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DonChamp Pls Help! Hopefully Nats Deck!

Liriane

Writer
Member
This will be my first nats, and i really want to come with this deck. All forms of constructive criticism needed!!

Pokemon
4-3 Donphan prime
3-3-3 Machamp prime

T/S/S
4 Pokemon Collector
3 Elm's
3 interviewer's questions
2 PONT
2 Pokemon Circulation
4 Pokemon Communication
3 Victory Medal
2 Switch
2 Revive
2 Rare Candy

Energy

4 DCE{C}{C}
13 Fighting Energy{F}

Stratagy: Start with phanphy and a machop benched. t1 attach DCE to machop. T2 attach fighting to phanphy, evolve to donphan and eathquake until you can fighting tag and do 150 a turn. Suggestions?
 
RE: DonChamp (seniors)-Pls Help! Hopefully Nats Deck!

Try having a starter like Cleffa and a tech like Reuniclus to ensure the 150 per turn. You only have 7 Basic Pokemon at the moment so take one out. Since you have Rare Candy you can drop a Machoke so when you Rare candy, you don't have any extra Machoke if you face Lostgar or a Lost Zone deck. Add in a 1-0-1 Reuniclus as a tech to heal Machamp or donphan and spread the Damage off. Take out the Revives to add in Seeker so you can heal hurt Donphans or Machamps. Also try to add in some space for Cleffa's or FSL to pick up KO'd Donphans/Machamps.
 
RE: DonChamp (seniors)-Pls Help! Hopefully Nats Deck!

With lines this thick you don't need fsl, and cleffa is a liability due to donphan and high retreat costs; you can't just switch to cleffa and get a new hand anytime. Add 4 junipers somewhere instead.
 
-2 revive (when something dies, let it go and move on with this build, revive is NOT going to compare in speed or utility in this build to decks with options like reshiram)
-3 victory medal (flippy and you need the space)
-1 Collector (dead/slow after the first couple turns, plus you want to be elming or oaking every turn if possible)
-3 Interviewers Question (you run 17 energy. you need the pokemanz/trainers more than those extra 3 energy to compliment the, on average, 2 already in your hand. don runs on 1 and machamp fighting tags to "recycle" those)

+2 PONT (um. Yeah. you need to max this. it's the deck's draw power.)
+2 Dual Ball (faster than collector because you can still oak/elm)
+1 Elm (Needa get dem donphan and machamp out ASAPPP)
+3 Pluspower (TRUST ME. you NEEED these for donphan. 1Hit KO Magnezone, zekrom, yanma, 2 HKO reshiram, gengar prime, other donphan (40, then 70 + 10 if you had 2 energy for the first earthquake) etc etc etc)
+ 1 Item Finder (for pluspower/circulator/switch/candy/communication/dual ball) discard your extra pokemanz against lostgar

This way=
MORE consistant
HARDER hitting

Consider Dropping the other 3 Collector for 3 Stantler. Mulligans can Lose Games.
Plus, starting stantler and getting out a phanpy and machop to start evolving t2 consistantly is boss. PLUS PLUS, as a starter, it's much more consistantly in your setup than either dual ball OR collector. PLUS PLUS PLUS, you've got more than enough energy (even without the interviewers questions i dropped) to pay its 1 retreat cost and be hitting t2 60s with donphan consistantly. and the extra 10 it'll provide for champ buster helps reach that magic 130 damage.
 
shizuoiwaki said:
its rare that someone use victory medal.
I used 2 at once and got 4 heads :DD
Victory Medal needs luck with flipping, so that's why it can not be played usually in metagame.

Take away
- 3 Interviewers (You do not need them, BECAUSE YOU ALREADY HAVE TOO MUCH energies)
- 1 Switch (One is enough)
- 2 Pokemon Circulator (put Gatcher when it comes)
- 1 Collector (4 is too much, because you haven't tech-Pokemon in your deck)
- 2 Revive

Add in
+ 2 more PONTs
+ 2 more Candies
+ 1 Elm
+ 2 Smeargle UD/CL (It have good start with poke-power)
+ 1 Shaymin UL (It helps you to move your energies
+ 1 Seeker
 
You should run at least 1 tyrogue. They not only have free retreat, but will let you 1shot a cleffa. If you have a phanpy active, you can either evolve, attach 1 and hit for 60 and hit your bench (overkill) or you can tyrogue 30 ko.


Also, if not tyrogue, you need an early attacker that can do 30 for 0 or 1. Cleffa will own your speed, otherwise.
 
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