Electivire FB lv X + [?]

toffeefi

Aspiring Trainer
Member
Is there a Pokemon card that has great synergy with Electivire FB lv X? I was looking through my junk cards and i found:

2 - 2 Electivire FB lv X
144-electivire-fb-lv.x.jpg


0 - 2 Garchomp lv X

145-garchomp-c-lv.x.jpg



Which other cards go well with Electivire FB lv X?
 
You could run Flint's Willpower to attach an extra energy to one of your SPs in play. That would give you extra damage every turn. Since you would run a Cyrus Engine and electric energy, you could even run a 1-1 line of Luxray GL LvX.

I like the idea of making a deck around him, though. You can snipe with Garchomp, and when you have a free turn, you an get three of your DCEs back via Electrivire's power.

The only thing I see that hurts it is the huge retreat cost.

Hmmm. This is very interesting. I may have to experiment.:D
 
I saw a deck that ran Elictrivire FB X with Rayquaza LA and Raichu Prime. The idea was to use Rayquaza and Elcetrivire FB X to grab lightning energy from the discard, and Electrivire FB has an attack where you can discard 2 lightning energy to draw 4 cards. It worked pretty well and hit for 120 consistently. Just an idea though.

Rayquaza:
http://3.bp.blogspot.com/_EqYSOZLTe9s/TBotJf2h0YI/AAAAAAAAASQ/N6wy3FRkYbo/s1600/14-rayquaza.jpg

Electrivire FB:
http://pokebeach.com/scans/supreme-victors/4-electivire-fb.jpg

Raichu Prime:
http://www.bigjohnmedia.com/store/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/m/img038.jpg
 
while it may work a little slow, you should try out stuff like Laturn Prime or Blatoise PL; they hit for quite some damage with a decent amount of energy in play, just Like Electivire FB himself(Laturn Prime has even the exact same attack, only does Lanturn's version 10 more damage). You could smack up the Active with Laturn/Blastoise/Electivire FB, or snipe around with Garchomp C.

If you don't want to be too reliant on Electivire's power I suggest you add in either Floatzel UL or Feraligatr prime, or even the odd breed of anything that can attach energies fast. I made a post for another thread about this as well, here's a list of what can be used to retrieve energy from the discard:

- Jirachi (UL/CoL): up to 3 P energy; attach to self; come into play power; requires coin flip(s)
- Steelix Prime: up to 1 energy, any type; attach to self; attack (2/CC energy, 30 damage)
- Regirock (La): 1 F energy, attach to self; power that requires 2 discard
- Electivire FB Lv X: up to 3 energy of any kind; attach anywhere; power which ends your turn with no attack possible
- Ninetails (UL): up to 3 R energy; attach to 1 of your pokémon in play; attack (1/R energy, no damage)
- Yanmega (SV): up to 1 G energy; attach to self; power which requires to be active
- Rayquaza C Lv X: up to 1 energy, any type; attach to self, body which requires to be active, take damage, and not going KO
- Delcatty (Pl): up to 2 basic energy; place on top of your deck (any order); power which puts 2 damage counters on Delcatty (90 hp)
- Dialga (Pl #5): up to 3 basic energy (in combination with pokémon cards, excluding Lv X); place on top of your deck (any order); come into play power
- Dialga (Pl #23): up to 1 basic energy; attach to self; requires coin flip; attack (2/CC energy, 20 damage)
- Magnezone (Sf #6): up to 1 L or M energy; attach to active; puts 1 damage counter on your active pokémon
- Heatran Lv X: up to 2 basic energy; attach to a R or M pokémon that used energy discard to attack this turn; happens at end of the turn
- Regigigas Lv X: up to 2 basic energy; attach to self; power requires to Knock Out one of your other pokémon; also heals user 80 damage
- Kingdra (La): any amount of W energy in the discard; returns to the deck, attack (0 energy/free, 10x damage times amount of W energy returned to the deck)
- Mewtwo (Md): up to 2 energy, any type; attach to self; attack (0 energy/free, no damage)
- Hippowdon (Md): up to 1 F energy; attach to self; attack (0 energy/free, 20 damage)
- Garchomp Lv X (Md): up to 3 basic energy; attach to attack target; attack (0 energy/free, no damage); attack requires a pokémon i nthe discard to be returned to an empty bench space, and attaches up to 3 energy to the new benched pokémon.

Hope this helps!
 
^then you have to have a way to move them around :p. energy restore would work also. sure its not guaranteed 3 but still you can play more than 1 a turn. i know there is another trainer that does that. if you run it with garchomp you can just lucian (lucian right...im to lazy to go look) to move an energy to another SP. or just use bronzong. electivire is awesome buuuut the point that it ends your turn can hurt alot.

actually...well actually its rotated but a combo with salamance SW would be a mean combo...with alot of switches lol
 
Leafeon X can also be used to deal more damage and add one extra energy attachment for the turn.
Also with Leafeon you can, switch/retreat/warp point/warp energy, etc. Electivire FB and use the RR Leafeon to heal damage from Electivire and switch again.
 
^leafeon RR has to be active. but ya i usually run leafeon x with leafeon RR so i can attach 3 energies a turn if i wanted :D
 
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