Hi
I made this team very carefully with much of strategy thinking but I am not sure
maybe it needs some improvements.( or even a lot..) I will appreciate any suggestion tips or simply your thoughts
Thank you : )
Dragonite @ Choice band
Trait: Multiscale
EVs: atk:252 def:4 spe:252
Adamant nature
~Earthquake
~Outrage
~Extreme speed
~Fire punch
Dragonite is my revenge killer.
Mainly used in order to pick weakened opponents with priority +2 ES
He can also function as a great wall breaker in mid game if there is no SR.
Earthquake is for Aegislash and Tyranitar, fire punch is for Scizor and Ferrothorn
and outrage is for potential sweep in late game.
Staraptor @Choice band
Trait: Reckless
EVs: atk:252 def:4 spe: 252
Jolly nature
~Brave bird
~Close combat
~Double-edge
~U-turn
Staraptor is my mid game wall breaker.
Its getting worn down quite easily but it is so powerful
with reckless choice band stab brave bird only few can stay alive after it.
It has double edge for those who resist brave bird such as Rotom-w
and it has u-turn to scout in rare cases I need it instead of just spamming brave bird.
Excadrill@Choice scarf/ Air balloon
Trait: Mold breaker
EVs: atk:252 def:4 spe:252
Adamant nature
~Shadow claw
~Rock slide
~Rapid spin
~Earthquake
My rapid spinner that supports the above very well
plus can switch in when trying to hit Staraptor with electric type move
or toxic Dragonite. Shadow claw may seems weird choice over iron head but its very
good against ghost that want to spin block him. choice scarf is very good
with MB earthquake but air balloon lets it change moves and gain extra immunity for on hit.
I like choice scarf better but i kind of afraid that it will be too much choice items for one team.
Rotom-W@ Chesto berry
Trait: Levitate
EVs: hp:248 def:216 spe:44
Bold nature
~Hydro pump
~Volt switch
~Will-o-wisp
~Rest
Since most of my team are physical attackers burning is one of my key threats.
Rotom-W don't mind to get burned and later on get rid of that with rest.
Its also create sometimes a volturn situation with staraptor which is nice.
Rotom-W can spread its own burn status on the opponent physical threats
which is very important in the current metagame .
The evs in speed are to outspeed jolly Azumarill
Venusaur@ Venusaurite
Trait: Thick fat
EVs: hp:252 def:240 spe:16
Bold Nature
~Sludge bomb
~Giga drain
~Synthesis
~Sleep powder
Venusaur makes sure no grass Pokemon will be able to lay leech seeds
or any powders without worries.
Sleep powder is not always working but even when it misses
it can force switches.
it also enjoys Rotom-W around to protect him from flying type moves.
Speed evs for outspeed mega Mawile.
Aegislash@ Leftovers
Trait: Stance change
EVs: hp:252 atk:252 spe:4
Adamant Nature
~Swords dance
~Shadow claw
~Shadow sneak
~Sacred sword
Aegislash is my set up sweeper in mid to late game.
It can switch and take ice type attacks on Dragonite and psychic attacks
on Venusaur if needed but is preferred to not getting involved until it can
feel free enough to start a set up. If it must come in before threats had been
cleaned it still enjoys the 2 flying type and 1 levitate teammate it has to protect
him from a common earthquake.
I made this team very carefully with much of strategy thinking but I am not sure
maybe it needs some improvements.( or even a lot..) I will appreciate any suggestion tips or simply your thoughts
Thank you : )

Dragonite @ Choice band
Trait: Multiscale
EVs: atk:252 def:4 spe:252
Adamant nature
~Earthquake
~Outrage
~Extreme speed
~Fire punch
Dragonite is my revenge killer.
Mainly used in order to pick weakened opponents with priority +2 ES
He can also function as a great wall breaker in mid game if there is no SR.
Earthquake is for Aegislash and Tyranitar, fire punch is for Scizor and Ferrothorn
and outrage is for potential sweep in late game.

Staraptor @Choice band
Trait: Reckless
EVs: atk:252 def:4 spe: 252
Jolly nature
~Brave bird
~Close combat
~Double-edge
~U-turn
Staraptor is my mid game wall breaker.
Its getting worn down quite easily but it is so powerful
with reckless choice band stab brave bird only few can stay alive after it.
It has double edge for those who resist brave bird such as Rotom-w
and it has u-turn to scout in rare cases I need it instead of just spamming brave bird.

Excadrill@Choice scarf/ Air balloon
Trait: Mold breaker
EVs: atk:252 def:4 spe:252
Adamant nature
~Shadow claw
~Rock slide
~Rapid spin
~Earthquake
My rapid spinner that supports the above very well
plus can switch in when trying to hit Staraptor with electric type move
or toxic Dragonite. Shadow claw may seems weird choice over iron head but its very
good against ghost that want to spin block him. choice scarf is very good
with MB earthquake but air balloon lets it change moves and gain extra immunity for on hit.
I like choice scarf better but i kind of afraid that it will be too much choice items for one team.

Rotom-W@ Chesto berry
Trait: Levitate
EVs: hp:248 def:216 spe:44
Bold nature
~Hydro pump
~Volt switch
~Will-o-wisp
~Rest
Since most of my team are physical attackers burning is one of my key threats.
Rotom-W don't mind to get burned and later on get rid of that with rest.
Its also create sometimes a volturn situation with staraptor which is nice.
Rotom-W can spread its own burn status on the opponent physical threats
which is very important in the current metagame .
The evs in speed are to outspeed jolly Azumarill

Venusaur@ Venusaurite
Trait: Thick fat
EVs: hp:252 def:240 spe:16
Bold Nature
~Sludge bomb
~Giga drain
~Synthesis
~Sleep powder
Venusaur makes sure no grass Pokemon will be able to lay leech seeds
or any powders without worries.
Sleep powder is not always working but even when it misses
it can force switches.
it also enjoys Rotom-W around to protect him from flying type moves.
Speed evs for outspeed mega Mawile.

Aegislash@ Leftovers
Trait: Stance change
EVs: hp:252 atk:252 spe:4
Adamant Nature
~Swords dance
~Shadow claw
~Shadow sneak
~Sacred sword
Aegislash is my set up sweeper in mid to late game.
It can switch and take ice type attacks on Dragonite and psychic attacks
on Venusaur if needed but is preferred to not getting involved until it can
feel free enough to start a set up. If it must come in before threats had been
cleaned it still enjoys the 2 flying type and 1 levitate teammate it has to protect
him from a common earthquake.