol.
{L/L/L/C} Charge Release 60
You may move as many {L} energy attached to Claydol to your Pokemon in any way you like.
Weakness:{W} Resistance Retreat Cost:{C/C}
Delcatty d 70HP {F} Stage 1, evolves from Skitty
{C} Attract
If the Defending Pokemon is {F} type, it can't attack Delcatty during your next turn.
{F/C/C} Beauty Fist 30+
This attack does 30 damage plus 10 more damage for each Pokemon your opponent has in play.
Weakness:{F} Resistance Retreat Cost:{C}
Kecleon d 50HP {M} Basic Pokemon
{C} Delta Colors
Choose up to 1 basic energy type for each Pokemon in play with d on its card (including {M} and {D}). For each energy type you chose, choose 1 basic energy card attached to Kecleon and treat it as that energy type until the end of your next turn.
{M/R/W/L} Multicolor Blast 50
If Kecleon has any special energy cards attached to it, this attack does nothing.
Weakness:{F} Resistance Retreat Cost:{C}
Minun d 40HP {M} Basic Pokemon
{C} United Cheer
If Plusle is in play, discard 2 cards randomly from your opponent's hand.
{M/C} Friendship 20+
If you have Plusle in play, this attack does 20 damage plus 20 more damage.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Plusle d 40HP {M} Basic Pokemon
{C} United Cheer
If Minun is in play, draw 2 cards.
{M/C} Friendship 20+
If you have Minun in play, This attack does 20 damage plus 20 more damage.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Roselia d 50HP {D} Basic Pokemon
Poke-Power: Beautiful Deception
Once during your turn (before your attack), if Roselia is your active Pokemon and it was damaged last turn by the Defending Pokemon's attack, you may flip a coin. If heads, put 3 damage counters on the attacking Pokemon.
{D/D/C} Shadow Thorn 30
The Defending Pokemon is now poisoned. Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn.
Weakness:{R} Resistance Retreat Cost:{C}
Slaking d 120HP {G} Stage 2, evolves from Vigoroth
Poke-Body: Truant
Whenever Slaking attacks, flip a coin. If tails, that attack does nothing.
{G/G/C} Jungle Frenzy 110
This attack does 30 damage to each of your Pokemon in play.
{G/G/G/C} Forest Punch 80
Remove 1 damage counter from each of your Pokemon in play.
Weakness:{F} Resistance Retreat Cost:{C/C/C/C}
Walrien d 120HP {L} Stage 2, evolves from Sealeo
Poke-Body: Thick Fat
Any damage done to Walrien by attacks from {R} and {W} Pokemon (both yours and your opponents) is reduced by 30.
{L/C} Sheer Cold 30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
{L/L/L/C} Ice Beam 60
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{L} Resistance Retreat Cost:{C/C/C}
Baltoy d 50HP {L} Basic Pokemon
{L} Desperate Jolt
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
{L/C} Psyzap 20
Flip a coin. If heads, the Defending Pokemon is now paralyzed. If tails, the Defending Pokemon is now confused.
Weakness:{P} Resistance Retreat cost:{C}
Cacnea d 40HP {C} Basic Pokemon
{C} Needle Arm 10
{C/C} Spikes
If the Defending Pokemon retreats during your opponent's next turn, put 1 damage counter on the new active Pokemon.
Weakness:{R} Resistance Retreat Cost:{C}
Castform d 60HP {R} Basic Pokemon
Poke-Power: Temperamental Weather
Once during your turn (before your attack), you may search your deck for another Castform and switch it with Castform. Any damage counters, special conditions, attached cards, and effects on Castform are now on the new Pokemon. You can only use 1 Temperamental Weather Poke-Power each turn.
{R/C} Extra Cloud 20+
If the Defending Pokemon is a Pokemon-ex, this attack does 20 damage plus 30 more damage.
Weakness:{F} Resistance Retreat Cost:{C}
Clamperl d 50HP {C} Basic Pokemon
{C} Iron Defence
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Clamperl during your opponent's next turn.
{C} Clamp Up 10
Weakness:{L} Resistance Retreat Cost:{C}
Crawdaunt d 80HP {R} Stage 1, evolves from Corphish
Poke-Body: Shell Armour
Any attack damage done to Crawdaunt is reduced by 20.
{R/C} Heat Claws 30
Flip a coin. If heads, the Defending Pokemon is now burned.
Weakness:{L} Resistance:{P} Retreat Cost:{C/C}
Duskull d 40HP {F} Basic Pokemon
{F} Ghostly Drain 10
Remove 1 damage counter from Duskull.
Weakness:{D} Resistance:{F} Retreat Cost:{C}
Hariyama d 80HP {R} Stage 1, evolves from Makuhita
{R} Fire Punch 20
Flip a coin. If heads, the Defending Pokemon is now burned.
{R/R/R/C} Volcanic Thrust 60
Flip a coin. If heads, the Defending Pokemon is now paralyzed and burned.
Weakness:{P} Resistance Retreat Cost:{C/C/C}
Loudred d 70HP {R} Stage 1, evolves from Whismur
{R} Steaming Sound 10
The Defending Pokemon is now confused.
{R/R/C} Sonic Heat
Choose 1 of your opponent's Pokemon. This attack does 40 damage to it. If that Pokemon already has at least 2 damage counters on it, this attack does 50 damage to it instead.
Weakness:{F} Resistance Retreat Cost:{C/C}
Manectric d 70HP {W} Stage 1, evolves from Electrike
{W} Dash Shock 10
You may flip a coin. If you get heads, the Defending Pokemon is now Paralyzed and switch Manectric with one of your benched Pokemon (after doing damage).
{W/W/C} Conduction Beam 40+
If the Defending Pokemon is {W} type, this attack does 40 damage plus 30 more damage.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Mawile d 60HP {F} Basic Pokemon
Poke-Body: Ironclad
As long as Mawile is in play, prevent all effects of attacks, excluding damage, done to your benched Pokemon.
{F/F/F} Frenzy Jaw 40+
If Mawile is confused, this attack does 40 damage plus 40 more damage.
Weakness:{R} Resistance:{G}Retreat Cost:{C/C}
Medicham d 80HP {G} Stage 1, evolves from Meditite
{G} Tree Spirit
During your next turn, any attack damage done by Medicham is increased by 20.
{G/G/C} Meadow Technique 80
Medicham does 30 damage to itself.
Weakness:{P} Resistance Retreat Cost:{C/C}
Ninjask d 70HP {D} Stage 1, evolves from Nincada
{D} Slash 20
{D/C/C} Swift 50
This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
Weakness:{R} Resistance:{F} Retreat Cost
Nosepass d 60HP {P} Basic Pokemon
Poke-Power: Telekinetic Magnetism
Once during your turn (before your attack), if Nosepass is your active Pokemon, you may discard 1 {P} energy attached to Nosepass. If you do, choose 1 of your oppoent's benched Pokemon and switch it with his or her active Pokemon. This power can't be used if Nosepass is affected by a special condition.
{P} Psycho Stone 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, the Defending Pokemon is now confused.
Weakness:{W} Resistance:{L} Retreat Cost:{C/C}
Relicanth d 60HP {L} Basic Pokemon
{C} Yawn
The Defending Pokemon is now asleep.
{L/C/C} Bolt Crash 30
Relicanth does 10 damage to itself. Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{G} Resistance Retreat Cost:{C/C}
Sableye d 60HP {F} Basic Pokemon
{C} Foresight
During your next turn, if Sableye attacks, that attack's damage isn't affected by Resistance.
{F/C} Shadow Punch 10
Discard 1 energy card attached to the Defending Pokemon.
Weakness Resistance:{C} Retreat Cost:{C}
Sealeo d 80HP {L} Stage 1, evolves from Spheal
{L} Electric Frost
Flip a coin. If heads, the Defending Pokemon is now paralyzed. If tails, the Defending Pokemon is now asleep.
{L/C} Zap Chill 30
Weakness:{L} Resistance Retreat Cost:{C/C}
Shroomish d 40HP {L} Basic Pokemon
{C} Sleep Powder
The Defending Pokemon is now asleep.
{L/C} Delta Jolt 10x
This attack does 10 damage times the number of Pokemon you have in play with d on its card.
Weakness:{R} Resistance Retreat Cost:{C}
Vigoroth d 70HP {G} Stage 1, evolves from Slakoth
Poke-Body: Vital Spirit
Vigoroth can't be Asleep.
{G/C} Thorn Scrape 20
Put 1 damage counter on the Defending Pokemon at the end of your opponent's next turn.
{G/G/C} Slash 70+
Flip a coin. If heads, this attack does 70 damage plus 10 more damage.
Weakness:{F} Resistance Retreat Cost:{C}
Corphish d 40HP {R} Basic Pokemon
{C} Grip 10
The Defending Pokemon can't retreat during your opponent's next turn.
{R} Steaming Bubbles 10
Flip a coin. If heads, the Defending Pokemon is now burned.
Weakness:{L} Resistance Retreat cost:{C/C}
Electrike d 40HP {W} Basic Pokemon
{W} Water Pulse 10
Flip a coin. If heads, the Defending Pokemon is now confused.
{W} Conduction 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{F} Resistance:{M} Retreat Cost:{C}
Illumise d 50HP {P} Basic Pokemon
{P} Signal Beam 10
Flip a coin. If heads, the Defending Pokemon is now confused.
{P/C} Bug Swarm 20+
If you have Volbeat in play, this attack does 20 damage plus 20 more damage.
Weakness:{R} Resistance:{F} Retreat Cost:{C}
Jirachi d 60HP {R} Basic Pokemon
{R} Fire Punch 10
Flip a coin. If heads, the Defending Pokemon is now Burned.
{R/R/R/C} Doom Desire
Discard 2 energy cards attached to Jirachi. At the end of your opponent's next turn, put 10 damage counters on the Defending Pokemon.
Weakness:{R} Resistance:{G} Retreat Cost:{C}
Lunatone d 60HP {W} Basic Pokemon
{W} Moon Reflection 10x
This attack does 10 damage times the number of your opponent's benched Pokemon.
{W/W/W} Lunar Tide 20+
If you have more prize cards left than your opponent, this attack does 20 damage plus 50 more damage.
Weakness:{P} Resistance Retreat Cost:{C}
Makuhita d 50HP {R} Basic Pokemon
{C} Fake Out 10
The Defending Pokemon can't attack during your opponent's next turn, and Makuhita can't attack or retreat during your next turn.
{R/C} Lava Arm 20
Weakness:{P} Resistance Retreat Cost:{C}
Meditite d 50HP {G} Basic Pokemon
{G} Nature Trap 10
Flip a coin. If heads, the Defending Pokemon is now asleep. If tails, the Defending Pokemon is now poisoned.
{G/C} Grass Punch 20
Weakness:{P} Resistance Retreat Cost:{C}
Nincada d 40HP {D} Basic Pokemon
{C} Preserve Energy
Search your deck for a basic energy card and attach it to Nincada.
{D/C} Dig 30
Nincada can't use this attack during your next turn.
Weakness:{R} Resistance Retreat Cost:{C}
Numel d 40HP {M} Basic Pokemon
{M} Tackle 10
{M/C} Take Down 20
Numel does 10 damage to itself.
Weakness:{W} Resistance:{L} Retreat Cost:{C/C}
Seviper d 70HP {D} Basic Pokemon
Poke-Power: Dark Infection
Once during your turn (before your attack), if Seviper is your active Pokemon, you may use this power. Seviper and the Defending Pokemon are now poisoned. Put 2 damage counters on them between turns instead of 1. This power can't be used if Seviper is already affected by a special condition.
{D/D/C} Thrash 40
Seviper is now confused (after doing damage).
Weakness:{P} Resistance Retreat Cost:{C/C}
Shuppet d 50HP {W} Basic Pokemon
{W} Hypnosis
The Defending Pokemon is now asleep.
{W/C} Spirit Wave 20
Flip a coin. If heads, the Defending Pokemon is now confused.
Weakness:{D} Resistance:{F} Retreat Cost:{C}
Skitty d 50HP {F} Basic Pokemon
{C} Cute Charm
Flip a coin. If heads, the Defending Pokemon can't attack Skitty during your opponent's next turn.
{F/C} Tackle 20
Weakness:{F} Resistance Retreat cost:{C}
Slakoth d 40HP {G} Basic Pokemon
{C} Yawn
The Defending Pokemon is now asleep.
{G} Slack Off
Remove 2 damage counters from Slakoth.
Weakness:{F} Resistance Retreat Cost:{C/C}
Solrock d 70HP {L} Basic Pokemon
{L} Blinding Light 10x
This attack does 10 damage times the number of energy attached to Solrock.
{L/L/L} Sun Spot 70-
This attack does 70 damage minus 10 damage for each damage counter on Solrock and the Defending Pokemon.
Weakness:{G} Resistance Retreat Cost:{C/C}
Spheal d 40HP {L} Basic Pokemon
{C} Defense Curl
Any attack damage done to Spheal during your opponent's next turn is reduced by 10.
{L/C} Tackle 20
Weakness:{L} Resistance Retreat Cost:{C}
Volbeat d 50HP {P} Basic Pokemon
{P} Tail Glow
Any attack damage done to Volbeat during your opponent's next turn is reduced by 20.
{P/C} Bug Swarm 20+
If you have Illumise in play, this attack does 20 damage plus 20 more damage.
Weakness:{R} Resistance:{F} Retreat Cost:{C}
Wailmer d 80HP {C} Basic Pokemon
{C/C} Headbutt 20
{C/C/C/C} Rest
Remove all damage counters and special conditions from Wailmer. Wailmer is now asleep.
Weakness:{L} Resistance Retreat Cost:{C/C/C}
Whismur d 40HP {R} Basic Pokemon
{C} Screech
During your next turn, whenever an attack does damage to the Defending Pokemon, that damage is increased by 10.
{R/C} Fire Ears 20
Weakness:{F} Resistance Retreat Cost:{C}
Breloom ex d 100HP {L} Stage 1, evolves from Shroomish
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)
{L/L} False Swipe 60
Flip a coin. If tails, this attack does nothing. If the Defending Pokemon would be knocked out by this attack, it instead is not knocked out and has 10 remaining HP.
{L/L/L/L/L} Thunderpunch 100
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
Weakness:{P} Resistance Retreat Cost:{C/C}
Gorebyss ex d 110HP {R} Stage 1, evolves from Clamperl
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)
{R/C} Steam Effect 40
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
{R/R/R/C} Blaze Jet 120
Remove 3 damage counters from Gorebyss ex, then discard all energy attached to Gorebyss ex.
Weakness:{L} Resistance Retreat cost:{C}
Huntail ex d 100HP {P} Stage 1, evolves from Clamperl
(When Pokemon-ex has been Knocked Out, your opponent takes 2 prize cards.)
{P/P/C} Mind Mix 60
Look at your opponent's hand and switch one of the cards you find there with the bottom card of your opponent's deck.
{P/P/C/C} Crunch 80
During your next turn, this attack's base damage is 100 instead of 80.
Weakness:{L} Resistance:{P} Retreat Cost:{C}